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Tag Archive 'legacy system'

William Wallace Talks Legacy

Published by under community news on Mar. 29. 2012.

Today William Wallace, Senior Game Designer for SWTOR, posted a nice long Developer Blog talking all about the Legacy System. Players who have been following the development of the Legacy System and all the news since the Guild Summit may find a lot of the info presented here to be a re-hash of what they have heard before, but there are a few new gems of information placed in there to make it worth a read for even the most dedicated TOR player.

 

Along with going over some of the new features we can expect Mr. Wallace also talks about the design philosophy behind some of the choice BioWare has made about the features they want to make available to players. Are you curious as to why Smugglers may be Force Choking their way to victory during their quests? Maybe you want to know how an Inquisitor can be calling down Orbital Strikes from the Imperial Fleet? Well all this is touched on by Mr. Wallace.

 

Check after the jump for the full article, and let us know what you think in the comments below! Continue Reading »

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SWTOR Developers Talk Family Trees, Legacy System

Published by under community news on Mar. 23. 2012.

 

The latest Developer Dispatch out of BioWare is all about the Legacy System and the updates it will be receiving when 1.2 finally drops on the live servers. None of the information coming out of the video is anything that hasn’t been talked about before, but it is always nice to see some of these new features in action.

 

What do you think about the features coming to the Legacy System? Let us know in the comments section below.

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Game Update 1.2 Now Available on the Public Test Server

Published by under community news on Mar. 17. 2012.

 

If you are itching to see what game update 1.2 has in store for you, now is your chance.  BioWare has officially made their newest update, titled “Legacy”, available for play on the Public Test Server, hopefully a sign that it will be moving to the live game by April as predicted.

 

The Public Test Server now contains a whole lot of the updates we heard about during the Guild Summit, including the big update to the legacy system. Players will also be able to try out a new Operation, a new Warzone, and see the second part of the “Rise of the Rakghouls” in a new Flashpoint that picks up where “Kanon Under Siege” left off.

 

 

If you are looking forward to trying out all these new features then hop on over to the PTS and see them for yourself. The more testing that gets done means the better experience for everyone when the patch goes to the live servers! For a full list of all the changes in 1.2 be sure to check out the patch notes on the PTS.

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A Look at the New Legacy Features with PC Gamer

Published by under community news on Mar. 14. 2012.

The Day 2 Embargo on the Guild Summit has been lifted and a plethora of new information is now coming our way. PC Gamer has posted a really nice article that takes an in depth look at they star of the Guild Summit, the Legacy System. While this was an early version of the 1.2 changes, meaning everything is subject to change, it is still a great little in-depth look at some of the features we can expect to see when 1.2 finally hits the main stage.

Continue Reading »

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March 2nd Community Q&A

Published by under community news on Mar. 03. 2012.

It’s Friday and that means it is weekly Q&A time from the developers over at BioWare. They only released answers to 8 of the community member’s questions this week but with them going over the limit every week up till now it is hard to complain about something like that, especially considering as we should get a bunch of new info this week from the Guild Summit.

 

We get a little insight this week into the chances we will get mailboxes and GTN hubs in our ships and it looks like these options, or ones similar to them, will be included as unlockable features within the legacy system. Snuck into the end of this answer was the hint that BioWare will be talking more about legacy features in the near future, something everyone is looking forward to. BioWare also talk about neutral alignment gear, server maintenance times, and crfated gear v.s. endgame gear in patch 1.2.

See all of this week’s questions and answers after the jump. Continue Reading »

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February 10th Community Q&A

Published by under community news on Feb. 11. 2012.

This week marked the first of BioWare’s promised “Community Q&A” blogs where the developers answer various questions posed to the by members of the SWTOR community. They orignally stated that they would be answering 10 questions a week but the players must have hit them with some good ones because they went ahead and answered 15 of the biggest questions concerning the community.

 

You can read some of the highlights after the jump. Continue Reading »

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New Trailer Highlights Upcoming Features In TOR

Published by under community news on Jan. 19. 2012.

BioWare released a new video today which features James Ohlen talking about some of the various new features players can expect to see in the near future. He focuses on four major aspects of future content; new warzones and PvP content, Legacy system upgrades, guild features, and UI customization. All of these features are things that the developers have talked about before, but it is awesome to get to see these features in action.

 

One thing that caught my eye in particular was a Miraluka who appeared to be using Force Charge. That’s right, a Republic Only species using a Sith only ability. Does this mean the legacy system will allow you to roll a previously unusable species on new characters? Only time will tell.

 

What do you think of the new features we have coming our way? What would you like to see that has not been discussed? Let us know in the comment section below.

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