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Razer SWTOR Gaming Mouse Review

Published by under Editorial on Feb. 21. 2012.

When it comes to peripherals, us PC gamers really love our keyboard and mouse combo. It is what separates us from our console brethren and gives us the possibility to play games like complex MMORPGs. If you take your gaming even slightly serious you probably considered getting a higher quality mouse or keyboard at some point. Razer is a manufacturer of such high quality gaming peripherals. They have been making true advancements in the field of PC gaming peripherals over the years, but this time they have something special made for Star Wars: The Old Republic fans – SWTOR themed keyboard, mouse and headset combo.
  
Razer was kind enough to provide us with:

  • SWTOR mouse
  • SWTOR mouse pad (review soon)
  • SWTOR headset (review soon)

to test them out while actually playing The Old Republic. Here are our impressions.
  

Packaging

  
The mouse comes in a SWTOR themed box that is part see through so you can see the mouse right away. Beside the mouse you get a good length, high quality braided USB cable, the charging dock for when you go wireless and the Republic/Empire logos that you can put on the mouse to customize its looks. You can see the full contents of the package in our unboxing video below.
  

  

Technical specification

  
Those familiar with Razer’s Naga line of mice will instantly recognize this mouse. This is a SWTOR skinned Naga with wireless capabilities included (like the Naga Epic). This means that you can charge it on the provided base and use it as a wireless mouse. When you run out of battery power you can plug in the USB cord and flip a switch to make it a wired mouse instantly. This provides you with an uninterrupted gaming experience at all times. It has the 5600DPI Razer’s 3.5G Laser Sensor with 1000Hz polling rate maximum to ensure top precision and response times among gaming mice today. It also has customizable LED backlight illumination so you will really stand out at a LAN party.
  
razer swtor mouse
  

First impressions

  
I was really confused with this mouse the first moment I held it in my hand. It felt small. I had no idea how to make use of the extra 12 buttons on the sides. One thing was for sure, I have never held a mouse like this in my hand before. The manual said that it might take up to 18 hours to get used to the extra buttons and I was starting to think that his might be entirely true. The first adjustment was the placement of my hand on the mouse. The center of my palm was almost not on the mouse and I had to “skew” the mouse a bit to have the thumb positioned over the extra buttons properly. Without using the extra buttons, and using the mouse regularly I adapted to this hand position surprisingly quickly. Although it didn’t feel like my hand is entirely supported by the mouse I felt no discomfort after prolonged usage so I guess the ergonomics of this mouse are not bad, although it felt small at first touch. It was time to face the extra buttons.
  

  

Hands On

  
The twelve extra buttons basically represent the twelve keys on your keyboard (1 through = ). The idea is not to move your left hand to reach all 12 keys but rather use your right hand thumb to get to all of them. I decided to take it slow and do some PvE for a few hours to get accustomed to using the mouse buttons instead of the keyboard. I immediately noticed that I reach the bottom two rows of extra buttons more naturally and easily than the third, highest, row. This called for remapping my skills to accommodate for this fact. I’ve put the most used skills on 1,2,4,5,7,8,0,- keys and the less used skill (or with higher cooldown) on the third row keys (3,6,9,=). When engaging mobs I would usually start with 1,2, 4,4,5 skill combo and within five minutes I was accustomed to using the mouse in simple PvE encounters. I had a bit of trouble at first with higher level encounters because I needed to use a wider range of skills and I couldn’t remember which key was mapped to which skill. After perhaps an hour you get everything figured out and regular PvE feels alright. I felt that the true test for this mouse was going to be PvP in warzones. When the adrenaline is pumping and where hesitation can result in defeat, trying to figure out which button to press can be devastating. This is exactly what happened to me the first few PvP matches. I was standing there looking at the healers casting their heals unable to find the button to disrupt it (mapped to 10). You then start getting into the flow of things and you finally realize that you are a lot quicker with your reactions and your skill usage is much more streamlined. When using a keyboard you can map perhaps 5 skills in the vicinity of your movement keys and access those very quickly without the need to move your fingers away from the movement buttons. With the Razer mouse you can reach 8 skills easily with your thumb and 4 more with some effort, all the time without moving your hand from your movement buttons. After several days of playing the game with the Razer SWTOR mouse I have started fully utilizing both my hands and all the skills in my arsenal. After a week I went back to my old mouse to test the difference. It felt like somebody severed my right hand thumb, because it was useless now. Searching for skills on my keyboard felt like I was a “clicker” in comparison to using the skills with my thumb on the mouse. I have been assimilated and I felt like I can never go back.
  
Mouse in dark
  

The bad and the wireless

  
There are a few small things I disliked about this mouse. It is a plug and play USB mouse that works in both wired and wireless mode out of the box. However, to fully utilize all of its settings you need to download and use the Synapse 2.0 software provided by Razer. This software requires you to create your synapse account and it will store all your mouse settings in the Razer cloud. Personally I dislike the idea of having to log into a service to be able to access my mouse profiles and settings. I would much rather prefer if it had an offline feature as well and than syncing with the cloud when I allow it to go online. To be fair, the software did automatically update my mouse and headphones firmware and drivers and it is the only way you can generate the code to get the cool green color crystal for you SWTOR character.   
I had very bad experiences with wireless gaming mice over the years. With other wireless mice I tried wireless mode was laggy and uncontrollable even in regular PvE play. I must say that I didn’t have any of those problems with the Razer SWTOR mouse in wireless mode. I guess Razer advanced its wireless technology enough to be comparable to wired mouse performance. In MMOs you will not feel much difference between the two modes. I doubt though that serious FPS gamers will be using the wireless mode for quite some time. The mouse still feels more responsive in wired mode. Luckily, it is just a matter of plugging in the USB cable and you are good to go.
  

Conclusion

  
There is no doubt that Razer SWTOR mouse requires a certain period of adjustment. What it rewards you with in the end surpasses the difficulties of its high learning curve by a large margin. You will learn to utilize your mouse to its full potential and possibly improve your in-game performance along the way. There will always be those that will instantly dislike this mouse and will not want to adapt. Those that give it a chance will surely have a better gaming experience with it than without it. For SWTOR players and fans this feels like a must have item. With its unique The Old Republic style combined with high quality and innovation it will enrich your SWTOR experience considerably. It may be a big investment at first, but I doubt you will need another mouse for years to come.
  

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February 22nd Sechulded Maintenance

Published by under community news on Feb. 21. 2012.

It’s everybody’s favorite time of the week again, weekly maintenance time. Normally the maintenance is scheduled for Tuesdays, but this week it was pushed back until Wednesday for some reason. No word on exactly what  all will be patched this week but there is a good chance that all (or most) of the recent patch notes released for the Public Test Server will be implemented in the patch.

 

The maintenance is scheduled to start at 2AM CST (12AM PST/3AM EST/8AM GMT/9AM CET) and is currently scheduled to last for 7 hours, or until 9AM CST (7AM PST/10AM EST/3PM GMT/4PM CET). No guarantee that the servers will be down for the entire 7 hours that the maintenance is scheduled for, though there is always the chance that the maintenance period could be extended if the developers deem it necessary. As usual all the servers will be down for the entirety of the maintenance period and will most likely require players to download a patch before being able to log back in.

 

If for some reason the time frame for the maintenance should change we will make sure to update this post with any new information that is made available to us.

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Quick Start Guide: Maps and Navigation

Published by under community news on Feb. 19. 2012.

Eric Musco, Social Media Coordinator for BioWare, gives players the run down on all the handy map features in BioWare’s second installment in their Quick Start Guide series, titled “Maps and Navigation”. The video goes over a whole slew of navigation related tips; such as bind points, speeders, how to tell if you’ve been to a taxi station before, map filters, the map magnifying glass, and other helpful items.

 

Veteran players might be quick to pass over the Quick Start guides, but even they may be able to learn a thing or two from these videos. For example, I still occasionally run across players who either don’t know about the Emergency Fleet Pass or don’t know where it is located (it’s in the general section of the abilities tab by the way). The Emergency Fleet Pass allows you quick travel straight to the fleet, though it carries a hefty cooldown time of 18 hours. You can buy other Fleet Passes from a Security Key Vendor (they have a far shorter cooldown period) but everybody gets the Emergency Pass once they hit level 10.

 

Another aspect of the maps that Mr. Musco covers is the ability to toggle different icons on your mini-map as well as your main map. This is something that I was not aware of and can really help cut down on the clutter players can get on their mini-map when in areas with a lot of vendors, such as the markets of Coruscant or Dromund Kass.

 

You can check out this video over at the Quick Start Video Guide page over at swtor.com.

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February 17th Community Q&A

Published by under community news on Feb. 18. 2012.

Today marked the second installment of BioWare’s new weekly Q&A session with the players of SWTOR. Though BioWare has said they will limit the questions they answer to 10 a week they have been unable to limit themselves to that amount, answering a total of 12 questions this week. Topics this week included the possibility of a /roll option being implemented, endgame gear set bonuses being transferred with mods, and a lengthy post about healing during operations.

 

We will share some of the questions with you after the jump. Continue Reading »

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Can you salvage your RP character without a total respec?

Published by under Role Play on Feb. 17. 2012.

((The RP XP with MJ #26))

The Padawan Tarik strained himself to the point of a splitting headache, reaching out with the Force to see if the young Rattataki woman next to him was true to her word.

Is there such a thing as atonement or regret among the Sith, or was this a ploy?

You can turn off the sensor beam into my soul, Zabrak. By now you know I’m telling you the truth. Don’t overdo it.”

Tarik glanced over his shoulder at the covered body of his master as the speeder made a sharp turn. Then he looked at Veetha.

“Don’t talk to me, Sith. I’ll do the talking.”

A smile curled over Veetha’s black lips. After a moment of silence, she said, “That’ll make it hard for me to answer questions, you know.”

“I don’t understand,” he said. “You could’ve killed me and you didn’t. Why?”

“A good question that I already answered. Try another.”

“Try answering it again — and make sense of it this time!”

Veetha smiled at him. “The reason I am accompanying you on the return of your master’s corpse is because I wish to help the Republic.”

Tarik huffed. “Help the Republic? Why?”

“I have my reasons.”

He glanced at her as the speeder slowed its descent toward a secret Jedi enclave on Coruscant. “You said you’d answer my questions.”

“That was an answer, Tarik.”

Tarik gasped. “How did you know my name? I never told you.”

Veetha smiled. “Now that, my friend, is a good question.”

 

Continue Reading »

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Writer Drew Karpyshyn Leaving BioWare, Video Game Business Behind

Published by under community news on Feb. 16. 2012.

BioWare fans were hit with some sad news today when Drew Karpyshyn announced on his blog that he will no longer be working with BioWare, or on any video games for that matter. Karpyshyn is well known for his work on Knights of the Old Republic, Mass Effect, Mass Effect 2, as well as several novels linked to those games.

 

Drew had this to say about his decision.

 

For the past twelve years I’ve had the privilege to work at one of the best companies in the video game industry, side by side with the most talented and incredible group of people I’ve ever had the good fortune to know. I’ve enjoyed my time at BioWare immensely, but it’s time for me to move on.

I’m leaving to focus more time and energy on my novels and other non-video game related projects. But even though I’ll no longer be working on games for BioWare, I’m not going to be severing all ties with them. Many of my closest friends still work at the company, and I’m also in the process of writing the next Star Wars: The Old Republic novel, though I can’t say too much about it yet……

Even if you are someone who is going to miss my contributions to the video game world, I hope you’ll be somewhat mollified by the fact that I’m going to have more time for novels, screenplays and other projects. I’ll always have fond memories of BioWare, and a great appreciation for everything it meant to me. But my future is wide open, and I can’t wait to see what’s in store.

Drew

 

Drew is one of the nicest, most laid back writers in the business who always made time to talk with his fans. Luckily we will have one more gem from him in the form of a new Old Republic novel before he rides off into the sunset. While it is truly sad to see Drew leaving BioWare we here at SWTOR-Life wish him all the best in his future endeavors.

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SWTOR Officially Releasing in Australia, Hong Kong and More on March 1st

Published by under community news on Feb. 15. 2012.

BioWare announced recently that they will soon be officially launching Star Wars: The Old Republic in Australia, Hong Kong, New Zealand, and Singapore on March 1st of this year. This means opening localized servers for those regions and making the game more available to players in those areas, who until now could only play the game by ordering online and playing on a European or North American server.

 

But what about those players who live in that area but are already in game you ask? Well BioWare will be offering these players a limited chance to transfer their characters to a localized server in order to mitigate some latency issues by player on a server in their region. Players who qualify for the character transfer will be contacted in early March with details on how to move their characters to the new servers. Some players are wondering if this is a sign that BioWare will allow all players to transfer characters between servers sometime in the future, but the developers have not commented on that matter at this time. We here at SWTOR-Life are happy to see the Asia Pacific region get some server love, and hope that both new and old players in this region enjoy all the benefits that having localized servers gives them.

 

You can read the original post about the upcoming release here.

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1.1.3 Patch Notes

Published by under community news on Feb. 14. 2012.

The patch notes for 1.1.3 are now up. No major changes were made this week outside of the general fixing of bugs and tweaking of abilities., though PvP enthusiasts will be happy to know they will no longer not receive credit for winning a match when the first player to enter a Warzone leaves before the match is over. The Surge stat has also been rebalanced and  now reaches diminishing returns the same way as other damage ratings, and its per point damage contribution has been reduced by approximately 10%.

 

You can read the full list of notes here.

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Guild Summit Update

Published by under community news on Feb. 14. 2012.

The application process for the upcoming Guild Summit has ended. All the guild leaders who applied for an invitation should expect to hear back from BioWare in a few days after they have the time to review everyone’s applications.

 

BioWare also announced that certain parts of the summit will be broadcast on a livestream, including presentations by developers and feedback discussions. This way even players and guild leaders who cannot attend are able to participate, great news for anyone who has ideas they want to share but are unable to secure an invitation or able to take time off work to head to Austin for the event. Even if you cannot catch the livestream BioWare will be posting videos of the event after it has ended.

 

BioWare will be revealing more details as we get closer to the event date. Keep watching SWTOR-Life as we bring you all the updates as they are announced.

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PvP: Intermission

Published by under gameplay, Planets, PvP on Feb. 13. 2012.

PrologueAct 1: Scene 1Act 1: Scene 2 / Act 1: Scene 3

Intermission

I am pausing here to take a good look around. I have talked about the first three planets that have actual PvP on them. I have also touch on the two planets that have no actual world PvP on them after the origin planets.

 

I want to give you a list of planets and their levels for each faction. There is not much  difference in the list, except that the origin planets are different and there are two planets that trade places depending on the faction. Other than that, both factions are on the same planets at the same levels. Continue Reading »

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