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Tag Archive 'Macros'

Easy 1-2-3 Macro Set-Up

Published by under Game Mechanics,gameplay,Skills on Jan. 17. 2012.

 

Well, well, well…. I’m back.

 

It’s been some time since my last post. The holiday season handed me a few challenges which all took my time away from everything web-related. I’m glad to say that these challenges are somewhat behind me now and I now have time (at long last) to focus on TOR again.

 

I was going to start my return post with a rant about the imbalance of the class system, but I will put that off for another time.

Today I will walk you through a simple and easy-to-follow macro set-up I’m playing around with in-game. It’s by no means perfect, but it does help to simplify key binds and the fast-paced combat which we all have come to expect in TOR.

 

The minimum requirement is a 3-button mouse. Better still is a programmable mouse with extra buttons, but this can be bypassed with a program like Auto-Hotkey which will work just as well.

 

The reason I call this a 1-2-3 macro is the simple fact that is that you will use 1, 2 and 3 as you main macro set-up. You could use 8, 9, 0 and free up your lower keys for easy use, but it still works out that all skills will be grouped into sets of 3.

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Macro-roni and Cheese? Not at Launch, But…

Published by under Blog,Bounty Hunter,Breaking News,Game Mechanics,news on May. 23. 2011.

One of our favorite forum do-gooders, Georg Zoeller, dropped by the main forums today to wish us a Happy Rapt… no, my apologies!  He wanted to clear up a few things about auto-attacking, and whether or not there would be macro functionality in SWTOR at launch:

Macros are a pretty broad term for certain convenience and advanced user functions at this time. Some of those features are present as possible key binds in the game, others are not.

We’re not opposed to macros, we don’t hate them, in fact we will probably add them, but probably not for launch.

So what does this mean for us?

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