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Deconstruction in SWTOR?

Published by under SwtorCrafter on Jul. 07. 2011.

One of the things I have really liked about crafting systems in past games I have played was the ability to break items down into raw resources or the ability to “Deconstruct” them.  Sure the ability usually was present to just go gather myself and gain the resources I needed that way.  Also I could just go to the auction house and buy them, but sometimes it wasn’t practical to do either or economical with crazy server prices and it was just easier to deconstruct stuff I had lying around for the few ingots of a certain type of metal or wooden grips, etc, I needed at the time.

In this interview that askajedi had with Damion Schubert at :52 to 1:15 in this interview Damion specifically says that being able to break down items for their resources is possible in swtor.

That makes me happy because I now know that I will be able to have this ability.   Now I am just curious to the specifics.  The questions that might be solved in a future update on crew skills and all related systems or hopefully, experience with them in beta sometime in the future.
What “levels” of resources will we be able to acquire this way?

Will there be quality levels of resources that can be attained by the deconstructing process or will it just be a standard basic level of resource given at the end result of the process?

When thinking on these questions my mind is brought back to this statement the developers made about the quality levels for blasters in a example they gave a while back:

There are three quality levels for crafted blasters:
Quality – Crafting Requirements Premium Gathered resources and common items sold on vendors
Prototype – Rare gathered resources and other valuable items
Artifact – Rare resources (gathered or otherwise) and other valuable items – possibly acquired from other players.


Does that mean that if we deconstruct a “artifact” level blaster that we will recieve a amount of “rare resources” and “other valuable items”?

Does this also mean the same for the other levels of quality for items?

Does this mean all types of items whether loot based drops or quest flashpoint related drops, or warzone drops, or crafted items,  or just certain types of items only?

Sadly I have not been able to determine the answer to any of these questions from any of the released info we know at this point.

Personally, I would like to see all levels and categories of items be able to be broken down via item deconstruction if I had my choice.  I have found that this approach allows for a small drain effect for items to leave the economy, opening up a market for new items to be crafted and replace them, therefore creating a need for crafters and the items they can create.  I always appreciate ways that game developers work these kinds of mechanics into a game that directly influence a crafters ability to find worth in a MMO space.  No matter how small the mechanics and their individual effects seem, they all add up in the long run.

In real life I would be a hoarder if it wasn’t for my wife who is my anchor.  I do however always feel the need to hoard in my MMO’s and she can’t tell me no in that realm.  I hope that we have adequate inventory space to be able to store stackable quantities of crafting resources.  With a system like this in game it will be essential.  Due to hands on time with the game I dont think this will be a problem, they seem to understand the need of a player to have the space they need to store their wealth they have acquired.

What do you think?


Thanks for reading 🙂

8 responses so far

8 Responses to “Deconstruction in SWTOR?”

  1. Zlattoon 07 Jul 2011 at 6:36 pm

    Your articles always seem to re-energize my desire to comb the obsure posts for more crafting info. Will destruction create a sub gathering skill set focuses on mat flippiing?

  2. swtorcrafteron 07 Jul 2011 at 8:39 pm

    thank you for reading for sure Zlatto!

    I understand what you are thinking and i think the answer by looking at the other gathering skills is no probably not, but it is a very cool idea and I would like to try it in practice to see what they could do with an idea like that.

  3. Zlattoon 07 Jul 2011 at 10:26 pm

    If nothing else Deconstruction could be a crafting guild support tool, allowing your brethern of lower ranks some easier fodder?

  4. prenerfedon 08 Jul 2011 at 4:24 pm

    Deconstruction (Scavenging) along with two more gathering skills will make for a potent Crew Skill set for guild support and/or credit farming.

    Bioanalysis and Archaeology (confirmed as the 4th gathering skill, for the Jedi Artifice Crafting skill) will involve “mining” nodes in the world (fungus and plants for Bio, crystal nodes for Arch). Slicing will involve hacking computers and lockboxes for “valuable data and rare schematics,” but some dev posts have indicated that a lot of schematics will be BoP so the farming potential of Slicing remains to be seen. The Scavenging skill will likely have better farming utility since BoE gear is plentiful both in the general loot you’ll get through playing and leveling, and also on the Auction House (someone remind me what it’s called in SWTOR please… Galactic Market or something).

    The crafting skills all look interesting, but until their varying levels of usefulness are better revealed through the actual game play and server market forces, taking a farmer’s approach on your first toon and leaving the crafting to your alts later on can be very rewarding.

    Man I cannot wait to spend hours upon hours scanning fungus and dismantling old blasters for virtual profit! 😉

  5. Zlattoon 08 Jul 2011 at 4:56 pm

    Can you scavenge your own creations is my questions? sure you just destroyed a droid, is scavenging like ‘skinning a droid’ or is a true disenchant type process? If its closer to disenchant, how would you pick up a destroyed droid or AT-AT and deconstruct it?

  6. swtorcrafteron 10 Jul 2011 at 1:53 am

    I had taken what Damion had said in the clip i linked about us being able to break down crafted items and loot items for resources, not that he was talking about the “scavenging” skill in the gathering section of crew skills.

    I suppose it is possible that is what he was meaning but I just took it differently from the way he put it. I was thinking “scavenging” would be used differently at nodes in the world to harvest components needed for crafting but breaking down items for their raw resources was just a extra action we could perform.

    not 100% sure about my views though until I actually get my hands on it. but that is what I was thinking anyways for now. 🙂

  7. Zlattoon 11 Jul 2011 at 4:24 am

    I see what you mean. So my hope is that a ‘deconstruction’ skill is a part of your overall crafting skill. So if I make a blaster, I can deconstruct it. Scavenging is a seperate skill set, defined as gathering not as an un-craft skill. So the next question would be …. can you deconstruct something that is not in your skill set to create? I am a armor maker, but I find a blaster … can I deconstruct it?

  8. Rockhurston 05 Aug 2011 at 7:27 pm

    @ Zlatto…

    Maybe, maybe not, but keep in mind these skills might be designed to be most effective spread across multiple companion characters. Perhaps companion A is best for sending out on gathering/scavenging missions, companion B could have skills at armor deconstruction while companion C is best with blasters.