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SWTOR Developer Tracker

Welcome to our super-fast, search-able and sortable Developer Tracker for Bioware's Star Wars The Old Republic. It is a collection of posts made by the developers and other Bioware employes on the official SWTOR forums. There is an existing feature on the official forums, but we didn't like its functionality, so we improved upon it.

Our developer tracker lets you search by keywords in our little search box. You can sort by each of the columns (Developer name, Forum or date) in both ascending and descending order. Best of all it is powered by javascript and all your actions should be instant. We hope you enjoy it and we'll try and expand on the current functionality in the future.

Showing the latest 200 entires. To browse all 3102 please click here (warning: this is a much bigger page and it might take a while to load)
Dev. Name Forum Thread Date Post Permalink
 Stephen Reid General Discussion Swimming in The Old Republic 1302132180
Originally Posted by Kuro_Shinigami
Mr. Erickson regarding your post stating that swimming is not a feature you turned off and is not auto included, are you then saying the developers of the hero engine are lying when their demo shows that it is in fact included? no one is asking for combat animations in the water or under water combat, we are asking for the simple immersive factor of not walking under the water to the other side, and as per the engine demo video, it is already programmed and included! HERO ENGINE VIDEO

please refer to THIS THREAD to see how passionate the community is about this.

Thank you for your time.
The Hero Engine in TOR has been extensively modified from the original code. I'm not an expert on the differences, but I know it's been very much reworked for SWTOR. Therefore any feature you may see from a marketing video isn't guaranteed to appear in the final game.

As Daniel said - and elaborated on - swimming was not an easy feature to implement in SWTOR. The inclusion of swimming was weighed against other features and was cut for launch. That doesn't mean it might not be re-considered for the future, but right now, it's not in.

We've seen the feedback and we'll continue to monitor it, but right now, don't expect it at launch.

5 responses so far

5 Responses to “Developer Tracker”

  1. […] Visit Star Wars: The Old Republic Developer Tracker page […]

  2. […] speculation and nowhere near final we have Daniel Erickson posting on the official forums. You can check what he had to say on our Dev Tracker page (I am just linking there to show off how you can now link to single posts on our Dev Tracker page) […]

  3. […] in a response to the cries from the community after the information was released, Georg Zoeller had this to say to better explain the frequency and their use, and to explain Bioware’s thought process on […]

  4. […] issue is infamous for its races/classes chart that mentions the Cyborg for the first time and that Daniel Erickson said is wrong to some extent. What I found interesting is that they clearly put the following stamp at the start of the article: […]

  5. May Fourth News Bonanza | Swtor Lifeon 05 May 2011 at 1:35 pm

    […] posted on the thread in the official forum to clarify some things and you can find his responses here, here and here.   John Riccitiello, CEO of Electornic Arts, held his regular phone conference […]