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Tag Archive 'dev post'

James Ohlen Wants to Know “What Kind of Open World PvP Excites You?”

Published by under community news on Mar. 29. 2012.

Today a new post popped up on the forums from Stephen Reid that relayed a question from Game Director James Ohlen. What Ohlen wants to know is this, what kind of Open World PvP do players like the most and what kind of Open World PvP do players want to see in SWTOR?


Now it is no secret that players have be hoping for a more interesting Open World PvP ever since the release of SWTOR. Well no everyone has a chance to weigh in and share their opinions with the big man himself. Here is the official post on the subject.


What kind of Open World PVP excites you most?

You can vote in the attached poll. Here are some more details on each type of objective:

‘Raw’ Open World – faction vs faction, with no faction population restriction mechanics AKA ‘true’ Open World PvP. Factions claim objectives.

PvPvE balanced – bolstering the underdog faction through NPCs, turrets, etc. Factions claim objectives.

Faction population capped – strict balancing in place between faction populations in objective areas. Factions claim objectives.

Guild based – everyone is your enemy except players in your guild. Guilds claim objectives.

Remember, you can follow James on Twitter @JamesOhlen; you can follow our main account @SWTOR.


You can head over to the forums and vote in the official poll here. The poll will only be open until April 4th, so be sure to get over and weigh in if this is a subject near and dear to your heart. Feel free to let us know what you think in the comments below as well!

4 responses so far

Stephen Reid Weighs in on In-Game Events

Published by under community news on Mar. 29. 2012.

During the Guild Summit it was announced that Game Update 1.2 will include, among many other things, that players can expect to see some in-game events starting up. Now the details as to what these events will be and what players can expect to see from them is scarce, but recently SWTOR’s Community Manager, Mr. Stephen Reid, has offered up some more tidbits of data to give players some idea of what they can expect. Continue Reading »

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