Adding Drama to your RP
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((The RP XP with MJ #53))
Welcome to the third “Captured Moment” with ((The RP XP with MJ)), my ongoing nod and /salute to the great RolePlay inspirations found throughout the living worlds of SWTOR’s awesome set pieces and NPC placement.
Keep in mind this little aside wasn’t produced, endorsed or even recognized by BioWare. It’s just me doing what every good RPer does: finding those captured moments of “realism” throughout the game and making up my own story to go with it. For the passing gamer, these are nothing more than animated space filler. For me, and maybe you, they’re somehting more. They’re little untold stories, pictures that spark the mind and give you ideas. Like this one…
CAPTURED MOMENT #3
WHAT IT IS:
A human male appears to wretch over the golden fountain trough on the lower promenade of Nar Shaddaa while a female Twi’lek looks on amused.
WHERE TO FIND IT:
(-986, 517) “Lower Promenade”, Nar Shaddaa
It’s probably one of the first humorous scenes you encountered the first time you played SWTOR: a human male throwing up into the fountain on Nar Shaddaa. Did he just have too much to drink? Did his female Twi’lek companion trigger his gag reflex by telling him the golden water was actually water passed by a Hutt? Or was it something more than that?
Bixlo was a business man. A shrewd business man.
He was famous throughout the black market networks of over six systems, a finagler whose expertise included bilking the hard earned credits out of the hands of more legitimate entrepreneurs. Bixlo Benns was known from Adumar to Tatooine as “The bahzanka jonsa yae” (The human with the Silver Tongue).
Until he met Herr.
Specifically, Herr’nika; a Twi’lek dancer and something of an entrepreneur herself. She worked the entertainment circuit from one hovering casino to another on Nar Shaddaa, never dancing on the promenade itself because that’s where she liked to unwind and spend her off-time. Alone. Herr’nika owned several of the larger residential blocks near the Slippery Slopes cantina as well as a controlling interest in the cantina itself. Most of the profits went to Sarthaa The Hutt, but her business was her own and Sarthaa never bothered to check Herr’s books. She was a generous business partner, after all. No reason to dig so deep into a partner’s pockets that you scare them off, or make them an enemy. Sarthaa was smarter than the average Yae with a bahzanka jonsa.
Herr’s specialty, and the trade with which she made her fortune, had nothing to do with her own dancing. Herr’nika designed, manufactured and sold holo units that recorded Twi’lek dancers in one club and broadcast them live in another. Revelers in the Silent Suns cantina on Coruscant were thrilled that they didn’t have to pay a cover charge to see a live projection of Mila’noko-Rah dancing for them—even if the actual flesh of her swaying lekku was several parsecs away on Nar Shaddaa. Club owners paid a small fortune for the projectors, and all Herr had to do was surreptitiously place a recording device in a club and calibrate it remotely from her ship. It only took a couple sales on Malastare and Coruscant to make enough to hire a staff to do the dirty work for her. Then all she had to do was sit back and collect.
Bixlo Benns fancied himself slightly more shrewd than the average Hutt, and heads and slimy tails above and beyond the likes of Sarthaa. He followed Herr’nika around Nar Shaddaa, listened in as she met with one of Sarthaa’s collectors, observed her tinkering with a receiver just outside the ship she had docked near the lower promenade, and traced one of the signals to Abregado-Rae where she just made a huge sale to a club owner there. After three days of close observation, he decided to make his move.
Bixlo Benns was going to get a cut of Herr’nika’s action with the oldest and most trusted technique in the book: simple extortion. He patted the pocket of his pants that held the small datapad packed with the details of Herr’s operation: frequencies, transmitter ranges, exact locations of hidden camera placements. All he had to do was loosen her up with a couple drinks.
“Hey, babe,” he smirked as he sidled up next to her in the Slippery Slopes. He nodded to the bartender and motioned to get a refill for the “lovely lekkus” next to him.
Herr’nika slid her eyes toward the human and corrected, “Lekku.”
“Huh?”
“The plural of lekku is lekku,” she said, though Bixlo smiled when she accepted her drink and threw it back. He ordered another for himself and slid closer.
“Name’s Bixlo. Bixlo Benns.” He held out a hand. The Twi’lek considered the hand for a moment, then took it, curling her long slender fingers around his. “Herr’nika.”
“I know,” Bixlo grinned. He jutted a thumb at himself. “Huge fan.”
“Really?” She downed her drink. Bixlo ordered another. Then he got another for himself, determined to match her swallow for swallow and drink her under the table. This, he thought, will be the easiest score ever.
Except that Herr’s drink of choice was water.
It was less than two hours later that a rather mush-brained Bixlo Benns decided to ply his silver tongue and entice Herr with an offer she couldn’t refuse. They strolled—rather staggered—alongside the band pit and flickering lights of the lower promenade when he stopped and turned to her. “I haff a bidness proposilinition for you, Herm.”
“I’m sure you do,” she smirked. Herr shifted her weight to one hip, amused as she started the mental countdown to Bixlo Benns’ pending failure. She started counting backward from twenty.
At “eighteen” Bixlo Benns suddenly lurched, made an “urp” sound in his throat, then lost an hour’s worth of Tatooine Sunrises into the golden fountain next to them. The next morning Bixlo would wake up at that same spot, minus his wallet, logbook, the datapad with all the extortion intel on Herr’nika… and his boots.
The lesson he learned: Find out what your mark is drinking before you start matching them swallow for swallow.
CAPTURED MOMENTS LINKS
“The Sad Tale of Arlon and Jurie”
If you have a favorite “captured moment” scene, screenshot it and send it to me (swtorliferp(at)gmail.com). If you’ve got a story to go along with it, let’s hear it; or if you want to see what I can make up, we can do that too. ((The RP XP with MJ)) appears exclusively on swtor-life.com every Friday. Contact MJ directly by writing to swtorlife(at)mail, leave a comment, or follow him on Twitter @MJswtor.
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((The RP XP with MJ #52))
I recently sought counseling for my altoholism. I finally realized that 20 characters was enough, especially when I came up with a cool name for them.
“The 20 Twenties.”
Yup. I have Twenty characters of level 20 or higher, all bound together by a legacy too complicated for the built-in legacy chart in SWTOR. Where RP is concerned, the connections between The 20 Twenties are as complex as the webs of an Eberon spider. They include relatives, distant relatives, rivals, marriages, school relationships, partnerships, business ventures, contacts, employers, slaves, hires, underbosses and adoptions.
I call it “Casting.”
If you enter into an RP scenario with me, even if it’s just a casual BARP, chances are a conversation will rotate back to one of these connections, and if your character has connections of their own… well, we just put together a cast for our own personal episodic content. Let’s say my Trooper has a brother who knows a Jedi who can get your Smuggler’s sister out of jail. The stories will write themselves if you have multiple characters with connected backgrounds.
BUT HOW DO YOU KEEP IT ALL TOGETHER
I’ve had friends in game who shake their head at the notion of having more than two characters. They say it’s hard enough to keep the backgrounds straight on just one of them let alone twenty! Yet any time they RP with one of my characters, traits remain consistent, my characters “remember” previous conversations, and stories continue unhindered as if each character really does have a mind of their own (rather than all of them being crammed into my Swiss cheese of a brain).
Here are a few ways you can keep it all together, with some tips on making your RolePlay fresh even when you’re switching from one character to the next.
KEEPING NOTES
The most obvious answer is to simply keep notes. Some RPers I’ve connected with say they keep a note pad or Post-It notes next to their computer. They jot down character traits, snippets of conversation, references for call-backs, etc. But as time goes on—especially if you have more than one character to keep straight—a lot of recycled forests will dry up, and you’re going to have the mounting problem of indexing and being able to find an old note on the fly.
I recommend the note method if you have fewer than five characters, particularly if they’re not closely related. Buy a five-subject notebook like you’d get for school and turn each character into a “subject.” You can even draw a line down the center of the divider pages for a two-column quick-reference where you keep “likes” and “dislikes” or a list of traits that will be a consistent part of your characterization regardless of who you’re RPing with or what story you’re writing. For example, if your character “speaks with an accent” or “swears a lot,” you’ll want to keep those references at the front of your notepad so they’re a consistent reminder for that character. I have a Twi’lek Jedi Knight who happens to be deaf. He reads lips and senses vibrations in the Force, but I have to be careful not to have him respond to sounds or conversations out of his line of sight. “Deaf” is at the top of his character sheet.
ORDER OUT OF CHAOS
If you’re an old-school RolePlayer like me, you probably remember the days of Dungeons & Dragons, pencil-and-paper RP that included a Character Sheet that held information similar to what you find if you tap C to pull up your SWTOR in-game character profile. But, in addition to abilities and technical facts and figures, you might have a section for personality or references to traits related to your character’s race or background. The old pencil-and-paper character sheets you’d buy at a hobby or comic book store were great for keeping information concise because they’d have boxes and lines that kept your pencil scrawls organized. The problem is you’d have to copy everything to a new sheet once you started wearing eraser holes through the paper.
Fortunately, you can accomplish the same thing electronically. Keeping an “e-notebook” not only saves paper and desk space, it’s convenient to have on screen in front of you (either on a secondary monitor or in the background just an alt-tab away). You can use Microsoft Word, Notepad, Open Office, InDesign, or any other program for word processing or note keeping. Open Office is a great example of one you can download for free—if you want something beyond your computer’s built-in note pad—with the capability for organizing tables, columns or charts with boldface, italics or even color-coding. Every word processor I’ve ever used lets you easily find a reference with a simple key stroke that opens a search window (typically Ctrl+F for “find”). Just be sure to be detailed so you can easily locate your references.
I actually use my swtor-life gmail account for all my characters. I created an email for each one and simply save it in my drafts folder. In other words, I wrote an email to myself without hitting “send” so I can just click over to the drafts tab in whatever browser I’m using (wherever I’m using it—even on my phone or Kindle). Until Google suffers an unlikely server disaster, I know my characters are safe. Even so, I periodically copy/paste my drafts onto a word processor and store them on my computer.
Here’s an example of one of my e-notes:
(TWI’LEK – M – L18, A35 – [+Artifice/Arch/Treas]) >>>>>> * Jedi Knight Daelu’mi’sarvas*
RP NOTE –
HE IS DEAF!!!!!!!!!!!!!!!!!!!!
FORM OF ADDRESS: POLITE AND CASUAL
QUIRKS: READS LIPS
HOBBIES: Articulate Crafting, Metal and Macrocircuitry
PHOBIAS: Spiders
FOOD: Munch-Fungus (as a stew, broth or bread)
DRINK: Ysanna Branyak Juice (A potent ration. He usually enjoys one glass per day)
BORN: 35 Years Ago (GS21385) on Abregado-Rae to Micah Sarvas (Hum) and Na’lon’a (“Horwi”/Twi)
GREW UP: Spinara Plateau, Carida
EDUCATION: Carida Academy / Carida Basic Education
OCCUPATION: Librarian/Teacher: Order of the Ysanna Protectorate, planet Ossus.
BOSS: Master Leppapor, a Bith Librarian from Clak’dor VII
HOME: Tython, Jedi Instructor’s Camp Outside Kalikori Village
SHIP: “Li’Lo”
COMPANIONS:
Qyzen Fess = n/a
C2-N2 = “C2-O7” [aka. “Seven”] (Came with the ship)
The first line includes all the “game info” I need to know, including crafting skills and level. Each of my characters’s “sheets” contains the same queues for easy reference. If another character asks, “Where are you from?” or “What do you do?” I can easily remember that I’m a teacher and that I came from the planet Carida, but as you can see a character sheet allows you to go into greater detail. I only need enough to trigger my own memories and E.U. knowledge to flesh out this character even more. For example, the reference to Spinara Plateau and Carida Academy are enough to remind me that Daelu came from an orphanage on the rogue world until he was adopted by a Bith Jedi. You’ll also notice that I don’t use Qyzen Fess in RP and that I’ve re-named my ship’s droid to make him my own. As Daelu grows in level and gets more companions, I’ll create backgrounds for them as well.
Be sure to use prompts for things like “Quirks,” “Hobbies,” and “Phobias” to add character to your persona, even if your character is a Dark Sith bad ass. My most vile character is a Sith Lord with an extremely nasty disposition. Here’s an example of how his QHP prompts might look:
QUIRKS: Uses the word “indeed” frequently.
HOBBIES: Collects slaves.
PHOBIAS: Bodies of water.
A Sith Lord afraid of water? Why not? Maybe he almost drowned as a child—shoved into a swamp on Hutta and left for dead. Otherwise, I play him as a tough guy with an unstoppable will. Adding a fear or weakness to your character humanizes them and gives them a dimension that comes out in your RP. It makes them a believable character. Consider this: Do you have a cyborg character? Where did the cybernetics come from? How were they injured (or were they born that way) to require artificial enhancements? Does your character have a scar? How did they get it, and did the deep mark on their face lead to a fear of something? Maybe your character was burned in some kind of plasma explosion, so now they have a fear of fire. Something to consider.
CHARTING
A simple way to keep character relationships in order is to create a chart like this:
With twenty characters to keep in order, a chart like this makes it easy for me to follow at-a-glance where all my connections come from and how they’re related.
If you only have a handful of characters, check out the built-in legacy tree on the Legacy tab in-game. BioWare obviously had RolePlayers in mind when they devised this handy reference tool which lets you relate your characters across faction as children or parents, siblings, rivals and more. The only reason I created my own chart is because I needed to refer to more specific connections like acquaintances from a training academy, or former master-slave relations.
KEEPING TRACK OF RP
Ok, so now you have a note system to keep track of your characters’ traits, personalities, history, visited locations, even phobias. How do you keep track of the characters played by other players in-game?
In-Game Notes
The Friends Tab in SWTOR lets you add notes so you can keep track of how you met someone or notes about that person’s personality or their character’s relationship to yours (consider the possibilities of combined legacies and having marriages, siblings, parents or rivals between you and other players).
My notes on the Friends tab look like this: “RP 10/16/13” and that’s it. I have more extensive notes on my computer tied to that date. Here’s how it works:
Out-of-Game Notes
I have a document on my computer that references RP. With twenty characters, all of whom I RP with, you can imagine how complicated and complex the relationships and instances can go. I can go more than a week between playing one character or another, so this guide helps me keep everything straight. Using the search function of my processor will instantly show me what the last RP session was with someone else’s character—or if I even know them at all. For example:
10/2/13 (Wed a.m.) – Meurika, Sanzara’li
Began a business chat with Sanzara’li when his pet Lethan approached. Meur inspected his property, then they talked about possible joint business ventures.
9/30/13 (Mon a.m.) – Elayo, Ventak
They are reunited after being separated for awhile. He gives her a bracelet of emeralds.
9/27/13 (Fri, p.m.) – Meurika, Sanzara’li
Meets Sanzara’li, an imposing slave trader for the Empire. They have several things in common, particularly a taste for blood soup.
9/23/13 (Mon a.m.) – Meurika, Zedra
Meurika returns to Korriban on business and meets an instructor there. Zedra enlists Meur’s help in locating one of her lost students.
(NOTE: Any relation to the characters mentioned above and in-game characters is coincidence. I made them up for this example.)
Meurika’s Friend’s List next to “Zedra” will have the note “RP 9/23/13.” Searching for that date on my RP note document will bring me to the two lines above that will remind me who Zedra is and what Meurika and she did. Likewise, if I search for “Elayo” and see all of that character’s RP dealings, I can see that she received a gift on 9/30. The next time Elayo and Ventak RP together, I can emote her adjusting the bracelet or admiring it in the light. If you use this method of memory-boosting, just be sure to keep it simple. There’s no reason to go into long exposition. You really just need enough to remind you what your character did, with whom, and when.
FAIR WARNING FROM THE GUILTY
My name is MJ and I’m an altoholic.
“Hi, MJ.”
I love my characters. I love their interrelations as well as the histories they share with other player characters. The downside of my massive legacy is that it makes me inadvertently selfish. How often can I RP twenty characters and how deep can their relationships go with others, especially if my in-game time is already limited?
Don’t bite off more than you can chew when establishing relationships with other characters in-game. I’ve been on the receiving end of whispers in-game like, “((Hey! Where have you been? I haven’t seen you on in almost a month!))” to which I have to admit, “((Sorry… I was involved in a story with another character in the other faction)).” Don’t assume that everyone else has as many characters in the pot as you.
One way to keep everyone happy is to be open about your play style. I typically let people know that I may be on another character, invite them to “friend” those names, and shoot me a Tell if they’re interested in RP. I also make sure that I only get involved in deep multi-episodic stories with one or two (at the most) players at a time and give them the priority until our stories have concluded. Likewise, I’ll warn other people I RP with that I may bounce from character to character, and I let them know the hours I’m typically in-game. Above all, I never allow myself to fall into a situation where I have a character “living” on another character’s ship, or vice-versa. Imagine being “stranded” because the other person hasn’t logged in to that character in a long time.
((The RP XP with MJ appears every Friday exclusively here on swtor-life.com. Feel free to contact MJ directly with your RP stories or questions at swtorliferp(at)gmail.com, or follow him on Twitter @MJswtor))
((The RP XP with MJ))
It’s time again for YOUR ROLEPLAY QUESTIONS! And to celebrate the 50th Edition of The RP XP with MJ, we’re going to turn up the heat and have a Q&A that’s hot and sexy, because this Q&A is all about Erotic RolePlay (ERP).
I recently got a batch of ERP questions and decided to add them to a couple others I’ve had on the back burner, so turn down the lights, get comfortable, put on some Barry White (or keep it canon with something smooth by Figrin D’an and the Modal Nodes) and let’s get started…
DISCLAIMER: ERP is for mature audiences RPers. Consequently, some of my discussion here may be frank and suggestive (though I’ll try to tone it down as much as possible). Before engaging in ERP, be sure that you have 1) Established your intentions OOCly, 2) Agreed to the level your ERP will take with your RP partner, 3) Established that your RP partner is an adult. For more on ERP (the do- and do-nots), refer to RP XP #6. In the last Q&A (RP XP #40) I answered the question of how to get out of an ERP if you get pulled into one without permission. In a not-so-related topic, see also RP XP #9 where I talk about male players with female characters.
Now let down your lekku, loosen that gun belt, polish that lightsaber. Let’s talk sex.
How do you enter ERP without looking like a hormonal teenager?
An interesting question because a number of ERPers out there are hormonal teenagers. You can usually (but not always) tell by their approach. They’re usually bold, up-front and typically quite crude, though I have encountered one RPer under the age of 18 who approached one of my characters with ERP in mind whose spelling, syntax, grammar, and mature approach made them seem far more mature than their age. (NOTE: I didn’t engage in ERP with them because they were under 18, but I did have an OOC chat with them wherein I encouraged a lot of reading and writing, bolstering the talent I saw in our brief interaction).
Before you enter into an ERP, ask yourself this question: Am I doing this because I’m horny and want to have “pretend sex,” or is this part of my character’s development, their nature, or is it part of their world? I’ll come out and say it: You’re not a deep, serious, dedicated, hard core, etc. RPer if your motivations in-game are to satisfy your needs more than your character’s. Approaching someone ICly with a suggestive /whisper because their character is dressed “slutty” is acting like a hormonal teenager. Approaching someone ICly because their character appeals to your character (through an overheard conversation, the way they emote, or the way they carry themselves) is more “realistic.”
Also, if your first approach is, “Are you into ERP?” you’re doing it wrong. And yes, I am an advocate against telling people they’re RPing wrong, but when it comes to ERP the lines are different. Unless you just want to practice “sexting,” that’s not the approach you should use. ERP should come up the way intimacy comes up in real life. Your characters should have some kind of interaction leading up to the intimacy. That can be anything from a drunken one-night stand to a long period of “dates” and running Flashpoints together in-character, where friendship becomes more.
How do you ERP tastefully?
Another excellent question. ERP “chat” can range from the downright crude and pornographic to something more suggestive and insinuated, essentially The Spice Channel vs. Cinemax.
Even if you and your RP partner have demonstrated that you’re both mature and adult… Even if you and your RP partner have agreed to acting out intimate moments through ERP… Even if the relationship between your characters has grown comfortable… ERP can be ruined with the wrong language and the wrong setting. If you want your ERP to be more serious and mature, consider these rules:
~ Avoid Crude Language
“S*** my C***,” “L*** my P****,” “F*** me hard,” are all very base forms of sexual communication, and really have no place in the world other than pornography (my opinion, folks). Granted, a heated moment where all inhibitions are out the airlock may arise and heavy breathing will give way to an intensely erotic outburst once in awhile, but there are ways to convey this without breaking immersion with crude language.
You can substitute body parts with euphemisms or similes. Instead of referring to male genitalia as a c***, d*** or Johnson, opt for something like “shaft,” “member” or even something colorfully innocuous (though humorous), like “sword” or “tool.” The female t***, p****, or the singularly most crude c***, can be substituted with “breasts,” “sex,” or “tunnel.”
Typically, the tone and emotion of the setting will dictate what kind of language you use, but keep in mind that you don’t always have to make direct references to your “member” or her “sex.” For example, the exposition of “/e kneels down,” “/e bends over,” “/e touches,” or “/e lies back” don’t mean anything by themselves, but in a sexual connotation, you can fill in the blanks with what comes next.
What about the direct action verbs? Well, since we’re in the SWTOR universe, you can exchange the F-word for the more canonically correct “kriff” (aka. “The K-word”). And again, your setting will dictate whether “ram” or “slam” is more appropriate than “enters” or “slides.” Emphasize your actions with appropriate adverbs as well. “Slowly,” “roughly,” and “delicately” are common.
~ ERP, Like Regular RP, is Give and Take, Action and Response
I’ll say it plainly: One-sided ERP is virtual rape, even if your RP partner has consented to ERP, shown that they are mature and of age, and the scene has been entered into appropriately for the setting.
If you’re familiar with “godmodding,” you should be familiar enough to realize that taking control of another character’s body is no different than disarming them in a duel, hacking off their limb or speaking on their behalf. To that end, avoid presumptions that take control of a character away from another player. When it comes to a sexual act, your RP partner will decide if, when, and how much their character climaxes.
How do I know if I’m RPing with a male or female?
You don’t. Period. Even if a player states that they’re one gender in OOC chat doesn’t make it so. I’ve known quite a few males who pass themselves off as female players, and vice-versa. Now ask yourself if that matters. If you are a male RPer and you will only ERP with a female player, you’re putting the art of RolePlay more on your personal desires than extending your talents to a character you control. After all, what does it matter to your male smuggler that the female ex-Jedi coming on to him is controlled by a guy or a gal? It shouldn’t. If you’re concerned about the gender of your RP partner, NEVER NEVER NEVER engage in ERP. As Yoda would say, “Search your feelings.” Or, in this case, search your motivations for wanting to ERP in the first place.
If you, like me, don’t care about the gender of the player as long as their RP is mature, adult and consensual (and makes sense with the character they’re controlling), don’t assume your RP partner feels the same way. I typically clarify that I’m a male RPer if I happen to be playing a female character. You may get the brush off from someone whose intentions are more outside-the-game, but I’ve never been called out for it. Remember, RolePlay is a Community. We’re all familiar with the art. If you get to the point in a character relationship where ERP is around the corner, chances are you’ll be able to address gender issues openly, and if your partner has a problem with it, they’re usually pretty up-front about it and may suggest a “fade out” technique, or politely end the character relationship.
How do you spot an invitation to ERP?
In mature scenarios, a character relationship may get to the point where there is a tender touch, a longing look in the eyes, or even a gentle kiss. The next scene should be considered optional, and this is where the subject comes up. Presuming your characters are in a private setting and it looks and feels like sex may be the next step, feel free to extend the invitation yourself. Even if the other person describes their character as disrobing or moving toward a sexual position or situation, jump into an OOC whisper and make sure they’re an adult.
How long does/should ERP last?
Damn good question, and so glad it was asked. It’s a mistake among RPers who ERP (or ERPers) that virtual sex acts should last a long time. The question of a male’s stamina, the number of orgasms a female character can have, etc. all tend to weigh on an ERP and make it drawn out and boring. Remember, that an ERP scenario is a stepping stone to the larger life of your character. You have worlds to conquer, enemies to fight, Ewoks to feed. Your whole life isn’t about sex (discounting several stereotypical smugglers I know).
To maintain a believable stretch of time that doesn’t make your male character seem like a “quick draw,” or your female character seem like an “sex-addictive schutta,” use exposition to extend time without having to wade through redundant comments and repetitive details. If you have to consult a thesaurus during ERP, you’ve been going at it too long.
Consider this outline:
I. Foreplay
II. Sex
III. Afterglow (or Aftermath, depending how ‘wild’ the scene was)
The actual “sex” part of ERP can take some time, but once it’s established that that’s what’s going on, feel free to say something like, “…continues for ___ minutes/hours” etc. Then move on (presuming, of course, that your RP partner agrees with the established set of time). There’s only so many different ways to describe “rhythm,” “moaning” or “panting.” Cut it short. Move on.
SIDEBAR: REALISM
During ERP, maintain character. Keep things in mind like self-consciousness, awkwardness, shyness, allergies and fetishes (or responses to fetishes). KNOW BEFORE YOU BEGIN how your character would respond to invitations to different acts or positions, and don’t be afraid to be vocal if you play your Sith somewhat prudish. If one position is enough for her, stick to that in-character. Likewise, consider whether or not it’s been “a long time” for your character and how he/she may respond considering. Is your character promiscuous? Have they had many partners, and are they likely to carry some form of galactic V.D.? Is protection involved? Is it possible your character (or theirs) can become pregnant? As with any RP act, be sure to chat these out OOCly before beginning.
SIDEBAR: PROTECTING YOURSELF
Even if you don’t care what gender your ERP partner is, make sure you get a verification of their age. You can be criminally liable for engaging in sexual talk, connotations or suggestions (even virtual) with a minor. Granted, a clever 15-year-old who writes well can say they’re 20 and you wouldn’t know. Protect yourself by asking them to confirm their age, then take a screen shot of your game screen and save the image in a secure folder on your computer. And, as with anything, the only way to be completely safe and secure is to simply NOT DO IT.
Keep in mind that ERP is an OPTION. There are ways that your characters can engage in sexual relations without acting them out. The “fade out” technique is probably the best method.
For example:
Bonzor kisses Elysia tenderly. “Let’s take this to bed.”
Elysia kisses him back. “Okay.” She takes him by the hand. ((fade out))
Bonzor ((fade in)) pulls on his shirt and fastens the buttons. “Wow.”
Elysia runs a hand through her hair. “That was… amazing.”
Bonzor grins. “I know.”
RP XP WITH MJ WIKI:
((The RP XP with MJ)) appears exclusively on swtor-life.com every Friday. You can follow him on Twitter @MJswtor, or write to him at swtorliferp(at)gmail.com
((The RP XP with MJ #49))
I enjoy PRP.
No, it’s not another form of “ERP,” and it’s not some kind of bastardization of PVP and RP. PRP stands for “Personal RolePlay,” and it’s a term I use to describe the act of RPing alone.
Yes, I realize that RP is a social activity. In fact, BioWare counts on it. Most, if not all, of the developer-made activities that might invite RolePlayers (Flashpoints, for example) deliver Social XP in exchange for being grouped through an RP scenario. And, yes, I also realize many of you “spacebar” through Flashpoints, especially if you’ve done them a million times. But consider that group actions like Flashpoints are made to give you RP options and ways to demonstrate the level of your character’s alignment. Do you pull the lever and eject the engineers into the void of space, or do you find the long way around? These are great opportunities for you and your RP partners to demonstrate in a live scenario just how good or bad (or indifferent) you are.
But what about the solo players?
Granted, you won’t find as much flaming or whining on the forums about the “Solo Game” as you will about PVP and other issues, but there is a contingent of gamers who are in it for the PVE alone. Some of them enjoy RP from time to time, but due to conflicting schedules—or simple shyness—they often spend their time in SWTOR engaged in RP alone.
WHY!?
If you’ve been following my column for awhile, or if you’ve RolePlayed with me on the Ebon Hawk server, you know the level of importance I place on characterization. Character, more than story, is what drives really good RP and gives breath to your two-dimensional avatars on the screen.
PRP gives you the opportunity to work out your characterization through practice. It’s no different than an actor running through his lines of dialog in front of a mirror, or a PVPer testing out weapon combinations or timing cool-downs against a practice dummy. PRP lets you work out accents, practice your typing speed, flesh out combinations of different languages or exposition, and it lets you get inside your character’s head so that you’re already fully versed when you step into an RP with others.
HOW DO YOU RP ALONE?
Well, it just so happens that SWTOR has given us companion characters to dress up, outfit, and fight with. Like the PVPer’s practice dummy, our “living companions” can serve as the mirrors we practice against. Companions offer up lines in PVE that let us play out our “light” or “dark” tendencies. Different companions respond according to the characterizations given to them by BioWare’s talented writers, and that gives us the stage to play out our own character’s guilt, remorse or glee in any given situation.
Did your Sith Warrior shock Vette or refrain from shocking her? Was that really how your character would act, or were you just building light or dark points? PRP demands that you react to PVE situations completely IN-CHARACTER regardless of how you might respond if the situation were played out in real life. I recently came across a situation with my selfishly-chaotic smuggler where I had the opportunity to free, or kill, a slicer who just gave me valuable information. My previous two smugglers let the slicer go, thankful for the intel and more than willing to play fair after getting paid. It was a difficult pause before I clicked “3” on the conversation wheel and ended an innocent life with my latest smuggler. But, hey, it’s what he would have done. It was In-Character.
You can also engage in personality practice by chatting with your companions on the privacy of your own ship. Or, if you’re willing to let your PRP lure in other RPers and give you the chance to build up a group of RP partners, you can do so in public. All you have to do is hold a solo conversation with your companion, playing both parts, to test yourself and how your character responds. Incidentally, this is also a good practice for trying out different personalities. If your Bounty Hunter doesn’t see eye to eye with Mako, playing her role as well as your Hunter’s lets you stretch more creative muscles and see things from another character’s point of view.
Here’s an example of solo dialog you might play with:
[Brollax] says: “I’m not too sure about this Balmorra business.”
[Brollax] says: M: “What are you talkin’ about, Brollax?”
Brollax makes a sour face and grumbles, “I’m just sick of it. It’s just one war zone after another.”
[Brollax] says: M: “You’re not going to give up, are you? Again?”
Brollax glares at Mako. “You’d better back off, kid.”
[Brollax] says: M: “Kid!? If it weren’t for me you’d still be stuck on that slime ball Hutta!”
You, as “Brollax” speak for both you and Mako (aka. “M”). In this scenario, you’re getting into an argument with your companion, playing with both your own developing character and Mako’s. Naturally, you would substitute the name (or nickname) you’ve given your companion to separate and individualize them, keeping in mind there are thousands of Makos already out there. You can also use impersonal pronouns the same way the game dialog uses them when referring to you. “Captain,” “Sith,” “Padawan,” are spoken dialog substitutes for your character’s name. You don’t have to use direct address, and there are different ways to show that you’re speaking on behalf of your companion (finally, a good reason to NOT have chat bubbles). You can use various keyboard triggers to show when you’re speaking on behalf of an NPC: [Name], ~~, ||, >>, etc. to show that it’s your NPC speaking and now you.
TALKING TO YOURSELF
I can’t tell you how many times I took a break from leveling on Korriban to stand on the edge of a cliff to gaze out at the mighty statues of long dead Sith, wondering (in my character’s voice) how they must have lived, how they must have ruled, and what they did to succeed, or fail.
PRP doesn’t have to be an “active” activity. Just rolling your mouse wheel forward until you’re in first person view, and taking a look at your surroundings—seeing them the way your character would—is enough to help you establish your characterization by putting you in the mindset of your avatar.
You, the player, may see Ord Mantell as a battle-torn planet with objectives and PVE points. Your Smuggler may see it as a landscape of opportunity and ways to make money off every bomb drop and every scrap of undelivered medical supplies or rations. Your Jedi may see it as the front line in a battle between the noble freedom fighters of the Republic and a band of rebellious upstarts. Your Consular may see it as a sad battle-worn planet where the locals are doing all they can to defend themselves against an invading Republic army that doesn’t belong there in the first place. And your Trooper may see it as home, feeling a swell of pride and job security, an place to do some good and make a difference.
I invite you to step inside your character’s head the next time you log into the game and try some PRP for character building. Use your fancy new chair-sitting emote to sit and chat with Vette or Treek or Lord Scourge, or just go to a far corner of Tatooine and gaze out at the twin suns the way Luke did in A New Hope.
Granted, Mark Hamill may have been pondering his next scene or what George meant by “suns,” but Luke Skywalker was thinking about being stuck on that stinking moisture farm so far from the rest of the galaxy, internally bemoaning Biggs and dreaming of his escape from the tyranny of Uncle Owen.
So, what would a “personal moment” be like with your character?
((The RP XP with MJ)) appears right here on swtor-life.com AND NOWHERE ELSE! You can contact MJ directly by writing to him at swtorliferp(at)gmail.com, or you can follow him on Twitter @MJswtor, or follow the off-game exploits of his smuggler Elayo on Twitter @Elayo_Horwi.
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((The RP XP with MJ #48))
There’s one aspect of RolePlay that can put RP “purists” as well as casual RPers on edge. It’s something we typically take for granted in the real world, but it’s also something that we stress about: deadlines, dates, anniversaries, calendars, aging…
In short: Time. Age. Destiny.
Do your characters grow old? Should they? Do they age the same way you do, faster, slower or not at all? How do you handle changes in the game history? Do you adapt with them, set your own or ignore them all together? No matter how you address the passage of time, the important thing to keep in mind is to make sure you and your RP partners are all on the same page.
TIME
Realistically speaking, 7 p.m. on Tatooine isn’t 7 p.m. on Nar Shaddaa. The clock we all know and love is based on the 24-hour rotation of our planet, divided into 12-hour a.m. and p.m. cycles. Every planet’s rotation, real or imagined, is different. Some may have longer days, others longer nights. And it follows that weeks, months and years won’t be as we’d expect either..
Fortunately, the Star Wars universe exists in a fantasy land that lets us launch from one planet and land on another “a little later.” Star Wars is about the mythology, characters and story. It’s not hard science fiction.
BE VAGUELY SPECIFIC ABOUT TIME
Remember, it’s about the story and the character. Saying, “I’ll meet you later on Voss,” or “Meet me in three hours at the spaceport” are viable terms when you consider the following:
“Meet you later on Voss” infers that the passage of time and the established appointment are understood as part of whatever story you’re spinning. More specific units of time (“Meet me in three hours”) are perfectly acceptable if you’re in the same general area–or even on the same planet. You can simply suspend disbelief when it comes to persnickety issues related to time zones and “daylight savings time.” When using units of measure like minutes, hours or days locally, it’s understood that you’re referring to “local time,” and you can safely assume that everyone knows that an hour on Taris is equal to 47 minutes on Tython (yeah, I made that up), the same way you can safely assume that everyone speaks “Basic.”
As for longer periods of time, I make general references to the local moon (or moons) by using the word “cycle.” If a character says something like, “I haven’t been to Ord Mantell in three cycles,” you can assume it’s a span of time roughly equivalent to a three months “local time.” You can still say “year” or “years” and no one will bat an eye. Our favorite galactic farm boy whined about wanting to go to the academy “this year,” and Uncle Owen referred to an academy “semester,” so generalities are all understood no matter where you are.
CHRONO = WATCH
As for hour-by-hour “clock” references, Trooper and Agent classes can probably pull off “military time” quite easily. Having your Havoc Squad Sergeant tell another trooper, “I’ll meet you at the bunker at 0700” is perfectly fine for indicating time in-character. It sounds good and it makes sense. It doesn’t have to be exact relative to the location of the sun on whatever planet you’re on (as the day-night cycle is static no matter where you are). Making specific references to a 12-hour clock, however, tends to break immersion and pull you out of the fantasy of the situation. “Let’s meet back at my ship at 8 p.m.” The terms “a.m.” and “p.m.” are Latin references “ante meridiem” and “post meridiem” referring to before and after mid-day. They’re too real-life specific and don’t fit in the Star Wars parlance. Chances are, if your character refers to an a.m. or p.m. time, the other players are likely to get confused and think you’re speaking about time outside the game. You can easily replace specific times with the more general use of hours and minutes. “Let’s meet back at my ship in three hours.” Period.
AGE
When you designed your character you undoubtedly had an age in mind. Whether you’re playing a “punk kid” 21-year-old Smuggler, a 33-year-old Imperial Operative, or a 54-year-old Jedi Master, you have a very specific chronology from which to work. Your characters began their journey in the Old Republic about 10 years after the Imperial sacking of Coruscant. Based on that, you know your Smuggler was only 11, your Agent was 23 and your Jedi Master was 44 at the time the Treaty of Coruscant was blown away in a wave of Imperial fire.
BBY, ABY, ATC, BTC, GST
While nearly every reference to Star Wars time uses “BBY” or “ABY” (Before/After the Battle of Yavin–with the understanding that this was the first really big event in the first Star Wars anything ever), it doesn’t fit in “our” time. There’s no way anyone would know a battle will take place near Yavin 3,000 years from now. Fortunately, we have a similar reference to use in the Old Republic: BTC and ATC (Before/After the Treaty of Coruscant) is an acceptable reference. That’s roughly 3653 BBY, BTW. The Treaty of Coruscant, which lead to the sacking of same, would make “today” 10 ATC. That means our 21-year-old Smuggler was born 11 BTC, or eleven years before the Treaty of Coruscant.
I personally prefer to use the “Galactic Standard Calendar,” which was founded some 25,000 years before the events of Yavin, and 22,000 years before the time of the Old Republic. Going by GST (Galactic Standard Time), the Treaty of Coruscant happened in GS21400. That may seem like a lot of numbers, but isn’t it more “universally specific” to say your Smuggler was born GS21389 rather than 11 BTC? Another problem with using ATC/BTC is that not all sentient societies would necessarily recognize the Treaty of Coruscant as a universal constant. It’s not based on the movement of stars and planets in the galaxy. It’s a historical reference. As earth-shattering as 9/11 was to the Western World, I doubt the rest of the world would appreciate time calculations based on B911 or A911. Can we honestly say that the Chiss Ascendancy, as independent as they are, would openly acknowledge the Treaty of Coruscant as a basis for measuring the years?
Think of the GS calendar as the “metric system” of time in the Old Republic. Everyone uses it. To mark events in your character’s life based on the Galactic Standard, just work backwards from now. “Today” is… GS21410.
HOW OLD WAS YOUR CHARACTER AT LAUNCH?
If you’ve been playing (and RolePlaying) the same character since SWTOR’s launch in 2011, your character has aged 2 years. True or False?
Irrelevant.
In an ongoing fantasy story, heroes and villains are (or should be) ageless. Frozen in time, your feisty female trooper will always be 24 because that’s how you envision her. Age brings on aging, and who wants to have a character celebrate their “over the hill” birthday or realize that they’re no longer the spunky teenage Smuggler you created them to be. That mystique of that character is gone. You should also consider that time probably stops, or skips a period of time, when you’re not in game.
BEING AGELESS
You can maintain the “age” of your character by using vague references out-of-character. If another character asks, “How old are you, bounty hunter?” you can reply OOCly with “((He’s in his 20’s, but I don’t have a specific age in mind)).” Or, you can answer ICly with a story about how your character was orphaned and never knew his age, and never celebrated a birthday. You can also pick an age and stick with it. It’s doubtful your character will be asked more than once how old they are by the same person. The adventures you weave together are what’s important, not your birthday.
It’s generally good practice to have an understanding between you and your RP partners that you’re aging (or not aging) your character. One example of where you’d need to have a joint agreement is if your character and another, played by a different player, get married and have children. Let’s say you want your children to become “playable characters” sooner rather than later. It will mean a drastic change to take your 21-year-old Smuggler to 39 in order to play his 18-year-old son. Granted, there’s a lot of fun you can have by building a rapid legacy, but you’re also removing a lot of world experiences from the father or mother characters. Be sure to weigh the pros and cons.
NO… I AM YOUR FATHER
I saw this happen in another MMORPG: A female character approached a male character and proclaimed, “I’m your daughter!” It threw everyone for a loop because we just celebrated the birth of his daughter in an RP the previous month. Huh!? The player could have used “magic” or “weird science” to explain the rapid growth of said daughter, but — despite everyone else wanting to maintain the current age of their characters — decided that, no, she grew up, went to school, and now was a full-grown adult. Needless to say, the new character’s relationship came into question, or was flat-out ignored, by others.
DESTINY
NO SPOILERS: I’m telling you now that I just made up the following examples with nothing spoiled game-wise…
Let’s say that you play a Sith Pureblood Assassin from Level 1 to Level 55. You enjoy the whole span of the PVE story from your entrance into the Sith Academy on Korriban all the way to (I’m making this up…) the Right Hand of the Emperor. Naturally, if you’re RPing a story with friends, you’re likely NOT the Emperor’s Right Hand. It’s more likely you’re a group of Sith, or maybe have an apprentice-master RP going on. Cool. But let’s take that to another level. What if, during the PVE part of the story, your Assassin (when he reached Level 45), pulled the trigger on some kind of (again, making this up…) super weapon that blew up Tatooine! From Level 45-55 Tatooine ceases to exist as a destination for your character in PVE, even if you can still visit it outside the regular flow of the game.
Granted, that’s a ridiculous example, but you can substitute known NPCs like Malgus or Satele for the planet of Tatooine and you’ll get the point I’m making.
If you’re RPing with another Sith character who’s living pre-Tatooine-kaboom, say Level 21, how do you reconcile the two timelines when you’re RPing together? Do you spoil the story for your Level 21 friend, or do you pretend your Level 45 “incident” never actually took place?
THE GAME WORLD IS YOUR REFERENCE BOOK
The best answer is to utilize the universe of the Old Republic without getting too specific. Generally speaking, you should RP every character understanding the game history as you knew it from Levels 1 – 15 or so. Your world is the world you create through the RolePlay with the game universe serving as your “living Wookieepedia” of reference material. Think of the Old Republic universe as your ongoing world, ruled by Satele Shan, Darth Malgus or Nemro the Hutt the same way you would if you were playing an RPG that took place between A New Hope and The Empire Strikes Back. It’s understood that Darth Vader and Jabba The Hutt are alive and kickin’ and causing all sorts of fun mayhem throughout the galaxy.
How do you handle the passage of time, or the awkward canon of destiny in your RP? Let us know in the comments below, or write to me. I’d love to hear your view. Just remember: if you comment below, NO SPOILERS.
((The RP XP with MJ)) appears exclusively here at swtor-life.com. You can follow MJ on Twitter @MJswtor, or write to him at swtorliferp[@]gmail.com. RP XP #50 will be more of your questions, so send ’em in!
((The RP XP with MJ #47))

A while ago, I introduced you to “Sentient,” a unique character portrayal in that the player used armor combinations to create a “droid.” In case you missed it, you can find out how to create your own “playable droid race” here. Since then, BioWare has tossed RolePlayers a bone by introducing robotic limb replacements in cartel drops as cybernetic armor pieces. If you’re lucky enough to get an arm and a leg without paying an arm and a leg, you’re one leg up on Sentient.
But what if you’re not interested in creating a droid character? What if you want to take your RP to the next level, but you’re just not keen on the droid thing? What other options are there? RolePlaying as a human, cyborg, Sith Pureblood, Twi’lek or Zabrak is fine, but there are thousands of them out there. Once you’ve seen one former slave Twi’lek, one chip-on-his-shoulder Zabrak, or one Chiss with a superiority complex, you’ve seen ’em all. Hat’s off to those RPers out there who buck the trend and try for something outside the norm. Let’s face it, atheistic Mirialans or Force-deprived (read: “blind”) Miraluka, are pretty rare, but pretty cool to see acted out. The ability to jump Legacy boundaries makes for some fun as well. I recall once seeing a “blind” smuggler (Miraluka character played as a “blind human”) trying to “shoot” a “glass” off another character’s head. Now that’s BARPing at the next level.
I recently did some digging, and found more than 60 unique races in the Star Wars universe that you can create in-game using the human model. In many cases a twist on hair and eye color suffice, but it’s more in how you play the traits of the race that count.
Here are a few I came up with. See if they spark some creative RP possibilities for your next character. Most of these can be created with the baseline human without having to purchase hair or eye options separately.
LORRDIAN
Homeworld: Lorrd, in the Kanz Sector
Appearance: Medium to light brown skin.
Traits: Skilled mimics who use a sophisticated form of “kinetic communication.”
Canon Meter: Senator Nee Alavar appeared in the prequel films. She was Lorrdian.
Old Republic History: Around the time of TOR, the Lorrdians were involved in a sector-wide conflict called the “Kanz Disorders.”
HAPAN
Homeworld: Hapes, The Hapes Cluster in the Inner Rim
Appearance: Extremely Beautiful (Hapans have poor night vision, so dark eyes might help your persona). Keep in mind that it would be rare to find a male Hapan (though not impossible), and this race was considered pretty uniform in build (body type 2, I’d say)
Traits: Strong willed and independent.
Canon Meter: Mentioned throughout various E.U. publications and games.
Old Republic History: Hapan became a matriarchal society about 1,000 years before the events of TOR. Prior to that time they were dominated by the Lorell Raiders pirate gang. If you’re looking for a strong-willed female character, consider the Hapan.
ARKANIAN
Homeworld: Arkania
Appearance: Tan skin, white hair, white eyes (will require buying the “white eye” option for humans, although you can disguise your character’s eyes by making your Arkanian a Cyborg with eye-concealing cybernetics). NOTE: Arkanians also have 4-clawed digits. This can be disguised by dressing your character in heavy gloves or gauntlets.
Traits: Extreme intelligence and capable of seeing into the infrared spectrum. Be mindful of “godmodding” with that “extreme intelligence” thing. As with anything new, be sure to explain the traits of your species OOCly to your RP partners before proceeding to give them a chance to respond knowledgeably.
Canon Meter: Mentioned throughout Knights of the Old Republic E.U. fiction as well as carrying a listing in the Star Wars Encyclopedia.
Old Republic History: Arkanians have a rich history dating back 17,000 BBY, so it’s not hard to imagine their active presence around the time of the Old Republic, though I couldn’t find any specific references.
DATHOMIRI (DATHOMIRIAN)
Homeworld: Dathomir, in the Quelii Sector of the Outer Rim
Appearance: Pale white skin, silver or black hair (females). Red, orange or yellow/black markings and cranial horns (males). Use the human model for a female Dathomiri, a Zabrak for a male. I used the platinum blond hair option (extra fee), but you can probably get by with white, light gray or blond.
Traits: If you want to bend time-space a little, you can claim your character was an early version of the “Nightsister society” or the “Witches of Dathomir.” To be a little more vague on the subject, as well as special or unique, by opting for traits involving mysticism or alchemy. You can leave it at that without drawing a parallel to distant future canon.
Canon Meter: Star Wars: The Clone Wars canon. Savage Opress (brother of Darth Maul—and therefore also Darth Maul) were male Dathomiri. Asajj Ventress was a female Dathomir.
Old Republic History: Most Dathomiri history revolves around the Clone War era with references to breeding between Rattataki, Humans and Zabraks leading to the likes of Maul and Ventress. As to Dathomir during TOR-time? I couldn’t find anything solid, but there’s no reason the planet hadn’t evolved along the lines of others. If you create a Dathomirian, be cautious about your character’s background, and steer clear of references to things like the Nightsisters (who, by accounts, won’t be around for another 3,000 years or so).
KIFFAR
Homeworld: Kiffu or Kiffex
Appearance: Facial tattoos, otherwise human-like in all other respects. Most of the Kiffar appearances seemed to favor Native American or African American appearances, though the Tonnika sisters from SWIV appeared as Kiffar with light skin and no facial tattoos. Instead, they sported long braided hair.
Traits: Psychometric abilities (They have a unique Force-like ability that allows them to pick up traces or impressions from objects touched by other beings).
Canon Meter: The Kiffar have been in everything from Old Republic E.U. material (Jedi Shigar Konshi in the novel Star Wars The Old Republic: Fatal Alliance) to Star Wars IV: A New Hope (The Tonnika Sisters who appear briefly in the cantina scene). They also appeared in episodes of Star Wars: The Clone Wars.
Old Republic History: If you dig, you can find pretty extensive references to the Kiffar in Star Wars lore. During the Old Republic, the Empire annexed the worlds of Kiffu and Kiffex, meaning you can play your Kiffar as an Imperial loyalist, a freedom fighter or a refugee.
BERCHESTIAN
Homeworld: Berchest (or Mrisst)
Appearance: Characters or markings on their foreheads (I found only certain “scar” options with the Sith Inquisitor revealed something similar to what the Berchestians have).
Traits: Not much is known about the Berchestians. I only included them in this list as an example of how deep you can go into your Star Wars character creation and still maintain a unique “simplicity.” Perhaps having a Berchestian Inquisitor is enough and you don’t need special abilities to stand out in your RP. There are several races like the Berchestians–like Corellians, for example–who seem like “nothing special” on the surface. Then again, remember that Han Solo was Corellian. I’d say that’s pretty special.
Canon Meter: Berchestians are only mentioned in some E.U. materials and games. Wookieepedia has a very small entry about them. They were first mentioned in the Thrawn novels.
Old Republic History: Since not much is known about them, there’s no reason to say they didn’t exist during the time of the Old Republic. Unless otherwise specified, if the race you choose isn’t specifically referenced as not appearing until after the Old Republic era, it should be a safe bet that they were around. Maybe they kept to themselves. Who’s to say?
ZELOSIAN
Homeworld: Zelos II
Appearance: Striking emerald green eyes.
Traits: Zelosians have chlorophyll for blood, and they’re blind in the dark. That’s right, they’re plants. There are a lot of really creative things you can do with a character like this, and imagine the fun you can have BARPing with a Zelosian. (“/e bumps into the man next to him // “Hey, what’s the deal!” // “Sorry, friend. Just trying to get closer to that light. /sigh.”)
Canon Meter: Mentioned throughout the E.U., particularly in novels and short stories.
Old Republic History: Zelosians make an appearance in Star Wars The Old Republic: Fatal Alliance.
UMBARAN
Homeworld: Umbara (within the Ghost Nebula)
Appearance: Pale skin, white hair (males) or bald (females) and white or pale blue eyes.
Traits: Ability to influence others (think Jedi Mind Trick without the Force), ultraviolet vision. If you’re going to use the Umbaran ability of mind control, be sure to clear it OOCly with your RP partner. Explain to them that your character is an Umbaran and what they can do. Be conscious of their character too. It’s possible their character has a strong enough will to resist an Umbaran’s mental strengths, or at least detect them. Don’t make that decision for them. That’s godmodding. Talk it out before you act it out.
Canon Meter: Supreme Chancellor Palpatine used an Umbaran named Sly Moore as his Staff Aide. Umbarans also figured prominently in Star Wars: The Clone Wars, in the Bane novels and various other resources.
Old Republic History: According to Wookieepedia, “Umbarans have had a presence in galactic affairs since the dawn of the Galactic Republic.” One of my characters is Umbaran and I play her as a secretive and meddlesome little spy.
ECHANI
Homeworld: Eshan
Appearance: Chalk pale, or dark skin; white or dark hair, silver eyes. (The dark hair/skin varieties were considered an offshoot of the original Eschani race. Read the Wookieepedia articles on them for more (I’ve included a link below)).
Traits: Extremely good tacticians (almost to the point of predicting an opponent’s next move). The ability to read feelings and emotions during combat. Again, be sure to clear this OOCly before surprising your RP partner with your character’s “mystical prowess.”
Canon Meter: Echani first appeared in Star Wars: Knights of the Old Republic and have appeared in several other E.U. publications from the Bane novels to Star Wars: Darth Plagueis. Rumor has it that the Emperor’s elite red guard were Eschani under those crimson helmets.
Old Republic History: Echani were HUGE during the time of the Old Republic. If you’ve played Star Wars: Knights of the Old Republic, you may recall that many vibroblades and light armor were “Echani” made. I’ve actually come across two RPers on my server who were sporting Echani characters.
MIX AND MATCH
(Example: HALF CHISS)
I know there are those of you who will wag a finger and cry “Foul!” to the notion that different Star Wars species can actually cross-breed and create new offshoots. To that, I point to two irrefutable canon references from Star Wars: The Clone Wars. The season two episode, “The Deserter” featured a human clone raising a family with the Twi’lek he took as his mate. The Clone Wars is also the canon linchpin for the Dathomir (who were created as a result of breeding between Humans, Zabraks and Rattataki). There are even references in Wookieepedia that point to the Arkanians being related to the Echani. The Clone Wars always had the Notorious G.L.’s thumbs up on everything. So… there you go.
The bottom line is: have fun with it and don’t worry about notions of “canon” unless you plan to break it by creating a black and red Dathomir you name “Darf Mall.” …Seriously. Don’t.
There are more than 60 references to “near human” species in Wookieepedia, so I guarantee you there are probably some really cool ones that you can create using the tools in SWTOR. Look through them, read about their traits and abilities, then see what you can come up with in RP. You can also consider something totally unique like my “half Chiss” pictured above. Pale (blue tinted with a little tweak of his “dark side corruption”) skin, shrouded eyes (because there are no all-red eye options for humans), black hair. Father, human. Mother, Chiss. This is a great solution for those of you out there who don’t have the Legacy cred or funds to create a Chiss character in the class you want, but who want to utilize your vast knowledge of the Chiss Ascendancy.
RESOURCES: There would be too many footnotes to list individually, so I’ll just make it simple for you. Here is a LINK to Wookieepedia’s “Near Human” category. You’ll find expanded information on the races I mentioned here, and more. If you come across a unique race you’d like to share, let me know about it. As an RPing altaholic, I’m always game for more.
((The RP XP with MJ)) appears exclusively on swtor-life.com every Friday. If you’d like to share some ideas with MJ, you can contact him directly via Twitter @MJswtor, or you can write to him at swtorliferp-at-gmail or mjtorrp-at-gmail. MJ answers your RP questions every 10 issues of the RP XP, so send them in early and often!
((The RP XP with MJ #46))
In the last RP XP I talked about some awesome Star Wars language translators you can find around the Internet. Not long after I posted that column I found myself in some RP with friends who asked me ((OOCly, naturally)) about my set-up. Where do I keep the translator, notes, references and other resources that always seemed to be a click away? I’m a pretty fast typist, but how can I get to so many digital assets without the lag associated with an Alt-Tab? Inquiring minds wanted to know. So, I thought I’d share…
Before I open the door to my RP domain, a disclaimer: Don’t be discouraged if you’re a simple single-monitor Alienware (or HP) gamer. A lot of what I have is definitely considered “optional,” and at the end of this column I share my handy tips for the simplest of RP set-ups.
1 THE MAIN SCREEN
Once BioWare opened up the customization tools, I started playing with different screen layouts to assist me—and my clumsy monkey paws—with the perfect set-up for Roleplaying, PVE and PVP (if I ever went that far. See my column HERE for my PVP experience).
My RP design settled on a larger map, smaller bars, and a much wider game screen. Since I typically only use my mouse for movement, the action bars didn’t have to be that big. This is particularly true in my case since at least three bars worth of powers are mapped to my keyboard, mouse and game pad. The wider screen allows for a greater appreciation of the beautiful views throughout the game and gives you plenty of room to move your chat box on the fly. RP Pro Tip: Did you know you can move your chat box on the fly? You don’t have to escape to the customization menu to move it. Just grab it by the tab and place it where you want. When I’m in a concentrated RP scenario, I sometimes like to keep my chat box resolution dimmed and place it right over the center of the screen, stretched wide so lines read easily.
2 KEYBOARD
If you’re a RolePlayer, you’re typing a lot. Whether you’re a fast typist or a hunt-and-pecker, you’ll save your carpal tunnel a lot of stress if you use a keyboard with a slight ergonomic angle to it. Your wrists should be straight, and your elbows at a 90-degree angle.
I’ve used a lot of different ergonomic keyboards, but the best (and one of the least expensive) is the Microsoft Comfort Keyboard 5000. The ergonomic “bend” isn’t so pronounced that standard keyboard users would be put off by it, the keys are quiet, and the wireless mobility will last you a long, long time on two regular AA batteries.
3 MOUSE
Gaming mice are for gamers. The bottom line on a mouse is that it should be comfortable for your hand and wrist. I typically use the mouse that came with the Microsoft Comfort Keyboard 5000. It has a smooth scrool wheel and two programmable side buttons. Like I said, nothing fancy.
I used to use a Naga Razer, but I found that all the programming was on the “cloud” and not local on your machine. This caused a lot of lag between button actions and the game, and often made for long load times (of mouse software!) and hit-and-miss programmability. That, and the Nagas are on the small side, even with extendable parts meant to fit any hand.
4 BELKIN N52te NOSTROMO SPEED PAD
All right, this is definitely one of those optional things, but I highly recommend it. The N52te is a comfortable fit for your non-mouse hand, has intelligently-placed programmable buttons (the programming for which are all easily accessed through a simple interface and stored locally on your computer), and allows you to switch up configurations on the fly.
One of the greatest programs on my N52te is accessed with a simple twitch of my thumb. A simple downward flick enables “walk” and an upward flick toggles walk/run on or off. If you have a birthday coming up, or can wait for Christmas, be sure to put the N52te on your list. I’ve recommended it to friends who RP, as well as hardcore “gamers,” and everyone loves it.
5 SECONDARY SCREEN FOR REFERENCE
I understand that not everyone has a 2-screen system (and I’m jealous of you with 3+ monitors), but if you do have a second screen and you’re not using it to enhance your RolePlay, you’re missing out.
My secondary monitor includes widget clocks that give me at-a-glance time zone references (handy for OOC chat with friends who play in different zones). And I have one clock set to BioWare time to monitor those fluctuating maintenance outages.
I also like to keep some on-screen references, like notes regarding my character legacies, a map of the Star Wars galaxy (the one I snagged is from Star Wars Insider. You can find it by Googling.) And, of course, I have the Coruscant Translator so I can easily babble in Huttese, Sith or Mando’a.
Another resource I highly recommend is Google. Keep a browser open to Google and you’ll have one simple access point for everything from, “What do the rank bars mean on Imperial uniforms,” to spell checking to measurements. Not everyone is up to speed on English-Metric conversions, but you can type something like “52 feet is how many meters” in Google and you’ll get an instant answer. That’s handy for RP since Star Wars canon uses the Metric System for measuring. The same is true if you’re not clear on the spelling of a word. As soon as you start typing it you’ll get suggestions for proper spelling.
6 APPS
Ok, not everyone has a smart phone, either. But, if you do, you’ll do yourself a favor by having these apps on-hand. There are a few good SWTOR apps for smart phones, but I’ve narrowed them down to a few favorites I always go back to.
From left to right above: SWTOR Quartermaster, SWTOR Tools, Talent Calc, T.O.R. Codex, Wager 20
The SWTOR Quartermaster is probably one of the most expensive SWTOR apps out there, but it’s well worth it if you’re into crafting—or looking to find a certain tiny item tucked into the game. The QM has more than 52,000 items with the ingredients listed if you’re keen to craft your own.
SWTOR Tools is a great resource for everything from datacrons to companion information. It even has a skill tree calculator. I personally like it for the dossiers on each companion in the game with a very easy chart that tells you what gifts give the best returns.
Talent Calc is phenomenal because it allows you to save your skill trees. I have the skill trees (in progress) of all 18 of my characters. Other talent calculators may offer the ability to “save” trees, but Talent Calc is the only one I’ve used that hasn’t crashed (and lost all my data).
T.O.R. Codex was one of the first apps I grabbed for my iPhone. It’s a handy reference tool for everything from the planets to warzones and includes updated news references (which includes a swtor-life feed so you’ll always have my column with you /grin).
Wager 20 is great for everyone who played and remembers KOTOR or KOTOR II. It’s Pazaak exactly the way you remember it (but without the sounds). It’s a great way to spend time while you’re waiting for a queue to pop, or slow-typing RP friend to respond, or while you’re hanging around a dull BARP while you’re crafting.
7 REFERENCES
I keep a couple books nearby for instance Star Wars reference. If your screen is already too busy with translators, maps and character notes, a good hardback book makes for a great resourc—especially if you only have one monitor to work with. Here are a couple of recommendations (and keep in mind there are thousands more):
The Star Wars The Old Republic Encyclopedia – Includes spoilers, but has a complete run-down on everything SWTOR. It’s great for character and historical references for the time period of the Old Republic.
Star Wars: The Complete Visual Dictionary – Sure it only relates to the six films, but a lot of gadgets and parts and “stuff” are universal. Lightsabers, for instance, utilize the same parts now that they will 3,000 years in the future.
8 HEADPHONES
Here’s another recommendation for you, especially if you have the means to pick them up (at about $60-$75) and you don’t want your gaming “noise” to disturb others in your household.
The Logitech H70 headset gives you the simple one-switch capability of moving from your PC to your phone, but that’s the least of its features. The soft over-the-ear cushioned speakers perfectly replicate 3D sound, making ambient and surround sound perfectly flawless.
9 and 10 FLAIR
Ok, definitely not a necessity, but what kind of Star Wars fan would I be without my SWTOR lighting, and action figure or two, and some poster art? In my case, since I had been playing one of my bounty hunters a lot, I hung the Wanted poster from the Season 4 Blu-Ray set of the Clone Wars animated series nearby as inspiration.
I ONLY HAVE ONE SCREEN AND FIVE DOLLARS IN MY POCKET
My recommendation for RPers who want “full access” to resources while they’re playing the game without the lag or crash that can come from Alt-Tabbing to the browser window below your game is to set your SWTOR preferences to “Windowed.”
Before your groan about the appearance of a Windows frame around your game world, consider these points: First, you’ll find that resolution and performance is enhanced while playing “windowed.” BioWare backs this up. I once put in a trouble ticket regarding my screen blanking out even with mid-range settings on my graphics (I play on a stock Dell Studio XPS). BioWare’s easy solution was to play windowed or windowed-fullscreen. That corrected the problem. And, sure enough, other players in the forums vouched for the success rate of smoother performance with this simple tip.
Second, while you’re windowed, pull that corner in a little bit to allow a narrow strip for a Google pane or your handy Coruscant Translator. Try different configurations to see what you like best, or spring for that cheap second monitor. It doesn’t have to be fancy if it’s just for resources.
((The RP XP with MJ appears exclusively right here on swtor-life.com. If you’d like to contact MJ directly, write to him at swtorliferp(at)gmail.com, or follow him on Twitter @MJswtor))
((The RP XP with MJ #45))
There really is no better way to show your seriousness about your characters, or the depths you’ll take to RP them, than to have them speak in their native tongue. Imagine your Pureblood Sith reciting the Sith Code in the ancient language of Korriban. Imagine your smuggler negotiating a deal using the Smuggler Cant in some shady corner, or your Mandalorian proclaiming the deeds of his clan in authentic Mando’a.
Fortunately, SWTOR exists in a time when you can find virtually any resource on authentic Star Wars languages on the Internet, and while “Trekkies” can enjoy their various super-in-depth Klingon or Romulan dictionaries, there exists a treasure trove of intensely detailed guides for Star Wars languages spanning everything from Ryl (Twi’lek) and Huttese to Jawa and Ewok. And, thanks to enterprising programmers who undoubtedly wear the Star Wars fan badge proudly, there are a number of “live” translators modeled on Google Translate that allow you to type your word or complete phrase and see it come back to you in your favorite Star Wars language.
I’ve used a few of these myself and thought it would be leah (Huttese for “nice”) to provide you with a guide of some of the best, as well as a few tips for using them effectively in RP.
WHEN TO DO IT
Before we get into the fun stuff, let’s start with the “when” and “how” to use authentic Star Wars languages in your RP. There are basically four instances when it would be appropriate to whip out your ch’ashe’an’ci tin’hi (Chiss for “silver tongue”).
The first rule is: DON’T OVER DO IT!
I can’t emphasize that enough. This is especially true if you’re not going to offer the courtesy of a live translation to your listeners. It slows down RP and can easily derail it if you’re not careful. Sure, it might be cool to throw out a string of Mando’a, but all anyone else is going to see is gibberish unless you take the time to translate for them. This doubles your amount of chat box input, and depending on your typing skills, can be a real drag.
So, keep it simple.
Use it “under your breath”:
For example, let’s say your Twi’lek character is standing at a bar when a burly individual saunters up to start talking smack about your favorite Huttball team. They notice your “Frog Dogs” practice jersey and decide to drop this on you:
[Degaron] says: “Heh. Nice jersey. The ‘dogs ain’t playin’ so hot this season.”
Quella looks up at the big guy in the armor. “What do you know about it?”
[Degaron] says: “I know their coaching staff outta be gutted.”
Quella mutters under her breath, “sahak tuev san.” ((Ryl for ‘don’t push me’))
A short phrase, a couple of words, even an authentic curse, will come off more authentically than if you decided to have your character speak “natively” the entire time you RP.
Use it during greetings or introductions:
For example, your Rattataki (who you play as raised in the swamps of Hutta) is introduced to a contact on the fleet.
Beznin bows to the Sith and introduces his Rattataki friend.
Ubadow runs a hand over her smooth pale scalp and smiles. “Achute, mah pateesa.”
Degaron [says]: “What is this gibberish, Beznin? What did you bring me?”
Beznin looks to Ubadow confused.
Ubadow [says]: “Forgive me, my lord. I was merely saying hello.”
You might want to clue in your RP friends that what your Rattataki said was, “Hello, my friend.” Give them the opportunity to respond in kind, because A) They don’t know you weren’t spitting insults at them, and B) It’s common courtesy to give them the opportunity to respond according to their character. Maybe a Sith Lord doesn’t like being called “my friend.”
Use it to emphasize titles or lore:
For example, your Pureblood Sith is teaching a new apprentice, also a Pureblood, the Sith Code in the ancient language.
Coohla kneels.
Naragath [says]: “Repeat after me, my apprentice, the words handed down since the time of Sorzus Syn.”
Coohla [says]: “Yes, master.”
Naragath raises his hands toward the rusty Korriban sky and speaks in a low drone, “Nwûl tash.”
Coohla [says]: “Nwûl tash.”
Naragath translates, “Peace is a lie.”
For simplicity sake, or perhaps to blend in amongst human Imperials when having to deal with them, your Sith will typically speak Basic. Show how pure your blood really is by reciting the Code in your given language. It also makes a simplistic and often-repeated master/apprentice lesson more “real.”
Use it in special ceremonies or events:
For example, your smuggler and her partner are meeting up with another smuggler on an orbital station. There are Republic soldiers on patrol here and you don’t want them to know what you’re talking about.
Blixx waves over Kendon
Kendon approaches, looking around cautiously. He nods to the two.
Blixx [says]: “This is Arnof. He’s ok. He’s with me.”
Kendon cuts to the chase, leaning close to whisper, “Are you gonna t-made the kesselsport these bothan goods to sister?”
Arnof looks to Blixx, confused.
[Group][Kendon]: ((It’s Smuggler’s Cant for – Are you going to transport these stolen goods to Corellia))
[Group][Blixx]: ((Thanks for the translate. I was looking that up : P ))
Blixx turns to Arnof. “I know what he said. Don’t worry about it.” She glances at the soldiers nearby. “We don’t want the keptiers on us.”
Arnof [says]: “You can clue me in later, boss. Let’s just get this done.”
Use of the “smuggler cant” can spice up (pun intended) any nefarious conversation, but be careful. Even though many of the words are Basic, the twisted way the Cant uses them can be confusing. Based on old English rhyming slang, it can be very hard to follow, and that’s on purpose because it’s used to hide your true intentions from people who may be listening in to your sneaky confabs. Like any authentic language, use it sparingly, or translate on the fly.
When not to use it:
Using authentic Star Wars language in your RP can be awesome. It can turn heads, spark up conversations, and it can show how seriously ensconced you are in your character. Don’t over do it, though. If you can just as easily say, “Naragath curses in the Sith language,” or “Blixx orders her drink in Huttese,” do it that way. Remember, RolePlay relies a lot on how something is delivered because the timing of how it’s delivered is subject to the typing speeds of those around you. Especially if you’re a slow typist, it’s best to keep language use to a minimum. A little will say a lot.
HOW TO DO IT
As I’ve mentioned, it’s best to keep your authentic language use to a minimum—unless you’re prepared to translate on the fly. Here are some simple rules to keep in mind:
ONE: Introduce your language…
Before actually “speaking” Huttese, offer some exposition to indicate that’s what your character is doing. This will give others the chance to let you know, “Hey, my guy speaks Huttese!” That may not mean he can write from a translator like you can, or that he—the player—actually knows the language. The bottom line here is that you’ll have to give this guy a translation as you go.
TWO: Translation…
Translation via ((OOC))
There are a few ways to provide a courteous translation to your language. The first, most simple, and connected way is to simply follow up your language phrase with a translation tucked inside OOC (Out-Of-Character brackets. “Nesooeefa! ((See you later)).” At least one of the multi-language translators I link to below actually gives you the option to have a bracketed translation included in your results.
Translation via /whisper or Group
This can be a lot of fun, especially if you’re in a closed RP between you and a friend. Passers by will be amazed by your wordplay and the fact you understand each other, until they peek behind the curtain and learn your whispered secret. Say your two Sith Lords are discussing the finer points of the Dark Side in the ancient Sith language. Follow up each string with a /whisper command to your friend to translate. Don’t be rude. If someone overhears you and their character makes a comment or asks a question, you might want to clue them in on what you’re doing OOC-ly before pulling them in ICly. If more than two of you are speaking outside of Basic, you can use a custom group channel (or simply Group) to translate.
Translation via substitution
It can become tiring, not to mention time-consuming and overly complex, to maintain a steady stream of Huttese, Ryl or Mando’a. Once you’ve established that your character is speaking in their given language, and you’ve shown some examples of what it “sounds like,” feel free to use an indicator to show they’re still speaking in their chosen tongue without you having to re-type everything they say.
For example, Khanda here is a Mandalorian speaking to fellow members of her clan. She just traded a few introductory phrases with them, they responded in kind, and now a full conversation begins in Mando’a (the Mandalorian language). Here are some examples to show she’s still speaking Mando’a though her player is typing in Basic:
Khanda [says]: [[M]] “Let’s go back to my ship and discuss this”
Khanda [says]: “~~Let’s go back to my ship and discuss this.~~”
Khanda [says]: “//Mando// Let’s go back to my ship and discuss this.”
Since (( )) is RP speak for OOC, avoid using parentheses to differentiate between your tongues. Other brackets, the tilde, or symbols can be effective cues. Be mindful of what other speakers use to show a continuation in the chat box. Avoid “~” if your RP partners uses it as a “to be continued” marker at the end of a line.
However you choose to notate your translation, make sure it’s understood by everyone listening, and if the conversation goes on for awhile, introduce newcomers with a refresher or reminder.
Khanda [says]: ((Khanda will be speaking Mando’a from now on. I’ll use “#” when she’s totally into Mando))
Khanda motions for her clan brothers to follow. “# Let’s go back to my ship and discuss this.#”
STAR WARS TRANSLATORS (LINKS!)
It’s time to have some fun! Here are my favorite links to some truly awesome Star Wars translators or language sites. Check them out, experiment, and explore. Jee ye wanya nudd bai bunno cay uba! ((“I look forward to chatting with you!” [Note: There is no Huttese word for “chatting” so I substituted “talking.” The meaning is the same. Keep word substitutions in mind as you use these translators.]))
Includes:
Cheunh (The Chiss Language)
Huttese (The language heard by aliens throughout SWTOR)
Minnisiat (The Trade Language used around the frontiers of the Chiss Ascendancy)
Old Corellian (The precursor to Galactic Basic)
Ortolan (The language of the little blue elephant-looking guys (eg. Max Rebo))
Ryl (aka. “Rylothian.” The Twi’lek language)
Through separate links, this site also includes:
Mando’a (The Mandalorian language, presented in an easy-to-follow phrase chart)
Sith (The ancient Sith language)
Smuggler’s Cant (The secret language of smugglers)
(The Smuggler’s Cant interface is cool, but it requires Flash to run properly.)
This awesome site is an extremely functional multi-lingual translator based off the Google Translate engine. You simply choose the language you want to translate, type your phrase, hit return. Your translated string appears below the translate button, and you can easily copy/paste the line into the chat box. Words that can’t be translated appear in italics.
One of the features I like most about the site is the option to include your original string in angle quotes (<<like this>>). That makes for an easy cut/paste that includes the Basic translation from your chosen Star Wars language. For example: “atiay <<see you later>>”.
AMERICAN – BRITISH SPELLING LIST
I’ll bet you didn’t think the “Imperial Language” needed its own translator.
Since the first roundtable of jackbooted Imperials bandied about the Queen’s English in Episode IV we’ve been introduced to an Empire where the common “Imperial Accent” is really what the rest of the world knows as the British accent.
What many of you American-English language typists (like me) may not realize, however, is that there are distinct differences in the spelling of words between American and British vocabularies. The link above will introduce you to a comprehensive list of American and British spelling differences. Here’s a quick example:
American English: “Excuse me! What color is the flag flying above the armory?”
British English: “Excuse me! What colour is the flag flying above the armoury?”
If you want to take your Imperial Agent RP to the next level, throw in an extra “u” here and there. Some may think you’re prone to typos, but the truly knowledgeable will see what you’re up to. Seriously, though, I’ve used this technique and received /whispered accolades for my proper use of an “Imperial accent.”
This awesome dictionary-based Web site not only covers both canon and non-canon Huttese, it also offers links translations, or samples of translations, for everything from Bocce and Bothan to Neimoidian and Nikto with references to more than 50 Star Wars languages. Site creator Summer Wood has made a home for countless resources for Star Wars languages and has gone the extra mile in explaining the entomology of most of them, provided links to alphabets, and included some fun trivia as well.
Looking to translate some of those neon signs on Nar Shaddaa? Or maybe you want to spruce up that Guild Site with some authentic Aurebesh lettering. The link above will take you to the SWTOR TOOLS site Aurebesh text translator. Unlike a common alphabet chart, this awesome interface allows you to type in the English text and get back the Aurebesh below. Or, you can use the Aurebesh keyboard to reverse translate and finally find out what’s being advertised around the market bazaar.
Finally, a word about that most heinous of immersion-breaking language use: THE SWEAR WORD. Personally, I don’t mind colorful language (or colourful language as the Imps might say). I swear now and again myself. I even have characters who may swear from time to time. What they don’t do is drop the “F Bomb.” Canon-wise, Star Wars swears are pretty much relegated to ‘Hell’ and that’s about it. Extended Universe Canon, however, has a long list of Star Warsian words that would make a rancor blush, and they won’t get you reported to BioWare (remember, there are kids playing the game too).
The link above includes a list of terms, language, insults and derogatory slang (and their origins), a mopak load of Star Wars goodies. So, next time you want to drop the F Bomb, don’t be such a kriffing mudcrutch protie. Use this handy link and impress while you digress.
((The RP XP with MJ appears exclusively right here at swtor-life.com. Do you have an awesome Star Wars translator you’d like to share, or links to other RP resources? Contact MJ directly at swtorrp(at)gmail, or follow him on twitter @MJswtor))