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Tag Archive 'Legacy'

IGN Drops Some Details On Game Update 1.3

Published by under community news on May. 22. 2012.

IGN.com gave us one of our first looks at what players can expect out of game update 1.3, also known as the “Allies” update. The major features of this update are a group finder, augment tables, new legacy perks, and the big daddy of the update; server transfers. Details about the update come in the form of a video by James Ohlen, as well as a nice interview with Daniel Erickson.

 

 

In addition to the video you can find the full interview with Daniel Erickson here.

 

What are you most excited for in 1.3? Let us know in the comments below!

 

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May 11th Community Q&A

Published by under community news on May. 12. 2012.

Greetings all, it’s time for another edition of the Community Q&A. This week the developers talk about the story decisions behind one of the Sith Warrior companions (you have to be logged in to see due to spoilers), discuss character mergers in respect to the Legacy System, and touch on a few crafting questions. You can find all the questions and answers from this week after the jump. Due to the spoilers associated with the Sith Warrior question it will be omitted, but you can find the question and answer over at this week’s Community Q&A post. Continue Reading »

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May 4th Community Q&A

Published by under community news on May. 05. 2012.

Another Friday, another Q&A session between the developers and the community. This week we found out about some more features that may be included in the game at a later date (such as a mentoring system and some guild leader functionality), got some economy questions answered, learned the hows and whys of the companions, and a whole bunch more.

 

You can find all of this week’s questions and answers after the jump. If you want to submit a question to BioWare head over to the official forums and leave your question with the developers. Who knows, you may just find your question among those that are tackled next Friday! Continue Reading »

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April 27th Community Q&A

Published by under community news on Apr. 28. 2012.

Friday, oyu are indeed an amazing day. it’s the herald of the weekend, a day for fun with friends and family, and of course the day that the team over at BioWare takes the time to answer some of the community’s questions about SWTOR. This week the developers answer some questions about future game events, dual spec, a groupfinder, character transfers, crafting crit chances, and a whole slew of other topics.

 

As usual there is a bunch of great info that comes out of these weekly Q&A sessions that make it worth every SWTOR player’s time to check out the full article. Some of the future features are subject to change of course, but getting a little insight into what the team is working on for future content is always awesome. You can read all of this week’s questions and answers after the jump, and we would love to hear your thoughts on them in the comments below. Continue Reading »

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Community Q&A on 4/20

Published by under community news on Apr. 21. 2012.

Ah Firday, day of my most favorite thing ever on the SWTOR forums: the Community Q&A. Questions answered this week have actually been gathered from two weeks ago, but they are no less relevant on the current game state. I always love it when I see a game company opening up direct communication with their fans, so kudos to BioWare for taking the time out even during busy weeks like this one must be in order to reach out to the community.

 

You can find all of this week’s questions and answers after the jump, and if you want to submit a question for next week head over to the official forums and post it in the thread BioWare has created. Continue Reading »

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Thank You Gifts From BioWare

Published by under community news on Apr. 12. 2012.

Who’s the cutest little snow horse/camel creature? You are, that’s who!

No MMO can survive without a dedicated player base, that’s just the nature of the beast. In order to say thank you to all the players who have stuck with them so far BioWare has decided to give a couple thank yous to all the active subscribers of SWTOR.

First off, any player who has a current active subscription will receive the Legacy Tauntaun Ram Pet. In order to receive the in-game pet you must meet the following criteria either today or on April 21st.

 

  • You must have purchased the game and redeemed an official Game Product Registration Code at the Code Redemption Center.
  • You must have signed up for a recurring subscription using a valid payment method OR redeemed a Game Time Code.
  • Your account must not be banned.

 

But the gifts don’t stop there. If you currently have a level 50 character you will be receiving 30 days of free game time. That’s right, a month of free time just for having been on of the many dedicated players of the game. You still must meet all the criteria listed for the Tauntaun pet, with the slight addition of having a level 50 character as of noon today. It’s a pretty sweet deal and it’s BioWare’s way of giving back to the players who have shown the most dedication to the game.

 

If you are one of the players who has cancelled you subscription for any reason and want to come see what the new game update has to offer you are in luck. Starting on April 13th, anyone with a former subscription will be able to log back in from the 13th until the 19th without having to resubscribe. It’s a great way to test the waters if the new features of 1.2 have you interested in returning to the world of SWTOR.

 

With all these little gifts, and all the new features included in today’s update, it is a damn good day to be a SWTOR player.

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1.2 Official Patch notes

Published by under community news on Apr. 12. 2012.

The hour has finally arrived! 1.2 is now available for download on the live servers, be prepared for a download because this baby is huge. To give you an idea of just how big, check out these patch notes for the update. Here are the highlights:

 

  • Players can now unlock a wide variety of rewards by leveling characters and reaching new Legacy levels, including buffs for your characters, unlocking additional Species choices for every class, and upgrades for your personal Starship. Build your own Legacy with the new Family Tree!
  • Lost Island, a new Flashpoint, is available for play! Having uncovered the sources of the Rakghoul plague outbreak in the Tion Hegemony, players must travel to Ord Mantell and confront Dr. Lorrick, the mad scientist who engineered this horrific biological weapon.
  • Explosive Conflict, a new Operation, is available for play! The Trandoshan mercenary warlord Kephess has seized the planet Denova, a world rich in resources valuable to the war effort. Players must assault his war camp, situated atop a mountain in densely-wooded terrain, fighting Imperial defectors and heavy war machines along the way. 8- and 16-player Story and Hard Modes are currently available for this Operation.
  • Novare Coast, a new objective-oriented Warzone on the planet Denova, has been added to the game. This Warzone, like Huttball, supports same-faction matches if there are not enough members of the opposing faction to be found.
  • New repeatable high-level daily missions are available in a new area on Corellia, the Black Hole!
  • Guilds now have access to a shared Guild Bank, accessible on the Fleets, with expandable storage.
  • A new tier of gear has been added for both PvP and PvE.
  • Players can now customize their User Interface by moving and resizing UI elements!
  • A new level 50 World Boss with a challenge for a well-coordinated 16-player Operation Group has been sighted in the Gormak Lands region on Voss.

 

Are you as excited to check out all these new features as we are? Let us know what you think of the changes in the comments below!

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TOR Lore: 1.2 and You

Published by under Lore on Apr. 11. 2012.

Greetings once again everyone! You may have noticed that TOR Lore has not been appearing on the site for the past few weeks. This is because I need to retreat deep into my lore cave and recharge my geek power cells in order to keep bringing you all of the sweet lore tidbits that you love. But now I am back, recharged and ready to go!

 

To celebrate my somewhat Ali-like return to the realm of lore I am going to be talking about some of the changes we will be seeing in 1.2, specifically how these changes are going to affect us from the lore immersion of our game. It’s no secret that there are players out there who are not happy with some of these changes and their reaching implications. I am referring to the Legacy unlocks, specifically the various species unlocks and Heroic Abilities. How are these going to affect our immersion, and are these changes going to be positive or negative? Continue Reading »

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Game Update 1.2 Coming On April 12!

Published by under Breaking News,community news on Apr. 10. 2012.

BioWare updated the SWTOR site today to announce that we will be seeing game update 1.2 go live this Thursday, April 12th. After hinting several times that we would be seeing the update this week we are finally getting a release date, which coincidentally has the number 12 in in. 1.2 being released on the 12th, coincidence? Probably, but either way the servers will be down for 8 hours on Thursday in order to deploy the patch. Here is the official announcement from BioWare:

 

Hello everyone!

We will be bringing down servers for eight hours on April 12th, 2012 from 12:01AM CDT (April 11th, 10:01PM PDT/1:01AM EDT/6:01AM BST/7:01AM CEST/3:01PM AEST) until 8AM CDT (6AM PDT/9AM EDT/2PM BST/3PM CEST/11PM AEST) in order to deploy Game Update 1.2 – Legacy. All game servers will be offline during this period. SWTOR.com will be available. This maintenance is expected to take no more than eight hours, but could be extended.

Please note the timing on this maintenance period, which is beginning earlier than usual.

Game Update 1.2 – Legacy introduces new content and features for all Star Wars™: The Old Republic™ players. Earn new rewards and build your family tree with the expanded Legacy System, explore Lost Island, a new Flashpoint, challenge the new Operation: Explosive Conflict, and face off against your foes (or your allies) in Novare Coast, a new Warzone. You can also experience new daily missions on Corellia, customize your User Interface, create a new Guild Bank for your guild, and more! Learn more about Game Update 1.2 here!

After this maintenance is over, restart the game launcher to patch to Game Update 1.2. This patch will be up to approximately 1Gb in size, depending on when you last updated the game.

Scheduled Maintenance

Date: Thursday, April 12th, 2012 (See PDT timing below)

Time: 12:01AM CDT (April 11th, 10:01PM PDT/1:01AM EDT/6:01AM BST/7:01AM CEST/3:01PM AEST) until 8AM CDT (6AM PDT/9AM EDT/2PM BST/3PM CEST/11PM AEST)

All game servers will be offline during this period. SWTOR.com will be available. This maintenance is expected to take no more than eight hours.

Thank you for your patience as we maintain service for Star Wars™: The Old Republic™.

 

So who else is anticipating a sick day on Thursday?

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1.2 PvP Update: Novare Coast Shows Us What Its Got

Published by under community news on Apr. 06. 2012.

BioWare posted a new video today showing off it’s brand new Warzone, Novare Coast.

 

 

For those that do not already know, Novare Coast will be a three-point domination style map, with a tug of war mechanic that comes in play when trying to capture objectives. It will also allow for same faction vs faction combat, giving people a much needed break from Huttball. BioWare will be showing off this warzone as the attend PAX East this weekend, a perfect opportunity for any who are lucky enough to be in attendance to give it a try.

 

There was also a little addition to Bioware’s post when they first uploaded, it announced that 1.2 would be released on April 10th. The was quickly edited out of the post, and BioWare has since denied that April 10th will for sure be the release date for 1.2. Still, this little slip up should give player hope that the new content will be released soon.

 

What do you think about the new Warzone? What do you think about the idea of getting our hands on a live version of 1.2 soon? Let us know in the comments below!

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