One of the things I have really liked about crafting systems in past games I have played was the ability to break items down into raw resources or the ability to “Deconstruct” them. Sure the ability usually was present to just go gather myself and gain the resources I needed that way. Also I could just go to the auction house and buy them, but sometimes it wasn’t practical to do either or economical with crazy server prices and it was just easier to deconstruct stuff I had lying around for the few ingots of a certain type of metal or wooden grips, etc, I needed at the time.
In this interview that askajedi had with Damion Schubert at :52 to 1:15 in this interview Damion specifically says that being able to break down items for their resources is possible in swtor.
That makes me happy because I now know that I will be able to have this ability. Now I am just curious to the specifics. The questions that might be solved in a future update on crew skills and all related systems or hopefully, experience with them in beta sometime in the future.
What “levels” of resources will we be able to acquire this way?
Will there be quality levels of resources that can be attained by the deconstructing process or will it just be a standard basic level of resource given at the end result of the process?
When thinking on these questions my mind is brought back to this statement the developers made about the quality levels for blasters in a example they gave a while back:
There are three quality levels for crafted blasters:
Quality – Crafting Requirements Premium Gathered resources and common items sold on vendors
Prototype – Rare gathered resources and other valuable items
Artifact – Rare resources (gathered or otherwise) and other valuable items – possibly acquired from other players.
Does that mean that if we deconstruct a “artifact” level blaster that we will recieve a amount of “rare resources” and “other valuable items”?
Does this also mean the same for the other levels of quality for items?
Does this mean all types of items whether loot based drops or quest flashpoint related drops, or warzone drops, or crafted items, or just certain types of items only?
Sadly I have not been able to determine the answer to any of these questions from any of the released info we know at this point.
Personally, I would like to see all levels and categories of items be able to be broken down via item deconstruction if I had my choice. I have found that this approach allows for a small drain effect for items to leave the economy, opening up a market for new items to be crafted and replace them, therefore creating a need for crafters and the items they can create. I always appreciate ways that game developers work these kinds of mechanics into a game that directly influence a crafters ability to find worth in a MMO space. No matter how small the mechanics and their individual effects seem, they all add up in the long run.
In real life I would be a hoarder if it wasn’t for my wife who is my anchor. I do however always feel the need to hoard in my MMO’s and she can’t tell me no in that realm. I hope that we have adequate inventory space to be able to store stackable quantities of crafting resources. With a system like this in game it will be essential. Due to hands on time with the game I dont think this will be a problem, they seem to understand the need of a player to have the space they need to store their wealth they have acquired.
What do you think?
Thanks for reading 🙂
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