Ever since 1.1 rolled out last week BioWare seems to be racing to put out fires. Starting with the fiasco on Ilum, and moving right into ability issues, log in problems, and we even saw a server (The Exile Crystal) go down yesterday. Now there is no evidence that links every single one of these problems to the 1.1 update, with the exception of Ilum, but it seems that ever since the update was released BioWare has been in crisis mode.
But there is a silver lining to all these issues in the fact that BioWare has shown the player base just how fast it is able to deal with these problems when they arise. They rolled out a fix for Ilum the very next day after the problem became apparent, players unable to log into their accounts were able to do so on the same day the issue was reported, and The Exile Crystal was up and ready to go just over an hour after if went down. Of course there are players that will complain that even these response times were not fast enough, but it is the consensus of most players that BioWare has done a great job at identifying and fixing these problems almost as soon as they were brought up.
But there remains one group of problems that still have not been resolved, the ability delay problems. As we reported on earlier, players have been experiencing a plethora of issues when it comes to their ability’s cooldown and activation times. Georg Zoeller promised players that they would be including fixes for a couple of these problems in tomorrows patch, but have yet promise a fix for the delay between player’s imputing commands and seeing the abilities activate.
With any luck we will see all these problems fixed, or at least improved, during the weekly maintenance that will be taking place tonight. As a reminder the maintenance is scheduled to occur at 2 AM CST (12AM PST/3AM EST/8AM GMT/9AM CET) and will continue until 8AM CST (6AM PST/9AM EST/2PM GMT/3PM CET). As always the start and end times are subject to change if the need arises.
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