Servers went down, servers came back up, and we were presented with a nice healthy amount of patch notes for our trouble. There were a lot of little fixes in this weeks maintenance, and some little quality of life improvements as well. Almost all areas of the game have been hit with some fixes this week, not surprising since the game has needed some bugs ironed out since the release of 1.2.
Check after the jump for the full list of patch notes this week, and let us know your thoughts on them in the comments section below. Continue Reading »
The hour has finally arrived! 1.2 is now available for download on the live servers, be prepared for a download because this baby is huge. To give you an idea of just how big, check out these patch notes for the update. Here are the highlights:
Players can now unlock a wide variety of rewards by leveling characters and reaching new Legacy levels, including buffs for your characters, unlocking additional Species choices for every class, and upgrades for your personal Starship. Build your own Legacy with the new Family Tree!
Lost Island, a new Flashpoint, is available for play! Having uncovered the sources of the Rakghoul plague outbreak in the Tion Hegemony, players must travel to Ord Mantell and confront Dr. Lorrick, the mad scientist who engineered this horrific biological weapon.
Explosive Conflict, a new Operation, is available for play! The Trandoshan mercenary warlord Kephess has seized the planet Denova, a world rich in resources valuable to the war effort. Players must assault his war camp, situated atop a mountain in densely-wooded terrain, fighting Imperial defectors and heavy war machines along the way. 8- and 16-player Story and Hard Modes are currently available for this Operation.
Novare Coast, a new objective-oriented Warzone on the planet Denova, has been added to the game. This Warzone, like Huttball, supports same-faction matches if there are not enough members of the opposing faction to be found.
New repeatable high-level daily missions are available in a new area on Corellia, the Black Hole!
Guilds now have access to a shared Guild Bank, accessible on the Fleets, with expandable storage.
A new tier of gear has been added for both PvP and PvE.
Players can now customize their User Interface by moving and resizing UI elements!
A new level 50 World Boss with a challenge for a well-coordinated 16-player Operation Group has been sighted in the Gormak Lands region on Voss.
Are you as excited to check out all these new features as we are? Let us know what you think of the changes in the comments below!
BioWare released the first two videos of the Guild Summit panel today. Both the Operations and PvP videos were released, making these excellent views for any end game player who is wondering what they can expect from update 1.2 and beyond. BioWare will be releasing more of the videos next week. Keep an eye on swtor-life for the videos as soon as they are released.
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It’s time again for one of my favorite features on the SWTOR official site, Community Q&A. This week we learn a little about why Commandos and Mercenaries don’t get an interrupt ability, if there is going to be a longer period of time before hitting the “enrage timer” on certain operation bosses, if we are ever going to see an finished “Timeline” section on the forums, and whether guilds will ever be able to openly communicate with their alt guild if they have one on the opposite faction. There is also a nice long answer discussing the reasoning behind the upcoming healer nerfs that will be taking place across all classes that is a must read for all healers.
Next week there will still be a Community Q&A but there will not be a thread opened for players to pose their questions. This is because the development team will be looking for some of the most asked questions concerning game update 1.2 and devoting next week’s Q&A to answer them. They will also be focusing future Q&A sessions on answering questions concerning game mechanics and updates that have already been released to the live servers, focusing less on questions like “Will we ever see this?” or “When is this coming?” The whole point here is to respond to fewer questions where the answer will just be “maybe” or “soon.” If you want to pose a question in future Community Q&A threads you will have a much better chance of getting a response if you stick to questions about the current game state, not on stuff that may come in the future.
For the full list of questions and answers from this week’s thread check after the jump, and be sure to let us know what you think in the comments below!
If you are itching to see what game update 1.2 has in store for you, now is your chance. BioWare has officially made their newest update, titled “Legacy”, available for play on the Public Test Server, hopefully a sign that it will be moving to the live game by April as predicted.
The Public Test Server now contains a whole lot of the updates we heard about during the Guild Summit, including the big update to the legacy system. Players will also be able to try out a new Operation, a new Warzone, and see the second part of the “Rise of the Rakghouls” in a new Flashpoint that picks up where “Kanon Under Siege” left off.
If you are looking forward to trying out all these new features then hop on over to the PTS and see them for yourself. The more testing that gets done means the better experience for everyone when the patch goes to the live servers! For a full list of all the changes in 1.2 be sure to check out the patch notes on the PTS.
PioWare relapsed the Patch Notes for 1.1.5 yesterday. Among the usual general bug fixes there were some updates included to get players ready for game update 1.2, as well as the inclusion of the much sought after /roll function.
Several high-end speeders have been reduced in price until 1.2, making this the optimum time to pick up that expensive speeder you had you eye one. Previously unavailable endgame color crystals are also on sale for a limited time at the fleet, and the Dark/Light side requirements on some crystals have been removed as well. Word is that these items will only be available for purchase until update 1.2 is deployed, so head to the fleet and pick them up today while you still can.
There have been several changes to the PvP game as well. Now players can compete in Warzones and earn progress towards completing their Ilum daily and week quests. Healers will also be happy to hear that they will start receiving medals when a target they healed makes a kill in game. The Valor gained from Warzones has been increased, medals are now worth 500 Valor and 10 Commendations, and players affected by Damage Over Time abilities will no longer be interrupted when interacting with objectives.
These are only a small sampling of the changes made in the recent patch. If you want to read all of this week’s notes you can check them all out after the jump. Continue Reading »
The first official SWTOR GUild Summit officially kicks off today! As a special treat BioWare is going to be doing a livestream of today’s festivities starting at 10 am CST. Can’t catch the stream as it goes live? Don’t worry! We will be providing up to the minute details about the various reveals and facts announced by the developers as the day progresses.
Just check after the jump for all the reveals. This post will be updated all day long with all the facts, so keep checking back for more info! For a schedule of today’s events check out our previous post.
Update: The livestream is over. Thanks to everyone who joined us for the updates and a big thanks to BioWare for streaming today’s events for us! Continue Reading »
The patch notes from the 1.1.4 update are now posted over at swtor.com. Amid the usual bug a glitch fixes are a few special updates that players should be pleased with.
The has been an update to some boss mechanics in both the Eternity Vault and Karagga’s Palace. When fighting Soa during the Eternity Vault players will notice that Soa no longer lost threat against his primary target when he casts a Mind trap, and the G4-B3 Heavy Fabricator now has fewer hit point in Karagga’s Palace normal mode. In warzones the queue interface exploit that allowed players to bring extra players into a warzone has been fixed. There is still a chance that imbalances can occur, but players will no longer be able to intentionally trigger the exploit. Also the bug that would cause the east turret in the Alderaan Civil War warzone to sometimes fire twice when captured by the Imperials has been fixed as well.
One of the biggest additions with this patch is the promised ability for players to control the appearance of their cooldown animations.. This of course comes as a welcome addition for most players after some displeasure was expressed with the last two cooldown animation updates. Players can now control if they would like their abilities to a flash when the finish a regular or global cooldown, change the art style of the cooldown animations, and chose to toggle cooldown time text on top of the ability icon in the quickbar.
Today marked the second installment of BioWare’s new weekly Q&A session with the players of SWTOR. Though BioWare has said they will limit the questions they answer to 10 a week they have been unable to limit themselves to that amount, answering a total of 12 questions this week. Topics this week included the possibility of a /roll option being implemented, endgame gear set bonuses being transferred with mods, and a lengthy post about healing during operations.
This week marked the first of BioWare’s promised “Community Q&A” blogs where the developers answer various questions posed to the by members of the SWTOR community. They orignally stated that they would be answering 10 questions a week but the players must have hit them with some good ones because they went ahead and answered 15 of the biggest questions concerning the community.