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Flying Celestial Jawa Speeders

Published by under Beta, beta testing, community news, Crafting, Editorial, humor on Apr. 17. 2011.

 

Usually when I wake up in a good mood and begin pouring over twitter, facebook, swtor, swtor-life, darth hater, CRR, MER, etc…  it only takes about 15-20 minutes of reading before my mood is shot to shit and I develop an urge to commit homicide by tossing swtor forum members into a Sarlacc.  Today, I am unusually surprised to find one hell of a gem buried in the pile of rehashed shit and whipped to death horses.  This of course got me thinking, and well all know how badly that usually turns out.

 

The Official SWTOR forum user Revchong posted a GREAT idea and topicA mobile Pazzak App.    Thats right.  A WoW inspired idea that doesn’t make me want to pour acid on Jawas until my rage subsides.

There are tons of possibilities that I personally hadn’t thought of.

  • Crafting Monitor App.
  • Jawa Punting.
  • Space Darts
  • Space Donkey Shows
  • etc…

This would provide BioWare with a micro-transaction or as they like to call it “service” (which I believe is Latin for “gimme all your money dumbass”) option that didn’t make them appear to be greedy money whoring, space bitches.  They would be extra services that really add functionality to the game that really only affect people who give a crap about that particular section of BW/SW cannon.  The rest of us would never know it was even there.  Nor would most of us even care.  God knows I wouldn’t.  Well maybe the Space Donkey show idea…

Now as much as I hate the idea of micro-transactions and people running around with little flying Jawas or pet Wamprats that do cute little things like OD on death-sticks every 30 seconds or nibble your bum when you stand still, this idea I think is sound.  Additional revenue for game funding without impacting a subscription plan and forcing us to endure a glowing button ingame that flashes every time they release a new pet Mini-Wookie [mini-wookie 2011 Flagg – Patent pending] that glitters like a barbie doll after a 3 day crack binge.

 

We all know BioWare and EA are on this moronic and silly yet persistent “social networking” kick to exploit the huge market of internet stalkers and pedophiles around the world (THANKS FACEBOOK!) because, well, lets face it.  The majority of them are idiots and have more money than common sense.  I guess in retrospect I would milk them for every penny too.  In the immortal words of my hero Forrest Gump: “Stupid is as stupid does”.    If they choose to implement something like this, the sheer volume of  “tweens”  (once again, latin for “to young to have a job but old enough to spend money”) that will bolster the games income could be justified, not to even mention adults that think $50 for  pixels of a see through wanna-be pegasus is a sound investment.  I have some great beachfront property on Hoth if you are interested…

 

In conclusion I would like to point out that I am an opinionated bastard with a lot of issues pent up having to do with my uncle forcing micro-transactions on me at a very young age.  I think he works for Cryptic now.  Anyway….

 

If I had my way I would go to BioWare and smack a release date out of them, then proceed to hide all the office snacks until I got a beta invite, but as much is in life: It just ain’t like that.  So I wait and seethe.

It’s no secret to anyone who knows me, that I despise micro-transactions and simply will not play games based on pay-to-win.  So why do I think this is a good idea?  Simple.  I don’t have to see it, experience it, or deal with it in any way.  Out of sight, out of mind.  I respect BioWare and their talent and skill, but I remain steadfast in one opinion. Someone should force-pimpslap their   PR department.  With less than 8 months until the announced window closes, we know exactly enough to cover less than 4 minutes worth of commentary on G4.   That’s so sad I think i’m gonna go adopt a kid from one of those Sally Struthers countries.  At least that way I can meet Jabba and get a cheap lawn service while I wait.

2 responses so far

UK PC Gamer May 2011 SWTOR Issue

Published by under gameplay, news on Apr. 16. 2011.

PC Gamer May 2011

The upcoming PC Gamer May edition has a 6 page special on the Old Republic. PC Gamer staff had a chance to sit down and play the game for two days in an epic 17-hour long gaming session. They got to play the Bounty hunter and Imperial agent starting worlds as well as some PvP on Alderaan. This issue is infamous for its races/classes chart that mentions the Cyborg for the first time and that Daniel Erickson said is wrong to some extent. What I found interesting is that they clearly put the following stamp at the start of the article: “Release: Autumn 2011”. It is also mentioned that each class’ story is 3 times as big as KOTOR, which means that just the class stories are as big as 24 KOTORs.

Click here to read more about the author’s impressions of the game and to find links to the scans of the issue

8 responses so far

Forum Friday: SWTOR + Razer Switchblade?

Published by under gameplay, speculation on Apr. 15. 2011.

My original post for this weeks edition was all written up and all I had to do was type it out. So what happens? My brain starts thinking about things that would be nice to have in edition to playing Swtor and I had a post ready to go on the forums. I head over there and BAM, it’s already got a post, dated today about the same topic I was thinking about. So while it is fresh on the mind, I decided to switch gears and pop out this little post, even though the thread was just started.The thread, and my thoughts, center around Swtor and the Razer Switchblade.

 

Where's the Jump button?

 

So are you interested yet? Read on then friends!

Continue Reading »

4 responses so far

Swtorcrafter’s view on Datacrons and their possible impact in Star Wars The Old Republic.

Published by under Breaking News, SwtorCrafter on Apr. 14. 2011.

One of the big items of news that came from the UK player event SWTORGB, that I especially liked was the information we got on the mysterious “Datacrons”.  Credited by Daniel Erickson as the first known person in a community play event to discover one, “Kandycane” brings us this tidbit on the discovery and it’s use from his game play impressions…..
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6 responses so far

TOR’s Swiss Army Knife Class System

Published by under Editorial on Apr. 13. 2011.

Go to fullsize image

SWTOR’s current class system is nothing new, Ultima online had this. Even though it did not have a class system in the traditional form we all know now.

Yet, it did give you the ability to take on a number of roles, Mage, Warrior etc.

 

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8 responses so far

UK Event Revelations

Published by under Events, news on Apr. 12. 2011.

Means this guy will probably drown

It has been a week since fans of the Old Republic were able to play the game at the London event. As with any hands-on event, we were flooded with impressions and information from people that got to play the game. The cool thing is that most of these impressions come from your regular gamers and not the gaming press or fansites since very few got to be there (or are under an embargo). What I found encouraging that most impressions were very positive, even from people that used to be skeptics before. Here’s a compilation of the most important things we’ve learned from the event and surprisingly most of these are rather big and brand new revelations. Sources for most of these are the transcript of the Q&A after the event by DogHouseGamer and player impressions found in this thread on the official forum. I would also suggest visiting Moon Over Endor and reading their great hands-on impressions, or listening to Aartan Away podcast as they were also at the event.

  • At this time companion characters are allowed in flashpoints and they occupy a live player’s spot (so if you have two players with one companion each in a group none else will be able to join unless a companion is “de-summoned”). It was said at the event that:

    CCs are powerful but they are not the same as having smart humans nor are they equal in power. So on a less difficult Flashpoint with amazing players or players that had a couple extra levels it’s likely possible to two man or three man them but I will say that when Alex and I (*Daniel Erickson) tried to two-man the Heroics on Dromund Kaas with our CCs we got stomped flat.

  • There is a Social points mechanic. You get social points when you win multiplayer dialogue stuff. They’re things that say “hey, I’m a social guy. I talk to other players.” Social points will be used to purchase “thing you can use to socialize with”.
  • In hard to reach or seldom visited places on planets there are Datacrons that can be collected and that will permanently increase one of your base stats. There are very few of these on each planet and are designed as an exploration reward. Kandycane is the first person ever seen to get one at an event.
  • Daniel Erickson confirmed that players will earn titles as they progress through The Old Republic. Often cited examples were titles for Sith players including Darth and Lord.
  • There are light side and dark side icons on the dialogue wheel if you are using the mouse. If you are using number keys to pick dialogue options, you’ll never see them. So if you hate the idea of choosing wrong, you’re going to be a mouse user for dialogue. If you hate the idea of hand holding you’ll be a number key player. Best of both worlds.
  • The number of slots in a player’s inventory will be upgradeable, though it may take some saving in order to afford increasing your total slots. Reports tell that the first inventory upgrade costs 15,000 credits. For context, the average low-level mob drops about 20 credits.
  • Codex entries will automatically fill in as players enter new areas, these will be essential for both the completionist and the lore-lover.
  • Swimming is not implemented in the game and is not planned for launch! The explanation behind this is that there is no content associated to water surfaces and the feature needs a lot of man hours to be made properly, so they chose to put more important stuff in the game for launch instead. (Read the full explanation by Georg Zoeller here)
  • Class quest answers are not arranged by Dark Side/Light Side but by class appropriateness. So the most “Boba Fett” response (curt, professional, all business) goes on the top of the Bounty Hunter. The most “Vader” on top of the Sith Warrior etc. So if you’re playing purely to your class fantasy you can just keep moving along easily. So in similar situations a Sith Warrior might have a “[Kill Him]” option as a first response but an Inquisitor might have it second and the first response might be trying to look deeper at the situation and discover what’s really going on.

One response so far

Advanced Classes: Bounty Hunter

Published by under Bounty Hunter, Class on Apr. 11. 2011.

Going through all the blog posts and tweets and everything else has left me exhausted. The amount of information given in this last Friday Update is staggering if you think about it, as it is something actual about our classes we are playing at launch. In the bigger picture, if you look at it like I do, it really breaks down class roles, and that leads to the reality of how close we actually are to finally playing this game. With all of this, I am going to try to dissect some of this information in relation to the Bounty Hunter.

Diving straight in, I am going to start with this quote below:

Choosing an Advanced Class is very important in The Old Republic, as within your Advanced Class, your character will reach their full potential. Your Advanced Class choice dramatically alters the gameplay experience of your base class by providing access to two exclusive skill trees per Advanced Class, with a third being shared between both Advanced Classes.

So how I take this is that this plays out like any other MMO so far, even the venerable Warcraft and how their Talent trees used to be when it wasn’t so restricted. This basically say “Hey, pick the AC you want, you still get the base class abilities of the class itself, thus this being the Bounty Hunter. You can even place some points in the other AC. So, just like WOW, we get 3 talent tress to mess with to fine tune the type of player we want to be and how we play.

Now, as much as I hate “cookie-cutter” builds on classes, I don’t see a way Bioware can stop this. Some abilities are going to be better than others and there will be those that will probably force those upon you depending on the role you pick. With this in mind, I hope that Bioware gives us the “Dual Spec” option so that we can have 2 builds based on what we are doing (Soloing/Group).

Something else I picked up on is this:

As you level up, your character will gain abilities from three sources:

  • Through trainers, from their base class (e.g. Sith Warrior)
  • Through trainers, from their advanced class (e.g. Marauder)
  • Through skill points spent in the skill trees of their Advanced Class

 

So no longer is it the run to one trainer and you’re done. We now have to hit up the Base Class (Bounty Hunter) but we also have to fine the AC trainer that we are playing, in my case which will be the Mercenary. This is interesting as unless these are always grouped up, you have to make sure to remember where each are to make sure all of your abilities are up to par.

Now the fine folks over at Bioware even gave us the break-down on the roles for the Bounty Hunters:

Bounty Hunter Advanced Classes

Mercenary (Roles: Mid – Long Range Damage Dealing, Healing)

PowerTech (Roles: Close – Mid Range Damage Dealing, Tanking)

  • As previously announced, the Bounty Hunter’s Mercenary Advanced Class now features the ‘Bodyguard’ skill tree, allowing this iconic class to fill the role of a medic if desired.
  • The ‘Advanced Prototype’ skill tree, shared between both Bounty Hunter ACs, now features an upgrade to the base class flamethrower, which allows the player to rotate while using the ability.

We now see how the Bounty Hunter breaks down. Mercenary breaks down into a DPS/Healer role and the Powertech breaks down into a DPS/Tank role. Now for all you WOW’ers out there, Bounty Hunters look to have the possibility of being Paladins of Swtor.

Those that are going the Tank Bounty Hunter will also have that DPS chance of speeding up their leveling without sacrificing the Tank aspect of it. It also plays

I, like many, think this last update was a great one. it really moves use one step closer to that fateful date where we all get to jump in game and put all this information we have been hoarding for so long to the test. In regards to the Bounty Hunter, playing a main healer and knowing I have DPS choices to help in the leveling process make me very happy as well.

9 responses so far

And the Dev Post of the Month Award Goes To …

Published by under humor on Apr. 11. 2011.

Stephen Reid Cuts Features from SWTOR

Georg Zoller made, what is probably, the funniest post on the official forums in weeks (or evah!). It was a response to one of the people that commented something about Stephen Reid cutting the swimming feature out of the HERO engine while Bioware modified it for SWTOR. I don’t know if the person that made this “accusation” ever again appeared on the forum, since I can’t think of a comback to this post.

Let me fill you in on a secret.

Stephen, in his function as Community Manager, prints the source code of the game engine we are using onto giant paper sheets. Daily. He then proceeds to personally use a pair of oversized, green scissors to cut out vital parts of it. We then scan the results, run them through optical character recognition, synthesize the output into wave files and feed them to the lip synching program that outputs the result using a mockup of Admiral Ackbar placed in an empty test level.

Our valiant IT department has set up a webcam pointed onto a giant 50′ monitor, focused on Admiral Ackbars lips. The image from the webcam is translated to a programmer equally skilled in COBOL and lip reading, who inputs the resulting source code directly from the screen into the source code repository, where it is stored on magnetic cards that are swiped by several dozen interns and flown via pigeon to London, UK, to deliver the latest and greatest demo to the showfloor.

This estemeed gentlemen and ladies, is how games are made.

(In other words – Stephen didn’t cut anything, and decisions on swimming were made long before he even arrived in the building.)

2 responses so far

Familiar Roles… with a Twist?

Published by under Class, Game Mechanics, speculation on Apr. 10. 2011.

I fall firmly into the category of players who were greatly intrigued by Friday’s Dev. Update, as much for what it didn’t say for what it did.  We learned that the Sith Inquisitor will have an Advanced Class that will be fully capable of Tanking, for example, which came as a pleasant surprise to many (myself included).

At this stage, the tanking rogue has now been done before, breaking from the “Tanks must wear plate” paradigm, so the Assassin tank will not necessarily be groundbreaking.  We know that the Sith Inquisitor wears light armor also, which has led to a number of speculations.  Will the Assassin be a completely avoidance-based tank, utilizing high Dodge and/or Parry rates to minimize incoming damage (rather than mitigating it outright through high armor rates)?  I  initially also thought of the Swordmaster class from Warhammer Online, which also fulfilled the tanking role without the usage of a shield.  It was from looking at the Inquisitor’s mirror class, the Jedi Consular, that the picture became somewhat less fuzzy.

Take a look at a screen grab of this talent, called Kinetic Ward, which I believe sheds some light onto how this mechanic may function:

Kinetic Ward - Consular's Shield TalentAs a mirror class, I’d say it’s probably safe to assume that the Assassin will be using something similar.  This fits in with the description of the Consular (specifically, the Jedi Shadow) using “Lightsaber defense and Force powers.”

And as an aside, we knew that the Inquisitor/Consular were going to have access to some degree of Stealth, but take a look at the last line in this tooltip.  I hadn’t anticipated the playstyle of “Stealth Tank” but that is exactly what it seems to suggest.  We can probably also count on seeing the Imperial Agent and Smuggler healers making use of Stealth in some way as well.  That has the potential to be a really interesting mechanic – I’m most curious to see how it plays out in PvP though.

So as it stands, while SWTOR may not be rewriting the rules of the Holy Trinity, they are at the very least, providing these tools to a number of different classes.  It remains to be seen whether or not the developers will give in and allow Advance Class respecs or not.  While this may not be the most popular stance to take, I’m actually kind of hoping that they don’t.  I can imagine this feature being a popular “Paid Service” feature if they ever offered it.

All in all, I can safely say that I am completely stoked to play this beast!

One response so far

Jedi Consular Class Song

Published by under Class, humor, Jedi Consular, music on Apr. 10. 2011.

 

Should I Tank, Or Should I Heal ?

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2 responses so far

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