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SWTOR Developer Tracker

Welcome to our super-fast, search-able and sortable Developer Tracker for Bioware's Star Wars The Old Republic. It is a collection of posts made by the developers and other Bioware employes on the official SWTOR forums. There is an existing feature on the official forums, but we didn't like its functionality, so we improved upon it.

Our developer tracker lets you search by keywords in our little search box. You can sort by each of the columns (Developer name, Forum or date) in both ascending and descending order. Best of all it is powered by javascript and all your actions should be instant. We hope you enjoy it and we'll try and expand on the current functionality in the future.

Showing the latest 200 entires. To browse all 3102 please click here (warning: this is a much bigger page and it might take a while to load)
Dev. Name Forum Thread Date Post Permalink
 Georg Zoeller General Discussion Swimming in The Old Republic 1302142260
Quote:
Originally Posted by Kuro_Shinigami
Mr.Reid This does infact validate that you did cut it out of the engine deliberately during the modification.
Let me fill you in on a secret.

Stephen, in his function as Community Manager, prints the source code of the game engine we are using onto giant paper sheets. Daily. He then proceeds to personally use a pair of oversized, green scissors to cut out vital parts of it. We then scan the results, run them through optical character recognition, synthesize the output into wave files and feed them to the lip synching program that outputs the result using a mockup of Admiral Ackbar placed in an empty test level.

Our valiant IT department has set up a webcam pointed onto a giant 50' monitor, focused on Admiral Ackbars lips. The image from the webcam is translated to a programmer equally skilled in COBOL and lip reading, who inputs the resulting source code directly from the screen into the source code repository, where it is stored on magnetic cards that are swiped by several dozen interns and flown via pigeon to London, UK, to deliver the latest and greatest demo to the showfloor.

This estemeed gentlemen and ladies, is how games are made.

(In other words - Stephen didn't cut anything, and decisions on swimming were made long before he even arrived in the building.
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5 responses so far

5 Responses to “Developer Tracker”

  1. […] Visit Star Wars: The Old Republic Developer Tracker page […]

  2. […] speculation and nowhere near final we have Daniel Erickson posting on the official forums. You can check what he had to say on our Dev Tracker page (I am just linking there to show off how you can now link to single posts on our Dev Tracker page) […]

  3. […] in a response to the cries from the community after the information was released, Georg Zoeller had this to say to better explain the frequency and their use, and to explain Bioware’s thought process on […]

  4. […] issue is infamous for its races/classes chart that mentions the Cyborg for the first time and that Daniel Erickson said is wrong to some extent. What I found interesting is that they clearly put the following stamp at the start of the article: […]

  5. May Fourth News Bonanza | Swtor Lifeon 05 May 2011 at 1:35 pm

    […] posted on the thread in the official forum to clarify some things and you can find his responses here, here and here.   John Riccitiello, CEO of Electornic Arts, held his regular phone conference […]