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Tag Archive 'community Q&A'

Community Q&A on 4/20

Published by under community news on Apr. 21. 2012.

Ah Firday, day of my most favorite thing ever on the SWTOR forums: the Community Q&A. Questions answered this week have actually been gathered from two weeks ago, but they are no less relevant on the current game state. I always love it when I see a game company opening up direct communication with their fans, so kudos to BioWare for taking the time out even during busy weeks like this one must be in order to reach out to the community.

 

You can find all of this week’s questions and answers after the jump, and if you want to submit a question for next week head over to the official forums and post it in the thread BioWare has created. Continue Reading »

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March 23rd Community Q&A

Published by under community news on Mar. 24. 2012.

It’s time again for one of my favorite features on the SWTOR official site, Community Q&A. This week we learn a little about why Commandos and Mercenaries don’t get an interrupt ability, if there is going to be a longer period of time before hitting the “enrage timer” on certain operation bosses, if we are ever going to see an finished “Timeline” section on the forums, and whether guilds will ever be able to openly communicate with their alt guild if they have one on the opposite faction. There is also a nice long answer discussing the reasoning behind the upcoming healer nerfs  that will be taking place across all classes that is a must read for all healers.

 

Next week there will still be a Community Q&A but there will not be a thread opened for players to pose their questions. This is because the development team will be looking for some of the most asked questions concerning game update 1.2 and devoting next week’s Q&A to answer them. They will also be focusing future Q&A sessions on answering questions concerning game mechanics and updates that have already been released to the live servers, focusing less on questions like “Will we ever see this?” or “When is this coming?” The whole point here is to respond to fewer questions where the answer will just be “maybe” or “soon.” If you want to pose a question in future Community Q&A threads you will have a much better chance of getting a response if you stick to questions about the current game state, not on stuff that may come in the future.

 

For the full list of questions and answers from this week’s thread check after the jump, and be sure to let us know what you think in the comments below!

Continue Reading »

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March 16th Community Q&A

Published by under community news on Mar. 17. 2012.

After a short hiatus last week (due to the Guild Summit), the weekly Q&A session between developers and the community is back this week.

 

As you might expect there are more than a few questions about the game features discussed during the Guild Summit, including the chances of getting an in-combat revive for the Trooper/Bounty Hunter healers (it is something that may be included in the future), increasing the amount of character spots players have on a server, and how changes to the crafting system will affect mats. There was also talk of pop up blockers for crew skills, adding more Quickbars, and upgrading the achievement system.

 

For all of this week’s questions and answers check after the jump, and let us know what you think of this week’s session in the comments below. Continue Reading »

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March 2nd Community Q&A

Published by under community news on Mar. 03. 2012.

It’s Friday and that means it is weekly Q&A time from the developers over at BioWare. They only released answers to 8 of the community member’s questions this week but with them going over the limit every week up till now it is hard to complain about something like that, especially considering as we should get a bunch of new info this week from the Guild Summit.

 

We get a little insight this week into the chances we will get mailboxes and GTN hubs in our ships and it looks like these options, or ones similar to them, will be included as unlockable features within the legacy system. Snuck into the end of this answer was the hint that BioWare will be talking more about legacy features in the near future, something everyone is looking forward to. BioWare also talk about neutral alignment gear, server maintenance times, and crfated gear v.s. endgame gear in patch 1.2.

See all of this week’s questions and answers after the jump. Continue Reading »

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Community Q&A February 24th

Published by under community news on Feb. 25. 2012.

It’s Friday and that means it is time for one of my favorite new things BioWare is doing these days, Community Q&A. They managed to go over 10 questions again this week, another trend I would like to see continued, and answered a range of questions from implementing a LFG tool, improving end game usefulness of crafting skills, and even touched briefly on the chance the players will be able to customize their current ships or get new ones. (Hint: Don’t expect it anytime soon.)

 

You can find all the questions answered this week after the jump. If you have a question you would like to ask the development team post it over at the official forums in this weeks Official Q&A Thread. Continue Reading »

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February 17th Community Q&A

Published by under community news on Feb. 18. 2012.

Today marked the second installment of BioWare’s new weekly Q&A session with the players of SWTOR. Though BioWare has said they will limit the questions they answer to 10 a week they have been unable to limit themselves to that amount, answering a total of 12 questions this week. Topics this week included the possibility of a /roll option being implemented, endgame gear set bonuses being transferred with mods, and a lengthy post about healing during operations.

 

We will share some of the questions with you after the jump. Continue Reading »

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February 10th Community Q&A

Published by under community news on Feb. 11. 2012.

This week marked the first of BioWare’s promised “Community Q&A” blogs where the developers answer various questions posed to the by members of the SWTOR community. They orignally stated that they would be answering 10 questions a week but the players must have hit them with some good ones because they went ahead and answered 15 of the biggest questions concerning the community.

 

You can read some of the highlights after the jump. Continue Reading »

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Post PAX Fan Friday and Dev Corner

Published by under community news,news on Mar. 18. 2011.

 


Fan Art by Redding

 

I don’t think anyone was expecting for this Friday update to outshine what we got in the past two updates that were leading up to, and covering PAX East info flood. It comes as no surprise then that we get a Fan Friday Update this week with TorWars.com having the spotlight on them through a Fan Site Q&A session. As Fan Fridays tend to provide, we also get some really cool fan art including the image above from forum user Redding. You can check out new Concept Art and official forum avatars if you read the official article here.

In addition to Fan Friday we get a Studio Insider article describing how cinematic in-game cut-scenes are made. To walk us through the inside work of the process we have Animator Andrew Lauretta. He describes how rough motion captured data is refined and tweaked and then how computer generated actors are added into the scene to give us what Bioware games are best known for – memorable cinematics.

Best for last is the community Q&A on flashpoints. World Designer Jesse Sky answers some of the questions posted in the official forums in the flashpoints Q&A thread. There are several interesting bits about companions and general flashpoint mechanic (and -wow- how Story comes into play). You can post questions about Classes in the new Q&A thread for this month.

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