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SWTOR Guild Phase 2 Begins Today!

Published by under Breaking News on Sep. 21. 2011.

Today on the subject of phase 2 for guilds we got an announcement that the phase 2 for guilds is starting today.

Back in March we initiated our Pre-Launch Guild Program, where members of the Star Wars: The Old Republic community could search for already established guilds or register one of their very own through the Guild Headquarters page. We are thrilled to announce that we have begun the second phase of our Pre-Launch Guild Program!

With Phase 2: Alignment, we are introducing new features which allow guilds to set their allegiance with other guilds in The Old Republic. Now a guild leader, along with members who have the proper permissions, can select up to three guilds as either Allies or Adversaries, depending on their faction affiliation. Qualifying guilds that are marked as Allies and Adversaries of other guilds will have the highest chance of being placed in the game together, allowing these guilds to coexist on the same server.

Another feature being implemented with Phase 2 is the ability for guild leaders and members with the proper permissions to invite friends to join their guild via email. You can start recruiting new members today!

To learn more about guilds in The Old Republic, check out the Guilds Game System page for details, and to search for or join a guild, visit the Guild HQ now! Also be sure to visit the Guilds FAQ for answers to commonly asked questions.

What is that you ask? Well a good description and answers to some of the questions you may have are also laid out in the Phase 2 FAQ.  What that basically boils down to is now guild leaders will have the ability to mark certain guilds as “allies” and others as “adversaries” in hopes that they will get to be placed on the same server and then be able to play together.

Will it be effective?

The general idea behind it I feel is an effort to balance the load between servers, which in theory is a great idea adding stability and longevity to servers.  Hopefully it will work out to where you wont see some dead servers and some over crowded but hopefully a steady mix between them all of player population.

However, I honestly do not see it being overly effective unless Bioware gives the players reasons to stay on the servers they have placed them on.  Without some sort of perk or some type of reward or bonus for the guilds that stay on the server they were chosen for at launch, the end result is guilds will just re-roll on what ever server they choose regardless of the initial placement Bioware has given them.

Without further information as to the possible perks for keeping your initial server placement (if there even are any) I see this initiative by Bioware being effective in a small way but at least they are trying to find a way to do it so that the servers are a more thriving and lively place to be.  I applaud their initiative but at the same time keep my fingers crossed for it’s hopeful success.

I do not think it would be a smart move for them to try to force server choice on anyone and make it permanent, that would be a no-no for them in the players eyes.   So I give Bioware thumbs up for initiative and effort and hope that this plan will in someway affect some of the issues that we see when we look at server population balance.



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