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Tag Archive 'Legacy'

March 30th Community Q&A: A 1.2 Discussion

Published by under community news on Mar. 31. 2012.

This week’s Community Q&A was all about the developers bringing players the answers to some of the most burning 1.2 questions they have come across, and boy did they deliver. This week’s article is chock full of all kinds of 1.2 goodness, including what has been my favorite response to a question since the Q&A articles began:


Aymi: You guys are including a whole bunch of things to motivate us to reroll and unlock stuff through Legacy, but if I’m playing on one server because the community is great, I’ll be limited to eight characters. You said during the Guild Summit you were going to think about it at some point, any update on that?

Daniel Erickson: We are 100% committed to providing more character slots per server in the future but unfortunately we’re not ready to talk about how that will work.


This is great news for players like me who have already used up all 8 character slots but have no interest in switching servers. Outside of that little gem there is still a metric ton of great info in the article, including a huge answer from Georg Zoeller about how gear and reverse engineering is going to work in 1.2.


Head on over to the official SWTOR site and read the article at your earliest opportunity. You will not regret it. And as always feel free to share your thoughts on everything with us in the comments section below!

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William Wallace Talks Legacy

Published by under community news on Mar. 29. 2012.

Today William Wallace, Senior Game Designer for SWTOR, posted a nice long Developer Blog talking all about the Legacy System. Players who have been following the development of the Legacy System and all the news since the Guild Summit may find a lot of the info presented here to be a re-hash of what they have heard before, but there are a few new gems of information placed in there to make it worth a read for even the most dedicated TOR player.


Along with going over some of the new features we can expect Mr. Wallace also talks about the design philosophy behind some of the choice BioWare has made about the features they want to make available to players. Are you curious as to why Smugglers may be Force Choking their way to victory during their quests? Maybe you want to know how an Inquisitor can be calling down Orbital Strikes from the Imperial Fleet? Well all this is touched on by Mr. Wallace.


Check after the jump for the full article, and let us know what you think in the comments below! Continue Reading »

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March 23rd Community Q&A

Published by under community news on Mar. 24. 2012.

It’s time again for one of my favorite features on the SWTOR official site, Community Q&A. This week we learn a little about why Commandos and Mercenaries don’t get an interrupt ability, if there is going to be a longer period of time before hitting the “enrage timer” on certain operation bosses, if we are ever going to see an finished “Timeline” section on the forums, and whether guilds will ever be able to openly communicate with their alt guild if they have one on the opposite faction. There is also a nice long answer discussing the reasoning behind the upcoming healer nerfs  that will be taking place across all classes that is a must read for all healers.


Next week there will still be a Community Q&A but there will not be a thread opened for players to pose their questions. This is because the development team will be looking for some of the most asked questions concerning game update 1.2 and devoting next week’s Q&A to answer them. They will also be focusing future Q&A sessions on answering questions concerning game mechanics and updates that have already been released to the live servers, focusing less on questions like “Will we ever see this?” or “When is this coming?” The whole point here is to respond to fewer questions where the answer will just be “maybe” or “soon.” If you want to pose a question in future Community Q&A threads you will have a much better chance of getting a response if you stick to questions about the current game state, not on stuff that may come in the future.


For the full list of questions and answers from this week’s thread check after the jump, and be sure to let us know what you think in the comments below!

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SWTOR Developers Talk Family Trees, Legacy System

Published by under community news on Mar. 23. 2012.


The latest Developer Dispatch out of BioWare is all about the Legacy System and the updates it will be receiving when 1.2 finally drops on the live servers. None of the information coming out of the video is anything that hasn’t been talked about before, but it is always nice to see some of these new features in action.


What do you think about the features coming to the Legacy System? Let us know in the comments section below.

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Game Update 1.2 Now Available on the Public Test Server

Published by under community news on Mar. 17. 2012.


If you are itching to see what game update 1.2 has in store for you, now is your chance.  BioWare has officially made their newest update, titled “Legacy”, available for play on the Public Test Server, hopefully a sign that it will be moving to the live game by April as predicted.


The Public Test Server now contains a whole lot of the updates we heard about during the Guild Summit, including the big update to the legacy system. Players will also be able to try out a new Operation, a new Warzone, and see the second part of the “Rise of the Rakghouls” in a new Flashpoint that picks up where “Kanon Under Siege” left off.



If you are looking forward to trying out all these new features then hop on over to the PTS and see them for yourself. The more testing that gets done means the better experience for everyone when the patch goes to the live servers! For a full list of all the changes in 1.2 be sure to check out the patch notes on the PTS.

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March 16th Community Q&A

Published by under community news on Mar. 17. 2012.

After a short hiatus last week (due to the Guild Summit), the weekly Q&A session between developers and the community is back this week.


As you might expect there are more than a few questions about the game features discussed during the Guild Summit, including the chances of getting an in-combat revive for the Trooper/Bounty Hunter healers (it is something that may be included in the future), increasing the amount of character spots players have on a server, and how changes to the crafting system will affect mats. There was also talk of pop up blockers for crew skills, adding more Quickbars, and upgrading the achievement system.


For all of this week’s questions and answers check after the jump, and let us know what you think of this week’s session in the comments below. Continue Reading »

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An RP Perspective on the Legacy Patch and Beyond

Published by under Role Play on Mar. 09. 2012.

((The RP XP with MJ #29))



Darth Tagious stood over the corpses of six Republic soldiers and sneered through a rasping exhale. A jutting steam pipe nearby added to his hiss, the sound echoing off the rusty tubular chambers of the Works deep within Coruscant.


He angled his head up, his piercing red-tinted eyes glaring miles through the heavy structures as if he could see his apprentice with the human Padawan they had left to die.


“So, Veetha… you mean to betray me to the Jedi,” Tagious breathed. “Let them come.”


Of course it didn’t really come as a surprise to the Sith Lord that his Rattataki apprentice would turn on him; it was every good apprentice’s challenge to eventually try. But the ebb of Force energy off the girl was different, clouded, masked in some way.


Tagious left Veetha with Tarik for a reason. He wanted to be done with her. He wanted to use her to lead him to the Jen’Hutis.


His sneer became a shallow laugh, then a roar of victory. Who better to lead him than the illegitimate daughter of a Jedi Knight?


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RP Your Own Legacy

Published by under Role Play on Dec. 16. 2011.

((The RP XP with MJ #17))

“Hutta is wonderful this time of year if you don’t inhale too deeply,” the bounty hunter chuckled as he escorted the imperial agent past the palace of Nem’ro the Hutt.


Jenla smirked. “Why the hell did you bring me here, Boarsch? You know how much the Hutts nauseate me.”


Boarsch hid his amusement by pretending to look away from her, concentrating on some activity at the end of a side street. Since the attack against the Jedi and Sith two days ago, Jenla Ruf and Boarsch had been on the run, skirting the outer rim systems and playing hopscotch with the main merchant runs where the Empire and Republic often traded blows. They just arrived on Hutta to re-supply and get work done on the ship. Distant blaster fire marred an otherwise quiet day.


As they turned down a particularly putrid alley rank with the smell of waste, Jenla stopped and held up her hand. “I am not going down there.”


The bounty hunter kept walking as the agent unsteadily glanced back down the main road.


“Did you hear me, Boarsch? I’m not going down there.”


The bulky Mandalorian shrugged under his armored shoulders. “Suit yourself, darling. I’m sure a Chiss woman by herself wearing an Imperial uniform will be just fine standing on the corner all alone.”


Jenla scowled and glanced from side to side, then watched as Boarsch continued down the alley. In a few paces he’d have to turn at the end and vanish from her sight. Looking back toward the spaceport, she saw two Gamorreans with heavy weapons waddling toward them. “Wait. …Boarsch, wait!”

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The Leveling Game

Published by under Editorial on Aug. 14. 2011.

Inspired by SWTOR fans on Twitter I’ve started playing League of Legends, DOTA clone or what people now call a MOBA (Multiplayer Online Battle Arena) game. It is a competitive PvP game where you completely rely on your teammates to win a match and it is a gathering of the worst type of gamers in the world – caps lock, nerd rage, griefing, intoxicated, noob calling type that plays these kind of games since Warcraft III. Why would I subject myself to something like that you might ask. The magic that makes me sit down every day and play a few games is the existence of levels in this game. Whenever you play a match, whether you win or lose, you get a small amount of XP which goes towards leveling your “account”. Higher the level, more things get unlocked for your characters to use. The carrot at the end of the stick is level 30 and who knows what wondrous things await me once I reach that fabled place called end game. Ranked matches? My personal army of hot babes? Cookies?
Whatever awaits at the end of the rainbow we are compelled to fill that XP bar. This is so noticeable that almost every game company out there is now making their games in such a way that unlocking something through some form of leveling is present in their games. We have shooters with levels and better guns, we have logic games setup that way. Facebook casual games are mini MMOs these days. Even Gandalf the Grey leveled up to Gandalf the White once he killed that Balrog in Moria. I predict with the next incarnation of Windows we’ll probably see a new version of Solitaire with leveling and RPG elements.
  Click here to read more thoughts on the leveling game and how SWTOR will handle it

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