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Tag Archive 'James Ohlen'

IGN Drops Some Details On Game Update 1.3

Published by under community news on May. 22. 2012.

IGN.com gave us one of our first looks at what players can expect out of game update 1.3, also known as the “Allies” update. The major features of this update are a group finder, augment tables, new legacy perks, and the big daddy of the update; server transfers. Details about the update come in the form of a video by James Ohlen, as well as a nice interview with Daniel Erickson.

 

 

In addition to the video you can find the full interview with Daniel Erickson here.

 

What are you most excited for in 1.3? Let us know in the comments below!

 

2 responses so far

E3 2011 Predictions and Speculations about SWTOR

Published by under E3 on May. 31. 2011.

E3 SWTOR Life

Going to a convention for a game you are following is always a magical time, especially if it is Star Wars The Old Republic MMO by Bioware! Join me, SwtorCrafter,  as I get ready to go to E3 in Los Angeles on the 6th!

Bring the awesome Bioware, I double dog dare you!  😛

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11 responses so far

A glimpse into the numbers of people involved in Star Wars The Old Republic “game testing”, from James Ohlen

Published by under beta testing,Events,Live Coverage,PAX East on Mar. 13. 2011.

swtorpax

 

In their latest interview from the PAX East convention of 2011, Darth Hater sat down with Bioware’s creative director, James Ohlen.

 

Darth Hater: “We also heard that in your dialogue system, you are tracking metrics on when people are pausing to see how long they’re taking to make decisions and things like that to really work on the dialogue. So you are getting ton of information from the testers?”

 

James Ohlen: “We keep on getting more and more information as the testing groups get larger. We had two groups of a thousand players on a shard and that got us a lot of information because it was a lot more people playing together. We were able to see a population that was not indicative of the final game, but it was closer to it because the populations were so much bigger than just a couple hundred. We’re able to use that to make a lot of adjustments; it also validated a lot design decisions we made months earlier. The game really gets a lot better every single month. It is pretty impressive. The developer teams are getting faster at making changes and making adjustments to feedback. Two years ago it would take so long to see a change in the game, but now you see changes every month.”

From what I remember in the past, we have never really gotten a definitive number from a developer about just how many people are involved in “game testing”.  If I remember correctly the only estimations of a number came from the statement of “more than I could fit in my office” or something to that effect. (the actual quote escapes me at the moment but it was very similar to that statement)

When they tell me that they have two groups of a thousand players on a shard that gives me a better idea as to how far they are along in the numbers of people that they have allowed in at this point.  I figure it is more than two thousand at this point, but at least I now have a baseline reference.

The comment that they were “on a shard”  also makes me wonder if they also have the ability of running more than one shard at this time with their current server structure.  I am thinking they do and that they may be currently operating several shards at this point in time.  Maybe a private in house version for the developers only that showcases the latest builds, maybe a couple for outside the office testers, and etc.   I may be way off base,  as this is just speculation on my part.

In the end though, with this developer interaction I feel better about the testing process going on at Bioware.  One of my fears from the past was that they didn’t have the amount of people testing their game that they needed to find out all that was necessary.  That a small minority of people testing would sway the design decisions in directions I as a MMO veteran did not approve of for my gaming time.

With a number of at the very least two thousand testing the game, I feel much better that a wider view of MMO mechanic and game play design is being addressed.

Now if I could just get my hands on it and test out the “Crew skills system” I could die a happy man.      🙂



3 responses so far

PAX East – What SWTOR Fans Should Know

Published by under Events,PAX East on Mar. 08. 2011.

Only a few days are left before Boston hosts the 2011 Penny Arcade Expo – East coast edition. This is a big deal in the SWTOR community because Bioware seems to love PAX and always does something special at these events. This event is also special because for the first time there will be an organized gathering of SWTOR fansites and fans at two community events. Here’s a list of important things you can expect from PAX East this year.

The Old Republic booth is 912 and that is where visitors will be able to sit down and play the game. For the first time the general public will be able to experience flashpoint content. Taral V, the flashpoint we’ve seen footage of several weeks ago, is what people will be able to play through at the show. Those that lean towards the dark side can avoid playing this Republic only instance and choose to play one of the Sith Empire classes and their starting planets. Never fear my Jedi friends, you get a treat as well because for the first time the general public will be able to play on Tython and try Jedi Knight and Jedi Consular. Just to make things even more awesome James Ohlen (Lead Designer) and Daniel Erickson (Lead Writer) will be hanging at the booth all throughout the event and will be available for Q&A sessions.

The things I hate missing out on are two community gatherings that will happen at PAX. There is the Star Wars: The Old Republic Community Cantina organized by SWTOR fansites (I think the main sponsor is Darth Hater). Here are the details:
Date & Time: Friday March 11th, 2011, 7PM
Location: The Times Irish Pub & Restaurant, 112 Broad St. (Between High st & Wendell St.) Boston, MA 02110
Confirmed Participants:
Ask A Jedi
Corellian Run Radio
Curse
Darth Hater
Massively
Mos Eisley Radio
TORSyndicate

The second event is officially organized by Bioware and it is by invitation only. You can get your invitations at the SWTOR booth and if you do you will be able to attend the Community Meet and Greet hosted by SWTOR community team. The details are as follows:

Date & Time: March 12th, 2011
Location: Westin Boston Waterfront hotel
Confirmed Participants:
SWTOR Community team (meaning Stephen Reid, David Bass and Allison Berryman to name a few)
Developers (depending on how tired they are we might see James Ohlen and Daniel Erickson)

Remember that you can queue for the event up to an hour early so make sure you arrive there on time because the capacity is limited!

One response so far

Swtor Life Interview With James Ohlen

Published by under GamesCom,Interview on Aug. 22. 2010.

Our visit to this year’s GamesCom gaming convention has been crowned by a very special meeting that we didn’t even hope for. We had the pleasure and honor to sit down with Mr. James Ohlen, Creative Director and Lead Designer for Star Wars: The Old Republic, and ask him a few questions. The short chat we had about the game was focused around space combat, player ships and advanced classes.

The spaceships are going to be used for a type of housing. They are a kind of a community feature. They are used for traveling and for space combat. There are many features incorporated into the player ships.

James Ohlen: That’s correct. We felt that in the movies, that is what you see them used as. It’s kind of a home base for some of the main characters, (especially the Millenium Falcon in the whole original trilogy), than it’s used, obviously, to travel from planet to planet (that is its main use), but also, you have space combats that are famous from the movies, like the one from the Return of the Jedi, or the asteroid one in the Empire Strikes Back.

You can read the rest of the interview if you follow this link

One response so far

Live from Gamescom day 0

Published by under GamesCom,Interview on Aug. 18. 2010.

We just got a hold of the computer after the most exciting few hours ever! Advanced classes have been revealed! We got to play the game along with other members of the general public. We have gameplay videos. And we had a special treat. We met a lot of people from Bioware and even have an interview with mr. James Ohlen, Creative Director and Lead Designer of SWTOR . We are in SWTOR heaven!

First up some HQ screenshots of space combat:

M05-(22) M05-(33)-crop M05-(44) M05-(48) M07-(21)
M07-(27)-crop

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