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Tag Archive 'Damion Schubert'

Calling All Crafters! Have Faith, SWTOR Crafting and Crew Skills Info Coming Soon!

Published by under Crafting,SwtorCrafter on Sep. 23. 2011.

Have you just about dried up and blown away from the lack of information released on crew skills in Star Wars the Old Republic MMO?

I feel your pain and that is why I come to you today to preach the word and let you know to have faith, information is coming!

Monday the 19th TORWARS one of my favorite fansites focusing around SWTOR released an interview they had with my hero on the SWTOR developer team, Lead System Designer Damion Schubert.

In this interview Damion had some nice nuggets of information for us such as this when asked about what system he can’t wait to see players mess with,

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4 responses so far

Swtorcrafter’s Top Ten Info Drops From SDCC 2011

Published by under SDCC 2011 on Jul. 24. 2011.

After the flood of info from San Diego Comic Con came in I decided to have some fun with it and ponder just what was my top ten info releases for me personally.  I start with number ten and work my way to the one I felt to be personally the coolest.  I wonder if your interests are similar to mine, or if you have even seen all this stuff yet?

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17 responses so far

Deconstruction in SWTOR?

Published by under SwtorCrafter on Jul. 07. 2011.

One of the things I have really liked about crafting systems in past games I have played was the ability to break items down into raw resources or the ability to “Deconstruct” them.  Sure the ability usually was present to just go gather myself and gain the resources I needed that way.  Also I could just go to the auction house and buy them, but sometimes it wasn’t practical to do either or economical with crazy server prices and it was just easier to deconstruct stuff I had lying around for the few ingots of a certain type of metal or wooden grips, etc, I needed at the time.

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8 responses so far

Swtorcrafter’s view on mystery crafting “research system” in SWTOR

Published by under SwtorCrafter on May. 08. 2011.

From the interview that me and Serge had with Damion Schubert and the Developer Q&A we attended with him, I got wind of something that has my ears perked for sure.  The mention or hinting at a new mechanic on the horizon for crew skills in SWTOR.

I was hit by the realization of what I think I understand them to be planning immediately.  In the Q&A with Damion Schubert when the first question of the session was asked to him, he replied with a response that included this little gem about a mystery “research system”


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7 responses so far

SWTOR Life questions from Developer Q&A transcribed

Published by under humor,Interview,SWTOUR on Apr. 29. 2011.

As part of our Fan Site Summit experience at Bioware offices in Austin, Texas, we got a chance to participate in two Q&A sessions that were organized with Damion Schubert, Lead Systems Designer, Daniel Erickson, Lead writer and Blaine Christine, Live Producer for Star Wars: The Old Republic. We managed to ask one question to each of them and I am providing you with a transcripts of these questions and answers along with complete audio recording of the Q&A sessions so you can hear what other sites asked and got answers for.

I would also like to mention that the impression you get when asking these developers questions is that they are really smart and approachable. I thought that the Imperial Agent question (that we actually got asked by one of the community members on the official forums) was going to catch them off-guard, but they had an answer right off the bat. They want to tell you everything about the game that they have been building for so long and it always take an effort for them to constrain themselves to not spilling the beans on not-yet-released information.

Click here to read and listen to the questions and answers we got

5 responses so far

Interview with Bioware’s Damion Schubert on Crew Skills

Published by under Breaking News,SWTOUR on Apr. 28. 2011.

Damion Schubert

 

Crafters!

We are representing for you!

Swtor-Life.com has been given the honor of interviewing Damion Schubert, the Lead Systems Designer for Bioware, as part of the Fan Site Summit 2011.  We gathered the majority of questions for the interview from the community and we thank you for making your voice heard.

Join us now as we dive right into just who Damion is for the company and what he has been involved with in the past, and the goodies we have to look forward to in the Crew Skills system! There are exclusive reveals about the yet unannounced aspects of the Crew Skills system to be found in this interview and we will be providing a transcript shortly.

A big thank you to all who posted questions in this thread on the official forums where we asked the community for their choice of questions to go to Damion, some of you got the answers I hope you were looking for.

 

 

 

 

Join me in my next Swtorcrafter crafting article where I discuss this information in depth, there is a ton of it to wring out of this interview!

 

17 responses so far

Compilation of last week’s developer answers

Published by under news on Feb. 21. 2011.

Despite being a Fan Friday, this Friday update also brought us another Q&A with the developers section. Along with that, the developers have been very active on the forums lately and they have been answering various questions from the fans. Here’s a compilation of the most interesting Q&A from all of these sources.

Q: I would like to see an option to merchant sell all gray loot items in your inventory at once. Going a step further, if there was a way to mark items in your bag as you loot them so that when you sell them off everything that was marked is sold.

A: In TOR, you indeed have the option to command your faithful (or scornful) companion to make a trip to the nearest market to lighten your backpack and fatten your wallet by selling objects of purely monetary value.
Answered by: Georg Zöller, Principal Lead Combat Designer
Source

Q: I really hope they give us access to on-ship storage. Our personal vault should be there rather than some imaginary bank system for items that we access from everywhere in the universe.

A: Your ship’s cargo hold is, indeed, your bank.
Answered by: Damion Schubert, Lead Combat Designer
Source

Q: I hope Bioware has a Beta test just for PvP, I’m worried about balance…

A: Have no doubt, we aim to ensure every Advanced Class has at least one spec that has its place in competitive PvP. The PvP team is already diligently tuning classes based on testing results and will continue to do so as new functions come online. By functions, I mean things like enabling Smugglers in cover to be immune to ‘charge’ and ‘pull’ abilities.
Answered by: Gabe Amatangelo, Lead PvP Designer
Source

Q: Will armor be HP based? wich means you can loose your armor due to wear and tear?

A: Armor takes damage during gameplay, but still offers full benefits until such time that it is completely broken. Armor can be repaired for credits. No, we are not looking at permanently destroying items.
Answered by: Damion Schubert, Lead Combat Designer
Source

Q: In this game, we know the reasons why the Jedi hate the Sith so much. And most of us recognize that the Jedi are a pretty “good” organization. But what hasn’t been talked about a huge amount is why the Sith hate the Jedi. How do the Sith view the Jedi? Why do they think they would make better rulers? Do the Sith actually think that the Sith themselves are “evil”? Do they believe that Force has two sides, a dark side and a light?

A: Sith are evil.

The Sith philosophy is evil and encourages evil in its participants. We can get into endless philosophical discussions about whether anything is actually evil or actually good but if we are speaking from our modern, western view on the concept of evil then the Sith clearly qualify. They are encouraged to put the personal over the group, power over compassion and to judge everything’s worthiness to survive on its ability to fight for that survival. Mercy, sympathy, generosity, these are seen as weaknesses. Anger and rage are seen as strengths. These are not people most of us want to work with or have as neighbors.

That does not mean, however, that the Sith see themselves as evil.

In the Star Wars universe, followers of the Sith philosophy genuinely believe that these things we deem evil, are actually in the best interests of a society. They look at the disorder, corruption and infighting of the Republic and they scoff. “What those people lack,” an Imperial thinks, “is strong leadership.”

It’s equally important to remember that you don’t have to believe in any of this to play on the Empire’s side in The Old Republic. You can be the exception to the rule. You are merely making a choice to be someone who was born on that side of the fence. Or, in the case of the Bounty Hunter, someone who tends to work in that part of space. The light side Sith who works tirelessly to make his Empire a better place is a deeply compelling character.
Answered by: Daniel Erickson, Master of the Universe
Source
Editor Note: I highly recommend you go and read all of Daniel’s answer because, as always, he was very detailed in his explanation.

You can read the full Q&A from last Friday update by following this link

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What will your worth be as a crafter in Star Wars The Old Republic MMO?

Published by under SwtorCrafter on Jan. 28. 2011.

The question I want to pose to you today is;

What will your worth be as a crafter in Star Wars The Old Republic MMO?

I think on this subject a lot because to me it is very important.  I derive great pleasure from being able to learn all the details about a crafting system in a massively multiplayer online game that I call home away from home.

I then achieve even more pleasure when I am able to take that knowledge and produce the finest items available to me as a master of that craft, in the most efficient manner.  Provided that the game system I am in will allow the crafters to produce top-tier items.  When I do however find a game that allows this, it is a joy to be a crafter because I know the fame that awaits the diligent, the methodical.

I have been called a “min-maxer” before and that’s ok.  To achieve greatness and fame in a crafting arena one must be efficient, and creative.  One must use a crafting and in-game economy to maximum effectiveness to be considered a true master.

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