There is an Electronics Arts event being held in London, and as we reported earlier a big announcement for The Old Republic was anticipated at the event. Bioware delivered in a big way on this promise and gave us details on both crafting and PvP warzones.
Crafting will have three major groups – Gathering, Crafting, and Missions. For now, we have been presented with two professions in each of the groups:
Crafting system is completely innovated in comparison to what we are used to seeing in other MMOs. You will be able to use your companions for crafting! The “Crew Skill crafting system” means that you will be able to send your companions on crafting tasks and specialize them in certain crafting branches. Sending out your companion on a Treasure Hunt can bring you a rare item based on random number generator. Certain companions will excel better at certain professions than others (the example provided was Vette, Sith warrior companion, who will excel at Treasure Hunting). You will be able to send companions on crafting missions from anywhere in the world and you will be able to queue your tasks for them. It is still unclear whether different companions will be able to have different crafting tasks at the same time or you can have one task at a time (with multiple companions working on it), but I believe we will soon find out.
A very interesting mechanic was mentioned concerning gathering. If you have your companion with you adventuring; once you see something that you can gather, instead of moving your character there to gather, your companion will do it for you while you continue fighting or doing whatever you were doing.
For all you crafting buffs out there here’s a very interesting quote from the event:
It is a very robust system, and there are still some details that we haven’t revealed yet which I know players are going to be excited about. I will just say there are some mechanics to it that will allow players who are more involved in crafting to really get deeply involved in crafting and be appropriately rewarded for it.
SWTOR PvP Warzones
We received details on Alderaan’s warzone that was previously announced at E3 but without going into too much depth. The most important points are:
- 8 vs. 8 combat
- objective-based PvP with a goal of controlling an area
- rewards tokens
- rewards XP
The way this warzone will work is that each team starts at their drop ship in the skies. They have means of transportation to get to the ground. Once there they fight to get control over planetary’s defenses. Whoever controls the defenses starts firing on the other team’s drop ship. The winner is the team that destroys the other team’s dropship.
The other thing we learned is that each warzone will have different objectives and mechanics involved. For example, the next warzone that will be revealed will take place on a derelict starship and will have completely different mechanics than Alderan’s. Here’s a quote from Darth Hater’s original article that I found most interesting:
BioWare’s PvP designer Gabe Amatangelo said they wanted Warzones to fit in with the story element of the game. When they looked at PvP, they decided that banners, flags and points were “too game-y.”
These two reveals have once again changed our way of looking at this game once again. The crafting system is much more intricate than we initially though it will be. The warzones mechanics looks legit and fun from a PvP buff point of view. Everything is starting to fall right into place and we are now more excited about the game than ever before.
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