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SWTOR Developer Tracker

Welcome to our super-fast, search-able and sortable Developer Tracker for Bioware's Star Wars The Old Republic. It is a collection of posts made by the developers and other Bioware employes on the official SWTOR forums. There is an existing feature on the official forums, but we didn't like its functionality, so we improved upon it.

Our developer tracker lets you search by keywords in our little search box. You can sort by each of the columns (Developer name, Forum or date) in both ascending and descending order. Best of all it is powered by javascript and all your actions should be instant. We hope you enjoy it and we'll try and expand on the current functionality in the future.

Showing the latest 200 entires. To browse all 2237 please click here (warning: this is a much bigger page and it might take a while to load)
Dev. Name Forum Thread Date Post Permalink
 Allison Berryman General Discussion Portable Holodancer 1329931380
Hey everyone - thanks for the reports. We have a fix for the Portable Holodancer coming soon!
3029937
 Amber Green General Discussion Scheduled Maintenance: February 22nd, 2012 [Updated] 1329923400
All game servers are now available. Thank you for your patience!
3026348
 Amber Green General Discussion Scheduled Maintenance: February 22nd, 2012 [Updated] 1329922860
Today's server maintenance has been extended. At this time, we do not have an estimate for the end of the maintenance. Thank you for your patience.
3025875
 Amber Green Public Test Server PTS Forum Temporarily Closed 1329884280
The PTS forum is currently closed. It will re-open when a new update is available on the PTS. Watch the stickies for new patch notes when the update is available! We’re looking forward to your feedback on upcoming changes!
3019913
 Amber Green Public Test Server How to Post in PTS! 1329884220
In order to ensure that feedback in the PTS forum is organized and useful, please follow these guidelines. Note that posts and threads that do not follow these guidelines will be removed or closed. Thank you!

  1. Make sure that your threads relate directly to the notes for the current PTS version. We are specifically looking for your feedback on the new changes and any NEW bugs that may exist on the PTS related to these changes.

  2. Please only post issues or bugs you have encountered while playing on the PTS that are related to new changes or that are critical issues not present on the live servers.

  3. Do not post threads about bugs or issues that are not addressed by the current patch notes. Please use the In-Game Customer Service Portal to report issues you have encountered on the live servers.

Please note that threads that are not directly related to the current PTS version of the game will be removed from the PTS forums or will be closed. Thanks for helping us keep PTS threads helpful and relevant!
3019900
 Amber Green Public Test Server PTS Forum Changes 1329884100
Hey Everyone! Starting this week, we’re making some changes to the way we manage the PTS forum. We’re making these changes to help improve the visibility of important PTS feedback and to cut down on threads and posts that do not contribute to feedback about the changes currently on the PTS. Here is how the PTS forum will operate from this point forward:
  1. The PTS forum will be closed for posting when the current PTS version of the game is the same as the live version of the game. We still encourage you to post your feedback in the correct subforums, but because the changes are on live servers, it is not necessary to leave the PTS forum open. When we deploy a new version to the PTS, we’ll open the PTS forum back up for feedback!

  2. We’ll be archiving all PTS threads when we close the forum. This will help us ensure that active threads are relevant to the current PTS version.
These changes will help us ensure that we can easily gather feedback from the PTS, and will make the most relevant feedback much more visible. We appreciate your participation and look forward to more feedback!
3019871
 Allison Berryman General Discussion Official Q&A Thread for February 24th, 2012 Q&A Blog Post 1329854460
Thanks for posting your questions! We're closing the thread now and will be selecting questions - look for the answers in our community blog post this Friday, February 24th. We'll also open up a new Q&A thread on Friday to gather questions for next week's Q&A.

Edit: While reviewing the thread, we did notice that a handful of folks asked questions that have been previously addressed. We hope you'll take the time to read our previous Q&A blogs to see if your question has been answered (and to see answers to several other questions)!

Check out previous Q&As here:
Q&A: Feb. 17th
Q&A: Feb. 10th
3011149
 Courtney Woods General Discussion A Look At The Old Republic 1329845400
Star Wars™: The Old Republic™ has been an incredible hit, becoming the fastest-selling MMO of all time with over a million players starting their own Star Wars™ saga in the first 24 hours! See for yourself what just a few of these players have to say about their experiences with the game in this new video!


Watch Now
3007291
 Eric Campbell Customer Service Server Issues 1329802680
Greetings everyone,

Thank you for taking the time to provide us with the Tracert information we requested. After further investigation, it has been determined that this is an external Internet Service Provider issue. We have notified the company in question. Thanks for your patience and we hope to see you back in the game soon! We will post any new information as it becomes available. Thank you.

2996242
 Courtney Woods New Player Help Maps and Navigation 1329521160
In our new series of “Quick Start Guides,” Star Wars™: The Old Republic™ Social Media Coordinator Eric Musco helps new players to better understand certain aspects of the game. The second video in this series, “Maps and Navigation,” will teach players how to use their maps, and give helpful tips on how to travel the galaxy with ease.


Watch Now
2929709
 Joveth Gonzalez General Discussion Scheduled Maintenance: February 22nd, 2012 [Updated] 1329512220
**UPDATE 9:10AM CST (7:10AM PST/10:10AM EST/3:10PM GMT/4:10PM CET) : All game servers are now available. Thank you for your patience! **



**UPDATE 9AM CST (7AM PST/10AM EST/3PM GMT/4PM CET) : Today's server maintenance has been extended. At this time, we do not have an estimate for the end of the maintenance. Thank you for your patience.**


Hello everyone, we wanted to let you know that we will be performing scheduled maintenance for seven hours on Wednesday, February 22nd, 2012 from 2AM CST (12AM PST/3AM EST/8AM GMT/9AM CET) until 9AM CST (7AM PST/10AM EST/3PM GMT/4PM CET). All game servers and SWTOR.com will be offline during this period. This maintenance is expected to take no more than seven hours, but could be extended.

For our new players, this weekly maintenance is done in order to make general improvements and to check performance of the game so that we can continue to provide a consistent, quality experience. Quite often (but not always) after a maintenance period there will be a patch to download. After the maintenance, please login via the launcher to download the latest patch. If your launcher was open during the maintenance, you must close and reopen it for a fresh login.


Scheduled Maintenance

Date: Wednesday, February 22nd, 2012

Time: 2AM CST (12AM PST/3AM EST/8AM GMT/9AM CET) until 9AM CST (7AM PST/10AM EST/3PM GMT/4PM CET)


All game servers and SWTOR.com will be offline during this period. This maintenance is expected to take no more than seven hours.

Thank you for your patience as we maintain service for Star Wars™: The Old Republic™.
2926359
 Joveth Gonzalez Customer Service Question about Asia Pacific Servers. 1329501480
Quote:
Originally Posted by bahugboto
I have an existing account and wish to start a new character on these servers, will there be an Asia/Pacific tab under the location selection list added just like Europe and North America? Does it mean that anyone with existing subscriptions will be able to play on the new servers? Some more info on this will be helpful.
Hi bahugboto! Thanks for your questions! Yes there will be, in fact, an Asia/Pacific tab under the location selection list and anyone with an active SWTOR account will be able to play on these servers We hope that helps!
2921917
 Joveth Gonzalez General Discussion Community Q&A – Feb 17th 2012 Blog Discussion 1329494400
Discuss this week's Community Q&A blog in this thread!
2918283
 Joveth Gonzalez General Discussion Official Q&A Thread for February 24th, 2012 Q&A Blog Post 1329494340
Hello and welcome to the official Q&A thread for questions to be answered for the February 24th, 2012 Q&A blog post.

As a reminder, we’ll be starting up a weekly Q&A blog series in which we will select ten questions from the community and post answers to them every Friday. We’ll have the next set of answers next week on February 24th, 2012, but before that, we need your questions!

Please use this thread to ask your question (one per community member, so make it count!). On Tuesday at 2PM CST (8PM GMT), we will close this thread, select ten questions, and get answers to them for Friday’s blog post.

In order to increase the chances of having your specific question answered and to help us keep the thread manageable, here are some guidelines on asking questions:
  1. Keep your question relatively short. Background details are welcome, but don’t go overboard.
  2. Please actually ask a question. We want to hear constructive feedback elsewhere in the Forums.
  3. Use common sense – we cannot answer everything, especially on far-reaching content.
  4. This should go without saying, but be respectful.
  5. Limit yourself to one question in this thread, please. You can always ask another question next week!
  6. And finally, as a reminder, this is not a discussion thread. Do not comment about what somebody else has posted.

Any other posts apart from questions in the thread will be removed. With that being said, please ask away!
2918252
 Amber Green Public Test Server Public Test Server Patch Downtime - 2/16 1329459780
**UPDATE 1:56PM CST - The Public Test Server is now available! We look forward to your feedback and reports about the new patch. Thank you for testing. **

Please be advised that the Public Test Server will be unavailable at 1PM CST (11AM PST/ 2PM EST/ 7PM GMT/ 8PM CET) as we deploy Patch 1.1.4.

We will work to make the server available for testing as soon as possible, so please watch this thread for updates as they become available.

Thank you for your patience!
2894864
 Joveth Gonzalez General Discussion STAR WARS™: The Old Republic™ Asia Pacific Launch 1329454500
Quote:
Originally Posted by Joaby
I'd also like to know exactly where the servers are going to be!
Hi there Joaby! Just wanted to let you know that the servers will be located in Australia.
2907915
 Georg Zoeller Smuggler More variety in end game gear, please! 1329438540
From patch 1.2, any orange (custom) appearance in the game will be viable for endgame purposes. Of course there'll be new outfits as well - so these changes together should lead to a very significant amount of variation in endgame, for all classes.
2904241
 Georg Zoeller Smuggler Cunning gear with shield rating? 1329438240
There's some companions that may benefit from these items, but they're certainly not optimal for you personally.
2904161
 Georg Zoeller General Discussion Patches just not beefy enough 1329427620
Quote:
Originally Posted by ThalantyrDSL
Bioware, comon... your patches are horrible.
1. Warfront Exploiting

Constantly logging into sides having stacked players in Hutball, only to grab the ball and hold onto it for 60 seconds to win the round.
As soon as the weekly warzone quest resets the warzones are ripe with exploiters.
This should be pretty high up on your list of things to fix, because it frustrates the hell out of people.

.
Hey, this particular issue is addressed in 1.1.4, it's just not in the PTS patch notes right now.

Please understand that we usually do not include exploit-specific issues in the test server patch notes (though we will be adding this one in). They are usually added in the final patch notes when the patch hits live.

regards
-- Georg
2900018
 Amber Green Public Test Server Patch Notes - 1.1.4 - UPDATED 1329427560
PvP

Warzones

General
  • Fixed a queue interface exploit that allowed players to bring additional players into a warzone. While imbalances can still happen under specific circumstances, the issue can no longer be intentionally triggered by players in this way.
2900008
 Georg Zoeller Trooper 1.1.4 - Mortar Volley fix anytime soon? 1329424080
We have a new set of animations in the development pipeline that will even the timing between the class abilities, yes.

As for timing, at the latest these new animations will roll out with the next major content patch, 1.2.
2898275
 Amber Green General Discussion Why oh why can I hurt other players if I am not PvP flagged? 1329423360
Hi everyone. Thank you all for your patience and reports. We wanted to post in this thread to let you know that we have made this change with patch 1.1.4, which is now live on Public Test Server! You can read the patch notes here.

o/''\o
2897944
 Amber Green General Discussion Why oh why can I hurt other players if I am not PvP flagged? 1329423360
Hi everyone. Thank you all for your patience and reports. We wanted to post in this thread to let you know that we have made this change with patch 1.1.4, which is now live on Public Test Server! You can read the patch notes here.

o/''\o
2921242
 Amber Green Suggestion Box Request to unbind the " \ " key. 1329423060
Hi everyone. We wanted to post in this thread to let you know that we have made this change with patch 1.1.4, which is now live on Public Test Server! You can read the patch notes here.

o/''\o
2897833
 Amber Green Public Test Server Public Test Server Patch Downtime - 2/16 1329422220
The Public Test Server is now available! We look forward to your feedback and reports about the new patch. Thank you for testing.
2897406
 Amber Green Public Test Server Patch Notes - 1.1.4 - UPDATED 1329422040

Star Wars™: The Old Republic™ - 1.1.4 Patch Notes

Because development is ongoing during testing, it should be noted that all changes and updates listed in the patch notes should be considered incomplete and are subject to change or removal before release to the live servers. The Public Test Server patch notes will be provided in English. The final release notes will be provided in English, French, and German when the content is moved to live servers.

General
  • The key formerly bound to /bug can now be mapped to any action and no longer opens the /bug window. The command is no longer able to be bound to a quickslot, but player can still type /bug in chat to open a new bug report.
Classes and Combat

General
  • Using abilities with indirect targeting (such as area of effect abilities) will no longer cause players to be flagged for PvP if a PvP-flagged player from the opposing faction is within the ability’s range, and the ability will have no effect on the PvP-flagged player.

Imperial Agent

Operative
  • Medical Therapy: Kolto Probe and Recuperative nanotech will now properly benefit from this skill.
Bounty Hunter

Powertech
  • Carbonize: PvP armor for Combat Tech will no longer prevent this skill from stunning enemies.

Flashpoints and Operations

Operations

Eternity Vault
  • Casting Mind Trap will no longer cause Soa to lose threat against his primary target.

Karagga’s Palace
  • G4-B3 Heavy Fabricator now has fewer hit points in Normal Mode.

Items

Vendors
  • “Show Usable” now properly filters to only show equipable items.

Missions and NPCs

Missions

Republic
  • Unlikely Allies: Resetting no longer requires players to abandon and re-acquire the mission in order to complete it.

PvP

Warzones

General
  • Fixed a queue interface exploit that allowed players to bring additional players into a warzone. While imbalances can still happen under specific circumstances, the issue can no longer be intentionally triggered by players in this way. *UPDATED*

Alderaan Civil War
  • The Eastern Turret no longer fires twice under some circumstances when it is captured by the Imperials.

UI

General
  • Added a /version command.
  • Added several new preferences for cooldown appearance:
    • Show Ready Flash: Toggles a bright flash when an ability finishes cooldown.
    • Show Global Cooldown Ready Flash: Toggles a bright flash when an ability finishes global cooldown.
    • Cooldown Style: Changes the art style for the cooldown graphic.
    • Global Cooldown Style: Changes the art style for the global cooldown graphic.
    • Show Cooldown Timer: Toggles cooldown time text on top of the ability icon in the quickbar.

Bug Fixes
  • Sorting will now function properly in the Guild Window.
  • Items placed in a quickbar are no longer removed when training abilities.
  • Using Shift + Right Click to split a stack of usable items will no longer cause the item to be used.

Miscellaneous Bug Fixes
  • Players will no longer experience occasional disconnection when purchasing Crafting Materials from the GTN.
2897337
 Georg Zoeller PvP People leaving wz is now out of control. 1329411120
Quote:
Originally Posted by cenx
Bioware you have to implement "AFK'er kick vote" option with quitter penalty feature at the same time..

If don't, people who intend to leave but cant do it cos of penalty will go AFK in warzones...Give us vote option to kick AFK'ers..
We are indeed doing that as well.
2892486
 Georg Zoeller Crew Skills Artifice is crap? 1329355620
Quote:
Originally Posted by nickCAV
Artifice needs more schematic drops. The poin only ones I've heard of are the magenta crystals
The next major content patch adds additional schematic drops.
2876688
 Georg Zoeller Roleplay and Play-by-Post Republic Filth 1329355200
Dear Sir,

With much delight we confirm your order for 200 C2-N2 Advanced Spaceship Maintenance Droids. The C2 Droid Corporation is enlightened by your humble request for this superior, Republic technology and is looking forward to replace the inferior R2-V8 units found on these hopelessly outdated spaceships of yours.


regards

The Republic.
2876512
 David Bass General Discussion Guild Summit Application Status 1329337320
All emails have now been sent out. Please check your inboxes if you applied for the Guild Summit, and email guilds@swtor.com if you do not receive an email within the next hour or so.

For those who have been put on the waitlist, we'll contact you sometime within the next week if a space opens up for your guild.

For those who did not apply but are anxiously awaiting more details about the Summit and the livestream, we'll be providing that once we're much closer to the event. For now, I can tell you that the livestream will run on Monday, March 5th for the majority of the morning and afternoon. Once we nail down the exact schedule, we'll provide it to you so you can plan around it if necessary.

Thanks again to everyone who applied! We look forward to seeing you in Austin or on the livestream!
2868314
 David Bass General Discussion Guild Summit Application Status 1329335040
Hi everyone,

Thank you so much to everyone who applied for the Guild Summit! We received thousands of applications, have spent the past few days reading through every single one, and we really appreciate all the feedback we received.

In a few minutes we'll begin sending out emails to everyone who applied for the Guild Summit. These emails will let you know if your guild has been selected to attend the Summit at this time. Please do not book any flights or hotels unless you receive an email instructing you to do so. The event has an extremely limited capacity, and without an event badge you will not be allowed into the Summit. Guilds who have not been selected in this first round have been placed on a waitlist, and if any selected guilds do not respond in time, we will open up their space to the waitlist.

Please make sure you check your emails once we confirm that all the emails have been sent out. Any guild leader who receives an acceptance email must confirm their attendance within 48 hours. Guilds who do not confirm in time will lose their place at the Summit to another guild off the waitlist.

If you have any questions about the process once you've received your email, please contact guilds@swtor.com. Thanks all!

Current status update:

2:15PM CST - Emails have now all been sent. Please check your inbox and spam for the email. If you applied but did not receive an email, please contact guilds@swtor.com and we'll investigate.
2867143
 Joveth Gonzalez Customer Service Where are my battlemaster commendations? 1329334860
Apologies about this, but our CSR made an error in his earlier statement. We have tested the Battlemaster Commendations and they are working as intended, per Gabe's previous post. The chance for a Battlemaster Commendation to be in a Battlemaster Bag is still 25%.


Again, apologies for the confusion.
2867062
 Georg Zoeller Operative Operative Medical Therapy does not work 1329288900
Quote:
Originally Posted by ironix
Thanks for acknowledging the issue, but did you really need to backdate the post by 4 days?

EDIT: Incremented the count in my signature. =p
Hey,

After developers make a post, it can take a while for it to show up in the thread at the point it was made. This is a known side effect of the communications pipeline (e.g. to allow the foreign language community reps to provide translations / updates to our international community for relevant topics), not some malicious way of us manipulating the past.

regards
Georg
2833655
 Georg Zoeller PvP People leaving wz is now out of control. 1329263580
Patch 1.2, among many other PvP changes, will remove the reliance on daily quests for your gear progression (and therefore increasing the value of the commendations you get for playing a match to the end) and implement penalties for quitters.
2842864
 Courtney Woods General Discussion STAR WARS™: The Old Republic™ Asia Pacific Launch 1329257820
BioWare and LucasArts are excited to announce that Star Wars™: The Old Republic™ will officially launch in Australia, New Zealand, Hong Kong and Singapore on March 1st, 2012! Fans in these regions who purchase the game will be able to experience their very own Star Wars™ saga on regional servers. Players who have already begun their journey will also have a limited-time opportunity to migrate their characters from their current servers to Asia Pacific servers after the launch on March 1st, giving them the chance to take advantage of the decreased network latency by playing on a regional server. All players who qualify for a character transfer will be notified in early March with more details.


Read More
2840306
 Joveth Gonzalez Customer Service Mass crash after 1 . 1 . 3 1329252840
This patch has now been deployed. Please quit out of the game and relaunch SWTOR. You should see a resolution to the mouse/crash issues.

Thanks everyone for being patient. Please let us know if the issue persists after you have restarted the game.
2837674
 Amber Green Customer Service Companion Conversation Bugged 1329252360
Hello everyone! Thanks for your patience while we implemented a resolution for this issue. It's wonderful to see your enthusiasm over the knowledge that our Companions really DO want our company when they say they do.

Remember that we're always looking to improve the game, and we know that things such as this can make a big difference.

o/''\o

2837401
 Joveth Gonzalez General Discussion Official Q&A Thread for February 17th, 2012 Q&A Blog Post 1329251040
Thanks for all the questions, everybody! As we mentioned before, we'll be closing this thread now to select questions. Tune in this Friday to see if your questions get answered!
2836649
 Joveth Gonzalez Customer Service Mass crash after 1 . 1 . 3 1329249720
Quote:
Originally Posted by Ipea
how soon is very soon this has been goin on 6 hours now and this is a service we pay for,

Get with bioware and quit with the BS protocol droid crap, we like talking to and hearing answers from people not some ****** automated system
Well then, I hope that you like talking to me. I can assure you, that this is not an automated response. You can go ahead and check my posting history if needed. Soon means, as soon as possible. We will keep you all updated when this happens.

Thanks again for being patient.
2835948
 Joveth Gonzalez Customer Service Mass crash after 1 . 1 . 3 1329249060
Hi folks,

I just wanted to let you all know that we are working on deploying a client-side patch (that will not require any server downtime) very soon that should resolve issues relating to the game crashing when certain mouse buttons are pressed.

Thank you for your patience.

2835536
 Georg Zoeller Operative Weak dmg 1329246120
Quote:
Originally Posted by BobaFurz
I did test several classes up to lvl 16, sorcerer, warrior, BH and Operative. I did with all classes aswell pvp for at least 2 lvls.
Please understand that comparing damage between classes at an arbitrary level (16) is not going to yield any useful insight into power differences between classes.
2833865
 Georg Zoeller Operative Operative Medical Therapy does not work 1329179100
Update: The fix for this is scheduled for weekly patch 1.1.4.

-- Georg
2813475
 Damion Schubert General Discussion Do not roll "Need" for companion gear. 1329177840
Need vs. greed isn't as simple in our game because of companions, as well as Orange Gear and mod extraction.

We will probably limit the 'need' button to only people who match the primary class the gear is meant for, and add a new button in between need and greed for players to choose if they intend the gear for these purposes - this will allow CC users to roll against each other without competing with the guy who wants to sell the gear for credits.

I don't have a timeline on this for you guys right now, though - certainly not in the next major patch. In the meantime, I strongly recommend that players who care clearly decide the expected need/greed role behaviors ('no companion need rolling or you're out!') when a group is initially formed. In the meantime, I'll work on getting this feature in the works.
2813008
 Courtney Woods General Discussion Guild Summit Update 1329164520
Thank you to all of the guild leaders who submitted applications to attend the first Guild Summit in Austin. We are currently reviewing guild applications and will be responding back to everyone who applied in the next few days.

For those who are unable to attend the Guild Summit for one reason or another, we’re very happy to announce that we will be providing a livestream of select events during the Guild Summit, including developer presentations and feedback discussions. These livestreams will allow players from around the world to observe and participate in some of the event discussions as well. As a reminder, the Guild Summit will be conducted in English, but anyone can join in on the livestream regardless of their location. If you can’t watch the livestream during the Summit, we’ll also be publishing videos of the panels after the event has ended. As we get closer to the event, we’ll provide more details for how you can get involved. Stay tuned!


Check Out the Blog Here
2806463
 Joveth Gonzalez General Discussion Incoming changes to global cooldown UI Blog Discussion 1328917560
Please discuss Stephen Reid's blog post, Incoming changes to global cooldown UI, in this thread.
2735324
 Joveth Gonzalez General Discussion Community Q&A – Feb 10th 2012 Blog Discussion 1328916960
Discuss this week's Community Q&A blog in this thread!
2735072
 Joveth Gonzalez General Discussion Official Q&A Thread for February 17th, 2012 Q&A Blog Post 1328915940
Hello and welcome to the official Q&A thread for questions to be answered for the February 17th, 2012 Q&A blog post.

As a reminder, we’ll be starting up a weekly Q&A blog series in which we will select ten questions from the community and post answers to them every Friday. We’ll have the next set of answers next week on February 17th, 2012, but before that, we need your questions!

Please use this thread to ask your question (one per community member, so make it count!). On Tuesday at 2PM CST (8PM GMT), we will close this thread, select ten questions, and get answers to them for Friday’s blog post.

In order to increase the chances of having your specific question answered and to help us keep the thread manageable, here are some guidelines on asking questions:
  1. Keep your question relatively short. Background details are welcome, but don’t go overboard.
  2. Please actually ask a question. We want to hear constructive feedback elsewhere in the Forums.
  3. Use common sense – we cannot answer everything, especially on far-reaching content.
  4. This should go without saying, but be respectful.
  5. Limit yourself to one question in this thread, please. You can always ask another question next week!
  6. And finally, as a reminder, this is not a discussion thread. Do not comment about what somebody else has posted.

Any other posts apart from questions in the thread will be removed. With that being said, please ask away!
2734664
 Allison Berryman General Discussion Where is the 10 responses for the weekly Q&A? 1328915940
Hey everyone! The answers are on their way soon!
2734661
 Courtney Woods General Discussion Scheduled Maintenance: February 14th, 2012 1328914680
Hello everyone, we wanted to let you know that we will be performing scheduled maintenance for four hours on February 14th, 2012 from 2AM CST (12AM PST/3AM EST/8AM GMT/9AM CET) until 6AM CST (4AM PST/7AM EST/12PM GMT/1PM CET). All game servers and SWTOR.com will be offline during this period. This maintenance is expected to take no more than four hours, but could be extended.

For our new players, this weekly maintenance is done in order to make general improvements and to check performance of the game so that we can continue to provide a consistent, quality experience. Quite often (but not always) after a maintenance period there will be a patch to download. After the maintenance, please login via the launcher to download the latest patch. If your launcher was open during the maintenance, you must close and reopen it for a fresh login.

Scheduled Maintenance

Date: Tuesday, February 14th, 2012

Time: 2AM CST (12AM PST/3AM EST/8AM GMT/9AM CET) until 6AM CST (4AM PST/7AM EST/12PM GMT/1PM CET)

All game servers and SWTOR.com will be offline during this period. This maintenance is expected to take no more than four hours.

Thank you for your patience as we maintain service for Star Wars™: The Old Republic™.
2734176
 Georg Zoeller Customer Service Continuing epidemic in Warzones (with image) Fix this please asap 1328835060
This is known and a fix for it is on the way. Thanks.
2704566
 Georg Zoeller Public Test Server Great we can craft 3 exotech consumables. Can I ACTUALLY LEARN THE PATTERN!? 1328831880
Quote:
Originally Posted by PhoneYoda
Hi Trineda,

I am unclear of your response. Are you complaining about people complaining about 1.1.2 or complaining because people are complaining about the PTR notes for 1.1.3 that refer to being able to craft 3 Exotech items but they unfortunately can't craft any since they can't learn the schematic?

It seems that the OP's concern is regarding the PTR notes: Crafting Exotech consumables now results in three items with a chance of one additional item on a crafting critical.

Because as you clearly stated this exists: Biochem schematics for Exotech adrenals and stims are not currently able to be used.
They are able to be used in patch 1.1.3.
2703311
 Georg Zoeller Operative Operative Medical Therapy does not work 1328831820
A fix for this issue is in progress.
2703296
 Stephen Reid General Discussion Poll: What do you think about the new changes made to global cooldown UI in 1.1.2? 1328829540
Quote:
Originally Posted by cipher_nemo
I post since the poll is locked even though it was started just yesterday. I guess you didn't want to see the "They're terrible" choice skyrocket into like 90%?
No, we had more than enough votes to understand the general feeling on this issue early on. In fact, after this post I'm going to close this thread for now - the feedback's been excellent and we're taking that into account, but the purpose of this thread has run its course.

Since late Tuesday the development team has worked on some new code to allow you to select from a variety of new options for the global cooldown. I saw a preview of the changes today and while I know everyone's UI choices are individual, I think most people will like the options presented to them. They're very flexible, and the 'flashing' most have described is now able to be turned off, along with many other optional choices. The team has spent today cleaning up and finalizing the code, and after that it'll go into our QA process.

As this code change has come in 'hot' it was unfortunately too late for us to add it to the build being readied for next week's planned patch (1.1.3, which is now available on the Public Test Server - here are the notes). We also want to ensure it's got some solid QA testing on it, as it's a change that will be seen by everyone playing the game. With all that in mind, we're currently expecting the changes to be rolled out with patch 1.1.4, which is tentatively scheduled for deployment in the week beginning Monday 20th. As always, the patch should be on the Public Test Server before that, and when it's available, we encourage everyone to try it out and see the changes made.

Before all that, as we know many of you are interested to see the changes, we're going to give you a sneak preview of those options when the code is finalized and ready to show off. We're working on that now and, fingers crossed, we'll be able to show you something tomorrow.
2702348
 Joveth Gonzalez PvP Wz win not counting not fixed. 1328826060
Quote:
Originally Posted by erdadi
Thank you for the explanation. Now I will enter to a warzone in first place and then leave it till the 1.1.3 patch goes live, just for fun.
I encourage everyone to report anyone who does this intentionally in-game.
2700691
 Joveth Gonzalez PvP Wz win not counting not fixed. 1328823900
Hi everyone! The resolution for this issue is now up in our public test server:
  • Fixed an issue causing players to not receive Warzone Win mission credit upon winning a Warzone match when the first player to enter the zone leaves the zone before the match concludes.
As a reminder, because development is ongoing during testing, it should be noted that all changes and updates listed in the patch notes should be considered incomplete and are subject to change or removal before release to the live servers.

If this fix is successful, it will be implemented when 1.1.3 goes live.

Thanks again for your continued patience!
2699509
 Amber Green Public Test Server Patch Notes - 1.1.3 - Updated 2/10 1328823360

Star Wars™: The Old Republic™ - 1.1.3 Patch Notes


Note: Because development is ongoing during testing, it should be noted that all changes and updates listed in the patch notes should be considered incomplete and are subject to change or removal before release to the live servers.The Public Test Server patch notes will be provided in English. The final release notes will be provided in English, French, and German when the content is moved to live servers.

Classes and Combat

General
  • Surge rating has been re-balanced. It now reaches diminishing returns the same way as other damage ratings, and its per point damage contribution has been reduced by approximately 10%.

Bounty Hunter

Mercenary

Arsenal
  • Stabilizers: Correctly adds pushback resistance to Unload.
Trooper

Commando

Gunnery
  • Steadied Aim: Correctly adds pushback resistance to Full Auto.

Companion Characters

General
  • Some taxis that failed to re-summon companions upon reaching their destination now properly re-summon them.
  • Companions no longer indicate they wish to speak with you when you are not yet eligible for their next conversation.
  • If a player is invited to a nearly full group and declines, that player is no longer prevented from summoning a companion.

Crew Skills

Crafting Skills
  • Non-stackable crafting materials are now refunded if the crafting assignment is canceled.
  • The number of non-stackable crafting materials a player has is now correctly reflected in the crafting UI.

Biochem
  • Exotech schematics will now function properly. - Updated 2/10
  • Crafting Exotech consumables now results in three items with a chance of one additional item on a crafting critical.

Flashpoints and Operations

General
  • Conversation rewards like Social and Alignment Points and Companion Affection are gained more consistently during Hard Mode Flashpoints.

Flashpoints

Boarding Party
  • In Hard Mode, players are no longer blocked from re-entering the Flashpoint in some circumstances when the group is defeated during the encounter with Jorland.

Kaon Under Siege
  • Expulsor Droid now drops the correct loot.
Operations

Karagga’s Palace
  • The chest in 8-man Nightmare Mode now spawns properly after defeating Karagga.

Items

General
  • Unique items can no longer be traded to a player that has the maximum number of that item in their inventory.
  • A confirmation dialog is now displayed when purchasing items with commendations or tokens and when purchasing expensive items.

Legacy
  • A confirmation dialog is now displayed when choosing a Legacy name. The UI has been updated to better communicate Legacy name decisions.


Missions and NPCs

General
  • Small amounts of Social Points are no longer lost in some circumstances (rarely at the beginning of a Flashpoint or in some mission conversations).
  • Bonus Series missions on Tatooine (Republic and Imperial) can now be abandoned.

Missions

Imperial
  • Eve of Destruction: This mission progresses properly even if the player does not immediately travel to Corellia.

Republic
  • Need to Impress: Resolved a dialogue issue with Ambassador Jannik that blocked progress in this mission.
  • Rapid Response: This mission can now be failed if the player leaves the mission phase while attempting to destroy the Bomb-Carrying Droids.
  • Taris Bonus Series: The cinematic for the objective "Return to Storm" now completes properly even if the player has not finished Reconstruction Efforts.

PvP

General
  • Fixed an issue causing players to not receive Warzone Win mission credit upon winning a Warzone match when the first player to enter the zone leaves the zone before the match concludes.


World PvP

Ilum
  • Players are now notified when they kill a player but do not receive credit due to rate limits.

Miscellaneous Bug Fixes
  • Players are no longer occasionally disconnected from the game when interacting with a mailbox.
  • Players no longer lose mouse click functionality in some circumstances after pressing multiple mouse buttons.
2699247
 Amber Green Public Test Server Public Test Server Patch Downtime - 2/9 1328823300
The Public Test Server is now available! We look forward to your feedback and reports about the new patch. Thank you for testing.
2699196
 Amber Green Public Test Server Public Test Server Patch Downtime - 2/9 1328816460
**UPDATE 3:35PM CST - The Public Test Server is now available! We look forward to your feedback and reports about the new patch. Thank you for testing. **

Please be advised that the Public Test Server will be unavailable at 3PM CST (1PM PST/ 4PM CST/ 9PM GMT/ 10PM CET) as we deploy Patch 1.1.3.

We will work to make the server available for testing as soon as possible, so please watch this thread for updates as they become available.

Thank you for your patience!
2695494
 Stephen Reid General Discussion Poll: What do you think about the new changes made to global cooldown UI in 1.1.2? 1328798700
Quote:
Originally Posted by gryhmr
So this isnt going to be changed til march?!
No; as I said, "changes will be made to the global cooldown and we'll bring you more information when we have a solid timeline to share." Discussions on that specific issue have been happening since early yesterday and will wrap up today. Hopefully I'll be able to share more later on when you can expect a patch, but it won't wait until March or until 1.2.

I mentioned that broader UI customization options are coming during Game Update 1.2 because many others in the thread had opinions on the UI of the game, generally.

Last but not least; add-ons are still under discussion, but there's no current timeline for when that functionality might be implemented. While add-ons would give a lot more potential options (assuming a robust add-on community), there will still always be many people who want to use the game's default UI (new players, for example!). Therefore it's important for us to ensure the UI that we have works well, hence our ongoing development and expansion of UI options.
2685388
 Stephen Reid General Discussion Poll: What do you think about the new changes made to global cooldown UI in 1.1.2? 1328768760
Changes are definitely going to be made to the UI in response to initial feedback we received after the patch was deployed. (Very little feedback was received on the PTS Forum before the patch was deployed to the live servers, otherwise changes may have been made before the patch's deployment.)

The primary purpose of this poll is to get more accurate numbers on player sentiment. Threads are very helpful for us to get an immediate idea of areas that need attention, but accurate numbers as opposed to post counts help us present a more accurate picture of those affected (threads/post counts can easily be inflated by multiple posts from the same person, opposing points of view, and so on).

If you'd like to give us constructive feedback on changes to the UI and the global cooldown animations, we'd welcome that in this thread. Discussions about the poll or other aspects of development aren't appropriate.
2650482
 Stephen Reid General Discussion Poll: What do you think about the new changes made to global cooldown UI in 1.1.2? 1328745000
Hey everyone, thank you to all of you who gave constructive feedback here. We've closed the poll as we feel we have a good indication of your opinions. As I said previously, changes will be made to the global cooldown and we'll bring you more information when we have a solid timeline to share.

Possibly more than any part of the game, UI is a very subjective topic, so we understand the varied opinions expressed here. The long-term aim for The Old Republic is to give players flexibility in their UI choices and the changes coming for Game Update 1.2 will allow for more of that.

I wanted to also address concerns about the Public Test Server. We're working towards enabling character transfers so you can move your own character across and test new patches. Other ideas to allow the testing of high-level content have been explored, but ultimately character transfer is what we want to allow for everyone.
2662200
 Joveth Gonzalez General Discussion Upcoming Patch Tomorrow, February 9th, 2012 1328736960
Hi everyone,

We will be bringing down servers for four hours on February 9th, 2012 from 2AM CST (12AM PST/3AM EST/8AM GMT/9AM CET) until 6AM CST (4AM PST/7AM EST/12PM GMT/1PM CET) in order to deploy a patch. This patch will resolve the following:
  • Killing players on Ilum will now consistently grant Valor and mission credit as intended.

All servers will be offline during this period. This deployment is expected to take no more than four hours.


Upcoming Patch

Date: Thursday, February 9th, 2012

Time: 2AM CST (12AM PST/3AM EST/8AM GMT/9AM CET) to 6AM CST (4AM PST/7AM EST/12PM GMT/1PM CET).

All game servers will be offline during this period. This deployment is expected to take no more than four hours.

Thank you for your patience as we maintain service for Star Wars™: The Old Republic™.

Edit: Patch went live, we are unsticky-ing this thread.
2657468
 Courtney Woods General Discussion Upcoming Patch Tomorrow, February 9th, 2012 1328735760
Hi everyone,

We will be bringing down servers for four hours on February 9th, 2012 from 2AM CST (12AM PST/3AM EST/8AM GMT/9AM CET) until 6AM CST (4AM PST/7AM EST/12PM GMT/1PM CET) in order to deploy a patch. This patch will resolve the following:

  • Killing players on Ilum will now grant Valor and mission credit as intended.

All servers will be offline during this period. This deployment is expected to take no more than four hours.

Thank you for your patience as we maintain service for Star Wars™: The Old Republic™.


Upcoming Patch


Date: Thursday, February 9th, 2012

Time: 2AM CST (12AM PST/3AM EST/8AM GMT/9AM CET) to 6AM CST (4AM PST/7AM EST/12PM GMT/1PM CET).


All game servers will be offline during this period. This deployment is expected to take no more than four hours.

Thank you for your patience as we maintain service for Star Wars: The Old Republic.
2656718
 Joveth Gonzalez PvP ** BIOWARE Response Needed for Game-breaking Ilum Bug ** 1328730300
Hi everyone,

I wanted to let you know that we will be deploying a patch tomorrow (details coming very soon) with the following resolutions:
  • Killing players on Ilum will now consistently grant Valor and mission credit as intended.

Once again, thank you for your patience.
2653452
 Joveth Gonzalez General Discussion Poll: What do you think about the new changes made to global cooldown UI in 1.1.2? 1328717160
Hi folks,

We recently implemented a change to the global cooldown UI with Patch 1.1.2 and we realize that it has been a hot topic here in the Forums. In an effort to prioritize any new changes to the UI, we wanted to poll the community on their opinion of the current global cooldown UI. Please vote in the poll above! As a reminder, please only vote with the cooldown UI changes in mind.
2645530
 Joveth Gonzalez PvP ** BIOWARE Response Needed for Game-breaking Ilum Bug ** 1328661060
Hi everyone,

I wanted to give you all a quick update. The dev team has been investigating the cause of this issue and they're closer to figuring out a solution. As mentioned before, we'll keep you updated with any new developments. Thanks again for your patience on this.
2625272
 Allison Berryman General Discussion How come old patch notes are always mixed in with new? 1328658840
Thanks for the feedback on patch notes! We can definitely work to make sure it's very clear when we post the public test versions of the notes by calling it out more obviously in that post, and we'll work on making sure that the forums know when the final live notes are available (yes, as others have mentioned, they are available in the launcher and on the website, but we can make sure a post gets into the dev tracker, too, for those who prefer that outlet).
2624190
 Allison Berryman General Discussion How come old patch notes are always mixed in with new? 1328648280
Are you asking about the patch notes for 1.1.2, released to all the servers during the most recent maintenance? We always release the preliminary notes for a patch on the forums when we move that patch to the Public Test Server (we published the first 1.1.2 notes last Wednesday), and those notes are subject to change from the time we post them until the patch is deployed to all the servers. We usually update the Public Test Server several days before we update all of the servers, and sometimes the notes we post do change from the PTS version. Does this explain what you're seeing?
2617156
 Allison Berryman General Discussion Official Q&A Thread for February 10th, 2012 Q&A Blog Post 1328645040
Hey folks! We're closing question submissions (and this thread) now. Keep your eyes open this Friday (2/10), when we'll provide answers to ten of your questions. We'll also open up a new Q&A thread Friday to start taking questions for the next Q&A. Thanks for posting your questions!
2614914
 Patrick Malott Crew Skills Is RE broke? 1328643000
The reverse engineering return rate is not currently working as intended. In an upcoming patch, we are improving the reverse engineering rates – especially for the higher-level items. We are also looking into the issue where a player receives "You already know that schematic" instead of learning a new research variation.

Patrick Malott
Systems Designer
2613451
 Joveth Gonzalez General Discussion New Ability Bar Cooldown effect 1328636280
Hi folks,

Thanks very much for the feedback on this. We've sent this up internally to investigate and we will update as soon as we have more information for you. Thank you for your patience.
2607735
 Joveth Gonzalez PvP ** BIOWARE Response Needed for Game-breaking Ilum Bug ** 1328636100
Hi everyone,

Thank you for reporting this issue. We're currently investigating and we'll give you an update as soon as we have one. Apologies for the inconvenience, and thank you for your patience.
2607618
 Georg Zoeller General Discussion Target Dummies for Lvl 50 rotation practice 1328578500
Hi Krisaff,

Thanks for your feedback. We think it's a great idea.
2579553
 Georg Zoeller Crew Skills Has Anyone seen Legendary armor? 1328574720
There are some very rare items in the game.

The rarest one of all, at this point, being a very unique Czerka invention that, so far, only two players (out of 1.85 billion loot checks at that level) have looted since the game launched.

That said, I can confirm that there are currently no Legendary armor pieces in the game. But that may change.
2578190
 Georg Zoeller Crew Skills BWs Negative Approach 1328574060
Quote:
Originally Posted by smartalectwo
Here's looking forward to a crew skills update at some point in the future.
That point will be patch 1.2, the next major game update
2577933
 Georg Zoeller Crew Skills Slicing post-nerf, please look at the numbers BW 1328573520
We are planning major some additions/modifications to slicing in the next major content patch, which will be Game Update 1.2.
2577729
 Amber Green Vanguard BUG: Guard becomes unusable 1328314560
Hello everyone. Thank you for your reports; we are working on this issue and would like your help. If you are experiencing trouble with Guard, please post to report what Class you are guarding when the issue happens. We appreciate your patience as we research a resolution to this problem. Thank you!
2497869
 Courtney Woods General Discussion Begin Your Journey 1328309520
In our new series of “Quick Start Guides,” Star Wars™: The Old Republic™ Social Media Coordinator Eric Musco helps new players to better understand certain aspects of the game. The first installment in this series, “Begin Your Journey,” will guide players through the process of creating your first characters.

Watch Now
2495568
 Courtney Woods STAR WARS Discussion Begin Your Journey 1328309100
In our new series of “Quick Start Guides,” Star Wars™: The Old Republic™ Social Media Coordinator Eric Musco helps new players to better understand certain aspects of the game. The first installment in this series, “Begin Your Journey,” will guide players through the process of creating your first characters.

Watch Now
2495389
 Joveth Gonzalez General Discussion Scheduled Maintenance: February 7th, 2012 - SERVERS ARE BACK ONLINE 1328308080
Hello everyone!

We wanted to let you know that we will be performing scheduled maintenance for four hours on February 7th, 2012 from 2AM CST (12AM PST/3AM EST/8AM GMT/9AM CET) until 6AM CST (4AM PST/7AM EST/12PM GMT/1PM CET). All game servers will be offline during this period. This maintenance is expected to take no more than four hours, but could be extended.

For our new players, this weekly maintenance is done in order to make general improvements and to check performance of the game so that we can continue to provide a consistent, quality experience. Quite often (but not always) after a maintenance period there will be a patch to download. After the maintenance, please login via the launcher to download the latest patch. If your launcher was open during the maintenance, you must close and reopen it for a fresh login.


Scheduled Maintenance

Date: Tuesday, February 7th, 2012

Time: 2AM CST (12AM PST/3AM EST/8AM GMT/9AM CET) until 6AM CST (4AM PST/7AM EST/12PM GMT/1PM CET)

All game servers will be offline during this period. This maintenance is expected to take no more than four hours.

Thank you for your patience as we maintain service for Star Wars™: The Old Republic™.

Update: The maintenance has started.

Update: The servers are back online.
2494872
 Joveth Gonzalez General Discussion Official Q&A Thread for February 10th, 2012 Q&A Blog Post 1328306580
Hello and welcome to the official Q&A thread for questions to be answered for the February 10th, 2012 Q&A blog post.

As a reminder, we’ll be starting up a weekly Q&A blog series in which we will select ten questions from the community and post answers to them every Friday. We’ll have our first set of answers next week on February 10th, 2012, but before that, we need your questions!

Please use this thread to ask your questions (one per community member, so make it count!). On Tuesday at 2PM CST (8PM GMT), we will close this thread, select ten questions, and get answers to them for Friday’s blog post.

In order to increase the chances of having your specific question answered and to help us keep the thread manageable, here are some guidelines on asking questions:

1) Keep your question relatively short. Background details are welcome, but don’t go overboard.
2) Please actually ask a question. We want to hear constructive feedback elsewhere in the Forums.
3) Use common sense – we cannot answer everything, especially on far-reaching content.
4) Limit yourself to one question in this thread, please. You can always ask another question next week!
5) And finally, as a reminder, this is not a discussion thread. Do not comment about what somebody else has posted.

Any other posts apart from questions in the thread will be removed. With that being said, please ask away!
2494114
 Joveth Gonzalez PvP Wz win not counting not fixed. 1328288400
Hi again,

Once again, thank you for your patience on this issue. We've found a possible solution for this and we will be implementing it in an upcoming patch as soon as we're able to test and verify this solution internally. This process takes a bit of time, but know that we are working to implement it as soon as we can.
2484102
 Gabe Amatangelo PvP 1.1.2 PvP bag changes. 1328252160
Quote:
Originally Posted by GeorgZoeller
Let me just point this out, since there's confusion about it.

The 1.1.2. bag changes have reduced the RNG element on drops DRAMATICALLY. Exactly what you guys asked for.

Instead of hoping to get specific item tokens, you now get (more) commendations that you can turn into an item of your choice. That is a lot more deterministic and reliable than opening bags and hoping for a token.

-- Georg
It's obvious from comments here that the patch note is not specific enough, so we'll get it updated before the patch goes to the live servers. Here are some specifics:

Champion Bags now always contain 15 Centurion Commendations AND 7 Champion Commendations. Battlemaster Bags now always contain 15 Champion Commendations. So Centurion gearing up progression for new level 50s is increased significantly and Champion gearing up progression will be steady.

We do still intend on adding more intro level 50 PvP items as well as change how Battlemaster Commendations operate toward the same 'steady' goal. It's just the scope of that change was more than could be done in a weekly patch as it included vendor changes, conversions to existing commendations on players already, etc.

That being said, the current interim 'gearing up' system will change significantly when we introduce Ranked Warzones (aiming for Game Update 1.2). Stay tuned for more details on that.

- Gabe
2452276
 Stephen Reid General Discussion Announcing The Old Republic Guild Summit 1328227380
As some of you have been asking about our criteria for the selection of guilds who we've already invited to the Guild Summit, here's some insight.

Guilds were selected with the ultimate aim of ensuring we had a broad representative mixture of guild sizes, playstyles and geographical locations at the summit (with the assumption that no-one might turn up of their own accord). We have guilds from all types of playstyles, large guilds (2,000+ members), small guilds (20 members) and guilds from across North America and Europe. (Note: many guilds are multi-national; our invites were for guild leaders, who were mostly located in NA/EU.) Guilds were also selected because of their constructive and critical feedback during testing of The Old Republic, both pre-launch and post-launch.

Beyond that, we won't be commenting further on our selection criteria. We've invited a large number of guild leaders, but naturally we could not invite everyone - hence our decision to allow interested guild leaders to attend if they chose to. Further dissection of the selection criteria will only lead to speculation and argument. I can assure you that no guild leader is being invited to Austin because they are 'friends with a developer' or anything similar.

It should also be noted that none of the criteria detailed above are exact guidelines on the selection of guild leaders who apply to attend the summit, beyond the general idea that we still want to have a mix of playstyles, guild sizes and locations. (Please note, we did not ask for a guild membership number as part of the application process.)

The initial aim of this thread was to announce the Guild Summit and to answer any questions regarding it. While I can appreciate people's varying opinions on the summit, turning this thread into a continuous argument about the summit's existence or our potential motives is not productive.

Everyone's views have now been clearly stated and noted. We'll be happy to answer further questions about the summit itself, but back and forth arguments have no place here.
2462598
 Gabe Amatangelo PvP 1.1.2 PvP bag changes. 1328212560
The cost of Champion and Centurion items are NOT changing.

The chance for a Battlemaster Commendation to be in a Battlemaster Bag is NOT changing. It is still 25%.

To reiterate the mention in my previous post, we will be changing Battlemaster Commendation drops in a future patch toward the same 'steady' progession goal without changing the overall average time to gear up.
2454364
 Georg Zoeller Crew Skills Crafting Profession Changes in patch 1.1.2 1328208540
Quote:
Originally Posted by Rephlexie
Please I beg of you add some Artifice schematics for us 50s to play with. Even just 23 rating ones. Give us some purpose in gearing out our guilds a bit.
Yes, among other things.
2428182
 Georg Zoeller Public Test Server Biochem 1328208480
These should be fixed on the test server with this patch.
2428163
 Georg Zoeller PvP 1.1.2 PvP bag changes. 1328203860
Let me just point this out, since there's confusion about it.

The 1.1.2. bag changes have reduced the RNG element on drops DRAMATICALLY. Exactly what you guys asked for.

Instead of hoping to get specific item tokens, you now get (more) commendations that you can turn into an item of your choice. That is a lot more deterministic and reliable than opening bags and hoping for a token.

-- Georg
2449059
 David Bass General Discussion Announcing The Old Republic Guild Summit 1328196840
Quote:
Originally Posted by Residentx_NA
Any one want split a room with me at the Marriott? 119.00 is the nightly rate. PM me when they get send out the invites.

that way it's 60.00/night per person.
I highly recommend you hold off on this until you hear back on the status of your application. First, because I don't want you putting money down until you get invited, but more importantly, because I've been securing much cheaper rates than that across hotels in the immediate area (including the DoubleTree itself). More information will be provided to the attendees, and we've got rooms reserved already, so you don't have to worry about them running out.
2444422
 Stephen Reid General Discussion Announcing The Old Republic Guild Summit 1328196300
Quote:
Originally Posted by Jadarra
It also makes sense to choose 'representatives', and the best representatives for the masses are the guild leaders. If you disagree, explain how you would choose 'representatives' from millions of people? Who can provide not only 'individual' feedback, but 'collective' feedback from more than one viewpoint? If you're saying a lottery system accomplishes this, I fail to see the logic. Individuals would provide feedback from one viewpoint, theirs. Guild leaders have collective viewpoints, have heard various complaints and ideas from more than one person and can provide much more in terms of quality than an individual member.

The only part of this that makes me say, 'that sucks' is the lack of compensation. BW should cover the costs.
We are covering costs for a select group, which will make up a significant number of the attendees. We're obviously also covering all the other running costs for the event.

While I understand everyone's opinions here, apparently we're stuck between a rock and a hard place on this one. Previously (for the Fan Site Summits) we invited a select group; we got complaints that it should have been open to others even if they paid for themselves. In this case we invite a select group and in addition open up attendance to anyone who wishes to apply, and some are frustrated that we're asking people to attend at their own expense. Like I said, we understand people's reactions, but we won't be able to please everyone.

Quote:
Originally Posted by limenutpen
Is good but I hope a European summit will take place in a later stage, somewhere around Europe.

By the servers looks like Europe is 40% of the numbers of this game. So Bioware, EA should start to check us as well.
As stated, we will have a significant presence from EU guild leaders. We are conducting the summit in English, but most of our developers are English speaking, so it's a necessity. As I stated, an EU summit of some kind is still possible at some point.

Quote:
Originally Posted by Tarka
Also, what about those who weren't invited by Bioware, and didn't get one of the limited available spots?
Again, we'll have ways for people to interact with the summit who aren't present at the event. That was always part of our planning and we'll have more details soon.

Once again, I'd like to ask for comments to remain constructive in this thread. We are proceeding with the summit and would love to hear your comments about how we can make it a success.
2444126
 Georg Zoeller Crew Skills Crafting Profession Changes in patch 1.1.2 1328166000
Quote:
Originally Posted by burningcurse
I read your statement about rebalancing pvp gear George and I couldn't help but feel upset.

Here is another suggestion/ solution rather than nerfing end game pvp gear, just give the new 50s some BLUE pvp gear to buy!

I'm valor rank 68. have done nothing but play your warzones for the past month and half.

if you nerf end game PVP gear just to bring us down a few notches so that new level 50s wearin greens and blues can beat us then its just not right.


it's like you are punishing those who really put in the time & like to play that aspect of the game(pvp) to appease new level 50s and casual pvpers.

there will always be a gap between new 50s and old ones. As I'm sure you know, it's called Progression, naturally those who have gear will outmatch/outshine those with only leveling/questing loot.
Fair concerns... but nobody said anything about nerfs for PvP gear just yet.

There are many ways of achieving our intended goal, from stabilizing early gear acquisition through diminishing/removal of the random factor to the introduction of new gear over time... and a dozen other methods in-between.

To spell it out: We currently have no intention to modify the stats on existing PvP gear downwards (which I assume you mean by 'nerf'). Nobody has talked about eliminating the gap between old level 50s and new level 50s either.

-- Georg
2428381
 Georg Zoeller Crew Skills Crafting Profession Changes in patch 1.1.2 1328160240
Quote:
Originally Posted by questcequecest
Remember, Bioware, MMOs have 2 end games. PVE and PVP. Don't forget that.
We have no intention of forcing PvP players to do Operations and vice versa.
2426507
 Georg Zoeller General Discussion BioWare your Dev promised action 1328156100
Hi Tinasa,

I would like to clear up a misconception here first:

I promised action, but I did not promise a specific patch for that action. My exact words were 'an upcoming patch'. Not 'the upcoming patch' (1.1.1.) or Patch 1.1.1. I apologize if I confused you, but I picked my words carefully.

As a matter of fact, the modified cooldown UI is live on the test server and ready for your feedback:

http://www.swtor.com/community/showthread.php?t=260938

So, the answer to your question is, barring unforseen circumstances, 'as soon as patch 1.1.2 moves from the test servers to the live servers'. We invite you to get on to the test server and try out the changes for yourself, as well as give us additional feedback if you feel we can do more.

Just to take this opportunity to create some additional clarity:

Contrary to what people may believe, we rarely make hastily-written posts here. In fact, most words you will find in posts like the one you are referring to are chosen very deliberately.

The absence of a specific patch number in a post like this indicates a level of planning uncertainty that prevents a specific statement as to the exact timing of a change from being made. This is usually the case when we know an issue has been identified and addressed internally but still has to pass internal testing.


regards
Georg
2424855
 Georg Zoeller Crew Skills Crafting Profession Changes in patch 1.1.2 1328153460
As stated, we are working on making all crafting professions fully endgame viable. We'll talk more about specifics, like Armstech or Synthweaving when we have specifics to announce.

The reason BioChem is called out specifically in this note is because this patch changes how it works and we want players to understand why that is the case.
2423709
 Georg Zoeller Crew Skills Crafting Profession Changes in patch 1.1.2 1328150340
Quote:
Originally Posted by Vecte
If this means I can actually wear the gear I desire to wear, AND be optimal, well then you have a game-long subscriber here. There is NO customization available right now. Once you hit 50, each class looks the same. I have sets of orange gear that I have collected, and kept, awaiting the day I would be able to remove the mods from my purple gear, so I don't look like everyone else...
That is exactly what that means, yes.
2422610
 Georg Zoeller Crew Skills Crafting Profession Changes in patch 1.1.2 1328150280
Quote:
Originally Posted by Jestunhi
This.

Include pvp gear in the gear with fully unlocked mod slots and let us use the mods in other armour sets.
That is what 'extractable basemods' means.
2422585
 Amber Green Public Test Server Public Test Server Downtime - 2/1 1328144100
The Public Test Server is available. Thank you for helping to test our new content!
2419837
 Stephen Reid General Discussion Announcing The Old Republic Guild Summit 1328143020
Quote:
Originally Posted by Fiachsidhe
How are you not excluding people, if only a tiny sliver of your player base can even apply, and then you have to be selected? You're excluding most of your players before applications even begin!
We're not excluding people because, as we've suggested several times in a number of threads today, we'll be open to feedback and interaction during the summit from everyone - not just those attending. We're not ready to announce further details on how that will work yet, but we will be soon.

Naturally, we can't host a summit and invite the entire population of the game to attend; it's physically not possible. I can understand your feelings that those 'in the room' have a stronger voice than those out of it, but we're taking that into account in our planning.

Quote:
Originally Posted by Bregah
Also, like someone else said, this announcement gives the impression they'll start ASKING what people want in March, and then start coding/implementing it.
There are plenty of guild-centric features already planned and many are in development - for example guild banks, which we've talked about for Game Update 1.2.

We are certainly not holding back on development of these features until the summit happens, although we do hope that during the summit when we talk about future development, we'll get some validation from the community as a whole (and not just those attending) that we're on the right track. (And why are we waiting until the summit? Well, the development team isn't quite ready to talk about many of these features yet, but we've challenged them to ensure they are by the summit.)

Finally, I appreciate the feedback in this thread, but I'd ask you to remain constructive in your comments.
2419275
 Amber Green Public Test Server Patch Notes - 1.1.2 1328142900

Star Wars™: The Old Republic™ - 1.1.2 Patch Notes


Classes and Combat

General
  • Improved response time for ability activation requests in low-framerate situations.
  • Implemented further improvements to ability responsiveness and client-side anticipation of ability executions.
  • The activation bar now appears at the correct time (when the activation of an ability begins) and disappears when activation is complete.
  • If Sprint was active when a player died, it now remains active when the player is revived.
  • Abilities on cooldown are now more easily distinguished from abilities that can be used.

Jedi Knight

Sentinel
  • Pacify: This ability can no longer be used on Operation Boss enemies.

Watchman
  • Plasma Blades: Now increases damage dealt by burn effects by 5% per point.
  • Searing Saber: Now correctly modifies the critical damage dealt by burn effects.
  • Changes to Searing Saber and Plasma Blades result in an overall increase in Damage Per Second.

Sith Warrior

Marauder
  • Obfuscate: This ability can no longer be used on Operation Boss enemies.

Annihilation
  • Hemorrhage: Now increases damage dealt by bleed effects by 5% per point.
  • Bleedout: Now correctly modifies critical damage dealt by bleed effects.
  • Changes to Hemorrhage and Bleedout result in an overall increase in Damage Per Second.

Jedi Consular

General
  • Unity: Now properly provides damage reduction when used.

Shadow
  • All Techniques now cost 100 Force.
  • Force Technique’s Force Breach now also deals damage when applied. Overall damage dealt by this ability has not changed.

Kinetic Combat
  • Technique Mastery: No longer increases the duration of Force Technique’s Breach effect. It now increases the damage dealt by Force Technique.
  • Particle Acceleration: This skill now also triggers from Spinning Strike. It now triggers from damage dealt (rather than ability use) such that each hit of Spinning Strike, Double Strike, and Whirling blow have an individual chance to yield the Particle Acceleration buff. The chance to trigger has been reduced to 30% per hit, and it now properly increases the critical damage dealt by Project when a Force Potency charge is consumed.
  • Harnessed Shadows: Stacks of Harnessed Shadows now last 30 seconds. Using Slow Time now yields a stack of Harnessed Shadows.

Infiltration
  • Circling Shadows: Now requires the purchase of the Shadow Technique skill. Shadow Technique must be active in order to trigger the Circling Shadows buff. This skill now also triggers from Spinning Strike.

Balance (Shared Tree)
  • Force Focus: Now additionally lowers the cooldown of Force Breach while Force Technique is active.
  • Force Strike: Now triggers from activating melee attacks that hit a target affected by Force Technique’s Breach effect. This effect now triggers more easily but cannot trigger as frequently.
  • Force in Balance: Heals the caster for 1% of maximum health for each target struck. This healing effect can no longer crit and no longer consumes Force Potency charges.
  • Psychic Absorption: Now doubles the amount of healing generated by Force in Balance and Focused Insight.

Sith Inquisitor

Assassin
  • All Saber Charges now cost 100 Force.
  • Lightning Charge’s Discharge now also deals damage when applied. Overall damage dealt by this ability has not changed.

Darkness
  • Charge Mastery: No longer increases the duration of Lightning Charge’s Discharge effect. It now increases the damage dealt by Lightning Charge.
  • Energize: This skill now also triggers from Assassinate. It now triggers from damage dealt (rather than ability use) such that each hit of Assassinate, Thrash, and Lacerate have an individual chance to yield the Energize buff. The chance to trigger has been reduced to 30% per hit.
  • Harnessed Darkness: Stacks of Harnessed Darkness now last 30 seconds. Using Wither now yields a stack of Harnessed Darkness.

Deception
  • Induction: Now requires the Surging Charge skill to be purchased and requires that Surging Charge is active in order to trigger the Induction buff. This skill now also triggers from Assassinate.

Madness (Shared Tree)
  • Crackling Charge: Now additionally lowers the cooldown of Discharge while Lightning Charge is active.
  • Raze: Now triggers from activating melee attacks that hit a target affected by Lightning Charge’s Discharge effect. This effect now triggers more easily but cannot trigger as frequently.
  • Death Field: Heals the caster for 1% of maximum health for each target struck. This healing effect can no longer crit and no longer consumes Recklessness charges.
  • Devour: Now doubles the amount of healing generated by Death Field and Parasitism.

Smuggler

Gunslinger

Sharpshooter
  • Diversion: This ability can no longer be used on Operation Boss enemies.

Imperial Agent

Sniper

Marksmanship
  • Diversion: This ability can no longer be used on Operation Boss enemies.

Bounty Hunter

Powertech

Advanced Prototype
  • Hydraulic Overrides: Visual and sound effects are now easier to recognize.

Trooper

General
  • Troopers can now access their ship after leaving and returning to Corellia within 30 minutes.

Vanguard

Tactics
  • Hold the Line: Visual and sound effects are now easier to recognize.


Companion Characters

General
  • Companion Characters no longer occasionally appear unclothed when summoned.

Companions

Doc
  • Crazy Talk (mission): Male characters can now complete the conversation related to this mission.


Crew Skills

Crafting Skills
  • Crafting skills no longer inform the player that no missions are defined for the Crew Skill.

Biochem
  • Energized and Exotech stims and adrenals no longer require Biochem to use.
  • Energized and Exotech stims and adrenals are no longer bound, allowing them to be traded or sold to other players.
  • Rakata reusable stims and adrenals have been reduced in power, providing buffs equal to Energized stims and adrenals.
  • The Exotech Med Unit schematic obtained from the Eternity Vault Operation now functions properly and can be learned.

Gathering Skills
  • Slightly lowered the amount of resources gathered from harvested droids and creatures.


Flashpoints and Operations

General
  • Players are now able to obtain destined loot from chests when Master Looter is enabled and they are not the Master Looter.

Flashpoints

The False Emperor
  • Jindo Krey’s ship no longer occasionally enters a state that prevents it from taking damage.

Kaon Under Siege
  • Infected Mercenaries can no longer permanently stun players.
Operations

Eternity Vault
  • Soa no longer resets if he uses Mind Trap on the main tank.

Karagga’s Palace
  • The chest that is awarded for defeating Karagga on Nightmare Mode no longer appears partially inside a wall and now properly spawns.
  • Foreman Crusher’s Perforating Rend now correctly applies itself to targets caught within the conical attack.
  • Jarg & Sorno: The Carbonizer Probe no longer disappears if all of the players who attacked it died before the Carbonizer Probe was destroyed.
  • Karagga no longer appears above portions of the walls during the fight.


Items

General
  • Rakata weapons are now correctly rating 140 and are fitted with mark 25 modifications. These items were previously less powerful than intended.
  • The number of commendations in Champion and Battlemaster Bags has been greatly increased, and the direct item trade tokens appear less frequently in Champion Bags. This change allows players to obtain PvP gear at a steady and significantly more predictable rate with an occasional bonus.

Vendors
  • It is no longer possible to purchase items while holding down the Shift, Alt, or Ctrl keys.


Legacy

General
  • The Legacy Experience required to advance to Legacy Levels beyond 20 has been increased.


Missions and NPCs

General
  • Commendation rewards for Hard Mode Flashpoint daily and weekly missions and Operation weekly missions have been increased.

Missions

Imperial
  • General Faraire: Khourlet’s Elite Guards no longer hide behind a door, preventing progression in this mission.
  • Last Stand: Players are now able to complete this mission as long as the Voss Scholars are inside the prison cell.
  • The Big Show: Using Force Cloak, dying, or leaving the phase while on the step “Defeat the Screaming Blade Cultists” can no longer cause the necessary NPCs to disappear and prevent mission progress.

Republic
  • Leave Nothing Behind: The Frozen Biomass Container now remains lootable if the loot window is closed.
  • Most Wanted: A mission item can no longer be rolled on if it is looted while the player is in a group.
  • Need to Impress: Players can now speak to Ambassador Jannik if they have already completed the mission Gormak Country.
  • The Lightspring: The toughness of Vaverone Zare and Nariel Pridence has been decreased. This mission can no longer be failed.
  • The Shadow Fist: Mission progress for players who are on this mission has been reset to the first step. Players can no longer become locked out of the stealth generator room.
Bug Fixes
  • Bonus Series missions on Tatooine can now be abandoned.


PvP

World PvP

Ilum
  • Particle Cannons can no longer be permanently disabled.
  • Players now receive notification when they kill a target that is not worth Valor due to being killed too recently.


Space Combat

General
  • The speed of enemy Ion Cannons has been reduced to improve balance in high-level Space Combat Missions.


UI

General
  • The reverse engineering button no longer occasionally disappears after a crafting skill is initially learned.


Miscellaneous Bug Fixes
  • Loading screens no longer appear in low resolution if the player selects the low-resolution texture option in preferences.
  • Facial animations no longer fail to play correctly in some instances.
  • During brief teleports, the splash screen does not appear incorrectly over loading screens.
  • Players will no longer experience limited audio, black portraits, or the inability to initiate conversations when they reconnect after being disconnected.
2419221
 Joveth Gonzalez General Discussion Why is my SWTOR launcher exe trying to contact University of New Hampsire? 1328141280
Hey everyone,

Due to the odd nature of this issue, one of our developers has asked us to post this on his behalf in order to clarify what is happening:

The network call in question is from a 3rd party library we use as part of our launching system. The call is intended to optimize the performance of a P2P feature of this library which we do not use and do not intend to use. Note that the call is to a public stun protocol server which is, in fact, hosted by the University of New Hampshire. A future update to our launcher will disable this completely.

We hope that answers your question!
2418437
 Cameron Winston Classes Salvation/Revivification Discrepency (Sage/Sorc AOE Heal) 1328140200
The extra 'large' heal at the beginning of Salvation was always unintended, and was removed as part of this fix. The 'double' tick at the beginning was corrected but still appears visually. This issue will be further corrected in an upcoming patch which should make the ticks read much more clearly and be more evenly spaced out.

The design intent of this ability is 11 ticks of healing over a 10 second period to all applicable taregts within the area (Which is also how Revivification works). Hope this helps clarify!
2417943
 Amber Green Public Test Server Public Test Server Downtime - 2/1 1328138700
**UPDATE 6:55PM CST - The Public Test Server is available. Thank you for helping to test our new content! **

Please be advised that the Public Test Server will be unavailable at 5:30PM CST (3:30PM PST/ 6:30PM CST/ 11:30PM GMT/ 12:30AM CET) as we deploy Patch 1.1.2.

We will work to make the server available for testing as soon as possible, so please watch this thread for updates.

Thank you for your patience!
2417123
 Georg Zoeller Crew Skills Crafting Profession Changes in patch 1.1.2 1328138580
Hi,

I wanted to drop some notes on the changes made to the BioChem profession in the patch (1.1.2) that just went onto the Public Test Server, how they fit in the big picture and how we are proceeding forward with crafting professions in endgame in general.

First off, we removed the requirement to have the BioChem profession to use Energized and Exotech stims and adrenals. This was done to (a) remove pressure of players to pick up BioChem for optimal combat performance and (b) to open up the sale of BioChem products to a larger audience on the Galactic Trade Network.

Additionally, we've reduced the effectiveness of the BioChem exclusive Rakata Stimpacks to be equal to Energized stimpacks. Their intended benefit is the cost savings they provide over time, not an increase in power. We are also in progress of reviewing the creation costs of many consumables in the game against the economic realities (acquisition cost of purple mission materials on our live servers) and will likely make adjustments to these in the future.

It is our intention to gradually, over multiple patches, reduce the impact of situational consumables on endgame combat resolution and shift the factors which determine the outcome of combat more towards personal skill. As part of this effort, specifically for PvP, we are also working on changes that will reduce the gear related power difference between new characters at level 50 and players in full PvP gear. We feel that at the current time, this difference is too high.

On a more general note about crafting, our changes to make BioChem consumables freely tradeable are just a small first step as part of a larger scale effort to extend our crafting gameplay, for all professions, into the endgame.

Major changes are currently on schedule for the next major content patch, such as extractable basemods (armoring, barrel, etc.) from purple items, critical crafting successes on orange outfits, more bind-on-equip schematic drops for artifice and other professions, increased relevance of augments, better reverse engineering chance, and other improvements. We want to create significant incentive for players to engage in the crafting economy – as provider of goods or supplier - without requiring players to take up a specific profession as a ticket into endgame.

Long term, our plan is to evolve Star Wars: The Old Republic’s game economy to a more player driven model, strengthen and improve the GTN and embrace the game’s extensive appearance customization throughout the game. We have a long list of improvements planned for that but we’re also anxious to hear from you. Feel free to use this thread to give us your feedback on the topic!

Regards
Georg
2417047
 Courtney Woods General Discussion Maintenance February 2nd, 2012 - ALL SERVERS BACK ONLINE 1328137800
Hello,

Since the latest patch (1.1.1), we’ve been seeing reports about players dealing with hitching and freezing issues. As an effort to alleviate these issues for affected players, we will be performing maintenance tonight starting at 2AM CST, but we don’t expect it to go beyond two hours. We apologize for any inconvenience, but we hope that this will resolve these issues for those players affected by them. This is a server-side only update and will not require a download.

Maintenance

Date: Thursday, February 2nd, 2012

Time: 2AM CST (12AM PST/3AM EST/8AM GMT/9AM CET) until 4AM CST (2AM PST/5AM EST/10AM GMT/11AMPM CET)

All game servers will be offline during this period. This maintenance is expected to take no more than two hours.

Thank you for your patience as we maintain service for Star Wars™: The Old Republic™.

UPDATE: All servers are back online.
2416571
 Stephen Reid General Discussion Announcing The Old Republic Guild Summit 1328137560
Hello everyone, thanks for your comments so far. I wanted to address a few things that have come up.

Quote:
Originally Posted by Loreki
Again, some effort to include European players would be nice. A separate summit session would be ideal - a small number (5 or 10?) funded places for Europeans to travel over would perhaps wind up being a cheaper alternative.
As this is our first time doing a Guild Summit, naturally we have to be cautious in some aspects of this event. Holding it in Austin makes the most sense, as we're based here and will get the biggest developer turnout with the least impact on development schedules; it's also considerably easier for us to organize when it's local to us.

That said, if the event is a success, a future European summit isn't out of the question. For this event, we have already invited a number of EU guild leaders.

Quote:
Originally Posted by Liberate
Great, so the mega guilds will be the only ones to get a say.
That's definitely not the case - in fact, the application doesn't even ask for the size of the guild to be specified. We're aiming to invite a diverse mix of guilds; small and large, PvP, PvE and RP playstyles. We're interested in a whole variety of opinions and hope that those who attend will respect opinions on the game that might be alternative to theirs.

Quote:
Originally Posted by Fett
After all, given this is an online game, isn't everyone's opinion valid and isn't the web the best medium for presenting material like this?
The web is a very good medium for presenting lots of material - but face to face interaction and conversation is always going to yield great results. Let's be frank, the anonymity of the internet can ensure some pretty radical opinions and can sometimes drown out reasonable discussion. We believe we'll get some great in-depth discussions and feedback out of this event.

With that said, we're aware that some might not be able to attend and are looking for alternative ways to participate. We'll have more information on how you'll be able to contribute soon.

Quote:
Originally Posted by ManiacZX
Does the person applying for this have to be the "Guild Leader" in terms of the top position in the structure of the guild or merely part of the Guild Leadership?
Any guild leader is welcome to apply and then can designate another guild member to attend in their place. This of course assumes that the guild leader's application is accepted for the event.

Last thing; there's been a certain amount of concern in this thread that we're 'expecting' or 'forcing' people to attend the summit. To give you some background, when we held our last Fan Site Summit, at which we invited a number of SWTOR fan sites out to Austin, we heard from a lot of other fan sites that they would have been interested in coming if they were able to pay their own way.

When we started planning the Guild Summit, we decided we would invite a select number of guild leaders to Austin at our expense, just like the Fan Site Summit. In addition, we decided to open applications to all guild leaders who were interested in attending at their own expense. So far, judging by the pile of applications we've received today, plenty of people are interested in joining us in Austin and we're looking forward to welcoming everyone.

We're building this event to gather a broad spectrum of opinions, both from those attending in person and those of you in the wider community. We're not excluding anyone, even if they can't make it to Austin.
2416466
 Joveth Gonzalez PvP Wz win not counting not fixed. 1328128440
Hi everyone,

I wanted to let you all know that we have been investigating this issue with the patch note not matching up to in-game behavior since we started seeing these type of threads yesterday.

After some investigation, it appears that there was some miscommunication between teams and this patch note was not intended to be included in this last patch.

This is a high priority issue for us, and it won't be resolved overnight, but we are actively working towards a solution. We apologize for the error with the patch note and we will also work to prevent situations like that from happening again.

The patch note has since been removed and we will keep you updated on the status of a resolution to this issue.

Thank you very much for your patience and for your understanding.
2410519
 David Bass General Discussion Announcing The Old Republic Guild Summit 1328127960
Quote:
Originally Posted by rhirne
OHHH.. you mean the ones where the only questions that are "answered" are those that have been asked and answered 3412139418 times via forums, official posts, videos, etc...
This is actually one of the major reasons I've been pushing to do something like this for a long time. The events you're referring to are public conventions, where you get an audience of people who don't play the game, and aren't aware of the community and the information that's out there already. At those events, we always want to answer any questions, regardless of whether or not they've been answered before. Your audience at a gaming convention tends to be much more "all-around gamer" and less "hardcore SW:TOR fan", and therefore we cater our plans towards that.

In this case, we're specifically inviting guild leaders who are actively playing the game. While we're inviting guilds from all walks of life, the application process is there because we want to be able to raise the level of discourse we hold with the leaders, and so we can have serious, in-depth discussions about the state of the game. This event isn't just a Q&A like we've done previously, this is a two-way conversation between the people making the game and the people playing the game, and I think that makes a huge difference with this event vs. conventions we've visited in the past.
2410172
 David Bass General Discussion Announcing The Old Republic Guild Summit 1328118840
Those of you who are concerned about hotels: We've been working very closely with the DoubleTree to get a great rate for the event, and we've got a block of rooms being held for those who are coming. In addition, we're working with hotels in the immediate area to get a variety of rates for anyone who wishes to come. No one needs to worry about having to wait until the last minute to book hotels, as that's something we've already taken care of. If your guild's application is accepted, we'll be in touch with all the options we've put together in the Austin area.

If you have more questions about the event, I encourage you to email guilds@swtor.com and I'll be happy to provide more information.
2403881
 Courtney Woods General Discussion Announcing The Old Republic Guild Summit 1328112120
Today, we are pleased to announce the first ever Star Wars™: The Old Republic™ Guild Summit, being hosted in Austin, TX in March. Over the course of a few days, guild leaders from around the world will gather together to discuss the state of the game with the developers from BioWare Austin. Guild leaders (or a designated officer in the event of a guild leader being unable to attend) will participate in Q&A sessions with developers, roundtable feedback discussions, and will get a preview of some upcoming game features.

Read More
2399005
 Georg Zoeller General Discussion About Patch 1.1.1 1328065680
Sorry if you were confused about this, but at the time that post was made, 1.1.1. was already in testing on the PTS server.

'An upcoming' patch means just that - a patch that is upcoming in the future. To be clear, the improvements are still on - and you will know when they are about to roll out based on the patch notes from our public test server. Until you read the inclusion of such improvements there, we cannot give an ETA.
2380580
 Georg Zoeller General Discussion Security Key Vendor 1328065440
There are a number of unique items on the security vendor (including a 1 hour cooldown fleet fast-travel pass) that cannot be found anywhere else in game.

We also intend to update the vendor's inventory over time with additional goodies.

Players can gain access to the security vendor's stock by purchasing and associating a physical security key or the free smartphone key app for Android or IOS with their account.

All details can be found here
http://www.swtor.com/info/security-key
2380502
 Courtney Woods General Discussion Developer Blog: Busting Bugs and Fixing Exploits 1328043780
Hello everyone! We’ve posted a new blog from Richard Vogel that talks about busting bugs and fixing exploits. Click here to read the blog!
2369019
 Randy Begel Bounty Hunter Mako, Torian, and too much affection for the former. 1328043120
Quote:
Originally Posted by Aenene
I am a female BH
I greenlit the first convo with Mako when she asks how you feel regarding Torian. The subject never came back up again, and then once I got torian's faction into the 6k range (and above Mako's) i finished the arc where we get married very quickly after that - going from mid 6k to 9k within the course of the love arc. After that, i got the quest where he is kidnapped and during the ending Mako was doing most of the talking, and the fawning all over him - as if they were an item, however he and I had already gotten married. I have to admit, i am a bit annoyed that her reactions in that way are part of the concrete dialogue (My husband is also a BH merc, male and we run our storyline quests back to back). You'd think that they would have changed that part up a bit if you are already deep into, or at the end of the love arc with him already.

Aenene, if it makes you feel better that is definitely a bug. I'll report it for you and see if we can reproduce what happened and fix it. If you have the time, please submit your own bug report with as many details as you can remember through the game client. It will help immensely in isolating where the break happened.

Thanks!
2368546
 Stephen Reid Crew Skills Artifice - Where to Find a White Lightsaber Crystal (And other rares) 1327967880
Quote:
Originally Posted by Fiachsidhe
They know damn well whats in the game but if they hold off on releasing info and being straight with us, they can manipulate us into entertaining them, which seems more important than solid communication.
While we do know what's in the game, we don't 'hold off on releasing info' for the reasons suggested.

As per my previous post, an item (or mob, or quest, or planet even) may be in the game client, but that doesn't mean it's ready to be used/completed/explored. This is part of the process of live development. This isn't a case of there being extra content in the game that's waiting to be unlocked; an MMO will always be a living piece of software that is added onto continuously. (If everything was already done and we could just 'unlock it' when we wanted to, I know a lot of people around here who'd love to spend more time with their families. ) If a site decides to 'datamine' the game client, they may uncover content, or suggestions of content, that aren't in the game yet. If you read these sites you may come to your own conclusions, but we can't control that.

In the case of the White Lightsaber Crystal, yes, it was in-game during Game Testing. Yes, it was removed - as the development team decided they wanted to change the requirements to acquire it. That was a decision made, in their opinion, to benefit the game in the long term. To suggest that decision was made to 'mess' with players is unfair. It's simply not what was done.

We also did not monitor this thread for an extended period for our own 'amusement'. When we discovered this issue - and it was an issue - we took action. While it might be tempting to look for reasons that are bigger than the truth, the truth is very simple - we took action when we knew an issue was present.
2343564
 Stephen Reid Crew Skills Artifice - Where to Find a White Lightsaber Crystal (And other rares) 1327967340
Quote:
Originally Posted by Forkrul
Just because it's in the game files does not mean it is finished. It could be an area that is not yet fully built, but still has the associated loot already created. Or it could be a fully built and populated area that is still being tuned and the bugs being ironed out.

But yes, keeping fully working and implemented content away is bad imo.
It would be - and that's not what we're doing.

Content found via 'datamining' sites may be in the client, but that doesn't mean it's ready to be in the live game. When it's ready to be in the live game, it should be ready to play and even if it's not easy to find (in the case of an item, for example), it should be possible.

Following WraithAscendant's request, we'll close this thread now.
2343267
 Joveth Gonzalez Customer Service A Note on General Performance Issues 1327966380
Quote:
Originally Posted by Kunari
Our development team is actually investigating this right now. Until we can further test this, however, we can't officially recommend this tip.
2342759
 Stephen Reid Crew Skills Artifice - Where to Find a White Lightsaber Crystal (And other rares) 1327962000
Quote:
Originally Posted by Vandaman
Thank you so much for the reply in both threads. One awesome thing I think even the devs could take from these threads is the things people come up with. A lot of the stuff we tried was probably never thought of by bioware, but would be awesome little puzzles. Would be awesome if the Devs combed through these types of threads and found some cool ideas for puzzles later on in the game.
No promises... but we're always watching!

Quote:
Originally Posted by Shalamahara
I suggest changing the thread title to Queen of Sands Hunt.Unless the devs want to step in and say that boss isnt implimented completely ingame yet either
Here I go, killing your buzz again....

'Queen of Sands' is indeed not in-game... yet. I would venture a guess that you discovered that boss through a datamining site. As a general hint, do not assume everything you read on those sites is currently in-game, especially if there do not seem to be any quests linked to the item.

Again, confirmed by development - 'Queen of Sands' will make an appearance eventually, but we cannot confirm exactly when or how at this point.
2340211
 Joveth Gonzalez Customer Service A Note on General Performance Issues 1327960920
Quote:
Originally Posted by Demetriscy
O.K. I have to agree with you on that, title is quite misleading for its content...
This is a fair point, I have changed the title of this thread in order to avoid any further confusion.
2339433
 Joveth Gonzalez Customer Service A Note on General Performance Issues 1327960320
Quote:
Originally Posted by TheJestersHat
Now, that i've regained my speech, that's about as useful as a lead freakin' balloon.

Is this it?! The big fix?
To be clear, we never said that this was going to be a quick fix, in fact, I posted the following:

Quote:
Originally Posted by JovethGonzalez
Hi folks, I apologize for the delay in updates on this issue, but as I mentioned before, we needed time to gather data and put all of our information together in one digestible format.

We just finished editing a document that we hope to be able to publish as a forum post here in the CS forums as early as tomorrow.

I can tell you that it's going to be a guide on optimization performance (which includes FPS) for your PCs.

Thank you all for sharing your experiences here and for your patience as we work to continually improve your gaming experience.


Every PC is different, and we wanted to help folks understand the different settings in SWTOR and how they each affect performance including FPS. SWTOR is a demanding game and the PC is a complex machine. It's not always possible to have a single "fix" for various issues and our hope is for this guide to act as a reference to help diagnose your specific issues. Thank you for taking the time to read it.
2339009
 Stephen Reid Crew Skills Artifice - Where to Find a White Lightsaber Crystal (And other rares) 1327960320
Hello all - you've obviously already seen my other post regarding the appearance of the White Lightsaber Crystal.

I'm sorry the end result of this 'red herring' has disappointed a lot of people; all we can do is apologize here and set the record straight.

I talked to the development team regarding this and I wanted to reassure all of you who are looking for this crystal that it will be available in the game eventually. At this time we can't give you any more information on when that will happen or how the crystal will ultimately be obtained, but rest assured when it's able to be found, we'll let you know (but depending on the method of obtaining it, we might not give you a road map!).

To WraithAscendant: thanks for starting and maintaining this thread, as a lot of people have gotten enjoyment out of it! I appreciate you updated the original post - you might also want to change the thread title. (If you have issues with that, let us know.)
2339024
 Joveth Gonzalez Customer Service Horrid FPS 1327959000
Hey everyone, the post is now up. Please keep in mind that a variety of factors are at play with any issue, including this one. As Avi mentions in his post, we are always looking at ways to improve optimization. Thanks for your patience, and we hope that you benefit in some way from this post, whether it's in improving performance or at least understanding our goals and methods.
2338067
 Joveth Gonzalez Customer Service A Note on General Performance Issues 1327958700
Hi everyone,

As promised, we wanted to address some of the hot topics in our community right now: FPS (frames per second) and other performance issues. We’ve spent a lot of time reading the forum threads on these topics, and the client team has analyzed many, many performance logs. They’ve also met over the past few weeks to discuss how to best address these topics, and now we want to open up the conversation with you.

Avi Mintz, the Associate Project Manager for the client engineer team, has digested some information together into the post below. Over to Avi:


Hi everyone!

As Joveth mentioned above, my name is Avi Mintz and I’m the Associate Project Manager for the client engineering team.

Developing an MMORPG of this scale and detail means we must support a wide spectrum of performance-impacting scenarios, varied hardware compatibility issues and other unique challenges. Input from our community goes a long way to bolster our investigation efforts and narrow down elusive resolutions to these problems.

To that end, we’re hoping that we can start an open dialogue with you, the community; some of you have called out for this, others have taken the time to publish write-ups, and we are looking forward to collaborating with you to make this game a fantastic journey and a memorable experience for all involved.

Please remember, we read the forums and identify actionable items as often as possible, as well as receiving reports from the Community team on a regular basis. Although we can’t always respond with the frequency or immediacy that you might like, whenever an issue is raised to us, a developer is alerted and assigned to the issue. We prioritize to ensure that the identified issues that affect the largest number of players are dealt with first, but we are always working on whatever we have outstanding.

In this post, I’ll get a little more detailed into our client preferences and suggest some settings changes that may help you. In the future, we’ll update you on our optimization plans as we address known issues. Now that you know a little bit more about our processes, let’s get started.


Game settings and what they mean for performance

Any given PC can bottleneck in a few different locations (processing power, available memory, graphics processing power, etc.). While changing graphics settings can have an impact on any or all of these, finding a ‘sweet spot’ for your system might take a bit of experimentation. Such experimentation is probably best approached by turning everything to ‘Low’, and then turning various features up selectively and noting the effect. We’ve broken down some of the less straightforward options for you here to give you some insight into the workings of our rendering options.

Min-spec shaders
  • The min-spec shader option allows faster rendering, at a reduced quality. This option also turns shadows and bloom off.
Shadows
  • Our shadow options are High / Low / None, where:
  1. The ‘High’ option renders full shadows
  2. The ‘Medium’ option renders only ‘blob’ shadow discs under characters.
  3. The ‘None’ option removes even the ‘blob’ shadows.
As you might expect, your choice of shadow setting can heavily impact frame-rate. High shadows will be, comparatively, much more taxing on your system.
Textures
  • Our texture options are High / Low. We are planning an additional setting for character textures, closer to the quality seen in cinematic scenes, which is under development right now.
Anti-Aliasing
  • Our anti-aliasing options are High / Low / Off. Depending on your system, these options represent different levels of jagged edge smoothing.
  • Anti-aliasing is one of our more system-taxing features, and we do not recommend using it when running a video card with less than 1GB of memory. Keep in mind that the ‘performance cost’ is greater at higher resolutions.
  • Note: anti-aliasing is temporarily disabled for AMD 6900 series cards, due to severe graphical artifacts. We are working with AMD to resolve this bug, and we will re-enable the option for the 6900 series as soon as possible.
Resolution and Window mode
  • Window mode options are Fullscreen / Fullscreen (windowed) / Windowed, where:
  1. ‘Fullscreen’ is what we refer to as ‘Fullscreen exclusive mode’. This option gives you the best frame-rate of the three, but it comes with a trade-off of having to reinitialize the display if you tab away from the game and back.
  2. ‘Fullscreen (windowed)’ is really just a borderless window that stretches to fill your screen. You lose out on the slight performance gain of ‘Fullscreen’, but you can now tab back to the program seamlessly.
  3. ‘Windowed’ is as straightforward as you might expect. If you feel that you’ve gotten the best frame-rate out of this setting, keep in mind that it all comes back to how much resolution you are prepared to sacrifice.

Minimum spec, recommended spec and performance

Error Code 7

Error code 7 is our way of reporting a game initialization failure – essentially, the game failed to run. There has been some speculation about this message being a ‘gate’ blocking players based on their system, but that is not quite accurate. Here are some situations that will result in an error code 7:
  • Missing technology that would cause an unplayable scenario. To be more specific, we require SSE3, introduced in late 2004.
  • Missing PlatformInfo.dll file (part of the SWTOR client).
  • Failure to create a Direct3D device – usually caused by an absent or outdated graphics card driver.
Note that this factor is not related to system processing capabilities, but rather fundamental system architecture (e.g. a 2011 netbook CPU might be able to run SWTOR while a 2004 desktop CPU might not).

If you’re receiving error code 7, but your system should be up to the task of running SWTOR, please contact us through Customer Service with the email tagline ’Error Code 7‘. We have introduced additional logging in patch 1.1.0 that can help us diagnose and pinpoint the source of failure.

Low FPS in the fleets, warzones and Ilum

We’re very aware of the frame-rate degradation that even top-notch systems experience in these gameplay scenarios. We’ve taken measures to control the overall impact that character-heavy scenarios can have on system performance, but there is always more we can do. We are constantly investigating and optimizing, and we are in the process of making changes to the fleets that have hopefully yielded some improvement.

Some of you have pointed out that your GPU is not being fully utilized when in these types of situations; we have found that character-heavy situations like these are usually limited by the CPU, not by rendering, so this makes sense.

Other changes you can make that will help improve performance:
  • We’ve read that some mobile graphics cards might not appropriately set their performance profile when running SWTOR. You can correct this by going to your graphics control panel and manually setting up a profile.
  • Disabling Windows Aero can also improve performance slightly.
  • And, of course, shutting down background programs can only help.
Client crashes

Our data says that, when measured as an average across all players, crashes during SWTOR gameplay are relatively rare. That being said, there might be some users that have the perfect storm of hardware, settings or activities that provoke repeated crashes in a way that we can practically diagnose and fix. If you experience consistent crashes, or if you know of a consistently reproducible one, please take a visit to this thread and post your information there – we’re always looking for more issues like this to fix, and increasing SWTOR stability will always be a top priority for our team.

We recently messaged that we fixed a frame-rate degradation problem that occurred when shadows were on ‘High’; this fix also greatly increased stability on 32-bit systems.

System failures

If your system consistently shuts down unexpectedly, please go to this thread and post your information. Some of you have already done this, and your posts have been extremely helpful. We’ve analyzed all the information you’ve provided so far, and this is what we can say…
  • SWTOR has the capacity to heavily utilize your system. If you are running the game with high graphics settings, this is especially true. System flaws or inadequacies that might not be evident when idling or playing other games could possibly be exposed when you are running SWTOR, especially in moments that put extra pressure on your system (PVP, Operations, etc.) To name a few things you should look out for:
  1. Ensure that your power supply is not failing and that it supplies enough juice to power your system.
  2. For temperature considerations, it’s also worth checking that the power supply fan is working properly. Also ensure that your PC case is properly ventilated and your airflow is unobstructed.
  3. Ensure that your PC is clean and your system is not clogged with dust and dirt.
  4. We recommend taking appropriate precautions (monitoring and cooling) if you are overclocking your hardware. Our advice is to dial things back to the manufacturer’s recommended settings until your system failures are resolved.
  • Blue Screens are displayed when Windows encounters a critical error. Errors of this nature are usually hardware or driver related.
  1. We’ve provided some information here in the CS forums about ways to narrow down and identify the root cause of a given error. Windows tends to log this information, and those logs are a good point to begin an investigation.
For every visit you’ve made to the Forums to post constructively or inform us of an issue – thank you. Your DXDiags help us (even if you do forget to use spoiler tags sometimes!!) and we hope you’ll continue to work with us to make SWTOR great.

Edit (2/7/12): This post has been up for over a week and we are now going to unsticky it in an effort to declutter the CS Forum's main page.
2337868
 Stephen Reid Server Names P - S Requiem presents the White Crystal. Prophecy of the Five server 1327958100
Hello everyone, I wanted to clarify a little on our actions here. Here's the biggest question I wanted to address:

Quote:
Originally Posted by Part_Time_Hero
in otherwords was it intentional ? or something anyone could have stubled upon which was not how bioware intended it to be found?
Unfortunately the actions of the player in question were intentional and deliberate. As well as the item being removed, further action was taken on this player's account. This was not an 'easy exploit', and not something the average player might 'stumble upon'.

Beyond that, we will not be commenting further - either on the player's method of obtaining the crystal or actions on their account.

Right now, it is not possible to legitimately obtain a White Lightsaber Crystal in the game through any gameplay method. In the future, it will be possible to legitimately obtain. When that day comes, we'll let you know so you can go about obtaining the crystal for your characters.

Again, we apologize for not commenting sooner as our investigation was ongoing.
2337461
 Allison Berryman Server Names P - S Requiem presents the White Crystal. Prophecy of the Five server 1327954380
We've done some investigating and discovered that CatchDeathwalker did not obtain the white crystal through legitimate means in the game. Right now, we're removing the crystal from his possession, and we're going to have some more information for you as soon as possible about this situation (but don't worry, we won't post any spoilers!).

We apologize for not responding to this thread sooner, but we needed to investigate the issue before commenting.
2334966
 Stephen Reid General Discussion Lack of communication is unprofessional 1327815660
Hey everyone; I appreciate everyone's views on this topic and I can understand the feelings being expressed here.

Our Live team took the decision to roll out today's 1.1.0c patch during Friday night/Saturday morning with the knowledge that it would affect a higher than usual number of players. Unfortunately, we had to make changes that required server downtime. The Live team felt those changes were urgently required and that was why the maintenance was scheduled. Generally speaking, we try and ensure all required maintenance happens during our weekly maintenance period, but this was one situation where we had to move forward quickly; to not do so could have led to severe performance issues across the service as a whole.

I want to address a couple of other points from the OP:

Quote:
Originally Posted by Demorgoth
1: You post a warning less than two hours before the servers are brought down. Ok, if this is an emergency, tell us it's an emergency. Don't call it 'maintenance' when you decide to pull down all the servers on a Friday night with less than 2 hours notice.
This is a little inaccurate. I'm not sure where your timing comes from, but our original post regarding the downtime was posted at 5:10PM CST (Austin time). At that point, we were unsure of the start time for the maintenance so posted without it. The post was updated with the exact timing of the maintenance at 8:54PM CST, which would give just over five hours notice of the exact timing.

Five hours is not a generous window of notice, and for that we apologize. In this instance, we updated with the precise timing as soon as we could, but we'll strive to improve.

Quote:
Originally Posted by Demorgoth
2: The post is highly ambiguous. If you're pulling the servers down on a Friday, put Friday in the title. If you're pulling the servers down today, in 2 hours, put that in the title to get the word out. The title gives the overwealing impression that the Patch + Maintenance are on Jan 31st.
Overall, this is a fair point. Generally speaking, every Friday we post details of our upcoming maintenance period to give plenty of advance notice. Because of the timing of this patch, we thought it might be easier to roll both notices into one. We didn't feel the ambiguity was too extreme, as the upcoming patch was detailed up front, but I can see how it might have confused some. We'll improve.

As stated, the patch was deemed necessary and urgent enough to be rolled out on a Friday night/Saturday morning (Austin time). We didn't take this lightly, and don't expect or wish it to be a regular occurrence.

To those of you in Europe, I want you to know that we'll be discussing maintenance windows and how we can improve their timing this coming week. We may not have an update immediately (and not before the scheduled maintenance on January 31st) but we have been paying attention to your opinions.

Thanks again for the feedback - it helps us know where to improve.
2280995
 Stephen Reid General Discussion Read-Only Forums - Stop It 1327813020
Quote:
Originally Posted by DunsparrowSolo
Every other MMO continues to allow forum posts while servers are under maintenance, unless the forums themselves are under maintenance. You always shut down forum posts shortly before the server announcements that the servers will be coming down in 15 minutes.

The only logical explanation for this is that they want to stifle speech and complaints on their forums. This is certainly within their rights. Its certainly within my rights to complain about it, talk about why it sucks and get them to change this absurd policy.
Understandable conclusion, but incorrect.

No conspiracy here - and we're not trying to stifle anything. If anyone has complaints, they'll just wait a little longer to complain.

The truth is that the Forums put quite a lot of strain on our servers, and when a downtime starts, many people hit the Forums at once. (Many of whom may not have seen the Forums, Community Blog or tweets previously to know about the downtime in advance.) In the past, we've seen excessive strain on the web servers as a result, and we've had performance issues.

To alleviate that, the decision was made to temporarily put the Forums into a 'read only' mode at the beginning of maintenance periods, to ensure they stay up and can be read (so those folk coming to the Forums who may not have known about the downtime get that information).

Is this acceptable? No, not in the long term. We have teams working on improving things to ensure this doesn't continue to occur; ultimately we want the Forums to remain online and to allow you to post during maintenance periods.

Regarding maintenance periods themselves, we'll be giving some more details on those a little more in the coming week, I hope.
2280305
 Stephen Reid General Discussion [Updated] Corellian Run - restored 1327811220
Hello everyone, Corellian Run is now restored to service and is ready for play.

Thanks for your patience while we resolved things!
2279774
 Stephen Reid General Discussion [Updated] Corellian Run - restored 1327810980
Quote:
Originally Posted by Tribus
I had just gotten the +10 All Stats Datacron about 5 min before it went down.

Maybe Bioware didn't want our group to have it...but we got it anyway despite your silly "server down" technique.
Curses! You figured us out...

On a more serious note we seem close to stability and restoral now. Hang tight.
2279692
 Stephen Reid Customer Service Corellian Run Offline 1327810500
Hello all,

As you've obviously noticed, Corellian Run is offline right now.

Our Live team are working to restore service as soon as possible. For more updates, please check this thread in General Discussion..
2279492
 Stephen Reid General Discussion [Updated] Corellian Run - restored 1327810380
UPDATE: 10:24PM CST - Service has been restored and Corellian Run is now available for play. Enjoy!

Original post:

Hello everyone! The North American East Coast server, Corellian Run, is currently offline. We have no ETA for a restoral of service at this time.

Our Live team is working to restore service as soon as possible. Please keep checking this thread for further updates.
2279459
 Tony Moreno General Discussion Upcoming Patch + Scheduled Maintenance: January 31st, 2012 1327757220
01/28 7:25 AM : The servers are now available! Thank you for your patience.
2256778
 Tony Moreno General Discussion Upcoming Patch + Scheduled Maintenance: January 31st, 2012 1327751760
UPDATE 5:45 AM CST: Today's server maintenance has been extended. At this time, we do not have an estimate for the end of the maintenance. Thank you for your patience.
2256633
 Tony Moreno General Discussion Forum Posting Temporarily Disabled 1327735680
Hello everyone! We have temporarily disabled posting for all community members on Star Wars™: The Old Republic™ Forums.

We will update this thread when posting has been enabled again, and we apologize for any inconvenience. Thank you for your patience!
2256245
 Joveth Gonzalez Customer Service Horrid FPS 1327724100
Quote:
Originally Posted by JovethGonzalez
Hi folks, I apologize for the delay in updates on this issue, but as I mentioned before, we needed time to gather data and put all of our information together in one digestible format.

We just finished editing a document that we hope to be able to publish as a forum post here in the CS forums as early as tomorrow.

I can tell you that it's going to be a guide on optimization performance (which includes FPS) for your PCs.

Thank you all for sharing your experiences here and for your patience as we work to continually improve your gaming experience.
Hi folks, just as an update to this, I did say as early as tomorrow, but it's looking more like Monday. The post is in its final stages of editing and we should be able to post soon.

Thank you
2253385
 Courtney Woods General Discussion Upcoming Patch + Scheduled Maintenance: January 31st, 2012 1327705800
Hi everyone!

We wanted to let you know that we will be performing scheduled maintenance for eight hours on January 31st, 2012 from 2AM CST (12AM PST/3AM EST/8AM GMT/9AM CET) until 10AM CST (8AM PST/11AM EST/4PM GMT/5PM CET). All game servers and swtor.com will be offline during this period. This maintenance is expected to take no more than eight hours, but could be extended.

For our new players, this weekly maintenance is done in order to make general improvements and to check performance of the game so that we can continue to provide a consistent, quality experience. Quite often (but not always) after a maintenance period there will a patch to download. After the maintenance, please login via the launcher to download the latest patch. If your launcher was open during the maintenance, you must close and reopen it for a fresh login.

Scheduled Maintenance

Date: Tuesday, January 31st, 2012

Time: 2AM CST (12AM PST/3AM EST/8AM GMT/9AM CET) until 10AM CST (8AM PST/11AM EST/4PM GMT/5PM CET)

All game servers and swtor.com will be offline during this period. This maintenance is expected to take no more than eight hours.

Thank you for your patience as we maintain service for Star Wars™: The Old Republic™.
2246696
 Joveth Gonzalez General Discussion Why oh why can I hurt other players if I am not PvP flagged? 1327702860
Apologies for the delay, but I was waiting to make sure that it was on internal radar and being worked on before I posted.


Quote:
Originally Posted by _Darkstar
OMG thank you so much for replying

We do appreciate it.
2245102
 Joveth Gonzalez General Discussion Why oh why can I hurt other players if I am not PvP flagged? 1327702680
Hi everyone,

I wanted to let you all know that the development team is aware of this issue and is currently investigating different solutions for it. Your feedback is important and we want everyone to be able to have an enjoyable experience. We'll definitely keep you posted with the latest information on this.

Thank you
2244994
 Allison Berryman Customer Service Accident looting and bad customer service from Bioware 1327702020
Everyone – thanks for your patience while we looked into this issue. We’re going to be getting in touch with Fierze directly about his report. In the future, please do report incidents of accidental looting to us via the In-Game Customer Service Portal and we will assist you if we are able, specifically regarding loot for Operations and Hard Mode Flashpoints due to the difficult nature of these encounters. If you looted something accidentally, please contact us. Please also bear in mind that we get a large number of requests of this nature, and as such we ask for your patience when you submit a request.
2244561
 James Baldwin Customer Service Information Request: Network Latency Issues 1327636860
Quote:
Originally Posted by Ruio
I keep spiking ever since the maintenance in the late afternoon...

I'll post a tracert ina few, but I practically can't play the game anymore.
Please keep in mind that the in game latency meter is not a measure of network latency but a measure of game latency. This latency check measures many things from the client to server and is processed by the server code itself not by the network stack on the server.

While high network latency can negatively impact your play experience, a high in game latency measure is not necessarily indicative of a network issue.
2214169
 Joveth Gonzalez Customer Service Horrid FPS 1327631280
Hi folks, I apologize for the delay in updates on this issue, but as I mentioned before, we needed time to gather data and put all of our information together in one digestible format.

We just finished editing a document that we hope to be able to publish as a forum post here in the CS forums as early as tomorrow.

I can tell you that it's going to be a guide on optimization performance (which includes FPS) for your PCs.

Thank you all for sharing your experiences here and for your patience as we work to continually improve your gaming experience.
2212415
 Joveth Gonzalez Customer Service Update and Information Request: Error Code 9000 1327630020
Thanks to those of you that volunteered for us to contact you by phone! Jennifer and her team received a lot of good data that they are currently going through in order to get to the bottom of this issue. Thank you all for your patience in this matter, and for supporting us as we investigate.
2211980
 Joveth Gonzalez Customer Service System Locks Up 1327629960
Quote:
Originally Posted by Sylin


FWIW, Joveth, personal updates like yours (as opposed to cut-n-paste comments from faceless CS droids) go a long way in letting us know BioWare cares.

Waiting patiently on a fix so I can enjoy SWTOR on my new gaming rig!
Thank you! With our forums being so large, it's difficult to be able to go to each thread with a response, in addition to our daily in-office work here at BioWare, but we try! Hopefully we'll resolve this issue soon for you folks!
2211948
 James Baldwin Customer Service Information Request: Network Latency Issues 1327622340
Quote:
Originally Posted by NCPest
Ping statistics for 159.153.92.28:
Packets: Sent = 831, Received = 783, Lost = 48
Approximate round trip times in milli-seconds:
Minimum = 32ms, Maximum = 102ms, Average = 34ms
This packet loss is terrible but your latency looks very good. When you're having these problems, are you seeing packet loss to any other locations or sites? A good way to check is to open several command shells and ping to various locations en route to our network. For instance, in one window ping your in home router, then your ISP default gateway, then our IP address. You shouldn't be seeing any packet loss to your network.

A tool that does this for you, but without all the hassle is WinMTR (available on sourceforge.net).
2208694
 James Baldwin Customer Service Information Request: Network Latency Issues 1327621920
Quote:
Originally Posted by BoneEater
Code:
Routenverfolgung zu 159.153.72.252 über maximal 30 Abschnitte

  1     *        *        *     Zeitüberschreitung der Anforderung.
  2     *        *        *     Zeitüberschreitung der Anforderung.
  3     *        *        *     Zeitüberschreitung der Anforderung.
  4     *        *        *     Zeitüberschreitung der Anforderung.
  5     *        *        *     Zeitüberschreitung der Anforderung.
  6     *        *        *     Zeitüberschreitung der Anforderung.
  7     *        *        *     Zeitüberschreitung der Anforderung.
  8     *        *        *     Zeitüberschreitung der Anforderung.
  9     *        *     User-PC [**********]  meldet: Zielhost nicht erreichbar.
Yeah, pretty damn weird, dunno if that is even helping or if it was just some random launcher problem, but I had to do exactly the same thing as if the game kicked me out due to the insane latency spikes. I had to reconnect my internet connection even though it showed me I was connected perfectly fine. Don't ask me why
This definitely looks like a local network problem. I would have expect you to see, at the very least, a connection for your in home router and default gateway for your ISP.

For everyone else whose posted so far, thanks! Make sure to post both a normal (if available) and problem traceroute. I've started doing some checking into some of the routes for issues but will need more data points from more players (hopefully following a similar route) to firmly identify the issue.

A few of you are showing latency just due to the sheer distance to the server you're playing on. EU players on a West Coast server are rarely going to see latency less than 150ms (and I'm probably being generous with that RTT as it is). I don't suggest playing on a different server and the game should be playable at those ping times (the Aussies playing on the West Coast servers have similar ping times) however you are opening yourself to be impacted by a larger number of variables.

I highly suggest, if possible (and I know it always isn't, looking at you Oz), that you try not to cross an ocean to hit a server.
2208502
 Joveth Gonzalez Customer Service Manual Patching - BioWare, Listen to your customers 1327621200
Quote:
Originally Posted by truedark
Sorry, had to fix that. Was driving me nuts.
Thanks for catching that! Edited
2208133
 Joveth Gonzalez Customer Service Manual Patching - BioWare, Listen to your customers 1327621080
Quote:
Originally Posted by FalconEvo

As you have posted directly in the thread created by me. Are you happy to allow me to continue my work providing manual patching functionality 'until' the issue is fixed by your development team? Im sure I have the backing of the community in relation to this request.
Hi FalconEvo, we appreciate the effort that you are putting into this, but we cannot officially endorse any hosting of files that has to do with installing the game outside of our official site.
2208056
 Joveth Gonzalez Customer Service Manual Patching - BioWare, Listen to your customers 1327620000
Hi everyone,

I just wanted to let you all know that yes, we do have a whole team working on the launcher, as Stephen mentioned on Twitter.

We actually are investigating different possibilities for allowing you to manually patch and we are working on providing the most beneficial solution.

We take this feedback very seriously, and we will update you when we have more information.

Rest assured that we are working diligently to resolve this.

Thank you
2207506
 Randy Begel Bounty Hunter Mako, Torian, and too much affection for the former. 1327617120
Quote:
Originally Posted by Rhinzual
So, like I stated in that Torian the Terminator thread, I'm not even at Taris or even Dromund Kas' second visit a la Act 2 on my Powertech and am sitting on 9060 affection with Mako, not knowing that having more affection with her than Torian (who I don't even have yet) could lock me out of the romance. Now, she grew on me as a character and all and I do not see myself liking Torian in the slightest and since we simply can't kill unwanted companions off for good, I must ask, am I screwed?

If not, then do I just level my Underworld Trading alt up enough to then stuff Torian's face with Rank 6 Companion Gifts, or do I just reroll my whole character? Of course, after reading how Mercs with Concussive Missile have it way easier than Powertechs against those two guards, the idea to reroll in already in my mind.
I have good news for you. You don't need to reroll your character to romance Mako; you're on the right track.

The circumstance you were told about doesn't happen based on having certain levels of affection with one companion or another. It only happens if you are not yet in a romance and even then, you have the ultimate choice over encouraging the situation or saying "no, mine!"

Hope that takes a load off your mind.
2205844
 Joveth Gonzalez Customer Service System Locks Up 1327616340
Hi folks, please see my reply for the other thread that we unstickied.
Bottom line: There is no conspiracy. We simply received enough data for an analysis. We are definitely aware of these issues and please continue to submit your data in this thread. We'll keep everyone updated as soon as we have more information.
Thank you for your help!
2205390
 Allison Berryman Customer Service Accident looting and bad customer service from Bioware 1327611060
Hello Fierze (and others)! Thank you for posting about your concern. We're looking into this report of accidental looting, and will provide more information on this issue as soon as we're able. Thank you for your patience as we investigate.
2201834
 David Bass General Discussion No "Founder" Status? 1327608600
Hi Crash,

You are still in the first 30 days of your account, so you have not yet been charged for a subscription. Once you are charged for your next 30 days, within a week you'll receive an email letting you know that your Founder's medal is waiting for you.

Hope that helps!
2200252
 Cameron Winston Marauder Huge bug with Ataru Form 1327607100
Hello everyone -

Thanks to you, we have identified the issue causing this problem and are currently working on a fix. We'll roll out the fix in a future content patch - watch the Public Test Server for an update.

Thanks for your feedback!

- Cameron
2199221
 Joveth Gonzalez Customer Service Update and Information Request: Error Code 9000 1327596660
Hi folks! Thanks so much for your cooperation in this.

If you can repeatedly get error code 9000, we'd like to schedule a phone call with you in order to troubleshoot this issue within the next few hours.

Please send me a PM if you are repeatedly getting error code 9000 and will be available to assist us via phone within the next few hours by logging into the game.
2192190
 Georg Zoeller Flashpoints, Operations, and Heroic Missions Rakata weapons still useless in 1.1 1327594740
Hi,

This issue will be fixed in an upcoming patch. (Not 1.1.1)

Items already acquired by players will be upgraded automatically to the fixed versions when that happens.
2190974
 Amber Green Public Test Server Public Test Server Downtime - 1/25 1327542720
The Public Test Server is available and ready for play, and the 1.1.1 Public Test Server Patch Notes have been updated to reflect the recent patch. Thank you for helping to test Star Wars™: The Old Republic™!
2171299
 Amber Green Public Test Server 1.1.1 Patch Notes [UPDATED 1/25] 1327541520
The following notes were added with the patch on January 25th:


Flashpoints and Operations

Operations

Karagga’s Palace
  • The damage from G4-B3 Heavy Fabricator's sticky pulse grenade will scale appropriately for the selected Operation difficulty level.
  • Karagga no longer fires his Unstable Energy twice in a row.
  • Taking the shuttle after defeating Karagga no longer transports players to the incorrect hangar.
  • Walls that were missing in Karagga’s Palace are now in place.

Missions and NPCs

Missions

Imperial
  • Declaration of War: The mission will now progress as intended when players interact with their ship’s holoterminal.
  • Reallocation: The final mission conversation will now begin as intended when players interact with their ship’s holoterminal.
NPCs

Bug Fixes
  • Kintan Behemoths no longer occasionally walk on top of trees when in combat.
2170811
 Georg Zoeller General Discussion Delays are gone! 1327540080
Quote:
Originally Posted by RealAeiouy
The speeder issue has NOTHING to do with ability delay
Correct.

The speeder issue is a separate problem (the cast bar is client anticipated and therefore not reflecting the state of the server) that will be handled as a separate fix in the near future.
2170162
 James Baldwin Customer Service Information Request: Network Latency Issues 1327538640
My name is James Baldwin, and I am a network engineer here at BioWare. We are continuing to look into reports regarding ongoing latency and lag issues within the game. While not all in-game lag issues are caused by network latency, we have experienced several network events in the past weeks which have negatively impacted play experience for some. We are continuing to work with our vendors to investigate ongoing issues as well as identifying end user ISPs who may be experiencing high latency or packet loss.

To help us more quickly identify these issues I am beginning this thread to better organize our network latency investigation.

If you believe you are experiencing issues due to network latency, please provide the following in this thread:
  • Time of day you feel latency is worst (if it is restricted to a particular time of day, please include your timezone)
  • Your traceroute output at the time you are experiencing the issue using the 'code' tag (see below for details)
  • Your traceroute output when you are not experiencing the issue as a comparison
To help us get maximum benefit from this thread to help you, please avoid other comments that are not reports on this issue. Thanks.

If you have output from another tool, e.g. winmtr, feel free to include this after you have included output from Microsoft's tracert.

Getting your traceroute output

You can access traceroute through a Command Prompt. Click the Start Menu and type "cmd" or "command". When the shell opens and you are presented a prompt, type one of the following:

If you play on an East Coast server: tracert 159.153.92.28
If you play on a West Coast server: tracert 159.153.68.252
If you play on a European server: tracert 159.153.72.252

When providing the traceroute output, if you are worried about providing information regarding your public IP address, remove any lines up to and include your public IP by replacing them with ***.

Please note: if you are experiencing less than 70ms of network latency and 0% packet loss, you are most likely not experiencing network-induced lag in the game.

Here's what we're looking for as an example:

Time of day: 9PM-10PM Pacific

Code:
Tracing route to 159.153.92.28 over a maximum of 30 hops

  1     1 ms     1 ms     1 ms  ***
  2     1 ms     1 ms     1 ms  aus-brdr-01.twtelecom.net [207.114.255.13]
  3    68 ms    39 ms    40 ms  ash1-pr1-xe-0-3-0-0.us.twtelecom.net [66.192.240.218]
  4    42 ms    42 ms    42 ms  64.125.199.186.t00673-01.above.net [64.125.199.186]
  5    42 ms    43 ms    42 ms  159.153.92.28

Trace complete.
Thank you in advance for your help!
2169506
 Amber Green Public Test Server Public Test Server Downtime - 1/25 1327537620
**UPDATE 7:55PM CST: The Public Test Server is available and ready for play, and the 1.1.1 Public Test Server Patch Notes have been updated to reflect the recent patch. Thank you for helping to test Star Wars™: The Old Republic™!**


Please be advised that the Public Test Server will be unavailable at 6:30PM CST (4:30PM PST/ 7:30PM CST/ 12:30AM GMT/ 1:30AM CET) as we deploy a new patch. We expect the server to be available again at 8:30PM CST (6:30PM PST/ 9:30PM CST/ 2:30AM GMT/ 3:30AM CET).

Please watch this thread for updates as they become available. Thank you for your patience!
2168952
 Joveth Gonzalez Customer Service PC consistently or even periodically resets itself during SWTOR 1327535460
Hi folks,

I wanted to clear up a few wild conspiracy theories here.

To be clear: we unstickied this thread (and kept others) in an effort to organize the front page of the CS forums.

We had originally requested the data for analysis (this thread used to be called Information Request: PC consistently....) and received a lot of data from you folks.

We currently have enough data to analyze, but feel free to continue to post your information here, as our developers are continuing to monitor this thread. We will update as soon as we have any new information for you folks.

Thank you,
2167736
 Allison Berryman General Discussion Major lag spikes 1327528860
Hello everyone, thank you for your reports. We are investigating them and will provide updates as they become available.
2163304
 Cameron Winston Marauder Huge bug with Ataru Form 1327521240
Hey guys -

Thanks for this feedback. We will investigate this issue.

-Cameron
2157074
 Joveth Gonzalez Customer Service [1.1.0b] Lots of disconnects and sound disappearing after 1.1.0b + jumpy latency 1327520760
Hi folks,

We're very sorry to hear about the issues that you are currently experiencing. However, thanks to your posts, we are now aware of them and we are actively working on a solution. We will keep you posted as soon as we have an update for you.

Thank you for your patience!
2156738
 Joveth Gonzalez Customer Service Intermittent Flickering Since Patch 1327473960
Hey folks! This issue should have been resolved with the latest patch:

Miscellaneous Bug Fixes
  • Fixed an issue that could cause graphical inconsistencies, which most often manifested as random screen "flickering."

Please let us know if you are still experiencing this issue in this thread.
2107507
 Georg Zoeller General Discussion Delays are gone! 1327451040
Quote:
Originally Posted by Kjetl
Georg,

Please look into Force in Balance, as even after today's patch, it requires 3-5 button presses to trigger in pvp.
That is because, as stated above, the fix for that is on the Public Test Server in patch 1.1.1 and we're currently at version 1.1.0b on the Live servers
2122522
 Georg Zoeller General Discussion Can we have workbench on out ships? 1327446540
Quote:
Originally Posted by Kyromoo
So, if the workbenches are completely unneeded....WHY did we have one added to the supplies area of the fleet in a patch?
To confuse you?

Okay, maybe not just that. Maybe we have plans for those benches...
2119752
 Georg Zoeller General Discussion Delays are gone! 1327433880
As you guys have noticed (and probably read in the patch notes), one major part of our series of ability delay improvements was patched onto the live servers with the maintenance last night (patch 1.1.0b). We decided that the improvements seen with this fix were significant enough for us to roll this patch out as quickly as possible instead of waiting for the next scheduled patch.

Your feedback from the servers so far indicates that this change has had dramatic, positive impact on combat gameplay.

That said, we're not done improving combat responsiveness!
  • As mentioned in my blog a few days ago, there are some additional fixes currently on our public test server as part of patch 1.1.1, which will roll out as soon as we're satisfied with that patch.
  • We've heard your mixed feedback regarding the new cooldown animation that was part of patch 1.1, and we have improvements to the readability of that UI coming down the pipe.
  • We're looking into improving the accuracy of cast bars. Their behavior should already be significantly improved with today's patch, but we believe there is still room to improve.
  • We're also working on improvements to the responsiveness of individual ability animations, including faction specific timing differences and issues where shortening an ability activation time does not properly shorten it's animation.
Again, thank you for your constructive feedback on this issue, it has been vital to us in identifying and resolving this situation.

Regards

Georg
2110035
 Georg Zoeller General Discussion Ability Delay -- Character Responsiveness (This will make or break SW:TOR) 1327425180
Quote:
Originally Posted by Lakaiiiiiii
Vanish - again never once had to button mash or had it not trigger instantly
The fix for that is in patch 1.1.1, which is currently on PTS.
2102766
 Georg Zoeller General Discussion Concerns about legacy 1327423200
We believe that our Legacy System design strikes a great balance between players that like to play multiple characters and players that rather focus on one main character in endgame.

We know you're anxious to hear more, and don't worry, we'll talk about it in the future before patch 1.2 goes live.
2101244
 Joveth Gonzalez Customer Service Update and Information Request: Error Code 9000 1327384920
Hi everyone! We requested another round of logs from folks and many thanks to those of you that provided them. Our investigation of this issue is well underway and we'd like to ask that, for those of you still experiencing this issue, please see if it persists when you play on the public test server and let us know here in this thread. Thank you!
2063024
 Georg Zoeller General Discussion Update on Ability Delay from Georg 1327264560
Quote:
Originally Posted by Gawlron
Problem with dual core CPUs? What about hex core CPUs? Is the game not optimized for multi-core CPU and GPUs?
Hi Gawlron,

The game requires a multi core processor.

Star Wars: The Old Republic is a CPU intensive game. The problem I described in the blog can happen on all processor configuration (and has nothing to do with the number of cores in your machine), but the effect may be significantly noticeable if you have only two cores.
2028551
 Georg Zoeller General Discussion Can we have workbench on out ships? 1327211160
CTRL-right-clicking an item in your inventory has the same functionality as a workbench, anywhere you may be!
2008137
 Georg Zoeller General Discussion C2N2 Weapons 1327211100
Dear Sir,

I am writing to you in response to your complaint about our product, the C2-N2 droid. We regret that you are experiencing difficulties with this award winning, state of the art household droid.

Sadly, we have to inform you, that the C2-N2 droid, and its Imperial counterpart, the 2V-R8 autonomous ship maintenance unit, are not rated for combat at this time.

Several regrettable incidents, including the loss of a full squad of SIS operatives (apparently triggered by a malfunctioning speech unit voicing its congratulations to the undercover team during a deep cover infiltration mission), have lead the Republic Technical Support Corps to revoke the combat certification from these units and forced us to replace the 'advanced weapon and martial training ROM' from the programming of the unit.

These facts have been clearly disclosed to customers at time of sale, as well as in the programmatic introductory conversation program voiced upon owner transfer.

For this reason, we cannot take responsibility for your problems.

We are however pleased to announce that future updates to the unit's artificial intelligence core will dramatically increase the efficiency of it's emergency medical protocol features - and add some other, more questionable features.

The C2 Droid Corporation is also pleased to announce that we have started investigations into a new line of droid casings and cores, aimed at improving the efficiency of the unit's assembly and construction features. No official release date for this line of top end equipment has been determined at this point.

We thank you for your interest in our product.

The Management

C2-N2 - The only thing that crits is his voice in your earchannel!
2008115
 Georg Zoeller General Discussion Update on Ability Delay from Georg 1327210500
Quote:
Originally Posted by Origami
Good, now if they just fix the graphics problem that this "patch" created, all will be good again in the Star Wars Online universe.
If you are referring to the flickering seen on some planets, yes, a fix is incoming for this.
2007894
 Eric Musco General Discussion [Server Status] Server Unavailable: The Exile Crystal 1327192860
We are currently investigating issues that have caused The Exile Crystal server to become unavailable. No current ETA.

*Update* 7:15pm CST - We have identified the issue and we are working to restore the server as soon as possible. Thank you for your patience!

*Update* 7:50pm CST - ETA of approximately 30 minutes until the server is once again live.

*Update* 8pm CST - The Exile Crystal server is once again available. Thank you for your patience!
2000115
 Allison Berryman Customer Service Account Subscription 1327182240
Thank you all for your patience. This issue has been resolved for many individuals, but we will continue to investigate any potential causes and will update when new information becomes available.
1994400
 Allison Berryman Customer Service Account Subscription 1327175460
Hi everyone - we are currently investigating your reports and will work to resolve any issues as quickly as possible for those who continue to experience a problem. Thank you for your patience!
1990391
 Hall Hood Smuggler Jack Burton - Big Trouble In Little China 1327128780
I can neither confirm nor deny that one of this class' writers has seen BTiLC almost as many times as he's seen Star Wars... and that's a lot.
1938273
 Hall Hood Smuggler Your Smuggler's Theme Song 1327128660
I love this thread.

For me, it's pretty much anything in the James Brown catalog--but especially this epic track:

http://www.youtube.com/watch?v=LJ9CLOEOB5U
1938115
 Georg Zoeller Sentinel Searing Saber not adding 30% crit damage 1327125960
Quote:
Originally Posted by DeltaGun
No problem man. Other classes have the same issue. I am wondering how this one measly thread attracted the attention of the devs so I've taken it upon myself to bring up a Trooper issue here so that maybe a dev will see it.

You see, Troopers are having with a bug of one of our abilities. Regarding Full Auto , Steady Aim, and pushback.

More information at these threads:

http://www.swtor.com/community/showt...ight=full+auto
http://www.swtor.com/community/showt...ight=full+auto
http://www.swtor.com/community/showt...ight=full+auto
http://www.swtor.com/community/showt...ight=full+auto
http://www.swtor.com/community/showt...uto+steady+aim
http://www.swtor.com/community/showt...uto+steady+aim
http://www.swtor.com/community/showt...uto+steady+aim

7+ threads and Troopers have no response. And this is a beta issue, so you can tell why we are in the same boat.
I did not respond to this until the original poster's concern was addressed. That would be bad form and just more encourage thread hijacking in the future.

However, DeltaGun, please understand: there are a lot more Forum threads than there are developers (and indeed, Community team members). We cannot acknowledge every thread personally, it's just not feasible.

That however does not mean we are not aware of an issue or that we don't plan to address an issue. Yes, we've seen the Trooper threads, and yes, they are being looked at. (Before the remaining 6 classes jump in here: Yes, you too).

There will always be a tradeoff between spending time informing the community and updating threads and spending time on testing / implementing / fixing (ie, making the game better). As always, your feedback is appreciated, but it may not always be responded to directly.

-- Georg
1935591
 Amber Green Public Test Server [Notice] Public Test Server Patch Downtime 1/20 1327108860
The Public Test Server Forum is now available. We encourage you to help us test the 1.1.1 content that is now live! Please report your bugs in this forum. Thank you for helping to improve Star Wars™: The Old Republic™ by participating on the Public Test Server.
1957875
 Amber Green Public Test Server 1.1.1 Patch Notes [UPDATED 1/25] 1327108200


Star Wars: The Old Republic - 1.1.1 Patch Notes


Note: The Public Test Server patch notes will be provided in English. The final release notes will be provided in English, French, and German when the content is moved to live servers.


Classes and Combat

General
  • Fixed a bug that could cause the Global Cooldown to appear as if it has been cancelled when it is actually still in effect, resulting in a feeling of unresponsiveness to input.
  • Corrected an issue that could cause an ability icon to appear usable but be unresponsive to clicks or keypresses for several seconds.
  • Players revived by other players, including by in-combat revival abilities, now revive with 25% of maximum health.


Jedi Knight

Guardian
  • Freezing Force: Now correctly lasts 9 seconds (up from 6 seconds).

Jedi Consular

Sage
  • Mental Alacrity: Now correctly costs no Force to activate.
  • Salvation: No longer heals targets twice on application. It now correctly heals all affected targets once when applied.

Smuggler

Scoundrel
  • Flechette Round: Now provides 30% armor penetration while active.
  • K.O.: This ability now knocks the target down for 1.5 seconds.
  • Shoot First: The damage output of this ability has been decreased by approximately 20% to control burst damage and because it was enabling significantly faster than intended kills in PvP.

Imperial Agent

Operative
  • Acid Blade: Now provides 30% armor penetration while active.
  • Jarring Strike: This ability now knocks the target down for 1.5 seconds.
  • Hidden Strike: The damage output of this ability has been decreased by approximately 20% to control burst damage and because it was enabling significantly faster than intended kills in PvP.

Bounty Hunter

Mercenary
  • Sweeping Blasters can now be made free with Thermal Sensor Override.

Powertech
  • Oil Slick now correctly costs no heat to activate.


Flashpoints and Operations


Flashpoints

Directive 7
  • Bulwark’s Area of Effect cone abilities now properly fire in the direction Bulwark is facing.
  • Some of Bulwark’s abilities were incorrectly susceptible to interruption. Bulwark is now immune to interrupts.

The False Emperor
  • Fixed a conversation that could cause the cinematic with Arkis Wode to function incorrectly.

The Foundry
  • Fixed an issue that could prevent the final fight in this Flashpoint from beginning after the cinematic.
  • The final boss can no longer become stuck in an invulnerable state; there was still a small window where this could occur.

The Red Reaper
  • Lord Kherus now grants less experience.
  • Some of Lord Kherus’s abilities have had their damage values adjusted to be more in line with the level of the Flashpoint.
  • Players now enter into melee range with Lord Kherus in order to stop him from throwing crates.

Operations

Eternity Vault
  • Players no longer randomly die in this Operation after being in Gharj’s lava.

Karagga’s Palace
  • Foreman Crusher’s enrage now includes a movement speed increase, allowing him to catch players who attempt to run.
  • Fixed an issue that prevented the Materials Disposal Unit’s main control station from becoming useable again after the Operation Group is defeated by the G4-B3 Heavy Fabricator on 16-man Hard Mode.
  • Fixed an issue that prevented the G4-B3 Heavy Fabricator from deploying the correct number of Proximity Pulse Mines and Security Stun Drones during combat.
  • Karagga no longer snaps up above portions of the walls during combat.
  • The damage from G4-B3 Heavy Fabricator's sticky pulse grenade will scale appropriately for the selected Operation difficulty level. Updated 1/25
  • Karagga no longer fires his Unstable Energy twice in a row. Updated 1/25
  • Taking the shuttle after defeating Karagga no longer transports players to the incorrect hangar. Updated 1/25
  • Walls that were missing in Karagga’s Palace are now in place. Updated 1/25

Bug Fixes

General
  • Fixed an issue that prevented some players in Operations Groups from receiving credit for the missions “[WEEKLY] Deadly Operations,” “[WEEKLY] Galactic Operations,” and “Journey to the Belsavis Depths.” The entire Operations Group now receives credit when the objective is completed.


Items

Bug Fixes
  • Comparative tooltips for researched items no longer have their stats reversed.


Missions and NPCs

Missions

Imperial
  • Number One with a Bullet: Corrected an issue that prevented Bounty Hunters from leaving The Founder.
  • The Eagle’s Nest: The Assassin’s Fortress mission is now correctly a prerequisite for this mission.
  • The Mandalorian Killer: Thendys Noori no longer continues to heal Kellian Jarro after she has surrendered.
  • Declaration of War: The mission will now progress as intended when players interact with their ship’s holoterminal. Updated 1/25
  • Reallocation: The final mission conversation will now begin as intended when players interact with their ship’s holoterminal. Updated 1/25

Republic
  • Death Spiral: Fixed an issue that prevented Jedi Knights who completed the Commander Rayfel encounter from using the shuttle back to Belsavis Orbital Station.
NPCs

Bug Fixes
  • Kintan Behemoths no longer occasionally walk on top of trees when in combat. Updated 1/25


PvP

Warzones
  • Fixed an issue that could prevent players from receiving mission rewards for completing Warzones.


Space Combat

General
  • Added two daily mission commendations to the high-level space dailies Operation Ascendant Pride (Imperial) and Operation New Eclipse (Republic).


UI

General
  • Attempting to loot an item in a group when the Master Looter is off-planet now generates an error message.

Bug Fixes
  • The leader of an Operations Group will no longer receive an incorrect message informing them that their companion has been dismissed.


Miscellaneous Bug Fixes
  • Special items related to different editions of the game have been re-sent if they were deleted by the mail system prior to being claimed.
1957455
 Georg Zoeller General Discussion Did they screw up something and make the FPS lower? 1327105080
Hey,

Please check if anti aliasing is enabled in your graphics settings. It's a new feature with the last patch.
1955322
 Courtney Woods General Discussion Scheduled Maintenance: January 24th, 2012 1327104720
Hello everyone, we wanted to let you know that we will be performing scheduled maintenance for six hours on January 24th, 2012 from 2AM CST (12AM PST/3AM EST/8AM GMT/9AM CET) until 8AM CST (6AM PST/9AM EST/2PM GMT/3PM CET). All game servers will be offline during this period. This maintenance is expected to take no more than six hours, but could be extended.

For our new players, this weekly maintenance is done in order to make general improvements and to check performance of the game so that we can continue to provide a consistent, quality experience. Quite often (but not always) after a maintenance period there will a patch to download. Please be sure to update your launcher after any maintenance period.

Scheduled Maintenance

Date: Tuesday, January 24th, 2012

Time: 2AM CST (12AM PST/3AM EST/8AM GMT/9AM CET) until 8AM CST (6AM PST/9AM EST/2PM GMT/3PM CET)

All game servers will be offline during this period. This maintenance is expected to take no more than six hours.

Thank you for your patience as we maintain service for Star Wars™: The Old Republic™.

Read More
1955081
 Amber Green Public Test Server [Notice] Public Test Server Patch Downtime 1/20 1327104240
UPDATE: The Public Test Server Forum is now available. We encourage you to help us test the 1.1.1 content that is now live! Please report your bugs in this forum. Thank you for helping to improve Star Wars™: The Old Republic™ by participating on the Public Test Server.


Please be advised that the Public Test Server will be unavailable at 6:15PM CST (4:15PM PST/ 7:15PM CST/ 12:15AM GMT/ 1:15AM CET) as we deploy a new patch. We expect the server to be available again at 8PM CST (6PM PST/ 9PM CST/ 2AM GMT/ 3AM CET).

Please watch this thread for updates as they become available. Thank you for your patience!
1954735
 Courtney Woods General Discussion Community Blog: Ilum PvP issues 1327103940
Hello everyone! We've posted a new blog from Jeff Hickman that talks more about this week's PvP issues on Ilum. Click here to read the blog!
1954574
 Georg Zoeller General Discussion Update on Ability Delay from Georg 1327099500
Quote:
Originally Posted by dhvyse
This effects EVERYONE. It can affect PvE just as much as PvP. You probably don't even realize it because you are so used to button mashing your abilities to compensate.
That is actually not a correct statement.

As discussed in the past, 'Ability Delay' is a broad term for number of griefances and bugs seen. We have started about 100 different investigations into feedback items gathered from the relevant threads.

Some of the issues we found under the heading 'ability delay' affect people uniformly.

A good number of them however require specific combinations of settings (e.g. miniqueue length), processor hardware, hard drive type, server or client load, number of people in your vicinity or even a specific character class to manifest at varying magnitude. Playstyle (clicker vs. keyboarder) also factors in.

On top of that, people also have different tolerances.

For that reason, it is perfectly valid for some people to say that they have not seen an issue with ability responsiveness at all while others can validly say it is happening all the time.

That said, what matters is that we fix it. Even if two thirds of our players claimed it doesn't happen, we still fix it. Serious problems don't require a majority vote to get addressed.


-- Georg
1951120
 Georg Zoeller General Discussion Update on Ability Delay from Georg 1327098240
Quote:
Originally Posted by Mormack
Did it say 1.2? No, I believe it said next update...which eludes to the so far weekly updates.
Correct. Nobody said 1.2. The improvements mentioned in the blog post are urgent and there is no reason for us to wait for a major content release to roll them out.

Please note that we are very deliberate and careful when using the words 'soon' or 'very soon'. We don't use them lightly.
1950146
 Georg Zoeller General Discussion Update on Ability Delay from Georg 1327097820
Quote:
Originally Posted by Tinasa
You changed the Ability Cool down graphics without request from the players. We can no longer tell when our abilities are cooled down. This problem makes the ability delay problem worse. 700+ replies and more then 70 pages including other threads about this topic exits.

Not one BioWare reply yet. Please REVERT The changes. Thank you.
We've seen your feedback on the change and the team is working on improvements to ability cooldown readability as we speak.
1949812
 Georg Zoeller General Discussion Update on Ability Delay from Georg 1327097700
Quote:
Originally Posted by Dreossk
Does the "delay between player input and ability execution" fix includes the ~2,5 sec delay before the start of the supposedly instant mortar volley of the trooper while the same ability for bounty hunter is really instant?
The Trooper's mortar volley is an animation issue not related to the technical fixes mentioned in this thread. It is however being worked on (take this as a confirmation that we are not satisfied with how the ability reacts to player input and that we intend to fix it).

Please understand if I'm not going to discuss more individual ability concerns in this thread to avoid derailing the topic at this point.

Since I see some demaind for it, I will see if I can get you guys an update on individual ability animation concerns (both balance and gameplay) in the future. You should see a number of non animation concerns with faction ability fixed in an upcoming patch on PTS.

-- Georg
1949707
 Georg Zoeller General Discussion Update on Ability Delay from Georg 1327096860
Quote:
Originally Posted by Powerhowse
Nice update.

Any chance about also dealing with animations and abilities playing after a casting time is up. For example the healing spells for the sage I believe casts after the channel instead of the heal taking affect exactly when the channel ends.

Also differences between abilities affects between mirrored class, will that be addressed soon?
As I mentioned, we are not stopping to work on this topic. The resolutions mentioned in the blog are some of the improvements you can expect to see very soon.

Work on other items continues and that includes us looking at a number of animation related feedback items and reported issues, ranging from faction balance concerns to responsiveness improvements. Please understand that I won't discuss faction balance concerns as part of this thread to keep the discussion focused on the topic of Ability Delay. That does not mean we are ignoring the topic.

Georg
1949045
 Allison Berryman General Discussion Update on Ability Delay from Georg 1327095660
Hello everyone! We've posted a new blog from Georg that talks more about ability delay. Click here to read the blog!
1947950
 Allison Berryman Customer Service No heads 1327093260
Hello! Thank you for the report! We're going to investigate this issue and will provide more information when it becomes available.
1945959
 Georg Zoeller General Discussion Game virtually unplayable now, can't even tell when my cooldowns are on properly. 1327092900
We hear your feedback and are working on adjustments to increase the readability of the cooldown UI in an upcoming patch.

-- Georg
1945576
 Georg Zoeller Crew Skills [Guide] Reverse Engineering 1327081920
Just wanted to drop in and acknowledge this thread as a great source of information and feedback.

We're actively monitoring it for your posts and comments.

As I mentioned before, we are working on improving and extending crafting and reverse engineering and your comments in threads like this one are very useful to us.

-- Georg
1934831
 Cameron Winston Sentinel Searing Saber not adding 30% crit damage 1327078320
Quote:
Originally Posted by yillin
I was curious about this so I refunded my skill points and skilled up to before picking up Bleedout (whatever the sent name is). It isn't adding +30% to crit bleed/burn damage. It is just adding a flat +30% to bleed/burn damage.
This is exactly what is going on. In an upcoming patch, this will correctly add to crit damage of bleed/burn effects instead of base damage. To compensate, Plamsa Blades / Hemorrhage will contribute more base damage to bleed/burn effects. This will result in a slight overall increase in damage output.

As always, thank you for your feedback!

-Cameron
1931343
 Allison Berryman General Discussion Forum Changes Coming! 1327077600
Hey everyone! You'll notice that the new Server Group Forums and the Suggestion Box are now available! We configured the Server Group Forums to require you to select a forum name tag for each thread, so there is no longer a requirement to enter your server name manually - you'll just select it from the drop-down menu when creating a new thread. Thank you all for your patience. We're looking forward to your feedback!
1930645
 Joveth Gonzalez General Discussion Bioware...why am I no longer a battlemaster? 1327024980
Quote:
Originally Posted by ZaneKaiser
So I just got an email from Bioware stating I was caught using an "exploit". Um...the valor thing was a bug on your behalf, I was just playing the game like you told me to. They then told me they will take action to reverse the effect of the exploit?!

So I log in and I see my valor rank go from Battlemaster down to Gladiator

...

I'm sorry but why are you punishing me for something that was your fault?
Hey ZaneKaiser, we just checked with our ToS team and no action was taken against you. Our team is actively investigating those that took extreme advantage of the situation on Ilum, but you, personally, have not been actioned against. However, due to the misinformation that you have posted, your post has been reported to our community forum team and they will take action, per our forum rules.
1898519
 David Hunt Crew Skills Two fast questions 1327021680
Quote:
Originally Posted by Rhaphael
It is believed that companions with higher affection have a greater chance to crit on missions, but for crafting this is not yet proven.
Companion affection improves your crafting efficiency and crit chance.
1896308
 David Hunt Flashpoints, Operations, and Heroic Missions BH/Trooper Gear drop rate. 1327021020
These items should be dropping at roughly the same rate as competing items. A cursory look supported that they are dropping at the intended rate, but we'll investigate this further to see if anything turns up.
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5 responses so far

5 Responses to “Developer Tracker”

  1. [...] Visit Star Wars: The Old Republic Developer Tracker page [...]

  2. [...] speculation and nowhere near final we have Daniel Erickson posting on the official forums. You can check what he had to say on our Dev Tracker page (I am just linking there to show off how you can now link to single posts on our Dev Tracker page) [...]

  3. [...] in a response to the cries from the community after the information was released, Georg Zoeller had this to say to better explain the frequency and their use, and to explain Bioware’s thought process on [...]

  4. [...] issue is infamous for its races/classes chart that mentions the Cyborg for the first time and that Daniel Erickson said is wrong to some extent. What I found interesting is that they clearly put the following stamp at the start of the article: [...]

  5. May Fourth News Bonanza | Swtor Lifeon 05 May 2011 at 1:35 pm

    [...] posted on the thread in the official forum to clarify some things and you can find his responses here, here and here.   John Riccitiello, CEO of Electornic Arts, held his regular phone conference [...]