According to Cebo in his thread on the official forums for Star Wars the Old Republic MMO, Gamestar Magazine had an exclusive interview with Gabe Amatangelo from Bioware regarding “operations” (Bioware’s term for raiding in it’s MMO) . He talked about different sizes of operations, plus he also revealed that there would be adjustable difficulty levels for you and you group.
Each Raid has 2 sizes, for 8 and 16 heros, as well as ajustable [sic] difficulty levels. The quality of the loot is based on the difficulty setting of the instance.” After every bossfight EACH player gets a bag of Rewards”, says Lead designer Gabe Amatangelo. “Inside that Bag you can find class specific Items, or Badges which can be used to buy items. You don’t have to fight for your rewards.
He also then went on to talk about a mysterious “Loot Bag” that each player would receive upon successful completion of the operation. It appears that the quality of loot that is in the bag may be tied to the difficulty of the selected operations as well. Saying “you don’t have to fight for your rewards” lets us know that they are trying to come up with a different solution than the oh so standard rinse repeat we have grown accustomed too.
Big props goes out to Shellcracker on the translation, thanks!
There will be no companion characters in PvP fights ,at least not in the warzones ,where teams of both factions battle each other.The game modes in pvp will be along the lines of classical pvp variants such as capturing and holding control points and Capture the flag. Thus far we have seen four and eight player warzones.Although there are tests for mass pvp fight going on Georg Zoeller didn’t comment on mass pvp fights at that moment.
Furthermore BioWare is working on a warzone where players from the same faction can fight faction each other, but only as a backup solution in case the enemy can’t provide enough players. There will also be open world pvp fights in which each faction can pursue missions objectives.Several planets will offer special pvp assignments, which could be something like capturing enemy buildings or eliminating enemy leaders.According to Zoeller this ensures that pvp oriented players can focus on certain areas and it gives them a bit more structure. The question concerning armed combat vehicles, Georg Zoeller answers with a promising maybe… So, chances are the players might be able to ride into combat in vehicles, maybe not in open world pvp but in Warzones. Apart from this, players will be able to fight against other players during some of their regular quests, similar to Warhammer Online, where some quests lead intro enemy territory making an pvp encounter more likely.
EDITOR UPDATE: NEW INFORMATION
Today via the official forums, Stephen Reid clarifies on the “loot bags” a bit:
‘Loot containers’ (name is still a work in progress!) do indeed exist and are designed to alleviate the frustration some feel around high-level loot drops.
As it’s currently implemented, at the end of a key encounter within an Operation, upon looting a high-level opponent, everyone in the Operations group will get an individual container which has a chance to give you a random piece of loot that’s specific to your class. It could be part of an armor set, a weapon, and so on. If you don’t get loot, you’ll get commendations which can be used to purchase gear.
Please note, this feature is currently in Game Testing and may well be modified before launch.
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