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SWTOR Developer Tracker

Welcome to our super-fast, search-able and sortable Developer Tracker for Bioware's Star Wars The Old Republic. It is a collection of posts made by the developers and other Bioware employes on the official SWTOR forums. There is an existing feature on the official forums, but we didn't like its functionality, so we improved upon it.

Our developer tracker lets you search by keywords in our little search box. You can sort by each of the columns (Developer name, Forum or date) in both ascending and descending order. Best of all it is powered by javascript and all your actions should be instant. We hope you enjoy it and we'll try and expand on the current functionality in the future.

Showing the latest 200 entires. To browse all 3102 please click here (warning: this is a much bigger page and it might take a while to load)
Dev. Name Forum Thread Date Post Permalink
 Georg Zoeller General Discussion Swimming in The Old Republic 1302201000
Quote:
Originally Posted by GamewizX
I completely disagree with this. An easy fix to not break the world designs is to add a fatigue system. You swim too far out, you become fatigued and must turn back. It's a wall to keep you from going too far, but at least it's not so rigid of a wall in not being able to swim at all.
There's no rigid wall in the game at this point. You walk in shallow water, it becomes deeper as you progress, and at some point you start getting the message that you should turn back. You can continue on and ultimately drown (then respawn) or move back.

In order for swimming to be actually worth the implementation and time, we'd want to do it right - meaning content built around it, maybe a water centric planet, etc. Absent that content - there are no water worlds in this game - we've decided to focus on other things that are more important to us.

I can definitely see why people like swimming (or any other feature for that matter), however, the decision to put a feature like that in the game cannot be solved with a simple yes/no poll. In reality, the question is more like “Do you want swimming or 'feature X'”. In this case, we chose feature X (or Y, or Z) for a number of reasons - one being that just adding a very basic version of swimming without building proper content around isn't something we wanted to focus on for launch.

We'll definitely look at this again later, after launch, but if we were to decide to do it, it'd be accompanied with proper content and mechanics themed around it.
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5 responses so far

5 Responses to “Developer Tracker”

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