Antonia Phillips |
Public Test Server |
[Feedback] Group Finder |
1339448580 |
So, some of you may have seen my posts in the forums and might have been wondering, “Who is this person?” Well, here it is! My name is Antonia “Toni” Phillips; I’m an industry veteran who has been working on SWTOR for the last two years, most recently with the Group Finder team.
A solid Group Finder system is very important to us and we have been keeping a close eye on the forums and your feedback. We are evaluating all of the feedback from the PTS and I wanted to take a moment to respond to the most popular topics we’ve seen.
Thanks for all the responses and keep it coming!
Shuttling to Starting Location:
One of the issues most commonly noted is that you are not returned to your original location when you end/exit a Flashpoint or Operation.
This is not a bug; let me explain that a little bit better!
In the game today, without the Group Finder, when you exit a Flashpoint or Operation you are NOT shuttled back to your original location - you're taken to the entrance.
Although this is currently how the Flashpoint and Operation exit technology functions, we understand the importance of modifying this functionality, especially for the Group Finder. We already have a plan to provide this as soon as possible. The moment we know what update this can be included with, we will let you know!
Tiers of Flashpoints:
What is the difference between Tier 1 and Tier 2 Flashpoints, you ask? Difficulty! Tier 2 Flashpoints are more difficult than Tier 1 and we felt that it wouldn’t be a good experience to place undergeared players into groups where they couldn’t meaningfully perform their assigned role. To support this, Tier 2 Flashpoints will be disabled by default and must be actively enabled through the Group Finder filters. Although there is only a single selection (Lost Island) for Tier 2 right now, there will be more in the future.
In addition, Tier 1 and Tier 2 Flashpoints share the same Group Finder daily reward mission. As we gather feedback when this feature goes live we will be making changes to the reward structure as needed.
Gear Score:
While we may never implement a “Gear Score” system, we understand the need to correctly match players with appropriate content. We also understand the need to match groups with a high chance for success. We are currently evaluating several ideas to improve this.
Ignore lists and Group Finder:
Quick Tip: if you place a player on your ignore list you will never be matched in a Group Finder group with that player. Although we have a loading screen tip already implemented for this option, we realize that we will need to more clearly communicate this.
Advanced Classes and Roles:
The roles that you are allowed to queue for in Group Finder are based on your Advanced Class and not your skill point allocation. For example, if you are a Jedi Sage you can queue for both Damage and Healing. We know that this option launches in advance of multi-speccing. However, once you launch Group Finder you can limit yourself to a specific role if you so choose.
Queuing Order:
Group Finder attempts to place you into a group by evaluating potential group matches in a specific order. This order is matched to the in-game order displayed in the Group Finder window. For example, at level 50, Group Finder will first check if you can form a valid Operation, and if not, it will then check Hard Mode Flashpoints, and so on. The specifics:- At level 50 this will be in the following order: Story Mode Operations, Hard Mode Flashpoints Tier 1, Hard Mode Flashpoints Tier 2, Flashpoints, Planetary Destinations
- Under level 50 this will be in the following order: Flashpoints, Planetary Destinations
Planetary Destinations:
You want more content controls for Planetary Destinations and so do we! We know that planetary destinations are an area of improvement for Group Finder in future releases, and we're looking at more options, like adding directly selectable Heroic Missions and world bosses.
As we form our plan for future improvements, one of the pieces we need the most is your feedback. We are in the process of evaluating potential designs for player-set group size and specific mission queuing, among many others.
What do you want to see? |
4597405 |
Joveth Gonzalez |
General Discussion |
copy char to testserver... |
1339441980 |
Hi folks, as promised, we have investigated this issue after seeing how a large number of people didn't have their characters copied (based on the amount of posts in this thread), we decided to go back and manually re-enter those accounts again. Many of you that signed up on Friday should now see your characters copied over.
There was an error involved in one of the manual processes in character copying and we have since rectified this. We apologize for any misunderstanding.
Please enjoy playing on the Public Test Server! |
4596501 |
Allison Berryman |
General Discussion |
Official Q&A Thread for June 15th Blog Post |
1339439280 |
Thanks for posting your questions, everyone! Watch this Friday for our new Q&A blog! |
4596065 |
Allison Berryman |
General Discussion |
Community Q&A Blog Discussion: June 8th, 2012 |
1339429860 |
I'd like to talk a little more about how we select questions for the Q&A and what its goals are. The intent of the Community Q&A is for us to answer some specific game-related questions from the community - especially those about how something works or why we chose to make something work in a particular way. Sometimes, we can answer questions about upcoming content (when we have the information), and sometimes we'll address concerns or questions about upcoming changes (such as class changes in an update or other changes that are of interest to the community).
However, we don't use it to answer questions based on the popularity of the question - for big things that we know are very important to the community (like upcoming character transfers), we'll use standalone blogs or similar methods as soon as we have information to share instead of waiting to put it in a Q&A. We are always very aware of what the important issues are in the community, and we're dedicated to addressing those as soon as we're able, but the Community Q&A is not the venue we'll generally use to address that kind of topic. We also may not be able to answer some questions about upcoming content if we have no new details or information to share.
Thanks to everyone for your continuing participation in the Community Q&A! |
4594675 |
Allison Berryman |
Public Test Server |
tionese/columni/rakata/warmaster set bonuses |
1339428180 |
Quote:
Originally Posted by beatonthis
whats the point of having adaptive social gear if we cant take our set bonuses from the end game sets and put them into them? i know campaign and WH are linked to the armouring mod so why not just copy that for all the rest?
|
Campaign and War Hero are both newer sets of gear. The armoring mods of the older sets don't carry the set bonus with them, but Campaign, War Hero, and new sets going forward will. |
4594438 |
Allison Berryman |
Public Test Server |
Guardian/Juggernaut Feedback: Single Saber Mastery |
1339427760 |
This is just the tip of the iceberg on feedback, and I encourage everyone that is contributing to the PTS Feedback to be as specific as possible in addressing concerns, rather than the all-too-common "The sky is falling" and "ZOMG Nerfs!" threads that do little except capably demonstrate that we silly humans are terrified of change.
Thank you very much for being constructive and specific. This kind of feedback, which isn't alarmist and is thought-out and detailed, is exactly the kind of feedback we hope to see more of on the PTS. Having specific details about what players like or don't like helps us provide good feedback! |
4594377 |
Amber Green |
Public Test Server |
Stucking in the Air |
1339415580 |
Hello there! Thanks for taking the time to be detailed in describing this issue. We would appreciate additional details about this, please.
First, will you please confirm if this is something that is consistently happening to you, or was it only in this one instance? Additionally, does this happen with any specific abilities?
Thanks for testing! o/''\o |
4592816 |
Eric Campbell |
General Discussion |
[Server Status] Server Unavailable: Public Test Server |
1339298040 |
We are currently investigating issues that have caused the Public Test server to go down. No current ETA, we will update you as soon as we know more. Thank you for your patience!
Update [11:20pm CDT] - Server is back up and ready for play! Thanks for your patience! |
4585456 |
Allison Berryman |
Public Test Server |
[Feedback] Group Finder |
1339220160 |
Thanks for all the Group Finder feedback, everyone! We're working diligently to gather your bug reports and feedback. In regards to role icons being incorrect - we have fixes for this and several other Group Finder UI issues coming soon. Keep your reports and feedback coming! |
4576076 |
Joveth Gonzalez |
General Discussion |
copy char to testserver... |
1339192680 |
Quote:
Originally Posted by sovrad
if this is preview of how server transfers are going to work in 4 days, may the old and the new gods bless you because you are gonna have one really bad day on 6/12.
|
I like you because you're a Game of Thrones fan.
While I can certainly appreciate your skepticism, understand that these are two very different processes. We all want to make sure that character transfers work 100% of the time, but as it is a new system, of course there may be some things to work out once it goes live. Rest assured that many eyes will be monitoring to make sure that the process goes well. |
4577941 |
Joveth Gonzalez |
General Discussion |
copy char to testserver... |
1339192320 |
Allison relayed that character copies were done for today and that players who filled out their surveys incorrectly, may not have copied over. One of the most common reasons why a copy fails is a mistake somewhere on the survey, but of course, other factors may be a cause. In fact, on the PTS blog we state:
We cannot guarantee that every character will copy to the PTS successfully, however we can assure you that characters on Live servers will not be affected in any way should the tool fail. If you notice that you filled out the survey but your character did not copy, please fill out the survey again.
We know you are all excited to play, but please also allow for constructive discourse. |
4577903 |
Allison Berryman |
General Discussion |
copy char to testserver... |
1339189560 |
Quote:
Originally Posted by Seront
Allison, @SWTOR tweeted only 40 minutes ago that transfers are still ongoing:
" We're still copying. Check back later tonight if you haven't been copied over yet! -KF"
Are they really finished for the day or not?
|
They are finished for the day - the copy process for today's batch has been completed. |
4577582 |
Allison Berryman |
General Discussion |
copy char to testserver... |
1339189440 |
Quote:
Originally Posted by Niorlan
I checked the information I put in very carefully when I filled out the survey last (which was before the deadline), and still my character isn't copied over. I do think the system does need to be re-evaluated, because it does not seem to work as confidently as you might believe if so many of us still do not have characters copied over despite putting in the right information.
|
There could be additional reasons for a character copy to fail (which we'll investigate) that are unknown, but one reason we could identify was not filling out the survey correctly. For any that failed for other reasons, we still may not be able to copy those characters, but we'll investigate the causes. |
4577564 |
Allison Berryman |
General Discussion |
copy char to testserver... |
1339187160 |
We have completed the batch of copies - players who filled out the survey since the last copy should now be copied to the PTS. We did have some instances where the information was not filled out correctly, and unfortunately those characters could not be copied. Thanks to everyone for your interest in helping us test 1.3 - we're looking forward to your feedback and bug reports! |
4577322 |
Alyson Bridge |
General Discussion |
Scheduled Maintenance: June 12th, 2012 |
1339182000 |
Edit: We have extended the planned window to 7am CDT.
Hello everyone, we wanted to let you know that we will be performing scheduled maintenance for four hours on Tuesday, June 12th, 2012 from 2AM CDT (12AM PDT/3AM EDT/8 AM BST/9AM CEST/5PM AEST) until 7AM CDT (5AM PDT/8AM EDT/1PM BST/2PM CEST/10PM AEST). All game servers and SWTOR.com will be offline during this period. This maintenance is expected to take no more than five hours, but could be extended.
This weekly maintenance is done in order to make general improvements and to check performance of the game so that we can continue to provide a consistent, quality experience. Quite often (but not always) after a maintenance period there will be a patch to download. After the maintenance, please login via the launcher to download the latest patch. If your launcher was open during the maintenance, you must close and reopen it for a fresh login.
Scheduled Maintenance
Date: Tuesday, June 12th, 2012
Time: 2AM CDT (12AM PDT/3AM EDT/8 AM BST/9AM CEST/5PM AEST) until 7AM CDT (5AM PDT/8AM EDT/1PM BST/2PM CEST/10PM AEST)
All game servers and SWTOR.com will be offline during this period. This maintenance is expected to take no more than five hours.
Thank you for your patience as we maintain service for Star Wars™: The Old Republic™.
|
4576712 |
Allison Berryman |
General Discussion |
copy char to testserver... |
1339172280 |
Quote:
Originally Posted by Kaywinnit
What if we filled it out correctly originally, and still haven't been copied over, are those copies still taking place as well?
|
As we mentioned earlier in the thread, if you were not copied, filling out the survey again and ensuring it was correct would include you in today's batch. |
4575326 |
Allison Berryman |
General Discussion |
Community Q&A Blog Discussion: June 8th, 2012 |
1339171500 |
|
4575182 |
Allison Berryman |
General Discussion |
Official Q&A Thread for June 15th Blog Post |
1339171500 |
Hello and welcome to the official Q&A thread for questions to be answered for the June 15th, 2012 Q&A blog post.
As a reminder, well be starting up a weekly Q&A blog series in which we will select questions from the community and post answers to them every Friday. Well have the next set of answers next week on June 15th, 2012, but before that, we need your questions!
Please use this thread to ask your question (one per community member, so make it count!). On Monday at 2PM CDT (8PM BST/9PM CEST/5AM AEST), we will close this thread, select the questions, and get answers to them for Fridays blog post.
In order to increase the chances of having your specific question answered and to help us keep the thread manageable, here are some guidelines on asking questions:
- Keep your question relatively short. Background details are welcome, but dont go overboard.
- Please actually ask a question. We want to hear constructive feedback elsewhere in the Forums.
- Use common sense we cannot answer everything, especially on far-reaching content.
- This should go without saying, but be respectful.
- Limit yourself to one question in this thread, please. You can always ask another question next week!
- And finally, as a reminder, this is not a discussion thread. Do not comment about what somebody else has posted.
As development plans are always subject to change, questions about future features will often get vague answers which can be repetitive and sometimes annoying. With that in mind, the development team is more interested in questions about current in-game features or systems, or questions about why development decisions were made. Youre still welcome to ask questions about future features and well continue to answer them where appropriate just expect the occasional soon.
Any other posts apart from questions in the thread will be removed.
With that being said, please ask away! |
4575175 |
Will Wallace |
Public Test Server |
1.3 Character specific legacy perks |
1339167900 |
Anyone know if the legacy perks for earlier speeder training grant you the speeder training as well?
The speeder perks grant the ability automatically when you purchase them, no trainer necessary.
As for costs and benefits, I appreciate the constructive and comprehensive feedback. I'm re-evaluating the numbers and seeing what can change (for example, I'm dropping costs on the companion affection perks and boosting the modifiers). Prices and benefits are not set in stone at this point, so thanks for helping test and evaluate them! |
4574560 |
A Peckenpaugh |
Public Test Server |
Faction Mirror Images Corrections |
1339166700 |
This is one of those cases where something that used to work has just stopped working. We'll figure out why and get the fix in. Thanks for pointing this out! |
4574415 |
Allison Berryman |
General Discussion |
Practical PTS changes |
1339166400 |
We do use the PTS to uncover issues and to gather player feedback and telemetry, and what is on the PTS today will be updated several times before Game Update 1.3 goes live as we implement more fixes and changes. Each time we update the PTS, we'll post patch notes so you can see what we changed. We appreciate everyone checking out the new features on the PTS and posting their bug reports and feedback! |
4574372 |
Allison Berryman |
General Discussion |
copy char to testserver... |
1339162260 |
We'll be running the batch through today, so if you have filled out everything correctly, you should see your character on PTS before the day is over! |
4573859 |
Allison Berryman |
General Discussion |
copy char to testserver... |
1339160280 |
Just a reminder - you have about an hour to get the survey filled out to be included in today's character copy. If you previously filled out the survey but didn't get copied, please fill out the survey again and make sure you have entered all your information correctly! |
4573613 |
Joveth Gonzalez |
General Discussion |
Character Transfer, Server Populations and You |
1339110120 |
Quote:
Originally Posted by smithre
Joveth, I think some people are concerned around the timeframe that a linked origin server and destination server will have to ensure that all members of a guild can transfer using the free process. Maybe if you could clarify that piece, it would help matters. For example, with a guild of 300, if say ServerA -> ServerB transfers were only open for 2 weeks, then it is possible that some members of the guild may miss out on the window due to schedules, etc. However, if the process between ServerA -> ServerB is available for months, then I think the concern is relatively unfounded.
|
Hey smithre, thank you for your post. I actually did address this in an earlier post:
"Additionally, players need not worry about rushing to transfer as free character transfers between selected servers will remain available for as long as it is needed to help balance server populations naturally. Rest assured that if we ever decide to stop this free character transfer service, players will be given plenty of advanced notice." |
4569640 |
Joveth Gonzalez |
General Discussion |
Character Transfer, Server Populations and You |
1339107780 |
Quote:
Originally Posted by Kindara
Read everythign they said if the destination gets full the destination will be changed. If you don't get transfered at the EXACT same time as your guild mates you will NOT be on the server with them. Read the above post it pretty much says it.
You can get F'd over by this move.
|
This is simply not correct. From my previous post:
"In order to ensure an optimal playing experience for every server, well be offering direct transfers from one origin server to a pre-selected destination server. This means that the destination server will already be selected for the origin server. As mentioned in our blog post, all server types and languages will be respected. You will not find your PvE characters transferred to a PvP server, or vice versa.
Therefore, all guild members on the origin server will be eligible to transfer to the same destination server, ensuring that the guild has the opportunity to stay together.
...
Please note that we will not be dividing the population of an origin server onto multiple destination servers for this free character transfer process."
With this information, you can see that you do not need to transfer at the same exact time.
|
4569378 |
Joveth Gonzalez |
General Discussion |
Character Transfer, Server Populations and You |
1339106880 |
Quote:
Originally Posted by Ramladon
The only question/suggestion that I have Is why doesn't the guild bank move with the guild leader when they transfer? GM has unlimited access anyway, so if they wanted to ninja it they could anyway. I don't understand the reasoning behind needing to put a ticket in for the guild bank.
Also do we need to move all items out of the guild bank before the move and the ticket will only revive the slots the guild has purchased or will the ticket move all items and money from one guild bank to the new server?
|
There will be a full FAQ published on Tuesday to answer most of your questions, but I wanted to go ahead and answer these two.
1. Due to a variety of factors (including the naming and re-naming process after transferring characters), this was deemed to be the most efficient method in assuring that Guilds retain their Guild Banks on the new server.
2. Yes, you will have to:- Remove all items & credits from the Guild Bank.
- Disband the Guild.
- Transfer to the new server and reform the Guild.
- Contact Customer Service to re-establish the Guild Bank and Guild Bank tabs.
Hopefully that answers your question.
|
4569281 |
Joveth Gonzalez |
General Discussion |
Public Test Server Character Copy Service Deadline 6/8 |
1339104480 |
Hi everyone, I just wanted to let you know that the character copy service for PTS will remain available until 10am CDT tomorrow, June 8th, 2012.
Please be aware that this will be the last batch of character copies to PTS for a while, so be sure to sign up if you want your characters copied to PTS! |
4568995 |
Joveth Gonzalez |
Public Test Server |
Character Copy Service Deadline 6/8 |
1339104240 |
Hi everyone, I just wanted to let you know that the character copy service for PTS will remain available until 10am CDT tomorrow, June 8th, 2012.
Please be aware that this will be the last batch of character copies to PTS for a while, so be sure to sign up if you want your characters copied to PTS! |
4568967 |
Antonia Phillips |
Public Test Server |
LFG Tool |
1339102080 |
This does not appear to be working consistently. Some people seem to be able to get replacements for members who leave or are kicked, but others are not.
Some form of feedback about where you stand in the queue would also be nice, as I currently can't tell if it's just taking my healer an hour to find a group because there's a specific role missing or I'm bugged.
Thanks for the feedback!
We are actively investigating the issues that are being reported with backfilling group members. The more details that anyone who encounters these issues can provide, the better!
One of the areas we want to improve upon in future releases of Group Finder is the messaging surrounding your state and queue position. |
4568643 |
Allison Berryman |
General Discussion |
Character Transfer, Server Populations and You |
1339097820 |
My question is, can all of my 8 characters that are on one server move or only one of them?
If your server becomes eligible for free character transfers, you'll be able to move all your characters from that server onto the destination server. |
4568002 |
Allison Berryman |
General Discussion |
cost of transfers |
1339096860 |
On Tuesday (the 12th), we'll be starting the free character transfer service - if your server becomes eligible for transfer, you'll be able to move all your characters to the selected destination server free of charge. |
4567852 |
Allison Berryman |
General Discussion |
Predict Chaos 1st week of Server Transfers |
1339096620 |
We do have more information about character transfers coming, and we'll post a detailed FAQ that will answer many specific questions. As for being concerned about not being able to transfer to the same server as your son during free transfers, you don't have anything to worry about. Each server that becomes eligible for transfers will have just one destination server, and you'll be able to move all your characters from your origin server to that destination server. We'll announce these servers at the start of the program and then will add more as the program continues (and you'll be able to see all the information on www.swtor.com/transfer starting on the 12th), and we'll make sure to let everyone know what servers are available and when. |
4567818 |
Allison Berryman |
General Discussion |
copy char to testserver... |
1339094820 |
Quote:
Originally Posted by Tiberus
I signed up the 1st day the article was posted and didnt get copied. I have since signed up again and still not copied?
|
If you haven't been copied, you should try filling the survey out again before the end of the day today. If it is filled out correctly, you'll be copied as part of tomorrow's batch! |
4567525 |
Allison Berryman |
General Discussion |
copy char to testserver... |
1339093740 |
Update: We are extending the cut off time until 10AM CDT tomorrow, June 8th. This will be the last batch of character copies for a while, so be sure to sign up!
I have some more information for those of you interested in getting your character copied over to PTS. If you haven't, make sure to fill out the survey in the news article by midnight CDT tonight (6/7). We'll be doing another batch of copies on Friday, but you must have your survey filled out by the end of the day today. We'll continue to copy more characters periodically and will let you know as we do! |
4567372 |
Joveth Gonzalez |
General Discussion |
Character Transfer, Server Populations and You |
1339082940 |
Joveth, what is the plan for RP servers ?
Will we be allowed transfers from RP-PvP to PvP servers ?
Hi Rogoo,
As mentioned in the blog post, we will be maintaining server types. So it will be RP-PvP to RP-PvP. |
4565734 |
David Hunt |
Public Test Server |
Artifice RE bugged? |
1339082760 |
There are a few bugs that were introduced in the latest build, which is the first build that went to PTS, that impact getting the correct (or any) augment slot component from Reverse Engineering. These bugs will be corrected in upcoming PTS builds before the system goes live.
The basic rule is that if an item can be worn and crit crafted to receive an augment slot, then when you RE it you should get augment slot components. |
4565689 |
Allison Berryman |
General Discussion |
Character Transfer, Server Populations and You |
1339047060 |
I have a question:
How will we be affected (if any) if say we are on an origin server, but have no desire to move, either because we like small servers, or we just don't want to deal with the xfer process?
You are not required to move when transfers become available; it's your choice if you'd like to stay on your server. |
4555662 |
Amber Green |
Public Test Server |
PTS Available |
1339046400 |
The Public Test Server is now available and ready for testing. Thanks for your patience! o/''\o |
4555514 |
Antonia Phillips |
Public Test Server |
Problems with the LFG Tool |
1339020180 |
1. Devona should not be in the same tier as EV/KP.
2. No Gear check?
1. We agree and Denova will not be available through Group Finder when we go live.
2. Thanks for the suggestion! We are already planning for enhancements to Group Finder in future releases, and this is definitely one that we will evaluate. |
4558920 |
Allison Berryman |
Public Test Server |
The new TAB targetting system is HORRIBLE |
1339016580 |
Quote:
Originally Posted by celldoom
I updated the OP with the example pic. Its abit extreme but should be clear enough
|
Thanks for elaborating! Specific feedback like this is really helpful |
4558280 |
Antonia Phillips |
Public Test Server |
LFG Tool |
1339016280 |
I would like to know if there will be an option to use the LFG tool with a premade group? It will be nice if we can get the benefits of the LFG dailies with some friends that you can coordinate better
Yes, you can queue for Group Finder with pre-made groups. However, only the Group Leader can queue your group as a whole. - Once you are a part of a pre-made group, you will not be able to queue individually until you leave the group.
- If you are queued as a group and you are not the Group Leader, the Group Finder will display the content that the Group Leader queued you for.
You can queue with a full group that is valid for the content. For example, for a Flashpoint, you'll need to have characters to fill the tank and healer roles.
If your Group is not valid when the Group Leader attempts to queue, it will display a message and give you the opportunity to change roles for the group.
You can also queue with a partial group. When you queue with a partial group in Group Finder and you are matched with other players for content you will be formed into a new group. |
4558221 |
Allison Berryman |
Public Test Server |
The new TAB targetting system is HORRIBLE |
1339015080 |
Can you provide us with some specifics about what you don't like? The more details you can provide about what you don't like with the system on PTS, the better we can relay concrete feedback. Just saying you don't like something is not as helpful as providing examples of what is causing you frustration. |
4557989 |
Allison Berryman |
General Discussion |
Character Transfer, Server Populations and You |
1339014360 |
Quote:
Originally Posted by Valtrise
Am i mistaken are are you saying that the server transfer ratio is one to one where no other origin server will transfer to the destination sever or another origin server?
|
To quote directly from the blog:
Quote:
In some cases, a large number of origin servers will be eligible to move to a single destination server. In others, very few origin servers will be transferring to existing high population destination servers.
|
So, in some cases, multiple origin servers will be assigned the same destination server. The end goal is to have destination servers with higher populations, and that may require sourcing from several origin servers. |
4557854 |
Allison Berryman |
General Discussion |
Character Transfer, Server Populations and You |
1339012620 |
From what the dev has posted i think that they are going to let us transfer off any server and go to any light server i think.
This is not correct. We'll be providing a list of origin servers and destination servers. Each origin server will have one destination server, and players can elect to transfer their characters from the origin server to the destination. Our goal is to have destination servers with a much higher active player population, so we'll be monitoring the process and adding new origin and destination pairs as necessary to reach that goal. |
4557474 |
Allison Berryman |
General Discussion |
Character Transfer, Server Populations and You |
1339012440 |
Quote:
Originally Posted by bawker
The metrics have been there to study for a while . . .since we have no choice of where we're going to go, BioWare obviously has at least some idea of what pairs are where.
|
We haven't finalized the initial list of origin and destination servers. We know everyone is eager to see them, and we will provide them when we're able - we don't want to provide a list and then have to change it. |
4557440 |
Allison Berryman |
General Discussion |
Character Transfer, Server Populations and You |
1339012140 |
When do we get to pick where we want to transfer, Allison?
How much will it inevitably cost?
Right now, we're just talking about the free character transfers - like it mentions in the blog, more options may become available in the future, but that's all we've said as of now. |
4557372 |
Allison Berryman |
General Discussion |
Character Transfer, Server Populations and You |
1339011900 |
OK, I see one big, big problem. Let me quote the article:
"We're sure many of you are interested to learn which servers are eligible for outgoing transfers and which servers are eligible to receive transfers. However, because the process will be gradual, we cannot provide that information in advance. Depending on the number of characters transferred, the destination and origin servers eligible for transfer may be altered during the process. We don't want to promise a destination in case it may change."
What I interpret this to mean, is there's no guarantee my guildmates will end up transfered to the same server as me (I'm the GM of a guild on Kinrath Spider)
I'd love to get clarification on this
It looks like this line is causing a little bit of confusion. Hopefully I can help clear that up! What we're saying here is that we're unable to provide the origins and destinations in advance because those lists may change internally as we watch the response to transfers. We'll be monitoring populations and how many players are transferring, which will inform our decisions about further origin and destination servers. We won't be changing the destination on you once it's announced, we just don't want to announce a pair too early. |
4557329 |
Joveth Gonzalez |
General Discussion |
Character Transfer, Server Populations and You |
1339011180 |
Quote:
Originally Posted by skepticck
So if i understand this correctly, each origin server can only transfer to ONE pre-selected destination server, so you can't really select where you want to transfer, the destination server is already pre-selected depending on your origin server.
Am i right about this or am i understanding it wrong ?
|
This is correct for the free character transfer service. |
4557173 |
Joveth Gonzalez |
General Discussion |
Character Transfer, Server Populations and You |
1339010520 |
Quote:
Originally Posted by Keypek
This is a good thing definitely. Only problem I foresee is that a guild of people who want to stay together happens to be on one of the origin servers. They allow us to move to a destination server for a day... two days... a week... whatever their timeframe is. But then that opportunity is limited in time and/or the destination server changes suddenly without warning and we still have half of our guild trying to transfer off the origin server or we have a couple integral members on vacation for the week and completely miss being able to transfer. Suddenly we either have to choose to keep the whole guild on a suddenly dead server or screw over a chunk of our guild members and leave without warning to them.
Like I said this transfer is definitely a very good thing and happy it is sooner then later. But not having some sort of guild transfer function could be problematic.
|
Many guild leaders have contacted us with their concerns about coordinating their guild members in preparation for the free character transfer service and I wanted to take some time to explain how this process will work.
In order to ensure an optimal playing experience for every server, we’ll be offering direct transfers from one origin server to a pre-selected destination server. This means that the destination server will already be selected for the origin server. As mentioned in our blog post, all server types and languages will be respected. You will not find your PvE characters transferred to a PvP server, or vice versa.
Therefore, all guild members on the origin server will be eligible to transfer to the same destination server, ensuring that the guild has the opportunity to stay together.
As we mentioned in our blog, the character transfer service will be made available gradually, starting with a small number of origin servers and adding more until all servers eligible for transfer are available in the service. We know everyone is excited for the opportunity to transfer their characters, but it is critical that we do this gradually to ensure both a smooth transfer as well as a great player experience on the destination servers.
Eligible servers will be listed as they become available for transfers at www.swtor.com/transfer, which will go live on Tuesday. This is to prevent potential server load issues.
Please note that we will not be dividing the population of an origin server onto multiple destination servers for this free character transfer process.
Additionally, players need not worry about rushing to transfer as free character transfers between selected servers will remain available for as long as it is needed to help balance server populations naturally. Rest assured that if we ever decide to stop this free character transfer service, players will be given plenty of advanced notice.
We hope that this clarifies any confusion. |
4557046 |
David Hunt |
Public Test Server |
Matrix Datacron not updated |
1339009140 |
I believe it's in the next PTS build. |
4556747 |
Allison Berryman |
General Discussion |
Character Transfer, Server Populations and You |
1339008240 |
Quote:
Originally Posted by Karabal
That's fantastic news. My only concern is that I will be moving from one dead server to another.
|
This is exactly the situation we're working to avoid by limiting transfers. To quote the blog:
Quote:
Remember, the goal here is to push almost every destination server to an active population that's higher.
|
Our overall goal is that destination servers will have a higher active population than origin servers that are able to transfer to them. |
4556571 |
Allison Berryman |
General Discussion |
Character Transfer, Server Populations and You |
1339006080 |
Everyone, please keep the thread on-topic. If you have a comment or questions about the character transfer announcement, please post them here, but please avoid posting about other topics so that we can clearly see feedback and questions. |
4556109 |
Allison Berryman |
Public Test Server |
PTS Available |
1339001160 |
1:15PM CDT: The PTS server is now available and ready for testing! Thanks for your patience.
12:46PM CDT: The PTS is currently unavailable. We are investigating and will provide updates in this thread. Thank you for testing! |
4554975 |
Allison Berryman |
Public Test Server |
[Q] Progress on PTS |
1339000320 |
The poster above is correct - progress made on the PTS is not mirrored on or transferred to any live server. |
4554751 |
Allison Berryman |
Public Test Server |
[bug] Lost augument slots |
1338995400 |
Quote:
Originally Posted by Rogean
How many of us spent time, credits, tons of resources attempting to reverse engineer black hole equipment, then getting the mats to craft them enough for crit augment slots.. and now it is entirely wasted?
|
This is why we have 1.3 on the PTS - in order to help us recognize issues like this and correct them before the update goes live. We appreciate all the reports and will be working on fixes for this and other issues reported on PTS! |
4553829 |
Allison Berryman |
Public Test Server |
Old PTR Titles |
1338995340 |
Yes, you should still be able to receive the titles for reaching level 10 and completing Chapter 1 on the PTS with a new character! |
4553809 |
Allison Berryman |
Public Test Server |
[bug] Lost augument slots |
1338994860 |
Thanks for the clarification and for testing! |
4553732 |
Alyson Bridge |
General Discussion |
Game Update 1.3: Allies is on Public Test Server! |
1338994800 |
Game Update 1.3: Allies is on the horizon and promises to bring a number of welcomed systems to Star Wars: The Old Republic. With this latest game update, players will be able to join each other to take on the most challenging content in the game through the new Group Finder tool. The Group Finder tool will allow players to search for groups based on the type of content theyre looking to play, as well as their groups needs in combat.
Read More |
4553724 |
Alyson Bridge |
General Discussion |
Adaptive Social Gear in Action! |
1338994800 |
With the inclusion of Adaptive Gear in Game Update 1.3: Allies, you and your friends will be able to wear any social item in the game, and add augments to let you use it in the most perilous battles. See some of the different social items that youll be able to wear in any Flashpoint or Operation in this video.
Watch Now |
4553723 |
Allison Berryman |
Public Test Server |
[bug] Lost augument slots |
1338994620 |
To be clear: your augments haven't disappeared, they were just unattached from your gear and placed into your inventory on PTS? |
4553682 |
Allison Berryman |
Public Test Server |
Character copies? |
1338993480 |
Quote:
Originally Posted by Diegles
I havn't seen this "survey" you guys keep talking about, and I am wondering if I can fill it out still, now that 1.3 is on the PTS?
|
You can still sign up to be copied - you can find the information in this news article.
If you filled out the survey before Monday, your character should be copied. If your character isn't copied, please fill out the survey again and make sure that all the information is correct. We'll continue to copy characters over periodically, so you'll need to check back to see if your copy has completed. |
4553472 |
Allison Berryman |
Public Test Server |
issue logging in |
1338993300 |
Im in.. but my character hasn't been copied yet so its a little bitter sweet... Guess I'll start grinding and pray that my transfer shows up sometime this week.
It's possible that you'll need to complete the survey again (in case there was an error). If you fill it out again, you'll need to wait for the copy process to complete, so you'll want to check in daily. |
4553434 |
Allison Berryman |
Public Test Server |
issue logging in |
1338992820 |
Looks like several of you beat me to it, but players are now able to log into the PTS. Get in there and test! |
4553347 |
Allison Berryman |
Public Test Server |
issue logging in |
1338992460 |
I wonder if Allison lost a bet to be the one to Moderate the PTS forum today... LOL
Well, the Community Representatives are doing most of the actual moderating, but I'm here to help provide whatever information I can and answer questions that I'm able to. I like the PTS forum - getting to see player feedback on the new changes (once we get you all in and testing) is exciting for us! |
4553256 |
Allison Berryman |
Public Test Server |
issue logging in |
1338992040 |
Everyone, we are aware that you're still receiving errors and cannot log into the PTS. As soon as we have a resolution, we'll make sure to post about it. |
4553152 |
Allison Berryman |
Public Test Server |
Arsenal changes. |
1338991620 |
Hey Reshals - it looks like there was, indeed, a typo! The correct line (once we update it) will read:
"...there is a 50% chance per point to vent 8 Heat every 6 seconds."
Good catch! |
4553057 |
Amber Green |
Public Test Server |
PTS Game Update 1.3 Patch Notes |
1338990900 |
The following issues are present in the most recent version of Game Update 1.3 on the Public Test Server. We are working to correct them as soon as possible. Thank you for helping us test the new game content!
Public Test Server - High-Priority Known Issues
UPDATED: 6/8
General- Some conversation options are not displaying in French and German.
- Players are currently unable to harvest any resource nodes without a Companion Character summoned.
- When Anti-Aliasing is set to “High,” intractable objects will not display as “glowing.”
Flashpoints and Operations- For the Directive 7 Flashpoint, Bulwark is currently being greedier than intended and is only dropping credits and crafting crystals.
Group Finder- Group Finder will not allow players to select or queue for content that is already listed in their Mission Log.
Workaround: Players must complete or abandon any Flashpoint or Operation missions that are currently in the Mission Log and then refresh the user interface (CTRL+U twice) to have the grayed out content display as available.
- In a rare occasion, the Group Finder lockout timer (displayed as an icon) will stop displaying in the Group Finder window. The lockout is still active on the player, and it will reset 15 minutes after accepting a Group Finder invite.
- When in a Group Finder group, Role Icons on the group and operation frames are not properly reflecting the assigned role of that player character. The tooltips when mousing over the Role Icons are correct.
- Players are not currently informed when being placed into a Group Finder group that is in progress, rather than beginning a new objective. Players can toggle the option to join "In Progress" groups via the destination filter for each content category.
- In rare instances, players who are queued using Group Finder may form a group that contains no other players.
Workaround: Players must either exit their instance and wait the lockout timer to clear (about 15 minutes) or wait for the Group Finder Acceptance Window to time out (2 minutes).
UI- Shift+Click does not currently link items in the chat window.
- Players are not currently able to split stacks of items in the inventory window, because clearing the value will fill as "NaN" and not allow further entry.
Items- Certain items that once contained augment slots are not currently modifiable due to the slots being unavailable.
|
4552928 |
Allison Berryman |
Public Test Server |
Arsenal changes. |
1338990600 |
Thanks for pointing that out! We'll take a look and update with the correct values! |
4552861 |
Allison Berryman |
Public Test Server |
Ranked WZ |
1338990480 |
Hey testcan - we do appreciate that everyone is eager to give feedback on the changes, but we encourage testers to spend some time trying out the changes before providing feedback. We also encourage you to provide detailed, constructive feedback on issues that are important to you. Posts with little information about why players dislike the change are not as helpful to us as posts from people who have tried out changes and provide their thoughtful feedback. Thank you for understanding! |
4552838 |
Allison Berryman |
Public Test Server |
Arsenal changes. |
1338989880 |
Hey Areaz - if you haven't yet, you should check out the 1.3 class changes blog from Austin Peckenpaugh we just posted. It discusses some of the class changes that are coming in more detail and may answer some of the questions you have! |
4552721 |
Allison Berryman |
Public Test Server |
issue logging in |
1338989640 |
Make sure to watch the Dev Tracker for more updates - if the thread starts moving fast it may be easy to lose replies with more information. We're continuing to look into this! |
4552692 |
Allison Berryman |
Public Test Server |
issue logging in |
1338988980 |
Thanks for the reports, everyone - we're investigating your reports and will get you in as soon as we can. |
4552585 |
Allison Berryman |
Public Test Server |
Maraudeur vs Sentinel |
1338988920 |
Sometimes issues affect one class's abilities (or tooltips, in one of the cases here) but not the other's, and this may be what you're seeing here. Nevertheless, we'll take a look and ensure that nothing that should have been in both was missed. |
4552565 |
Allison Berryman |
General Discussion |
Game Update 1.3 is on PTS! |
1338988680 |
Quote:
Originally Posted by EvilMcDoom
still can't get on the server,
|
Thanks for the reports, we're looking into it. We'll get you into PTS as soon as we can! |
4552530 |
Allison Berryman |
General Discussion |
Game Update 1.3 is on PTS! |
1338988560 |
You can read the 1.3 Patch Notes now, too! Please keep in mind that the patch notes are NOT final, and that there will very likely be changes, additions, and potentially removals before the update reaches live servers. The Public Test Server forum is open, too, so keep that in mind once you've had a chance to test the new features and want to provide your feedback or post any issues you encountered. Thank you for testing! |
4552506 |
Joveth Gonzalez |
General Discussion |
Game Update 1.3 is on PTS! |
1338988320 |
|
4552472 |
Allison Berryman |
General Discussion |
Conversation roll? |
1338988320 |
Quote:
Originally Posted by monkgryphon
Is there an update on this issue? Going to get a small hotfix, a workaround, whatever?
|
We are working on a fix for this issue and will deploy it in an upcoming patch. Thanks again to everyone who reported it! |
4552468 |
Joveth Gonzalez |
General Discussion |
Character Transfer, Server Populations and You |
1338988320 |
A compilation of questions and answers from the Community Team on this topic can be found below:
General
www.swtor.com/transfer, which will go live on Tuesday. This is to prevent potential server load issues.
Please note that we will not be dividing the population of an origin server onto multiple destination servers for this free character transfer process.
Additionally, players need not worry about rushing to transfer as free character transfers between selected servers will remain available for as long as it is needed to help balance server populations naturally. Rest assured that if we ever decide to stop this free character transfer service, players will be given plenty of advanced notice.
We hope that this clarifies any confusion.
----
The only question/suggestion that I have Is why doesn't the guild bank move with the guild leader when they transfer? GM has unlimited access anyway, so if they wanted to ninja it they could anyway. I don't understand the reasoning behind needing to put a ticket in for the guild bank.
Also do we need to move all items out of the guild bank before the move and the ticket will only revive the slots the guild has purchased or will the ticket move all items and money from one guild bank to the new server?
There will be a full FAQ published on Tuesday to answer most of your questions, but I wanted to go ahead and answer these two.
1. Due to a variety of factors (including the naming and re-naming process after transferring characters), this was deemed to be the most efficient method in assuring that Guilds retain their Guild Banks on the new server.
2. Yes, you will have to:- Remove all items & credits from the Guild Bank.
- Disband the Guild.
- Transfer to the new server and reform the Guild.
- Contact Customer Service to re-establish the Guild Bank and Guild Bank tabs.
Hopefully that answers your question.
|
4569652 |
Allison Berryman |
General Discussion |
Game Update 1.3 is on PTS! |
1338987120 |
Quote:
Originally Posted by Antissa
So to get this thread back on track.
Anyone got any idea when the PTS server will be up?
|
We haven't mentioned an exact time, but it won't be too long now! |
4552324 |
Courtney Woods |
General Discussion |
The Weekly Forum Thread Round-Up: June 5th, 2012 |
1338936240 |
Hello everyone,
Discuss this week's Forum Thread Round-Up blog and nominate interesting discussions for next week in this thread!
As the blog mentions, the Discussion Round-Up blog is meant to highlight interesting, productive discussions and not the most talked about forum threads. |
4548482 |
Courtney Woods |
General Discussion |
Class changes and balance in Game Update 1.3 |
1338933660 |
Senior Designer Austin Peckenpaugh lets us in on details around class changes and balance in Game Update 1.3.
Quote:
I think it’s important to first communicate that not all class changes are meant to address balance. In fact, I try and treat usability, quality of life, and balance all as equal parts of good class design. To that end, when class changes come to a server near you, it doesn’t necessarily mean that your class was “too good” or “too bad” prior to the patch. In fact, it’s just as likely that these changes are meant to address kinks or even pains in your day-to-day play, ability functionality, and rotations.
|
Read More |
4548191 |
Joveth Gonzalez |
General Discussion |
Game Update 1.3 is on PTS! |
1338933420 |
Quote:
Originally Posted by Maxumus
Any chance of new titles being added for testing 1.3 like they had with 1.2. Me and some others thought it was a nice touch to the testing.
|
You'll find out soon enough! |
4548143 |
Joveth Gonzalez |
General Discussion |
Game Update 1.3 is on PTS! |
1338932760 |
Quote:
Originally Posted by Mookind
I think they have made a specific point to not give custy service help for the copying of to the PTS servers
It would be nice to know how I log on to this server tho..............Or at least where I check
|
As mentioned in my original post, check this blog for information on setting up PTS and this blog on how to transfer a character. We hope to see you there! |
4548042 |
Allison Berryman |
General Discussion |
Game Update 1.3 is on PTS! |
1338932400 |
Will servers be up according to US time or EU time or random yet to be decided tomorrow time? ^^
Just curious of aprox time frame on when tomorrow it will be up so one can be prepared!
We don't have an approximate time when we'll bring up the PTS right now - I know it's suspenseful, but the wait is almost over! |
4547992 |
Courtney Woods |
General Discussion |
Character Transfer, Server Populations and You |
1338931920 |
In a previous Community Q&A we talked about character transfers, and announced that they were coming in early summer. Character transfers are a complex process, but we're almost ready to go. Starting next week on June 12th, 2012, were allowing character transfers to occur between selected servers in order to provide a better gameplay experience for our players by ensuring population balance across the service.
Read More |
4547928 |
Allison Berryman |
General Discussion |
Game Update 1.3 is on PTS! |
1338931740 |
Quote:
Originally Posted by dotan
Any word on what/who's charcter are getting copyed over?
|
If you followed the steps in the survey (linked in this news article) correctly, your character should be copied over. You'll know if your character was copied when you are able to log into the PTS when it is updated with 1.3 and open for logins. |
4547904 |
Allison Berryman |
General Discussion |
Game Update 1.3 is on PTS! |
1338930600 |
Quote:
Originally Posted by syntxerr
Oh dear, give us those patch notes finally, I'm too excited!
|
It won't be long now! Make sure you set aside some time to read them tomorrow, there are quite a few! |
4547752 |
Allison Berryman |
General Discussion |
Game Update 1.3 is on PTS! |
1338930180 |
When will the 1.3 patch notes be posted?
They'll be available when the server opens up to players. We'll post them in the PTS forum. Remember: the PTS notes are not final and are subject to changes and removals! We'll also open the PTS forums back up, but please keep in mind that we only want feedback and bug reports related to the 1.3 changes posted in the PTS forums |
4547691 |
Joveth Gonzalez |
General Discussion |
Game Update 1.3 is on PTS! |
1338929820 |
Update 6/6: It's live on PTS!
Game Update 1.3 is coming to our Public Test Server Tomorrow and we want you to be prepared! You may now download and update to the latest version of the Public Test Server.
Check out this blog for more information on how to set up for testing on PTS and this blog for how to sign up for character copying.
We’ll see you on PTS tomorrow! |
4547643 |
Allison Berryman |
General Discussion |
Conversation roll? |
1338921900 |
Thanks for the reports - we'll take a look at this! |
4546634 |
Allison Berryman |
General Discussion |
New Content vs Current Content STILL BUGGED |
1338902640 |
Hi Enlanzer -
We do release frequent patches in addition to our Game Updates to address issues that players are experiencing with content already in the game. You can read all of our previous patch notes here: http://www.swtor.com/patchnotes. You'll also see even more fixes for issues in Flashpoints and Operations in the upcoming Game Update 1.3. Remember, if you encounter a bug, the best thing you can do is report it using the in-game Customer Service tool - this ensures that your report will be reviewed and added to the system if it isn't already there! |
4543950 |
Allison Berryman |
General Discussion |
The ONE thing you could do to make me a 50% happier customer. |
1338901980 |
Quote:
Originally Posted by Philosomanic
Would you mind explaining why you don't put issues like this on the list?
|
There are a couple reasons something may not be on the known issues list. One of the biggest factors we base the known issues list on is visibility - how many players are actively reporting it, how many threads or posts we see here and on other sites, etc. If we didn't see lots of very visible reports, it's possible that it simply wasn't considered for the public list. Another factor can be whether or not we still need reports on the issue (as someone guessed above) - if we're having trouble reproducing it or need more information, placing it on the known issues list can discourage people from reporting it because they see that we know about it already (even if we were to note we want more reports, the general impact is that we'll get less reports). Sometimes items are on the list because they are high-priority issues that are easily visible.
We appreciate you providing your feedback on this issue and the known issues list. We'll be working to improve the list, and though we won't ever list every issue we're aware of on it (it wouldn't be practical for players reading the list for us to include, say, minor art bugs like a visible seam or slightly misplaced rock), we're going to keep improving listings to include more bugs like the one you've reported here. |
4543854 |
Allison Berryman |
General Discussion |
Freedom of Information Act request: The Mega Server |
1338874320 |
Hey everyone - we know you're very eager to hear more about this, but we don't have any new information right now. As always, we're working to get information about character transfer and other important topics to you as quickly as possible, and we appreciate your patience in the meantime! As soon as we have more info, you'll see it! |
4534867 |
Allison Berryman |
General Discussion |
The ONE thing you could do to make me a 50% happier customer. |
1338844200 |
dev tracker for informational posts like this one (or our weekly dev tracker roundup on the blog if you prefer!). |
4537357 |
Allison Berryman |
General Discussion |
The ONE thing you could do to make me a 50% happier customer. |
1338842340 |
Hey Philosomanic!
First off - while we do try to track high-priority known issues on the known issues list, not everything will end up there, though it doesn't mean we're not working on it! We often choose items for the known issues based on the volume of reports and complaints we're seeing, but they aren't the only things we're fixing.
I just asked the devs, and you'll be pleased to know that a fix for the slow effect you described is in the works! We have lots of fixes on the way, and we'll look into your other report as well - there may already be a fix in the works for it, too. |
4536936 |
Allison Berryman |
General Discussion |
Joveth & Community reps, time to share the info now, now is the time |
1338841380 |
We are really glad everyone is so excited about the information you're getting from E3! For your questions, this would be a great time to post in the Q&A thread for this week (and, of course, we'll answer what we can in threads). We have just revealed quite a bit of upcoming content, but please remember that we may not be able to go into fine detail about everything right away. Keep your eyes peeled as E3 continues for more details - you're sure to see some new articles and answers! |
4536714 |
Allison Berryman |
General Discussion |
Why doesnt bioware update site! |
1338840120 |
We will be posting news to the site, so expect a recap of the news on the main page before too long! |
4536431 |
Allison Berryman |
General Discussion |
The new content looks awesome |
1338839400 |
We're glad to see the excitement! We have a lot of awesome stuff in store for everyone |
4536241 |
Courtney Woods |
General Discussion |
Preview Exciting New Reveals from E3! |
1338837360 |
Take a look at some of the exciting new content that will be coming to Star Wars: The Old Republic in the coming months, including new Space Combat missions, a new Operation, a brand new planet, called Makeb for you and your friends to explore, and more!
Watch Now |
4535711 |
Allison Berryman |
General Discussion |
"Free Trial Members can not Chat" |
1338834300 |
In our Weekend Pass Free Trials and our Friend Trials, the players on the trial can't use General, Trade, or PvP chat, but they can use group chat, guild chat, whisper (and replies), and /say. If your friend is unable to use the channels they should be (as listed in the FAQ here: http://www.swtor.com/info/faq/game#q400150), please let us know! |
4535308 |
Allison Berryman |
General Discussion |
Will 1.3 bring new lower graphics options? |
1338825780 |
Allison, does that include general engine optimization for all settings? You mention improvements and optimizations for lower-spec machines, but we know that there's general performance issues that affect everyone. Can we expect improvements on that coming in 1.3 too?
Cheers.
In general, large updates include some performance optimizations for the game, and that includes 1.3. Now, not every player is going to see a huge leap in performance, but we are always working on improving it across the spectrum. |
4534216 |
Allison Berryman |
General Discussion |
Will 1.3 bring new lower graphics options? |
1338817860 |
We're always working on improving the performance of the game, and we do have more improvements for players on lower-spec machines coming in 1.3. This may not include new, lower settings, but optimizations should help many players using those machines. |
4533346 |
Eric Musco |
Customer Service |
The login service is currently unavailable. Please visit our forums... |
1338652260 |
This issue should now be resolved!
Thank you again for your patience while we worked to fix this. If this issue persists for any of you, please post in this thread so we can monitor it. |
4522453 |
Eric Musco |
Customer Service |
The login service is currently unavailable. Please visit our forums... |
1338648540 |
Hey everyone,
Just wanted to stop in and let you know that we are aware of the issue and investigating. I will post any updates in this thread as I have them.
Thanks in advance for your patience!
|
4522060 |
Amber Green |
Flashpoints, Operations, and Heroic Missions |
Cademimu still bugged? |
1338640740 |
Hi folks. We are currently working on a fix for Companion Characters who are defeated upon entering this Flashpoint. Thanks for your reports about this! o/''\o |
4521334 |
David Hunt |
Crew Skills |
Anyone know what this weapon is and if it can be crafted as an orange |
1338589440 |
Hello,
I believe the exact configuration you are looking for can only be found as a CC weapon called
Iresso's Superior Rifle
You can find an upgraded version of that weapon in the
S-311 Fusion Saboteur
|
4518184 |
Alyson Bridge |
General Discussion |
Community Team General Update: May 31st, 2012 |
1338587040 |
jams and let out our "I sit in this chair for a good portion of the day" energy. And Ari from the Marketing team made a surprise visit to do the worm -- he was a little late to the party, but it worked to our advantage because we weren't dancing and could watch him flail around on the carpet.
Let’s do another one next Friday (6/8) at 5PM CDT. It feels so good move around when my brain starts frying near the end of the day.
Also, thumbs up to you creating a video showing us your in-game dance moves. Do it! |
4517979 |
Allison Berryman |
General Discussion |
One Month, followed by closure. |
1338583620 |
Because the PTS is not a "normal" server, it will experience downtime that our other live servers do not experience. The main goal for the PTS is to provide players the ability to assist us in testing upcoming Game Update content, but it is not guaranteed to have the same server uptime or updates as the other servers. Though you can play on PTS (and we encourage you to help test whenever new content is deployed), you will experience more interruptions if you choose to make it a permanent home - its real purpose is for testing, not for permanent play. We apologize for the inconvenience and hope this gives you some more information about the PTS. |
4517632 |
Courtney Woods |
General Discussion |
Official Q&A Thread for June 8th, 2012 Q&A Blog Post |
1338577500 |
Hello and welcome to the official Q&A thread for questions to be answered for the June 8th, 2012 Q&A blog post.
As a reminder, well be starting up a weekly Q&A blog series in which we will select ten questions from the community and post answers to them every Friday. Well have the next set of answers next week on June 8th, 2012, but before that, we need your questions!
Please use this thread to ask your question (one per community member, so make it count!). On Monday at 2PM CDT (8PM BST/9PM CEST/5AM AEST), we will close this thread, select ten questions, and get answers to them for Fridays blog post.
In order to increase the chances of having your specific question answered and to help us keep the thread manageable, here are some guidelines on asking questions:
- Keep your question relatively short. Background details are welcome, but dont go overboard.
- Please actually ask a question. We want to hear constructive feedback elsewhere in the Forums.
- Use common sense we cannot answer everything, especially on far-reaching content.
- This should go without saying, but be respectful.
- Limit yourself to one question in this thread, please. You can always ask another question next week!
- And finally, as a reminder, this is not a discussion thread. Do not comment about what somebody else has posted.
As development plans are always subject to change, questions about future features will often get vague answers which can be repetitive and sometimes annoying. With that in mind, the development team is more interested in questions about current in-game features or systems, or questions about why development decisions were made. Youre still welcome to ask questions about future features and well continue to answer them where appropriate just expect the occasional soon.
Any other posts apart from questions in the thread will be removed.
With that being said, please ask away! |
4516985 |
Courtney Woods |
General Discussion |
Community Q&A: June 1st, 2012 |
1338577260 |
|
4516947 |
Courtney Woods |
General Discussion |
Scheduled Maintenance: June 5th, 2012 |
1338576960 |
Hello everyone, we wanted to let you know that we will be performing scheduled maintenance for four hours on Tuesday, June 5th , 2012 from 2AM CDT (12AM PDT/3AM EDT/8 AM BST/9AM CEST/5PM AEST) until 6AM CDT (4AM PDT/7AM EDT/12PM BST/1PM CEST/9PM AEST). All game servers will be offline during this period. This maintenance is expected to take no more than four hours, but could be extended.
This weekly maintenance is done in order to make general improvements and to check performance of the game so that we can continue to provide a consistent, quality experience. Quite often (but not always) after a maintenance period there will be a patch to download. After the maintenance, please login via the launcher to download the latest patch. If your launcher was open during the maintenance, you must close and reopen it for a fresh login.
Scheduled Maintenance
Date: Tuesday, June 5th, 2012
Time: 2AM CDT (12AM PDT/3AM EDT/8 AM BST/9AM CEST/5PM AEST) until 6AM CDT (4AM PDT/7AM EDT/12PM BST/1PM CEST/9PM AEST).
All game servers will be offline during this period. This maintenance is expected to take no more than four hours.
Thank you for your patience as we maintain service for Star Wars: The Old Republic. |
4516896 |
Allison Berryman |
General Discussion |
When is 1.3 coming out |
1338563640 |
Quote:
Originally Posted by Ansalem
yeah but that post was from 5/25 so technically a week has already passed...shouldn't it be in the next 'couple' of weeks now?
|
Good try! We know everyone wants to hear more solid dates, and I promise that we'll share them as soon as we can! |
4515289 |
Allison Berryman |
General Discussion |
Dear Community Team, a humble opinion |
1338563460 |
First of all, thanks for being constructive with your post - we appreciate it when people express something that can be frustrating while being nice. I hope this will shed a little light on why you see so much "soon" sometimes:
We like to give out solid dates when we have them, no doubt about that. However, we also want you to know about things we're working on - sometimes before they have a solid date.
We do try to balance: the community wants to know what's going on, what's on the table, and what's coming for the game. We also want you to know that information, but in game development, deadlines and dates shift very often as a result of the multitude of variables that are part of the process (one example is having serious bugs come up in testing that require time to address). This means that we sometimes need to be vague about when a feature or change is coming.
We don't want to give dates and then constantly adjust them because that creates confusion and plenty of frustration, but we do want you to know what we're working on. This often leads to us having to be vague in order to provide information, but we're always working toward the goal of delivering a date to you for anything that's coming up. We know that the vagueness can be frustrating, but silence can be, too, and we want to give you information! We'll keep working to get dates whenever we can, but I can't promise you won't see another "soon" when we talk about future plans. |
4515264 |
Joveth Gonzalez |
General Discussion |
Community Team General Update: May 31st, 2012 |
1338562140 |
Someone said this sounds great? This is bad news my friend. They have not even finished INITIAL development on this. They still have testing, and bug fixing to go..... Means server transfers will not go live for many, many weeks yet. :-( (This system should have been worked on in BETA, not months after launch)
I'm not sure why you think that, as I wrote "Weve just about finished up on the development side of things..." meaning that we're about to engage in testing. |
4515121 |
Allison Berryman |
General Discussion |
Does Bioware Favor Empire |
1338561720 |
Quote:
Originally Posted by Caspian_Rho
Then in that case I noticed a bug.... faction imbalance, not sure if you guys know, Imp channeled abilities going off before the 'mirrored' Republic ones. Looking at the quotes and the way you (BW) portray Rebels and Imps, to say 'we don't favour' is like Vader saying I don't like black..
|
We have already released several fixes for abilities that weren't precisely mirrored, and have more coming (such as an upcoming change for Project to bring it in line with Shock)! As I mentioned, please make sure you report any of these you notice with the in-game tool. Keep in mind that bugs are never intentional, and we actively work to address them! |
4515076 |
Allison Berryman |
General Discussion |
Does Bioware Favor Empire |
1338560880 |
Quote:
Originally Posted by Lurchy
Unfortunately, it is this dissecting of any and everything that is said by BW guys no matter how innocuously it is meant that is restricting them from just being able to openly involve themselves in direct discussion with the player base. Pretty difficult to get involved in a conversation when you have a few thousand people all poised to twist and turn every word you say to support their many and various tinfoil hat theories.
|
We're always prepared for that to happen, but we don't want to let it stop us from participating where we can. Of course, we don't favor a faction (but if you notice a bug that might cause an imbalance, please do report it using the in-game tool!), and our Social Media Representative was just having some fun with the response. |
4514981 |
Allison Berryman |
Flashpoints, Operations, and Heroic Missions |
mox parser malware |
1338560640 |
Just FYI my main account was suspended for a week because this is considered 3rd party by bioware.
It is not our policy to take action against accounts for using DPS parsers. If your account was actioned in error, we strongly encourage you to contact Customer Service for investigation.
As a general public service announcement to everyone: you should always be cautious about what you install on your machine! |
4514959 |
Joveth Gonzalez |
General Discussion |
Community Team General Update: May 31st, 2012 |
1338560580 |
Quote:
Originally Posted by robjossa
great to see bw start caring about the community and getting involved... u guys seem to have really stepped to the plate so once again great job
|
Thanks! Much appreciated.
Quote:
Originally Posted by robjossa
although i'm getting lonely on my sever really hope the transfers some out soon gets kinda boring staying on the fleet trying to get a q. but once u guys do that ill be very happy with the game
|
I know you are all eager for information regarding character transfers and I just wanted to let you all know that this is definitely a studio wide priority. We’ve just about finished up on the development side of things, but in order to ensure a high quality service, the system needs to undergo extensive testing. The testing cycle, as some of you may know, is variable and highly dependent on a number of things. With that being said, as soon as this process is complete and we are confident in the quality of the service, you can expect to hear more detailed information. |
4514953 |
Allison Berryman |
General Discussion |
When is 1.3 coming out |
1338560400 |
We haven't announced a date for 1.3 to go live yet, but it will be coming to the Public Test Server in the next few weeks. Check out this article in the Test Center for more info about testing 1.3. We're glad to see the excitement for 1.3! |
4514926 |
Courtney Woods |
General Discussion |
Community Team General Update: May 31st, 2012 |
1338560160 |
Quote:
Originally Posted by Mirdthestrill
I'm one of the people who is immensely enjoying this game (sadly in the minority...) and it's great to see the Team (capitalized or not?) taking an even more active role in the game! Hope it goes well and productively for you.
Random Emoticon Story just for you!
> > > > > > (Insert munching noises)
P.S. What spec do you play, Courtney?
|
I'm all about Marksmanship |
4514898 |
Allison Berryman |
General Discussion |
Community Team General Update: May 31st, 2012 |
1338530220 |
Allison Berryman, could you join The Fatman and PvP with us Imps?
I'm flattered, but my characters must remain secret, so I'm afraid you'll never know the answer! |
4508684 |
Allison Berryman |
General Discussion |
Community Team General Update: May 31st, 2012 |
1338529800 |
Quote:
Originally Posted by Elfindreams
Oh I understand the length of time to fix/priorities/etc. My problem is that bugs that are practically identical to ones listed on the thread go unannounced on the thread. For specific example there is a mention in the thread right now of a quest that if you do the last step in a quest the bonus mission goes away. I reported a similar bug where in a specific quest the last bonus boss and the computer to activate to finish the quest are equally easy to get to and in the same instance. If you kill the boss then activate the computer you complete the bonus and the quest, you activate the computer and then kill the boss... no bonus. I reported that a month ago. Still not in the known issues list.
If one is visible enough to make the list, shouldn't the other? It just seems that what makes the list is arbitrary and insufficient to keep people from tripping over (and having to report) bugs that you already know about, which wastes our time, supports time and r&d time.
|
It's likely that the bug you're talking about is already known as well, but it may not be in the known issues list if we needed more reports about it or if it was a less visible mission. Please do report it with the in-game CS tool, though! |
4508613 |
Allison Berryman |
General Discussion |
Community Team General Update: May 31st, 2012 |
1338529260 |
Quote:
Originally Posted by Elfindreams
As an example, a majority of the quest bugs and such that get logged don't ever make it into the known issues list on the forums. It seems the only way something gets on the known issues list is if someone posted something in the forums (not via bug report) and it spawned a multi-page threadnaught. Or if you were lucky enough to catch the eye of particular devs/etc.
|
You're right in that the known issues list on the forums isn't a comprehensive list of all the in-game issues. The goal of that list is primarily to make sure highly-visible issues that impact many players are listed. That doesn't mean that other reports go into a black hole, and we do encourage you to use in-game Customer Service to report bugs. This way, they'll be put into the system for sure. Once a bug is entered (and once it's checked to see if it has already been entered), the time to fix it varies, since we have to prioritize bug fixes based on resources for each specific fix. On the forums, we do try to post when we (on the community team) have passed an issue along, but the in-game CS portal is the best way to report individual bugs. |
4508536 |
Joveth Gonzalez |
General Discussion |
Community Team General Update: May 31st, 2012 |
1338529140 |
Quote:
Originally Posted by LarryRow
Can't you post links to these exclusive interviews? The press site still gets hits; we still have to go there to get the info. Otherwise, users just copy paste it into a forum post and the site gets less hits.
|
This is something that we started doing recently. Essentially, once a thread about exclusive content gets posted by a player, we'll do our best to sticky it in General Discussion to make sure that the news is seen.
Quote:
Originally Posted by LarryRow
Shouldn't that be, "through Character Transfers, Game Update 1.3, and beyond" or is that not an ordered list?
|
This wasn't ordered in any way.
Quote:
Originally Posted by LarryRow
Finally, I like your idea about matching community team members to specific game elements and their respective developers. I look forward to seeing more activity in the forums from you guys in the future. Forward!
|
Thanks! We're definitely excited about this. |
4508507 |
Allison Berryman |
General Discussion |
Community Team General Update: May 31st, 2012 |
1338527820 |
Quote:
Originally Posted by Lurchy
A question I do have is:- Once the population consolidation issue has been resolved and the game has settled down to <insert number here> amount of Servers, will each of those servers finally get its OWN forum so that the players can actually start making a community?
|
Specific server forums is something we will very likely revisit in the future. No promises, but we definitely hear feedback regarding them. |
4508295 |
Allison Berryman |
General Discussion |
Community Team General Update: May 31st, 2012 |
1338527700 |
Everyone - we're happy to answer questions you have about the community team, our plans for communication, the forums, and topics related to this blog, but please understand that we can't necessarily field any question about the game right now in this thread. Like Joveth posted earlier, we do know that character transfer is very important to you all, but we don't have new information at the moment. If you do have questions about the game, I'd recommend posting them in our upcoming Q&A blog thread. |
4508277 |
Allison Berryman |
General Discussion |
Community Team General Update: May 31st, 2012 |
1338527220 |
Quote:
Originally Posted by psi_overtake
Are the forums the best way to communicate our feedback, or are other methods better for dissemination?
|
The forums are a great way to provide feedback (cue me as a broken record: as long as it is constructive and specific). Many of us on the team are always monitoring the forums and reading threads in all the subforums. Additionally, the Community Representatives send us their own reports that detail feedback and important issues. Unfortunately, sometimes we can't always respond to an issue immediately, especially if we have incomplete information or need further investigation, but we are always reading and passing feedback along (and, of course, always working to bring the community answers and details when we're able to share them). |
4508209 |
Joveth Gonzalez |
General Discussion |
Community Team General Update: May 31st, 2012 |
1338526980 |
Quote:
Originally Posted by Drudenfusz
Does Chris Collins not play SWTOR or why does the article tells us what everyone is playing except for him?
|
Oh he does, but at the time of writing, I think he had left the office (they're in Ireland). I'll be sure to ask him when he gets back in and update accordingly. |
4508178 |
Joveth Gonzalez |
General Discussion |
Community Team General Update: May 31st, 2012 |
1338526800 |
I have an interesting question for you guys.
We get asked a lot "What do you (the players) want? What features, Ops, etc do would you like to see in the future of this game?"
Well, what does the Community Team of SW:TOR want? What does the future community look like to you guys? Are there any new features you would like to see in-game or on the forums that would help out immensely with your jobs?
That's a very good question and the truth is that we're aiming for a future in which we have a closer collaboration between you folks, us (the community team), and the development team. I believe that with the new specialty initiative (the one I mention in the blog post), we'll be getting closer to that. Once the infrastructure is set up, the goal is to be more agile in responding to questions and concerns (from the community team POV). As for the game? Well, we're players too so we all have different opinions on this. I love exploring in our game, so I'd personally love to see new planets down the line. |
4508148 |
Eric Campbell |
General Discussion |
Community Team General Update: May 31st, 2012 |
1338525840 |
Sure you don't mean Sorcerer?
Nope.
The Sorcerer may have *more* lightning than I do, but there's no way I'm giving up my double-bladed saber. It also doesn't mean I don't use Shock, Force Lightning, or Electrocute every chance I get.
\m/ 0.0 \m/ |
4512503 |
Eric Campbell |
General Discussion |
Community Team General Update: May 31st, 2012 |
1338506220 |
Quote:
Originally Posted by Mudmink
I like this thread. It's nice to get to know our Community Team!
And /highfive to Eric! Sith Inquisitor all the way
|
Thanks! All my friends know there was no way I would have chosen anything else as my main, haha.
Quote:
Originally Posted by erei
Just a question, there is 2people in your staff without AC (Eric Campbell as inquisitor and Eric Musco as trooper). Does that mean they play both AC, they are still trooper/inq at lvl 50 (quite the challenge IMO), or they are still on the first planet ?
Another one, do you guys play the server we use, and are "undercover" inside some guild, not saying they are part of the staff, but enjoying the game the same way we do (like Eve online staff), or do they have a special guild (like GW staff) ?
|
Easy answer from me - Sith Assassin. Throwing lightning at everything in my path and raining mass destruction down on my enemies is far too much fun. As for my guild? They have no idea who I am. ^_^ |
4511331 |
Joveth Gonzalez |
General Discussion |
Community Team General Update: May 31st, 2012 |
1338503760 |
Joveth is a very odd name by the way.
That your real name?
Yes it is |
4511102 |
Joveth Gonzalez |
General Discussion |
Community Team General Update: May 31st, 2012 |
1338502800 |
Can I make a suggestion that you throw some pics of folks up somewhere on the site? It does tend to make people feel more human when you can see what they look like.
Oh we will. Everyone is going to have a detailed profile published in the upcoming weeks and you'll be able to see what we all look like.
I'm not gonna lie: we're quite the lookers.
At least that's what our moms tell us. |
4511005 |
Joveth Gonzalez |
General Discussion |
Community Team General Update: May 31st, 2012 |
1338502560 |
So if any of you want to answer, I have a question, not specifically SWTOR related, but, what games are you playing BESIDES SWTOR. I notice Allison said she was a gamer, what's she playing, or Joveth? etc etc.
I really think this is great either way that we might be getting more interaction from you folks. Heck I cant remember the last time any of you really had a conversation with us on the forums since beta except for Joveth..
When we start publishing more detailed profiles for each community team member, we'll talk about the games that we love. We're all pretty much gamers here on the team, but you may (or not) be surprised at how diverse our tastes are |
4510981 |
Joveth Gonzalez |
General Discussion |
The Weekly Forum Thread Round-Up: May 30th, 2012 |
1338501420 |
Quote:
Originally Posted by RiP_AzaZeL
Why is it that all the important threads about issues with the game (mainly server population) get closed almost instantly. and the ones that really dont matter at all like "creating the silliest class you can" and other non sense get promoted.
Does BW really think they are fooling us by trying to paint the picture that everything is fine and dandy. Its not all rainbows and butterflies. there's serious issues here that dont get any attention. how come none of the real threads get put on here?
i'm sure my post wont get an answer, infact it'll probably get deleted but whatever. it is what it is. Real issues still being ignored and BW still trying to foolishly cover up by showing the few players that are concerned with ridiculous things like additional companions or how hilts look.
|
This is because that is not the purpose of this blog post, as mentioned at the beginning of this thread. There is no ulterior motive: we just want to highlight some fun, interesting threads from the community.
We are aware of the various issues and concerns from the community and we are doing our best to make sure that your voices get heard.
Going forward, please try to remain on topic in this thread. |
4510861 |
Allison Berryman |
General Discussion |
Problem with login server? |
1338498120 |
Hey everyone - these issues should be resolved. If you continue experiencing them, please let us know! |
4510489 |
Amber Green |
General Discussion |
Community Team General Update: May 31st, 2012 |
1338497880 |
One thing that I'd like to see if the Community Managers could assist with is getting a response to the current sound issues ...
Since 1.2, we have been monitoring the threads about sound issues carefully. However, the problem is not isolated to one or even a few individual bugs. Rather, there have been multiple (sometimes overlapping) problems - some with similar symptoms. Thus far, weve been able to address several of the prominent issues like the jet engine and other loud noise on the fleet (1.2.0c, 1.2.1 ) and sounds stacking when getting multiple PvP medals (1.2.2), and we havent stopped working on fixes for other issues that youre seeing, such as sound that crackles or losing sound gradually and/or randomly.
Your reports surrounding issues are always helpful when theyre ongoing and/or complex (and when theyre not!), so please dont hesitate to add information and details to existing threads if you are seeing problems. Thanks for all of the details and information youve already given! o/\o
|
4510447 |
Allison Berryman |
General Discussion |
Community Team General Update: May 31st, 2012 |
1338497640 |
Now here's my question. How forthcoming are you allowed to be with the community? Are you able to acknowledge problems and/or mistakes or are you forced to not denounce the company in any way? I'm trying to word this carefully, because if i don't, it kinda answers itself if you don't answer at all..hehe. I guess what I'm asking is are you here to represent Bioware or to represent us?
Hopefully this will answer the question: one of our biggest priorities has always been to be advocates for the community and their concerns to the developers directly. A great deal of what we do involves communicating the community's feedback. On the other side, we always work to bring information to the community, and that can mean everything from blogs about new features to communicating information when we have unexpected issues or extended maintenance. Like I've mentioned, we can't always share information right away, but it's always our goal to get information to the players about things that are important to you. |
4510394 |
Amber Green |
General Discussion |
Problem with login server? |
1338494700 |
Hello everyone. Thank you for the reports. We are currently investigating the issues some players are seeing with logins. |
4509814 |
Alyson Bridge |
General Discussion |
Community Team General Update: May 31st, 2012 |
1338494160 |
Quote:
Originally Posted by Lord_Karsk
Very nice, and grats to Eric Musco. You came along way from hosting the Torocast podcast.
And you sure know how to talk fast,and you understand gaming on a high lvl.
But i wish you all the best(even thou you give me warnings and infractions)
BTW get Allison to dance on the next E3 again,she knows how to party hoaa
|
It's all about the baby Tauntaun 5-second dance party. We should all have a Tauntaun dance-off at 5PM CDT today. Get out of our chairs, turn up the volume for 5-seconds and move like we mean it! Who's with me? |
4509698 |
Joveth Gonzalez |
General Discussion |
Community Team General Update: May 31st, 2012 |
1338493980 |
here.
Actually let me see who has the bandwidth to get started on this project from our team...
...also rainbow jebus? |
4509661 |
Allison Berryman |
General Discussion |
Community Team General Update: May 31st, 2012 |
1338493620 |
community blog and news section (which does have a 1.3 overview link, though it isn't as detailed as patch notes) for content similar to what you're requesting, but it would certainly be worth looking into a more static "coming soon" page.
Regarding the patch notes: we do know they are of great interest to our players, but we typically release them alongside updates on the PTS and live servers. Previously, weekly updates were available on PTS (so players on live servers would get the notes "early"), but we are now using PTS only for larger game updates. We plan to continue releasing notes alongside updates (the 1.3 notes will be available when 1.3 is available on PTS), but won't likely release notes earlier than that - they change frequently up until release, and releasing them early would make them prone to inaccuracies. We also work to provide blogs alongside changes to features to help explain, from the developer's point of view, why those changes were made, and we'll continue doing that as well! |
4509592 |
Eric Musco |
General Discussion |
Community Team General Update: May 31st, 2012 |
1338493440 |
Quote:
Originally Posted by erei
Just a question, there is 2people in your staff without AC (Eric Campbell as inquisitor and Eric Musco as trooper). Does that mean they play both AC, they are still trooper/inq at lvl 50 (quite the challenge IMO), or they are still on the first planet ?
|
For me at least that just meant I am currently playing my way through the game on my Trooper (which is a Commando, btw). I also have a level 50 Juggernaut and Operative, I think that is what you were going for in your question! Speaking of
Quote:
Originally Posted by Jinxblog
Do you guys participate in player Ops? I ask because Vent is usually required and who knows, perhaps my raid is coordinating and talking with a BW employee xD
|
As an avid player of Operations in SWTOR I can tell you that I definitely participate on the Live servers in player ops and with that, the players have no idea that I am a BioWare employee. So I could be in your raid and you would never know! Unless you recognize my voice
I would just recommend you accuse everyone in your raid of being me, just to be safe.
|
4509569 |
Alyson Bridge |
General Discussion |
Community Team General Update: May 31st, 2012 |
1338493320 |
Quote:
Originally Posted by BenjaminminU
Nice to see the team introduce themselves, kind of offended that we have no jedi knights or bounty hunters though :/ those are my mains
|
I play Bounty Hunter also... mostly because I like catching people on fire and using my jet pack. |
4509548 |
Joveth Gonzalez |
General Discussion |
Community Team General Update: May 31st, 2012 |
1338492840 |
Quote:
Originally Posted by Mumit
It feels like there's been more communication in this thread today than there has been in the last two weeks. Can we expect a level of communication like this going forward, or will it be reverting back to the level of communication we usually have seen where it's limited to mostly server outages?
Is there a community representative independent of the PVP or PVE representative who's goal is to explain the reasoning behind class changes, or is that mostly going to remain limited to developer posts after class changes have already been pushed to live servers?
|
I'm very glad that you brought this up. As a reminder, we on the community team work with the development team, but we're not developers. With that being said, our philosophy has always been that it's best to have them explain any changes or new features that they've been working on.
To that end, we have several blogs that are currently either being written or in the process of being approved for posting regarding upcoming changes in Game Update 1.3, and yes, class changes is one of those blog posts.
I know you all hate this word, but expect the first of these blog posts to coincide with Game Update 1.3's deployment onto PTS... very soon. |
4509479 |
Allison Berryman |
General Discussion |
Community Team General Update: May 31st, 2012 |
1338492120 |
I was excited to see the original update post today, but I feel so uplifted seeing the DevTracker full of new posts!
I think a lot of people are disheartened without some connection to the game-makers; if we don't hear any news, we have no idea what's going on. "Maybe everything is going according to plan, or maybe everyone on the team got fired ( ) including the person who updates the website and we'll never know!" Being able to talk to you guys about problems or things we enjoy about the game is really nice for the community, and I hope we hear from you often!
We definitely want to participate with you all and keep you as updated as possible. As a really avid gamer myself, I know what it's like to have to wait for information and to be frustrated when there isn't anything new, but unfortunately sometimes we're just not able to give more details until everything is 100% ready. We do know that reminding people about the information we HAVE given is important, so do be on the lookout for posts from us that direct people to the information we've already posted, as well as other posts and blogs! Thanks for your feedback |
4509383 |
Eric Musco |
General Discussion |
Community Team General Update: May 31st, 2012 |
1338488460 |
Quote:
Originally Posted by Lord_Karsk
Very nice, and grats to Eric Musco. You came along way from hosting the Torocast podcast.
And you sure know how to talk fast,and you understand gaming on a high lvl.
|
Thank you for the kind words. I assure you that in my new role, the speed at which I speak will remain speedily intact!
Quote:
Originally Posted by QuickBunnie
Will the community changes affect your events that are being planned? Since fans would need to buy tickets ahead of time, it would be nice to get a quick update if there were any changes.
Specifically, it was implied by David Bass and Stephen Reid that they were going to try to make the SW:TOR event at Star Wars: Celebration VI the 'big' event for the trade show season. Is this still the goal of the community team? Is it still an official SWTOR event?
Thanks for your update.
|
The events that were in Davids capable hands definitely still remain! You can look forward to seeing SWTOR at both San Diego Comic-con and Star Wars Celebration later this year. If I may steal your words, it is definitely the goal of the Community team that Star Wars: Celebration VI will be the big event for the trade show season!
|
4508891 |
Joveth Gonzalez |
General Discussion |
Community Team General Update: May 31st, 2012 |
1338487980 |
Quote:
Originally Posted by mikphobos
great to see they introduce... but how good, reliable and what experience they have?
because so far it was the community manager Joveth Gonzalez , who was fast to point its finger and name a customer (fan as they call us) of lie and make up something on the fatman while they have some world pvp issue withs a GM, and they even say actions was gonna be taken again him. one hour later he come back with a apology saying he was wrong..
actions like that show he is very green for this job still.....
so im worry about if this team is actually good news, or its just gonna be more problems.....
|
It's certainly understandable to be cautious of any new changes, but I wanted to let you know that I've worked several years as a Community Manager prior to BioWare, but that's not why I wanted to respond to this.
I've already explained what happened this past weekend and apologized personally to the original player affected. Our CS team also quickly called every single person affected and apologized for what had happened.
Mistakes happen and lessons were definitely learned, and we're going to be more thorough in everything that we do. Since all parties involved have no further issues with each other, I'm going to officially ask that we move beyond this. I'm going to, and I hope that you can as well. There is no reason to discuss this further. |
4508824 |
Joveth Gonzalez |
General Discussion |
Community Team General Update: May 31st, 2012 |
1338487320 |
Quote:
Originally Posted by JohnSkylar
Do you think that some of these folks you've mentioned, with all the characters they play, would be interested in planning some live social events with players? That would be awesome.
|
Yes. The logistics of all of that would have to be mapped out first (approvals, possible legal issues, etc), but it's definitely something that we want to investigate for the future. |
4508729 |
Allison Berryman |
General Discussion |
Community Team General Update: May 31st, 2012 |
1338483240 |
Quote:
Originally Posted by MarshalVaako
Hello
Just popping in to say not everyone in the community is full of bile. There are those who not only love SWTOR but still have faith in Bioware and the future of the game.
Thank you for the introductions and I look forward to seeing how this will aid in future development.
Cheers
|
Thanks for the positive post. Our community has a ton of awesome, passionate members who are here discussing the game, posting guides, and sharing information and experiences. We also have players who have concerns, and we DO want to see those concerns expressed (so long as they're posted civilly and constructively). Constructive, specific feedback is essential in helping us pass information to the developers. |
4508103 |
Joveth Gonzalez |
General Discussion |
Community Team General Update: May 31st, 2012 |
1338483060 |
Quote:
Originally Posted by Lurchy
Kick that slacker Chris up the bum and get him to introduce his crew to us EU types
|
He just did! The French team and the German team!
Quote:
Originally Posted by Lurchy
It would be nice to see you guys actively joining in the forum discussions also (although I know that can be damned tricky as people love to twist and deliberately misread even the most carefully worded posts).
|
That's what we're aiming to do |
4508071 |
Allison Berryman |
General Discussion |
Community Team General Update: May 31st, 2012 |
1338482940 |
Quote:
Originally Posted by Keymod
Will you mostly be using twitter or the forums for communication
|
We always want to make sure information reaches players on outlets that are convenient for them, and that means we'll continue to use a variety of outlets to get information out there, BUT we do want to make sure news and important information is represented on all our official outlets - that means the forums, our blog, and our social media pages. We'll continue blogs like our Q&A, which takes questions directly from the forums, and we'll always work to get information to you here.
This doesn't mean that there won't ever be exclusive info on press sites, but we will always work to make sure that players can get important game information and news, no matter where you choose to look. |
4508046 |
Joveth Gonzalez |
General Discussion |
Community Team General Update: May 31st, 2012 |
1338482340 |
Listen folks, If you're going to be incredibly rude and break any of our forum rules, you're going to have a bad time. [insert meme image]
We're going to respond to things that we can actually respond to.
Outside of interviews that have been given, any of our news articles and our weekly Q&As, I honestly do not have any new information as of right now other than what I just posted. When we do have new information we'll share it with you. |
4507966 |
Joveth Gonzalez |
General Discussion |
Community Team General Update: May 31st, 2012 |
1338481800 |
Quote:
Originally Posted by Pargon
Oh hi there! Watch your step. The footing in this place can be tricky, it seems.
|
I know Kung Fu. |
4507886 |
Joveth Gonzalez |
General Discussion |
Community Team General Update: May 31st, 2012 |
1338481740 |
Quote:
Originally Posted by Alaskangeek
Ok, so if this community team is really here to listen and do something for the community...listen up!
We really need transfers!
Put 1.3 on hold and have the whole dev team just work on that.
I plan to be here until the end, but even I'm wondering why I should continue to pay $15/month for a single player RPG?
"It's coming" "We are working hard on it" does not give the community hope...deadlines do.
Of course the response will be "we'll tell you when we can tell you." In the mean time, the un-sub counter keeps rising cause the community has nothing to look forward to, except, "checks in the mail! No really it is!"
|
We're very aware that this is the top issue facing the community right now and rest assured that the teams are working on launching this when it is ready. It's definitely one of our priorities, but we want to make sure that it is fully functional and ready before it goes live. This is why you're going to be seeing a lot of "soon"s and "we're working on it".
In sum: we are listening and character transfers are our priority.
|
4507872 |
Joveth Gonzalez |
General Discussion |
Community Team General Update: May 31st, 2012 |
1338481080 |
Quote:
Originally Posted by Jinxblog
Clearly, you are missing the point. Community managers, as the name implies, manage the community. They are the liaisons between us, the players, and the development team. If we want a speeder bike that hold 8 people (a personal dream of mine), we tell them and they bug the dev for us. If the dev team wants to know what playable species we want the most, they tell the community team and they ask us. They are the bridge between the worlds. I don't expect them to know when new stuff is coming out because that is not the role they play.
|
I was a little worried that you were going to start calling the community team your own personal speeder bike. |
4507797 |
Joveth Gonzalez |
General Discussion |
Community Team General Update: May 31st, 2012 |
1338480600 |
Quote:
Originally Posted by BossJawa
So again what benefits do you bring, spin team I guess?
|
We've outlined all of this in the blog post itself. |
4507732 |
Courtney Woods |
General Discussion |
Community Team General Update: May 31st, 2012 |
1338480600 |
Quote:
Originally Posted by Helistin
Nice to hear from you and thanks for introducing the people behind the keyboards. Go Courtney & snipers
|
Let's show them how Imperial Intelligence handles things! Pa-Chow! |
4507731 |
Joveth Gonzalez |
General Discussion |
Community Team General Update: May 31st, 2012 |
1338480300 |
Great... but we dont care who you are and what your roles in bioware are.
If you have no information regarding the future of this game, the patch notes, a short list of "things that are going live within next 30 days" or "things that will be going live within next 60 days", the entire introduction is exactly as this post - worthless.
You're definitely entitled to your own opinion, and obviously game updates are incredibly important to all of us, but please note that we are the community team and not the development team. This blog post was meant to address the community team and new changes. We'll have more information for you regarding the game itself when we are able to share. |
4507696 |
Amber Green |
General Discussion |
Companion still doesn't have a head |
1338478500 |
Quote:
Originally Posted by JeramieCrowe
This is not the time to lose one's head on this issue.
|
We agree and would like to apologize for any confusion here! We've pulled the patch note with regards to headless companions, and we are working to ensure a fix with the next patch. Thanks for your reports! o/''\o |
4507460 |
Courtney Woods |
General Discussion |
Community Team General Update: May 31st, 2012 |
1338476400 |
|
4507162 |
Allison Berryman |
Flashpoints, Operations, and Heroic Missions |
Commendation chest after Firebrand + Stormcaller |
1338475740 |
Everyone, thanks for the reports! We've begun investigating this! I don't have any further information right now, but we're aware of these reports and are looking into it. |
4507050 |
Courtney Woods |
General Discussion |
The Weekly Forum Thread Round-Up: May 30th, 2012 |
1338410700 |
Hey everyone,
Discuss this week's Forum Thread Round-Up blog and nominate interesting discussions for next week in this thread!
As the blog mentions, the Discussion Round-Up blog is meant to highlight interesting, productive discussions and not the most talked about forum threads. |
4501994 |
Amber Green |
PvP |
PvP weekly now gives... |
1338409980 |
Hello everyone! This change was made to PvP mission rewards, and the following was added to the 1.2.5 Patch Notes:- Level 50 PvP missions now grant 100 Warzone Commendations for daily missions and 300 Warzone Commendations for weekly missions.
We apologize for any confusion.
|
4501885 |
Amber Green |
General Discussion |
Server Now Available: Ice Breaker |
1338407340 |
The Ice Breaker server is now up and available. Thanks for your understanding! |
4501552 |
Amber Green |
General Discussion |
Server Now Available: Ice Breaker |
1338405480 |
We are continuing to work to bring this server up as soon as possible. Thank you very much for your patience. |
4501318 |
Allison Berryman |
General Discussion |
Why Do I have to visit Twitter to get TOR info ? |
1338403260 |
Hey everyone - we do use several methods to get information out there, and social media is one of those methods. However, for anything that is critical to the service (maintenance announcements and updates, etc) and for our blogs and Q&As (which often contain new information that is of interest to the community), we use multiple methods - forum posts, tweets, and Facebook posts. For instance, we put a message in our launcher, a post on our forums, and information on Twitter earlier today when we experienced issues with some of the servers after maintenance. Anytime we're sharing something important and new, you will definitely see it here and on the site, as well as on other outlets that may be more convenient for some of our community. We encourage you to check our community blog and developer tracker frequently for news and information! |
4501065 |
Amber Green |
General Discussion |
Patch 1.2.5: I know I'm probably the only one that... |
1338402240 |
Hello everyone. The changes made with the patch note in this OP apply to the keybindings for music (ctrl+M) and ambient sound (ctrl+A) only. The toggle for overall sound (ctrl+S) was left untouched. Sorry for any confusion, and we have clarified the patch note as well to read:- Players can no longer assign keybindings to toggle off music (ctrl+M) and ambient sounds (ctrl+A) . These can still be adjusted using the sliders in the Preferences Window and all sound can still be toggled using ctrl+S.
Thanks for your understanding! o/''\o
|
4500939 |
Amber Green |
General Discussion |
Server Now Available: Ice Breaker |
1338401400 |
*Update 3:50PM CDT (1:50PM PDT/4:50PM EDT/9:50PM BST/10:50PM CEST/6:50AM AEST): The server is now available for play! Thanks for your understanding!*
Update 3:15PM CDT (1:15PM PDT/4:15PM EDT/9:15PM BST/10:15PM CEST/6:15AM AEST): We are continuing to work to bring this server up as soon as possible. Thank you very much for your patience.
We are currently investigating issues that have caused the Ice Breaker server to become unavailable. There is not currently an estimation for when the server will be up, but we will update this thread with new information as soon as it becomes available.
To check the status of your server, please visit the Server Status page. |
4500850 |
Amber Green |
General Discussion |
Servers in the European Region Now Available |
1338396000 |
All game servers are now available. Thank you for your patience! |
4500107 |
Amber Green |
General Discussion |
Servers in the European Region Now Available |
1338394080 |
A small number of European servers (listed above) are currently still undergoing maintenance. We will update this thread with new information as soon as it becomes available. To check the status of your server, please visit the Server Status Page. |
4499641 |
Allison Berryman |
General Discussion |
And once again, Europe gets screwed over Maintainance times |
1338389820 |
Quote:
Originally Posted by Costello
Can you at least tell us why these servers are still down and not others?
Can you tell us why when it seems painfully obvious to everyone that individual servers can be brought down for maintenance that we don't have staggered maintenance times for different time zones. So that instead of having the servers down at 4pm they can be brought down at 4am when there are about 50 people in total playing.
|
Because of the way our servers are structured across the various datacenters, it is possible for technical issues to affect some servers but not others. This doesn't mean that we're able to take only some servers down to deploy updates to the game as a whole the way the game and updating it for all players works right now requires us to bring all the servers down when we make updates to the game. Right now, we are working as quickly as we can to make your servers available for play, and we'll get more information for you as soon as we can. |
4498463 |
Amber Green |
General Discussion |
Servers in the European Region Now Available |
1338389700 |
We are still investigating issues preventing maintenance from being completed on a small number of European servers. We appreciate your understanding while we work to bring these servers back up. |
4498437 |
Allison Berryman |
General Discussion |
Swtor.com not working with google chrome |
1338388680 |
Hey, thanks for reporting this issue. We noticed it earlier today, and it should be working correctly now. Clear your cache and reload if you're using Chrome, and let us know if you continue to experience problems! |
4498170 |
Allison Berryman |
General Discussion |
And once again, Europe gets screwed over Maintainance times |
1338388620 |
Thanks again for your patience, everyone. We're working to get more information regarding when the affected servers will be back online. As soon as we have more information (including an estimate as to when we'll bring them back up), we'll let you know right away. We apologize again for the inconvenience. |
4498149 |
Amber Green |
General Discussion |
Servers in the European Region Now Available |
1338386520 |
The European servers listed above are still unavailable. At this time we do not have an estimate for the end of the maintenance. We'll continue to post updates an information in this thread as they become available. Thank you for your patience! |
4497644 |
Allison Berryman |
General Discussion |
incompetence with extended notification |
1338384480 |
Thanks for your patience, everyone. We know that it's frustrating if your server is affected by maintenance extensions, but we'll work to keep you updated as quickly as we can when we get new information. We encourage everyone to watch this post (or just follow us on Twitter if that's more convenient for you). Thanks for posting your feedback, but we're going to close this thread and ask that you please watch for our updates on maintenance. |
4497319 |
Allison Berryman |
General Discussion |
And once again, Europe gets screwed over Maintainance times |
1338384240 |
Hey everyone - we're working on bringing these servers back up as quickly as we can and apologize for the inconvenience. Thanks for your patience in the meantime, and please make sure to check the maintenance thread for updates as soon as they become available - we'll update with any further information we get: http://www.swtor.com/community/showthread.php?t=465008 |
4497277 |
Allison Berryman |
General Discussion |
8am BST should mean 8am BST, not before! |
1338383940 |
Part of our procedure is to make sure we broadcast messages on each server to inform players 15 minutes in advance when the servers are coming down for maintenance. We do this just to ensure everyone gets a warning, and it isn't often that we do bring the servers down any earlier than stated in our maintenance blogs and launcher messages. We definitely don't want to interrupt anyone's play any more than we have to! If you didn't get a warning on your server, I'd definitely like to know so that we can make sure nothing went wrong!
Just as a reminder to everyone: We ask that you please respect others on the forums. We want you to post your opinion and let us know what you think, but there's no need to bash anyone because they have a different opinion. Please try to be civil when responding to each other, even if you disagree. |
4497235 |
Amber Green |
General Discussion |
Servers in the European Region Now Available |
1338383580 |
We appreciate your patience as we continue maintenance on the European servers listed above. To check the status of your server, please visit the Server Status Page. |
4497179 |
Allison Berryman |
General Discussion |
Coming in 24 hours......... |
1338324360 |
Hey everyone - we haven't announced a timeframe this specific for more information on this topic yet. We'll have more information for you as soon as we can share it and we appreciate your patience. Because there isn't any new information, we're going to close this thread, but we do encourage you to continue discussion in one of our threads about this topic (like this one: http://www.swtor.com/community/showthread.php?t=441119). Thanks! |
4493645 |
Joveth Gonzalez |
PvP |
STS World PVP - Hoth - Accounts threatened by GM |
1338073080 |
Hi everyone, I just wanted to start off by apologizing to the people that brought this issue to our attention. Our investigation teams looked very carefully through logs to see if any of the reported chat had occurred but for reasons that are currently unknown, it did not appear in the initial investigation. After verification from the teams, I came on here with the information that I had at the time. However, since then, a separate internal investigation has found evidence that this did, in fact, occur and the CS agent involved will be dealt with accordingly.
Again, I apologize to anyone affected. To those players impacted by this issue, you will be receiving personal calls from our Customer Service team shortly to review the situation and receive a personal apology.
Please enjoy the rest of your weekend. |
4475137 |
Eric Musco |
General Discussion |
Scheduled Server Restart: <Tomb of Freedon Nadd> and <The Fatman> |
1338072900 |
Later tonight and early tomorrow morning we will be having a brief server restart on two of our servers to address issues that some players may be experiencing with Warzones and server disconnects. The servers affected and the time of their restart is as follows:
Tomb of Freedon Nadd: 8PM CDT, Saturday May 26th
Fatman: 2AM CDT, Sunday May 27th
Thank you for your patience.
|
4475128 |
Joveth Gonzalez |
PvP |
STS World PVP - Hoth - Accounts threatened by GM |
1338056100 |
It appears that other players claiming to be from the same guild were posting and reporting similar screenshots. We have since thoroughly investigated every player from the screenshots and have found nothing in the logs that supports their claims. As a reminder, CS agents will never contact you through general chat, unless it is during a Free Weekend Pass Trial and they are assisting new players on starter planets. Thank you for your time. |
4473774 |
Joveth Gonzalez |
PvP |
STS World PVP - Hoth - Accounts threatened by GM |
1338042660 |
Our internal fraud team has confirmed that this is fake and we are closing this thread. Kiroshei has been actioned against accordingly. As per our forum rules, fake reports of this kind will not be tolerated. |
4472438 |
Courtney Woods |
General Discussion |
Official Q&A Thread for June 1st, 2012 Q&A Blog Post |
1337976720 |
Hello and welcome to the official Q&A thread for questions to be answered for the June 1st, 2012 Q&A blog post.
As a reminder, we’ll be starting up a weekly Q&A blog series in which we will select ten questions from the community and post answers to them every Friday. We’ll have the next set of answers next week on June 1st, 2012, but before that, we need your questions!
Please use this thread to ask your question (one per community member, so make it count!). On Monday at 2PM CDT (8PM BST/9PM CEST/5AM AEST), we will close this thread, select ten questions, and get answers to them for Friday’s blog post. Please note that this is a day earlier than our standard Tuesday deadline.
In order to increase the chances of having your specific question answered and to help us keep the thread manageable, here are some guidelines on asking questions:
- Keep your question relatively short. Background details are welcome, but don’t go overboard.
- Please actually ask a question. We want to hear constructive feedback elsewhere in the Forums.
- Use common sense – we cannot answer everything, especially on far-reaching content.
- This should go without saying, but be respectful.
- Limit yourself to one question in this thread, please. You can always ask another question next week!
- And finally, as a reminder, this is not a discussion thread. Do not comment about what somebody else has posted.
As development plans are always subject to change, questions about future features will often get vague answers which can be repetitive and sometimes annoying. With that in mind, the development team is more interested in questions about current in-game features or systems, or questions about why development decisions were made. You’re still welcome to ask questions about future features and we’ll continue to answer them where appropriate – just expect the occasional ‘soon.’
Any other posts apart from questions in the thread will be removed.
With that being said, please ask away! |
4467761 |
Courtney Woods |
General Discussion |
Community Q&A: May 25th, 2012 Special Edition: Game Update 1.3 |
1337976300 |
|
4467701 |
Courtney Woods |
General Discussion |
Servers in the European Region Now Available |
1337975220 |
**UPDATE 12:40PM CDT (10:40AM PDT/1:40PM EDT/6:40PM BST/7:40PM CEST/3:40AM AEST, May 31st): All game servers are now available. Thank you for your patience!**
UPDATE 12PM CDT (10AM PDT/1PM EDT/6PM BST/7PM CEST/3AM AEST, May 31st): A small number of European servers (listed below) are currently still undergoing maintenance. We will update this thread with new information as soon as it becomes available. To check the status of your server, please visit the Server Status Page.
UPDATE 11AM CDT (9AM PDT/12PM EDT/5PM BST/6PM CEST/2AM AEST, May 31st): We are still investigating issues preventing maintenance from being completed on a small number of European servers. We appreciate your understanding while we work to bring these servers back up.
UPDATE 10AM CDT (8AM PDT/11AM EDT/4PM BST/5PM CEST/1AM AEST, May 31st): The European servers listed above are still unavailable. At this time, we do not have an estimate for the end of the maintenance. We'll continue to post updates and information in this thread as they become available. To check the status of your server, please visit the Server Status Page. Thank you for your patience!**
Hello everyone, we wanted to let you know that we will be performing scheduled maintenance for four hours on Wednesday, May 30th , 2012 from 2AM CDT (12AM PDT/3AM EDT/8 AM BST/9AM CEST/5PM AEST) until 6AM CDT (4AM PDT/7AM EDT/12PM BST/1PM CEST/9PM AEST). All game servers and SWTOR.com will be offline during this period. This maintenance is expected to take no more than four hours, but could be extended.
This weekly maintenance is done in order to make general improvements and to check performance of the game so that we can continue to provide a consistent, quality experience. Quite often (but not always) after a maintenance period there will be a patch to download. After the maintenance, please login via the launcher to download the latest patch. If your launcher was open during the maintenance, you must close and reopen it for a fresh login.
Scheduled Maintenance
Date: Wednesday, May 30th, 2012
Time: 2AM CDT (12AM PDT/3AM EDT/8 AM BST/9AM CEST/5PM AEST) until 6AM CDT (4AM PDT/7AM EDT/12PM BST/1PM CEST/9PM AEST).
All game servers and SWTOR.com will be offline during this period. This maintenance is expected to take no more than four hours.
Thank you for your patience as we maintain service for Star Wars™: The Old Republic™. |
4467562 |
Courtney Woods |
General Discussion |
The Weekly Forum Thread Round-Up: May 25th, 2012 |
1337958360 |
Hey everyone,
Discuss this week's Forum Thread Round-Up blog and nominate interesting discussions for next week in this thread!
As the blog mentions, the Discussion Round-Up blog is meant to highlight interesting, productive discussions and not the most talked about forum threads. |
4465367 |
Courtney Woods |
General Discussion |
New Star Wars: The Old Republic Novel Cover Revealed! |
1337894940 |
Revealed at last years New York Comic-Con and scheduled to be released in November 2012, Star Wars: The Old Republic: Annihilation marks New York Times bestselling author (and Star Wars: The Old Republic writer) Drew Karpyshyns second novel set in the Star Wars: The Old Republic MMO universe.
Drews previous novel, Star Wars: The Old Republic: Revan, focused on the eponymous characters continuing storyline beyond the original Knights of the Old Republic video game and leading into Star Wars: The Old Republic.
Read More |
4459865 |
David Hunt |
Crew Skills |
Slicing Lock box Missions - Still not right or broke again? |
1337890320 |
And my understanding is that companion affection may alter the % chance I get for receiving a prototype (blue) case vs. premium (green) but does not affect the credit amounts found inside.
Yes. Affection alters your chance to crit. It has no impact on the result of the crit, either in item composition or credits in the boxes. Crits are the primary source of blue boxes.
"Yes, it is intended that slicing lock box missions be a risk and you won't necessarily get back the mission cost"
OR
"No, it's no intended that you should lose money by running those and we'll look into it."
Slicing does not guarantee profitability in a microcosm. Any giving slicing streak can result in a credit loss or a credit gain. There's substantial randomness in the results of the mission and the results of the box. Each box has a +/- 30% variance on credit payout. That means the top end payout is nearly 2x (85% specifically) higher than the bottom payout.
Total profitability is also not just based solely on the box. The expected profits include a baseline crit result and composition of the results from those, some of which fluctuate in value depending on the market. Those profits are ratio'd between raw credits and trade-able goods.
I feel like its better from the bug time, but worse than pre-bug and post bug. :/
Heres a timeline:
-good - (bug) terrible - (repaired) good - (now) not good but not terrible either. Verry low income.
Unless you are going quite a ways back on the timeline, there should only be two values:
A (before the bug) --> B (during the bug) --> A (after the bug fix) |
4459253 |
Courtney Woods |
General Discussion |
Scheduled Maintenance Next Week is on May 30th, 2012 |
1337805120 |
Hi everyone,
We wanted to inform you all that due to the Memorial Day holiday on Monday, May 28th, 2012, we will be moving next weeks scheduled maintenance to Wednesday, May 30th, 2012.
More details will be posted in Fridays Maintenance blog.
Thank you. |
4449791 |
Joveth Gonzalez |
General Discussion |
A Message from the Community Team |
1337789940 |
Hi everyone,
Ill start off by calling out the elephant in the room: yes, there was some restructuring here at the studio recently and we had to bid farewell to some of our colleagues and yes, we are all deeply saddened by this.
Their work and dedication to SWTOR will not be forgotten.
Here on the community team, weve had a bit of time to process this and were beginning to look towards the future of SWTORs community and what it means for you and for our team.
In the upcoming weeks, were going to be making a few changes and working on new initiatives in order to enhance our relationship with you, the fans, and with our developers. Well also be reintroducing the team so that you can get to know us a bit more.
As Greg Zeschuk mentioned in his forum post, we still have plenty of new, exciting content and features for the game, and were going to need your continued involvement and feedback.
Rest assured that the community team is still here, still listening: whether its here in our forums, on our official twitter account, one of the many fan sites, or the SWTOR subreddit.
Thank you all for your continuing support. |
4447163 |
Courtney Woods |
General Discussion |
Coming Soon to STAR WARS: The Old Republic |
1337702040 |
Star Wars: The Old Republic Game Director James Ohlen highlights some of the new content coming up in Game Update 1.3 and beyond, including a fully-featured Group Finder, a Character Transfer System, several new Legacy Perks that allow you to customize your experience, and more!
Watch Now |
4435729 |
Greg Zeschuk |
General Discussion |
Studio Update |
1337699040 |
Hey folks, since youre reading this you may likely have heard that weve done some restructuring here on the SWTOR team. Sadly, we are bidding farewell to some talented, passionate and exceptionally hard-working people who helped make SWTOR a reality. Impacting peoples lives this way is always very hard, but were ensuring the affected people are treated with dignity, fairness and respect.
Looking back at launch, we all came together and did something historic. We executed one of the largest, most successful and stable launches of any MMO yet in industry history. That is not an easy feat for any development team or company and we are humbled and honored by our fan communitys strong support both at launch and beyond.
Looking forward, the studio remains vibrant and passionate about our many upcoming initiatives for Star Wars: The Old Republic. We still have a very substantial development team working on supporting and growing the game, and we feel we are in a strong position, with your continued involvement and feedback, to continue to build Star Wars: The Old Republic as one of the most compelling and successful online experiences in the world today. There are many strong initiatives planned for cool new content and new features that were excited to tell you about in the upcoming weeks and months.
Rest assured that we remain dedicated to delivering a high quality service in SWTOR to you, our fans, and we will continue to support and grow Star Wars: The Old Republic over the weeks, months and years to come.
Thanks,
Greg and Ray |
4435219 |
David Hunt |
Crew Skills |
@David Hunt: rethink 50k augment costs in 1.3 |
1337629620 |
Thanks very much for the feedback.
A small confession - I started responding to the augment questions in the other thread a week before I actually finished the post. During that time, we were still discussing and testing augment costs. I can't say what they'll be when Game Update 1.3 goes live, but it will be something less than 50K. |
4428011 |
Joveth Gonzalez |
General Discussion |
Game Update 1.3 preview now on ign |
1337619420 |
Hey folks, IGN has the exclusive news and video for now (which is why you didn't see this here on our site), but you'll see all of it on our site soon. For now, please go ahead and use this as the official discussion for this news.
Thanks! |
4426299 |
Eric Musco |
General Discussion |
Server unerreichbar: Murakami Orchid |
1337483400 |
Wir untersuchen gerade Probleme die verursacht haben, dass der Server Murakami Orchid" nicht erreichbar ist. Wir können euch leider derzeit noch keine neue Zeit für die Vollendung der Wartungsarbeiten nennen. Wir werden diesen Thread aktualisieren, sobald wir neue Informationen haben. |
4415596 |
David Hunt |
Crew Skills |
Please allow artifice to make augment kits |
1337404380 |
For Game Update 1.3, augment kit creation is limited to the classes that can currently make augments. This is necessary for the introduction of the system; it allows us to distribute the components at a steady rate, because each augmentable item you RE results in a portion of the augment slot. The items created by the other crew skills don't fit in with this progression as cleanly - if we decide to allow Artifice or Cybertech to acquire the kits through their commonly created items, under our current systems they would produce kits substantially faster than the other skills. It is safer to open augment kits to a limited set of crew skills.
Augment tables are an important part of the plan for crafting and items in general, and we're committed to continually integrating re-evaluating the feature and integrating it into future. Our intent is to provide a system that utilizes crafting to give all gear the same statistical potential while we monitor economic data and gather player feedback to determine what other changes or additions to make. Adding augment kits to additional crew skills is on the list of possibilities, but it is by no means guaranteed. We're working on other updates to how some of the systems work - both internally and externally - that may improve the viability of including augment kits in other skills without creating a substantial imbalance. Along with the economic data and feedback, that will determine whether augment kits expand to other crew skills.
Long term, we have economic plans that involve continually refreshing crew skills with new content. Since we are early in those stages, every time we make an update it will make the most recently changed crew skills seem superior. If we included major additions for every crew skill each update at our current pace, it would likely create a result that is incomplete and devalues the system as a whole. As each crew skill gets a wider range of viable items/services, the impact of an individual addition should decrease, and we'll see a smoother cadence between the crew skills. |
4405935 |
David Hunt |
Crew Skills |
Augment slot on all gear 1.3 |
1337376360 |
When you say "expected power level," what type of content are you talking about?
New endgame tier content. I can't give you exact specifics as it's not defined yet. However, it's probably safe to say that by the time you're one or two sets past Campaign and we release a new set, the content for the new set will expect your Campaign +1/+2 gear to be augmented.
That brings other question - any lev 400 armstech thing will do? FOr example, will the reverse engineering of barrel 22, give same mats, as for example RE the "elegant assault cannon" lev 50 moddable orange?
Anything that could crit craft and get an augment. So you can't get the component from a stim or a mod. |
4407855 |
David Hunt |
Flashpoints, Operations, and Heroic Missions |
Ideas for making Flashpoints not useless after in columi |
1337366340 |
The Group Finder daily quest for Hard Mode Flashpoints in Game Update 1.3 gives Black Hole Commendations. |
4406620 |
David Hunt |
Flashpoints, Operations, and Heroic Missions |
Ops Loot and classes present |
1337366100 |
Adding multiple members of the same class to a group does not impact the drops given. The game only registers whether a class is present in a group, not how many of them are present, when determining drops. |
4406589 |
Joveth Gonzalez |
General Discussion |
Official Q&A Thread for May 25th, 2012 Q&A Blog Post |
1337365620 |
Hi everyone! Thanks to Community Representative Parali, we now have an archive of all the Q&A questions that have ever been asked. Please take a look here to see if your question(s) may have already been answered.
thanks! |
4406529 |
Joveth Gonzalez |
General Discussion |
Weekly Q&A Archive |
1337365500 |
WEEKLY Q&A ARCHIVE
Welcome to the weekly Q&A Archive, a convenient place where we have collected all of the questions and answers from our Q&A blog series for your perusal.
Before posting a question for an upcoming Q&A, we urge you to check this archive to see if it has already been answered.
To read all Weekly Q&As, go here.
TABLE OF CONTENTS
Character
Classes
Companions
Crew Skills
Dailies, Missions
Economy
Flashpoints, Operations
Future Content
Gear
Guilds
Legacy
Loot
Mods, Augments, Crystals
Nuts & Bolts
PvP
Role-Play
Servers
Story
Grab Bag
CHARACTER
CLASSES
Abilities
Advanced Classes
Smuggler/Imperial Agent
Trooper/Bounty Hunter
Roles
Etc.
COMPANIONS
CREW SKILLS
Schematics, Reverse Engineering
Etc.
DAILIES, MISSIONS
ECONOMY
FLASHPOINTS, OPERATIONS
FUTURE CONTENT
GEAR
(See also Mods, Augments, Crystals)
Alignment
Appearance
Commendations
Mods (See also Mods, Augments, Crystals)
Social
Stats
Weapons
Etc.
GUILDS
LEGACY
Abilities:
Species:
Unlocks:
Etc.
LOOT
MODS, AUGMENTS, CRYSTALS
Augments
Crystals
Mods
Etc.
NUTS & BOLTS
Bugs
Features
UI, Settings
Etc.
PvP
Warzones
Etc.
ROLE-PLAY (See also Gear, Social)
SERVERS
Population, Factions
Transfers
STORY
GRAB BAG
|
4406503 |
David Hunt |
Crew Skills |
Augment slot on all gear 1.3 |
1337360220 |
What happens to my current augmented gear? Will it all break because it is now too low level to accept lv49 augments??
Your gear will have MK-6 slots. Here's how it works.
Existing augments will update to require a specific augment slot MK#. Any augmented item will have the greater of these two applied:
1) The crafted item's natural augment MK
2) The inserted augment's required MK
If you have level 10 items with level 50 augments, they will have MK-6 augment slots. If you have the same item without an augment inserted, it will have a MK-1 augment slot (same as if you crafted it after the patch). |
4405816 |
David Hunt |
Crew Skills |
Augment slot on all gear 1.3 |
1337355420 |
Can these augment kits be used on ANY item, or are they restricted to player-crafted items ?
Any item.
Will all grades of crafted items (green, blue and purple) yield augment kit components when RE'ed ?
Yes.
Great to see that the augment kits are level-tiered. Will that be tiers 1 to 6 (similar to the crew skill level tiers) ?
Similar progression to crafting.
I assume the components from RE will also be level-tiered ? So we'll get "Augment Material 1" from RE'ing L10-16 crafted items (e.g. belts and bracers), and "Augment Material 2" from RE'ing L17-25 items, etc. ?
Yes.
When you say that the drop rate is not random, and "currently it's set to 10", does that mean we get the same amount of augment components, regardless of which item is RE'ed ? So you can RE either 10 bracers or 10 chest pieces and still only have enough components to make 1 augment kit ?
Yes. This is how the RE system functions in this scenario. There's a chance we may explore something scaled by different item types in the future, but it is not currently possible for the augment component.
This is the one I really want some more information on. Exactly how does the tier system work?
- You can apply any augment kit to any equippable green+ item. (ie: not junk loot)
- When you view any augment, the tooltip will say what level of augment slot it requires.
- As long as the item you want to put the augment in has that level of slot or greater, then you can apply the augment.
- All other modding rules are followed (such as passing requirements down to the original item).
So for your level 10 item, if you know you will use it until 50, then you should apply the highest level kit and replace the augment as you level. If you use a lower tier kit and reach a point where you want to place augments higher than the kit originally used on the item, you will need to upgrade the augment slot using a new kit.
Does this adequately cover the questions about how the tiers function?
But how much will it cost credits wise?
4.5k-50k depending on tier.
Which items/slots will these augment kits work for ?
All items. Head/chest/legs/hands/feet/waist/wrist/implant/earpiece/mainhand/offhand/relic/droid slots. And if I missed something, that too
It's 44k per enhancement/mod/armoring to pull out ilvl 61s. That's 132k per piece. Moving all my stuff to crit crafted variants was very expensive.
~31k/93k in 1.3. In terms of static credits for this case, it costs a little bit more to extract + augment in 1.3 than it does to just extract in 1.2.
So, lets talk specifics. Lets say, I've made the orange, lev 400 blaster - Two Finger's Revenge. It took me some durasteel / zal alloy, along with 10 blue mats from lev 49-50 missions, and 3 lev 7 exotic crafting mats - biometric cell.
Of course, it was not critical hit, so no augments. To get the augment slot, I need to RE 10 items. But, the question is, any lev 400 armstech weapon be sufficient, or do I need to craft 10x orange lev 400 weapons, to get an augment hit.
If it's the latter case, then the crafting system will be pointless, becasue, if I make 10 orange blasters, there is a nice change, especially with armstech crit companion, that I'll get augmented weapon before I get an augment.
You need to craft 10x equippable items from any skill in the same augment tier. In this case, that means any level 400 armstech weapon should suffice. In future tiers, it may be difficult to find cheap recipes. With the introduction of augment tables, all existing level 49+ gear is in the MK-6 augment category. At some point we'll introduce new augments levels that require MK-7, and at that time there probably won't be as large of a selection of items to RE to get them. As we introduce more items and tiers, the density of items you can RE to get MK-7 will increase, and MK-8 will eventually appear and continue along that cadence.
As one of those players who has a char running around in bikini costume,since i ws able to get it from the social vendor,as far as i can tell I will NOT be able to augment it.:-(
This is not correct. You will be able to augment it. This specific outfit is also set to adaptive weight in 1.3.
-"Our goal with the modification system has always been to allow players to use any gear they choose and have it function at maximum statistical efficiency."
-"For items made after 1.3, the crit augment slot matches the level of the item. That means that lower level items wont get as much inherent value from crits as higher level items."
-"Q: So, that means if I craft a level 39 custom piece and it crits, its augment slot will only be able to accept augments up to whatever tier corresponds with that item level?"
-"Correct"
Am I missing something here? So much for any gear having maximum statistical efficiency.
Augment slots can be upgraded. It's substantially more valuable to crit a level 50 crafted orange because it gets the high tier augment, and you're spending the higher tier materials on that item. Crit crafting lower level items does not provide as much of a bonus, because you'll want to upgrade the slot if you use it at higher level. It's also cheap to create the lower level items.
In my opinion they already did this, when 1.2 hit, Augmented Orange was a hot ticket item......and notice how the augments went from having just 1 Primary stat to a lowered amount of that stat plus endurance? The balance was right there, they knew augments would be a long term and widespread gear goal for all players, thus they lowered the amount of the primary stat (Strength, Willpower, Power, Crit, Endurance) by 10 for all augments and added the 11 endurance.
Augment stat distribution was indeed changed with the long-term expectation of gradually making them part of your expected power level.
In this interview they say, that any 49+ crit crafted item comes with a MK-6 slot ("Augmentation Slot MK-6 49+"), but the level 49 augments need a MK-7 slot. So apparently you need a MK-7 augment kit in ANY case. That would make crit crafting completely useless...
Sorry for the confusion - this is a timing issue. When I responded to the first questions in the interview, augments went up to MK-7 and that was included in the screenshot. By the time the follow-up was complete augments had changed to end at MK-6, and thus that's reflected in the table. I didn't notice until after the interview was live, so the screenshot is dated. Augments range from MK-1 to MK-6, the 22 augments require MK-6, and the highest crafted items get an MK-6 augment slot.
I think they did say in one of those articles that (currently) the price for adding a lvl 50 augment slot is 50k. I believe they also said in the same article that they were, in fact, reducing the cost of extracting mods.
Although it can be derived from one of my answers above: the reduction to extraction costs is 30%. Extraction and augment costs will be continue to be evaluated based on the economic data we get from 1.3. |
4405177 |
Joveth Gonzalez |
General Discussion |
No Downtime on May 22nd |
1337353260 |
Wed like to inform players that we will not be requiring any downtime during our usual scheduled maintenance window on Tuesday, May 22nd, 2012.
Both the website and the game servers will be available for play.
Enjoy the game! |
4404922 |
Joveth Gonzalez |
Customer Service |
Customer Service Droids In Game For Weekend Pass |
1337349180 |
During our Weekend Pass this Friday, Saturday, and Sunday (May 18 20), our Customer Service Droids will be available in-game on a number of servers to assist players. Theyll be happy to help you!
CS Droids will be participating on the following servers:
Friday, Saturday, and Sunday:
Kellian Jarro
Kissai Caste
Murakami Orchid
Perlemian Trade Route
Thana Vesh
Saturday and Sunday only:
Dalborra
The Customer Service Droids may also appear in other servers throughout the weekend. |
4404446 |
Amber Green |
General Discussion |
BUG: Legacy Shows Sith Species as Human |
1337283420 |
Might need to change the Known Issues thing to just say all non-humans.
At the least, my Cyborg Agent is also shown as Human.
Thanks for pointing this out! We've updated the entry on Known Issues to reflect that the Cyborg species is displayed incorrectly as well. o/''\o |
4399110 |
Joveth Gonzalez |
General Discussion |
Weekly Forum Thread Round-Up Discussion: May 17th, 2012 |
1337281740 |
Hi everyone,
There seems to be some confusion as to why this new blog exists.
We wanted to be able to provide some highlights of constructive and interesting discussions that are happening in the forums that may not have been noticed by most players in our community.
My posting of this blog does not detract from the development of the game or character transfers. As with our other blogs, it is meant to add content for players in our community to read and enjoy.
We are listening. And we know what your major concerns are. Please see this response for more information.
As a reminder, please remember to stay on topic in this discussion. |
4398832 |
Joveth Gonzalez |
General Discussion |
Hello Anyone Home Hellooooo *Knocks on BioWares Door* |
1337280120 |
Does this mean the transfers are part of 1.3?
1) Server transfers are PART of Game Update 1.3. All details will be contained therein.
Actually they specifically said transfers would be prior to 1.3. Just saying.
To clarify, we are working on a blog about character transfer details in ADDITION to development blogs about Game Update 1.3. The two are not necessarily tied together. |
4398596 |
Joveth Gonzalez |
General Discussion |
Hello Anyone Home Hellooooo *Knocks on BioWares Door* |
1337272380 |
Hey folks,
I just wanted to clear up some things and let you know that we are listening and that more information regarding Game Update 1.3 will be coming soon. Were in internal testing on the major features right now, and were getting closer every day to deploying Game Update 1.3 to the Public Test Server but we cant guarantee there wont still be hurdles. Were also working on several new developer blogs about Game Update 1.3 that we know you want to hear more about (including one about character transfer details). We know that youre looking for specific details, but we want to avoid releasing any information that is incomplete. Rest assured that we are absolutely listening and are working to bring you the information you want.
We appreciate your discussions here on the forums and well try our best to step in wherever we can (and were always here reading, gathering your concerns, and passing them on internally), but there will be times when we really cant say anything. As a result, youre going to be hearing a lot of soon and were working on it because thats as specific as we can get right now. When we can get more specific, we will. If were quiet, it doesnt mean were not listening and it certainly doesnt mean were not working to bring you more information our goal is to always bring you accurate information as soon as we can.
Thanks for your patience as our developers continue to work diligently on maintaining the quality of Game Update 1.3 and releasing it to you soon. |
4397408 |
Amber Green |
General Discussion |
BUG: Legacy Shows Sith Species as Human |
1337270580 |
Hello everyone. Thanks for your reports! We've added this to the Known Issues Thread and are working on a fix.
|
4397059 |
Joveth Gonzalez |
General Discussion |
Weekly Forum Thread Round-Up Discussion: May 17th, 2012 |
1337266560 |
|
4396451 |
Joveth Gonzalez |
General Discussion |
GTN Search Issues [BUG] |
1337201640 |
Thanks everyone for your responses. I've submitted feedback to our developers and they are currently investigating. I'll be sure to keep you updated. Thank you for your patience, and apologies for any inconvenience. |
4391486 |
David Hunt |
Crew Skills |
Augment Slot Proc Chances Lower Since Maintenance Patch? |
1337185980 |
There was no intentional change to the rates. |
4389553 |
Amber Green |
Imperial Agent |
Cannot Complete Agent Story Line Bug |
1337175300 |
As several of you have reported, unfortunately, The Star Chamber mission is still unable to be completed for some Imperial Agents. We apologize for the inconvenience. This is a high-priority issue for us, and we are currently working on a fix for an upcoming patch. Thanks very much for your patience! |
4388020 |
Amber Green |
General Discussion |
Another patch.. another bug... |
1337110320 |
Hi everyone! We are currently investigating the issue where certain headslot items are causing Ashara's head to disappear. To help us gather information, please post in this thread with the name of any helmets that cause this to occur. Your reports are appreciated! |
4381864 |
Joveth Gonzalez |
General Discussion |
GTN Search Issues [BUG] |
1337108040 |
Hi folks, I just wanted to check to see if you are still seeing issues with search as you've outlined above. Please let me know, along with any other specific details that you can share. Thanks! |
4381606 |
Courtney Woods |
General Discussion |
Weekend Pass Free Trial Has Started! |
1337098200 |
BioWare and LucasArts are happy to announce that this weekend will be another Weekend Pass Free Trial, giving people interested in Star Wars: The Old Republic the chance to take the first steps in their personal Star Wars saga for free*! This Weekend Pass Free Trial will begin on Thursday, May 17th at 12:01AM CDT / 5:01AM GMT, and end on Monday, May 21st at 2:00AM CDT / 7:00AM GMT.
Read More |
4379856 |
David Hunt |
General Discussion |
Community Q&A May 11th, 2012 Blog Discussion |
1337094900 |
Maybe I'm the only one blissfully unaware of this - could we elaborate a bit more what kind of limit we are talking here? Should I not learn every available (low level) recipe to outfit my other characters so as to leave room for potential "good" or "rare" higher level ones?
To clarify, we do not limit how many schematics you can learn. It's an internal soft cap such that if drastically increased the number of recipes in a short time we may encounter issues. It just means we can't universally allow all items to create new RE recipes at this time, but there's plenty of room for new recipes and you will be able to learn them all. |
4378793 |
David Hunt |
Crew Skills |
Scematic limit? |
1337092140 |
My statement wasn't very clear. The schematic limit doesn't affect you in game, and never will. You can acquire every single schematic available to your skill plus all research variants without issue.
The limit I was referring to is a very soft internal cap that could cause problems if we suddenly increased the possible schematics you can acquire by a factor of 20, but it would still not impact you. |
4377975 |
Courtney Woods |
General Discussion |
Winner of a Life-Size Figure of Darth Malgus Selected |
1337025660 |
In April, BioWare and LucasArts announced a partnership with Sideshow Collectibles to give one lucky fan of Star Wars: The Old Republic a Life-Size figure of the imposing and powerful Darth Malgus. In the weeks that followed, thousands of you entered yourselves for a chance to take Malgus home, and now that the contest has come to a close, a winner has been chosen!
Read More |
4371761 |
Amber Green |
General Discussion |
Warzones Not Popping - Hidden Beks Server |
1336867260 |
The Hidden Beks server is now available for play! |
4354764 |
Amber Green |
General Discussion |
Warzones Not Popping - Hidden Beks Server |
1336865160 |
We will soon be performing a brief server restart on the Hidden Beks server to resolve the issues with Warzones. We'll post in this thread as soon as the server is available again. Thanks for your patience! |
4354594 |
Eric Musco |
General Discussion |
Warzones Not Popping - Hidden Beks Server |
1336856880 |
We are currently investigating an issue which is causing Warzones to not pop on the Hidden Beks server. Keep your eyes on this thread as we will keep you updated here. Thanks!
Update 5:40 PM CDT - We are still investigating the issue. We hope to have a resolution soon.
Update 6:30 PM CDT - Thank you for your continued patience as we work to fix the issue!
Update 7:28 PM CDT - We will soon be performing a brief server restart on the Hidden Beks server to resolve the issues with Warzones. We'll post in this thread as soon as the server is available again. Thanks for your patience!
Update 8:00 PM CDT - The Hidden Becks server is now available for play!
|
4353693 |
Joveth Gonzalez |
General Discussion |
[Servers are online] Scheduled Maintenance: May 15th, 2012 |
1336801080 |
Hello everyone, we wanted to let you know that we will be performing scheduled maintenance for four hours on Tuesday, May 15th , 2012 from 2AM CDT (12AM PDT/3AM EDT/8 AM BST/9AM CEST/5PM AEST) until 6AM CDT (4AM PDT/7AM EDT/12PM BST/1PM CEST/9PM AEST). All game servers and SWTOR.com will be offline during this period. This maintenance is expected to take no more than four hours, but could be extended.
This weekly maintenance is done in order to make general improvements and to check performance of the game so that we can continue to provide a consistent, quality experience. Quite often (but not always) after a maintenance period there will be a patch to download. After the maintenance, please login via the launcher to download the latest patch. If your launcher was open during the maintenance, you must close and reopen it for a fresh login.
Scheduled Maintenance
Date: Tuesday, May 15th, 2012
Time: 2AM CDT (12AM PDT/3AM EDT/8 AM BST/9AM CEST/5PM AEST) until 6AM CDT (4AM PDT/7AM EDT/12PM BST/1PM CEST/9PM AEST).
All game servers and SWTOR.com will be offline during this period. This maintenance is expected to take no more than four hours.
Thank you for your patience as we maintain service for Star Wars™: The Old Republic™. |
4343545 |
Joveth Gonzalez |
General Discussion |
Official Q&A Thread for May 25th, 2012 Q&A Blog Post |
1336800840 |
Update: Hi everyone! Thanks to Community Representative Parali, we now have an archive of all the Q&A questions that have ever been asked. Please take a look here to see if your question(s) may have already been answered.
Thanks! - JG
Hello and welcome to the official Q&A thread for questions to be answered for the May 25th, 2012 Q&A blog post.
As a reminder, we’ll be starting up a Q&A blog series in which we will select ten questions from the community and post answers to them on Fridays. We’ll have the next set of answers in two weeks on May 25th, 2012, but before that, we need your questions!
For the next Q&A, we will be focusing on questions regarding Game Update 1.3, so please keep your questions limited to that topic.
Please use this thread to ask your question (one per community member, so make it count!). On May 22nd, 2012 at 2PM CDT (8PM BST/9PM CEST/5AM AEST), we will close this thread, select ten questions, and get answers to them for May 25th's blog post.
In order to increase the chances of having your specific question answered and to help us keep the thread manageable, here are some guidelines on asking questions:- Keep your question relatively short. Background details are welcome, but don’t go overboard.
- Please actually ask a question. We want to hear constructive feedback elsewhere in the Forums.
- Use common sense – we cannot answer everything, especially on far-reaching content.
- This should go without saying, but be respectful.
- Limit yourself to one question in this thread, please. You can always ask another question next week!
- And finally, as a reminder, this is not a discussion thread. Do not comment about what somebody else has posted.
As development plans are always subject to change, questions about future features will often get vague answers which can be repetitive and sometimes annoying. With that in mind, the development team is more interested in questions about current in-game features or systems, or questions about why development decisions were made. You’re still welcome to ask questions about future features and we’ll continue to answer them where appropriate – just expect the occasional ‘soon.’
Any other posts apart from questions in the thread will be removed.
With that being said, please ask away! |
4343501 |
Joveth Gonzalez |
General Discussion |
Community Q&A May 11th, 2012 Blog Discussion |
1336800600 |
|
4343460 |
Joveth Gonzalez |
General Discussion |
Community Q&A May 11th, 2012 Blog Discussion |
1336773900 |
I'm disappointed there will be no Q&A next week...I also couldn't tell from the post if the switch to once every two-weeks is permanent or just for this next time. I hope it isn't permanent
The reason (as stated in the blog) is so that we don't end up with a Q&A with the same questions asked over and over and the same responses from the devs about features coming soon. We've taken your feedback and we wanted to be able to choose new questions that result in in-depth answers from our developers. This way, we can accumulate questions for two weeks and choose from there.
We'll definitely monitor community reaction to this and then decide from there if we want to continue to do weekly or bi-weekly Q&As. |
4345892 |
Joveth Gonzalez |
General Discussion |
Community Q&A May 11th, 2012 Blog Discussion |
1336773720 |
And nothing on dead servers etc. Keep ignoring reality bw...
We actually addressed server issues in a previous Q&A and will have more information on character transfers very soon. |
4345865 |
Joveth Gonzalez |
General Discussion |
Official Q&A Thread for May 25th, 2012 Q&A Blog Post |
1336772040 |
As a reminder, PLEASE keep your questions related to Game Update 1.3. Thank you! |
4345621 |
Allison Berryman |
General Discussion |
Does PTS get the live patches? |
1336762800 |
Two significant UI bugs I reported when 1.2 was on the PTS were received and the tickets closed, but the bugs remain in game. Should I re-submit those reports expecting different results?
If you report a bug in-game and the ticket is closed, it doesn't indicate that we've decided to ignore the bug report (and, of course, it doesn't mean we think the bug is invalid or fixed either), even if it has been some time and the bug persists. We review bug reports and pass issues along into our internal system for tracking. Once it's there, it's prioritized like other bugs, which means that it could be some time before a fix gets out to live servers. We address bugs as fast as we're able, but some fixes that may appear to be simple can be more involved than they would seem. That doesn't mean we don't address them, just that we want to address them as we're confidently able to do so.
One thing that we know prohibits some players from testing effectively on PTS right now is that we do not currently have an option to copy your character to public test. This is an option we do want to make available to facilitate testing, and though I can't speak to future changes to testing plans specifically, we're happy to see feedback from people who want to test. |
4344302 |
Allison Berryman |
General Discussion |
Does PTS get the live patches? |
1336749960 |
I'm just guessing that they do internal testing on mini patches.
We test all of our patches internally before they reach the live servers and always work to catch issues before they go out. We know it can be frustrating when an issue does reach the live servers (like the Matrix Cube issue this week), but testing is an important part of our process - as is correcting issues as quickly as we can if they do reach live servers. We're always working on improving our testing process (internally and on the PTS) and we're happy to hear constructive feedback about it! |
4342168 |
Allison Berryman |
General Discussion |
Does PTS get the live patches? |
1336746060 |
At this time, we are not using the PTS to test patches deployed during weekly maintenance, but we will continue to use it to test the larger updates (such as the upcoming 1.3 update). When we update the PTS, it is very useful for us to have players submit bug reports in-game and on the forums (which will open up when we deploy) on that server. In the meantime, if you encounter a bug in the game on the live servers, we encourage you to submit it - the developers do receive these bugs and your reports help! |
4341408 |
David Hunt |
Crew Skills |
Augment slot on all gear 1.3 |
1336664160 |
1. Are players the only way to obtain these kits?
Yes.
2. What items will be RE'able to get the materials to make the kits?
Crafted gear.
3. Where will the schematic for the augment kit be obtained?
From a Crew Skill trainer.
This will work very nicely if the augment kits are level-tiered.
Augment kits are tiered.
I imagine that the materials needed for building the Enhancement kits will be randomly dropped in small quantities as a by-product of the RE process, in addition to the "standard material refund" from RE'ing.
Not quite. Augment material drops from reverse engineering are not random. They are, however, in addition to the standard return you see now.
How many items are we going to have to RE to get enough mats for one augment kit? 5? 10? 20?
It's currently set to 10, so that's what you can expect to see when it first hits Public Test. As with anything that's not live, this is subject to change.
I expect that many people will not use those 10 crafts on the item they want. Instead, they'll make one copy of the item, then if it does not crit they'll make 10 cheap items that fall into the same range and provide the necessary component. |
4330446 |
David Hunt |
Crew Skills |
Augment slot on all gear 1.3 |
1336626600 |
Quote:
Originally Posted by Kosef
So...what will be the point of crafters now. Why allow any and everyone to just use an augment table to get augment slot. They could have simply allowed crafters to create an augment kit, that could be traded/sold, that a player could then in turn take to a augment table and use...but no.
|
Adding an augment to an item through the augment table will require an augment kit and credits. The kits can be traded and are created by crafters. RE'ing crafted items gives you the materials required to create augment kits. |
4317096 |
Joveth Gonzalez |
General Discussion |
Maintenance: May 10th, 2012 COMPLETED |
1336589580 |
Maintenance will be happening on Thursday, May 10th 2012. Please see the changes in the original forum post above. |
4318387 |
Allison Berryman |
General Discussion |
What happened to the fix for lost Matrix cubes? |
1336580880 |
We know this issue is important to many of our players and will get updated information about the maintenance to address the issue very soon (we're working on getting the updated time right now). Thanks for your patience in the meantime! |
4316465 |
David Bass |
General Discussion |
Star Wars: The Old Republic Official Podcast Episode I |
1336575300 |
Great to hear this podcast. Was a little disappointed to hear you won't be going to RTX this year. I would figure that you would, considering both Bioware and Rooster Teeth are in Austin, and members of the TOR team have been on the RT podcast.
The events I mentioned on the podcast are just the ones we've committed to so far. We're still looking into returning to RTX, especially since it's right next door to us. At the very least, I'll be there on my own. Come say hi! I'll bring Taun Fawn codes! |
4315086 |
David Bass |
Bounty Hunter |
Bio nerfed tracer lock during the last down time. |
1336570920 |
I think there might be some confusion here between two different abilities/skills, so let me attempt to clarify, and if you still believe it's not working this way, I'll have someone from the Combat team take a look.
- The Tracer Missile ability stacks a debuff on your target. Without the skill "Light 'Em Up", it takes 5 shots to build the stack to 5. With the skill, it takes 3 shots (as each shot now grants 2 stacks). I just logged in to check, and it still does work this way.
- The skill "Tracer Lock" grants a buff on yourself, increasing the damage your next Rail Shot will do. This is not affected by "Light 'Em Up," and I don't believe it ever has been.
Can you please look at both your buff and your target's debuff and confirm this is working the way it should be? The debuff should stack twice as fast as the buff, neither of which have been changed. If you guys have more questions, let me know and I'll get someone to take a look.
Thanks! |
4314231 |
David Hunt |
Crew Skills |
Crafting Orange gear augmented...... |
1336540560 |
http://www.swtor.com/blog/community-qa-april-27th-2012
DarthTexas: Can you give some insight to the numbers behind crafting? What is the baseline crit chance for crafting? How does companion affection affect crit chance? Exactly how much of a boost is +1 or +5 critical chance in crafting? Having the Reverse Engineer % chance is a nice step in removing some of the unknowns in crafting; now we just need the numbers on the creation side to be less ambiguous.
Patrick Malott (Systems Designer): The baseline crit chance for crafting is dependent on the difficulty of the crafting action relative to your current crafting skill level. The difficulty is color coded in the crafting GUI.
Orange Difficulty: 10%
Yellow, Green, and Gray Difficulty: 15%
Companion Affection scales Crew Skill chance up to +5% at maximum affection.
A Companion Trait critical chance bonus of +1 or +5 is a percentage. Example: The Imperial Agent companion character Kaliyo grants a +2 bonus to Underworld Trading Critical. This is +2% bonus.
Using Kaliyo at maximum affection as an example, if she ran a green difficulty Underworld Trading mission for you, she would have a 22% chance to score a mission critical success.
While the Kaliyo example uses a mission, crafting and missions use the same setup. It's worth noting that crit chance is not on a per item basis - orange gear has the same crit chance as everything else. In 1.3, the introduction of Augment Tables should help counteract a string of bad luck on crafting crits. |
4302999 |
A Peckenpaugh |
Mercenary |
Arsenal talent Barrage doesn't work |
1336528080 |
So point 3 is why my Unload damage seemed to come out too low, I expected Barrage to incrase damage by 25% but the way it stacks with Riddle means it's really 18.8%.
I haven't checked your math, but your logic is correct. In the current game, the way our math works is that multiplicative mods are summed in their entirety and then applied, such that if you received a 33% damage bonus to Unload, and then received a 25% damage bonus to Unload, you'd receive a [1+0.33+0.25=1.58] damage increase to Unload, NOT a [(1+0.33)*1.25=1.66] damage increase to Unload. |
4308995 |
Allison Berryman |
General Discussion |
Maintenance: May 10th, 2012 UPDATED |
1336520640 |
Update: This maintenance period has been postponed and the servers will NOT be taken offline tonight. Well post more information about the rescheduled time in this thread as soon as it is available. Thank you for your patience. |
4308126 |
Allison Berryman |
Crew Skills |
still cant RE all orange crafted gear! |
1336504920 |
As some of you have mentioned, endgame crafted Custom items (like Campaign and Black Hole gear) CAN be reverse engineered. Non-endgame crafted Custom items and social gear cannot be reverse engineered at this time - sorry again for the confusion; we'll make sure the patch note reflects this. We do still plan on allowing non-endgame crafted items to be reverse engineered in the future. |
4305121 |
Eric Musco |
General Discussion |
Episode I du podcast officiel de Star Wars: The Old Republic |
1336504620 |
Bonjour à tous ! Mon nom est Eric Musco, et Brooks Guthrie et moi sommes heureux de vous présenter cet épisode du podcast officiel de Star Wars: The Old Republic, « Rockets Boots ». Vous pouvez lécouter en utilisant le lecteur intégré, en le téléchargeant et en lécoutant sur votre lecteur MP3 préféré ou sur notre chaîne YouTube.
Dans cet épisode, nous recevons Daniel Erickson et Damion Schubert pour discuter de ce que nous avons vu dans la mise à jour 1.2 ainsi que de ce à quoi nous pouvons nous attendre pour la mise à jour 1.3. De plus, David Bass fait un passage pour nous parler du déroulement de PAX East et dévoiler certains de nos plans concernant les conventions à venir cette année. Si vous avez des questions ou des commentaires à propos du podcast, nhésitez pas à nous le dire dans ce sujet de conversation.
Merci de nous avoir écouté !
Veuillez noter que ce podcast est uniquement disponible en anglais. |
4305028 |
Eric Musco |
General Discussion |
Star Wars: The Old Republic Official Podcast Episode I |
1336504620 |
Hello everyone! My name is Eric Musco and I, along with Brooks Guthrie are happy to bring you episode one of the official Star Wars: The Old Republic podcast, Rocket Boots. You can listen by using the embedded player, by downloading and listening on your preferred MP3 player, or check it out on our YouTube channel.
In this episode, we sit down with Daniel Erickson and Damion Schubert to talk about what we saw in Game Update 1.2 and what we can expect as we look forward to Game Update 1.3. Also, David Bass stops by to tell us about how things went at PAX East and share some of our convention plans for the rest of the year. If you have any questions or comments about the show, feel free to let us know in this forum thread.
Thanks for listening!
Read more. |
4305027 |
Amber Green |
Jedi Consular |
Lars Beddag quest bugged? |
1336503780 |
Hello everyone! This mission was fixed with Patch 1.2.3. It was not individually noted but was fixed with a few others and noted as:
"Implemented changes to ensure that mission encounters reset (and related enemies respawn) correctly. A small number of missions had encounters that did not properly reset."
Thanks for your reports. Have fun out there! o/''\o
|
4304784 |
Joveth Gonzalez |
General Discussion |
Official Q&A Thread for May 11th, 2012 Q&A Blog Post |
1336501440 |
Thanks for your questions everyone! We are now locking this thread in order to select questions for our developers. Be sure to check the Q&A blog on Friday to see if your question was answered by one of them! |
4304071 |
Allison Berryman |
Crew Skills |
still cant RE all orange crafted gear! |
1336500660 |
We have some more details about this patch note - this change made more Custom (orange) items available for reverse engineering, but it currently does not include crafted Custom items. We will be adding the ability to reverse engineer crafted Custom items in the future, but that functionality was not included in this change. Sorry for the confusion; we're updating the patch note right now. |
4303864 |
Joveth Gonzalez |
General Discussion |
GTN Search Issues [BUG] |
1336500600 |
Hi folks, as an update to my previous post, you should see some improvements after last night's patch (1.2.3). Specifically, these changes were made:
Galactic Trade Network
- An issue that prevented some item category searches from functioning unless an item name or price range was also specified has been corrected.
- The default value for the Rarity field is now Standard instead of Any. This allows players to search for most items without requiring that they select an option in the Rarity field.
We hope that this alleviates some of the issues that you've been facing as we continue to improve the GTN experience. |
4303838 |
Joveth Gonzalez |
General Discussion |
Matrix Cubes |
1336496340 |
Hi folks! As an update to this, we will be deploying a patch tomorrow morning, May 9th, starting at 2AM CDT (12AM PDT/3AM EDT/8AM BST/9AM CEST/5PM AEST) lasting until 6AM CDT (4AM PDT/7AM EDT/12PM BST/1PM CEST/9PM AEST). For full details, please check out this blog post. |
4302754 |
Alyson Bridge |
General Discussion |
Maintenance: May 10th, 2012 COMPLETED |
1336494180 |
We will be performing an unscheduled maintenance this Thursday, May 10th, 2012. Patch notes will be made available shortly after the servers come back up.
The servers will be down for four hours on Thursday, May 10th, 2012 from 2AM CDT (12AM PDT/3AM EDT/8AM BST/9AM CEST/5PM AEST) until 6AM CDT (4AM PDT/7AM EDT/12PM BST/1PM CEST/9PM AEST). All game servers will be offline during this period. This maintenance is expected to take no more than four hours, but could be extended.
Maintenance
Date: Thursday, May 10th, 2012
Time: 2AM CDT (12AM PDT/3AM EDT/8AM BST/9AM CEST/5PM AEST) until 6AM CDT (4AM PDT/7AM EDT/12PM BST/1PM CEST/9PM AEST).
All game servers will be offline during this period. This game maintenance is expected to take no more than four hours.
Thank you for your patience as we maintain service for Star Wars: The Old Republic.
|
4302155 |
David Bass |
PvP |
New Warzone Daily Mission |
1336492380 |
This was indeed a change that was missed in the patch notes. We apologize for this and are working to add it in shortly.
With this change, daily Warzone missions now require "6 played matches," however any win in a Warzone counts as 2 "played matches". This still provides a solid incentive for you to win, but also allows players who lose matches to progress their daily mission by participating. |
4301609 |
Chris Collins |
General Discussion |
Matrix Cubes |
1336485480 |
Hi everyone,
I just wanted to give you an update regarding what happened and to let you know what our next steps are regarding the Matrix Cubes.
After last night's patch, players reported that Matrix Cubes had disappeared from their inventories. This was an unintended consequence of a behind-the-scenes change to how mission items work. You may have also noticed some mission items missing if you were in the middle of certain missions as well.
The team has been working on a fix since this was first reported, and we hope to get it out to you as quickly as possible. In the meantime, we ask that you hold off on contacting Customer Service at this time. Our goal is to restore the items to you as part of a new patch, without needing any manual intervention from Customer Service.
We very much appreciate your patience today as we work to resolve this issue. Once we have more information regarding the timing of the patch, we'll let you know. |
4299610 |
Chris Collins |
General Discussion |
Matrix Cubes |
1336473000 |
We have identified that loading into a new area while having a Matrix Cube equipped can cause the item to disappear.
We recommend that you refrain from equipping a Matrix Cube until further notice. |
4296365 |
Chris Collins |
General Discussion |
Matrix Cubes |
1336469700 |
We are currently investigating reports from players regarding missing Matrix Cubes.
We will update this thread once we have more information. |
4295692 |
Amber Green |
General Discussion |
Lord Ieldis Server: Warzone Queuing Issues |
1336443840 |
We are currently investigating the issues preventing players from queuing for PvP Warzones on the Lord Ieldis server. We apologize for the inconvenience and appreciate your patience while we research a solution. |
4291360 |
Allison Berryman |
General Discussion |
(New Content Patch) Allies -- 1.3 announced ? |
1336419660 |
Regarding 1.3, there isn't a "guild alliances" features slated for that update. 1.3 will introduce more new features (like the Group Finder) to the game, though! We encourage you to check out SWTOR.com and our community blog for more news about 1.3 as it becomes available! |
4287196 |
Allison Berryman |
General Discussion |
Subs down 25% |
1336418820 |
so whats these 2 new expansions that it mentions
1.3 and 1.4 or 2 new expansions ?
This is referring to content patches (like 1.2 and 1.3), not to "expansions" (which most people think of as a boxed product). |
4287006 |
Allison Berryman |
Flashpoints, Operations, and Heroic Missions |
Nightmare pilgrim despawns permenantly? |
1336416300 |
Everyone, thank you for the reports of this issue. I can confirm that we have a fix coming for this (being unable to summon the Nightmare Pilgrim in some circumstances) very soon. We apologize for the inconvenience! |
4286522 |
Allison Berryman |
General Discussion |
Every patch brings more bugs than fixes. |
1336415160 |
Hello everyone - we do have a fix for the issue with taking cover while moving that will be deployed very soon.
We know that encountering bugs can be frustrating and appreciate your report. If you do encounter a bug, we encourage you to file an in-game bug report, which will be forwarded on to the correct teams. If you're having technical issues, you may also contact support to get help with troubleshooting any known issues. |
4286339 |
Amber Green |
General Discussion |
Server Unavailable: Canderous Ordo |
1336408800 |
The "Canderous Ordo" server is now available! Thank you for your patience. |
4285180 |
Allison Berryman |
General Discussion |
DEVS - Shows us that you hear us. |
1336408740 |
Everyone - we're always reading the forums and gathering your feedback on issues that are important to you. Though we can't respond immediately to every issue (and sometimes it does take some time before we have information on a topic), we're always escalating new bugs or problems and working on getting responses to the topics that are important to you.
We strongly encourage you to keep an eye on the dev tracker and to make sure that you're always reading our community blog to keep on top of our latest communications. Don't forget to ask any question you have in our weekly Q&A as well - again, though we can't always answer every question, we're always reading your feedback and working on getting more information for you. |
4285162 |
Allison Berryman |
General Discussion |
TORWARS has an interesting piece. |
1336408200 |
We definitely want the forums to be a welcoming place for people to discuss the game, but we also understand that people do have lots of feedback that they want to share with us, and that some of that feedback is going to be negative. We do work to encourage constructive criticism (and often close threads that are not constructive), but we also don't want to close everything that says something negative. We're always reading the forums and gathering feedback to pass along. All constructive feedback and discussion does have a place here, and we hope that everyone in the community can respect others' opinions - even if they differ from your own.
Our Community Representatives work hard to help keep the forums clean and to keep threads and posts within the rules, but it is very, very helpful if community members use the "flag" feature to report anything that breaks the rules. This brings it to our attention quickly so the Community Representatives can address it. If someone is breaking the rules, we encourage you to flag the post and move on, and we'll take care of it! Just flagging and not responding in kind helps keep flaming and other unconstructive posts off the forums. |
4285055 |
Amber Green |
General Discussion |
Server Unavailable: Canderous Ordo |
1336405740 |
**UPDATE: The "Canderous Ordo" server is now available! Thank you for your patience.**
We are currently investigating issues that have caused the “Canderous Ordo” server to become unavailable, and there is currently no ETA for when the server will be available again.
We will update this thread with new information as it becomes available. To check the status of your server, please visit the Server Status Page. |
4284558 |
Daniel Erickson |
Flashpoints, Operations, and Heroic Missions |
Foundry HM...I can not acquire the mission |
1336398000 |
Hey Folks,
This system was a leftover relic that resulted from originally moving these Flashpoints up to Hard Mode. These requirements will disappear for Game Update 1.3.
Hope that helps! |
4283201 |
Courtney Woods |
General Discussion |
Star Wars: The Old Republic The Return of Fan Friday |
1336197540 |
In celebration of May the 4th be with you weve decided to create a special Fan Friday. For Star Wars Day, we are highlighting some of the most creative and talented members of our community by showcasing them in our Community Blog!
This week we have a community member spotlight, new forum emoticons, and to begin with, some amazing fan art.
Read More |
4257294 |
Courtney Woods |
General Discussion |
Scheduled Maintenance: May 8th, 2012 |
1336157820 |
Hello everyone, we wanted to let you know that we will be performing scheduled maintenance for four hours on Tuesday, May 8th , 2012 from 2AM CDT (12AM PDT/3AM EDT/8 AM BST/9AM CEST/5PM AEST) until 6AM CDT (4AM PDT/7AM EDT/12PM BST/1PM CEST/9PM AEST). All game servers will be offline during this period. This maintenance is expected to take no more than four hours, but could be extended.
This weekly maintenance is done in order to make general improvements and to check performance of the game so that we can continue to provide a consistent, quality experience. Quite often (but not always) after a maintenance period there will be a patch to download. After the maintenance, please login via the launcher to download the latest patch. If your launcher was open during the maintenance, you must close and reopen it for a fresh login.
Scheduled Maintenance
Date: Tuesday, May 8th, 2012
Time: 2AM CDT (12AM PDT/3AM EDT/8 AM BST/9AM CEST/5PM AEST) until 6AM CDT (4AM PDT/7AM EDT/12PM BST/1PM CEST/9PM AEST).
All game servers will be offline during this period. This maintenance is expected to take no more than four hours.
Thank you for your patience as we maintain service for Star Wars: The Old Republic. |
4257912 |
Joveth Gonzalez |
General Discussion |
Star Wars: The Old Republic The Return of Fan Friday |
1336155120 |
At first I was like and then I was like . Finally, I was all like |
4257433 |
Joveth Gonzalez |
General Discussion |
Community Q&A May 4th, 2012 Blog Discussion |
1336111140 |
|
4244059 |
Joveth Gonzalez |
General Discussion |
Official Q&A Thread for May 11th, 2012 Q&A Blog Post |
1336068300 |
Hello and welcome to the official Q&A thread for questions to be answered for the May 11th, 2012 Q&A blog post.
As a reminder, well be starting up a weekly Q&A blog series in which we will select ten questions from the community and post answers to them every Friday. Well have the next set of answers next week on May 11th, 2012, but before that, we need your questions!
Please use this thread to ask your question (one per community member, so make it count!). On Tuesday at 2PM CDT (8PM BST/9PM CEST/5AM AEST), we will close this thread, select ten questions, and get answers to them for Fridays blog post.
In order to increase the chances of having your specific question answered and to help us keep the thread manageable, here are some guidelines on asking questions:- Keep your question relatively short. Background details are welcome, but dont go overboard.
- Please actually ask a question. We want to hear constructive feedback elsewhere in the Forums.
- Use common sense we cannot answer everything, especially on far-reaching content.
- This should go without saying, but be respectful.
- Limit yourself to one question in this thread, please. You can always ask another question next week!
- And finally, as a reminder, this is not a discussion thread. Do not comment about what somebody else has posted.
As development plans are always subject to change, questions about future features will often get vague answers which can be repetitive and sometimes annoying. With that in mind, the development team is more interested in questions about current in-game features or systems, or questions about why development decisions were made. Youre still welcome to ask questions about future features and well continue to answer them where appropriate just expect the occasional soon.
Any other posts apart from questions in the thread will be removed.
With that being said, please ask away! |
4244130 |
Stephen Reid |
General Discussion |
Feedback request from James Ohlen - potential future planets |
1336023180 |
Hello everyone! James Ohlen, Game Director for Star Wars: The Old Republic, is looking for your feedback on the game's development once again. This week he's looking out to the stars... and the planets of the Star Wars universe.
James takes feedback directly via his Twitter account (@JamesOhlen), but if you're not on Twitter, his question is below and you can give your feedback here which will be passed on to him.
As always, we ask you to limit your feedback to the question at hand and keep your feedback constructive as well as on-topic!
Here is James' question for this week:
"What planet in the Star Wars universe do you want to see in Star Wars: The Old Republic that is not currently in the game?"
You can name any planet you like, but remember, planets in The Old Republic can be fully explorable (like Coruscant, Tatooine, Hoth etc) and/or destinations that are seen as part of a Flashpoint or Operation (like Taral V, Denova, Kaon, etc).
As a reminder, you can follow James on Twitter @JamesOhlen. You can also follow our main account @SWTOR.
|
4229478 |
Amber Green |
General Discussion |
UI Feature Feedback Request |
1335989580 |
Hello everyone. Now that youve been able to use the UI Customization features implemented with Game Update 1.2, the developers would like to request your feedback. In this thread, please post to let us know what UI features or functions you would like to see implemented in the future.
We are already working on a few areas based on your feedback, such as additional hotbars and more customizable buff bars. While we do not have an estimate for when these features will be implemented, we are hoping that more great ideas will come from you!
Thanks in advance for your thoughts. Were looking forward to seeing your suggestions.
|
4231726 |
Joveth Gonzalez |
General Discussion |
GTN Search Issues [BUG] |
1335986880 |
Hi everyone, we've sent this up for investigation and it looks like we are going to have something to improve this experience in an upcoming patch. Thank you for your reports and for your patience. |
4231072 |
A Peckenpaugh |
Bounty Hunter |
Proof that Tracer Missile and Heat Seekers are broken |
1335983400 |
As of late I've been reading a lot of post on the forums on how the Devs. just wrecked Merc Bounty Hunters and to all those non believers out there its true. I ran some testing on the Arsenal spec'ed dps using the operation lvl testing dummy on the Imperial fleet here are the numbers as proof
Hi Phasewalker. I wanted to drop in to tell you that these abilities aren't broken. Considering your small sample size, your numbers are actually quite accurate.
I'll go step by step as to why that's the case, but if you're a TLDR kind of reader: operation training dummies have armor that gives them 35% kinetic and energy DR.
(Tracer Missile) tool tip indicates its dmg is between 1736-1872 kenetic damage i logged 17 stacked armor debuff " which is 20%" average hit normal hit 1410.705. As you can see the damage is way off by the way this is with High Velocity Cylinder on which grants a 35% armor penetration automatically
The tooltip says that on average you deal 1804 kinetic damage with Tracer Missile, and you found that on average, your Tracer Missile inflicts 1410 kinetic damage. You include that this is with 5 stacks of Heat Signatures and with High Velocity Gas Cylinder running.
In this test, you ignore 55% of the target's armor rating. 20% from Heat Sigs + 35% from your Cylinder.
Operations training dummies have 5814 armor rating (not visible to you), which translates through our armor formula to about 35% DR. With your setup, you cut that armor rating down by 55%, effectively turning it into 2616 armor rating. [5814 * 0.45 = 2616] 2616 armor rating translates through our armor formula to 19.5% DR.
Therefore, an average Tracer Missile would deal 1804 kinetic damage, and a target with 19.5% DR would take 1452 kinetic damage. [1804 * 0.805 = 1452] This is only 3% different than the 1410 you reported, which given your small sample size is well within expectations.
On too (Heat Seeker Missile) which is also bugged tool tip indicates 2126-2263 kinetic damage and is supposed to receive a 4% damage bonus for each stack of tracer missile which goes up too 5, so you should receive a 20% armor reduction and a 20% damage increase to Heat Seekers Damage. Get ready to be "surprised" fully stacked with high velocity cylinder on normal hits average 2145.25 laughable uh.
The same methodology above applies to your Heatseeker Missiles. The tooltip says they deal an average of 2194 kinetic damage. Since the target has 5 Heat Signatures, that HSM deals 2632 kinetic damage. [2194 * 1.2 = 2632] Cutting through the same 55% armor rating as before, the target still has 19.5% DR, meaning that on average, your HSM inflicts 2119 kinetic damage. [2632 * 0.805 = 2119] This is only 1% different than the 2145 you reported, which given your small sample size is well within expectations.
with High Velocity Cylinder on which grants a 35% armor penetration automatically which is not calculated in bonus dmg in any way in the tool tip
All tooltips in the game show damage dealt, not damage inflicted after armor. Our tooltips do not show you the damage the ability will inflict after the target's armor.
I hope this clears things up for you guys. To the best of my knowledge, these abilities are still working as intended. |
4230212 |
Allison Berryman |
General Discussion |
Bio/EA Please clarify the policy for using 3rd party combat parcers |
1335973080 |
Funny thing.
Our MT just got a one week ban for "using 3rd-party-programs" while he's only using the MOX parser.
As we mentioned before - if anyone feels they have been banned in error, we strongly encourage that individual to contact Customer Service. The only way we can assist if someone feels they have had an action taken against them in error is if they contact us directly. |
4227933 |
Allison Berryman |
General Discussion |
Bio/EA Please clarify the policy for using 3rd party combat parcers |
1335902340 |
Weve asked our Terms of Service department, and we can confirm it is not part of our policy to ban players for using combat log parsers. If anyone feels like an action has been taken against their account in error, we strongly encourage you to contact support (http://www.swtor.com/support/form) with details. Please keep in mind that we do monitor for anything that violates the Terms of Service (speedhacking, botting, or any other third-party software that interacts with the client to result in unintended behavior). We also encourage people to be very careful about downloading and using any third-party software remember to take the safety of your computer seriously! |
4218318 |
Allison Berryman |
General Discussion |
Patch Notes reading "X changed to Y #/credits/damage/etc." You aren't fooling anyone. |
1335902040 |
I not only agree with the OP but would ideally like to see every minuscule detail added to the patch notes, including minor typo fixes in bonus missions or whatever.
We do our best to find a balance between giving players detailed information and condensing notes that have less impact on players to make the notes more readable overall. We always want to note (in detail) changes to mechanics, fixes to issues that could prevent progression on missions, new options, and fixes to high-visibility problems (like things on our known issues list), but we do tend to condense notes about typos, minor art changes (like fixes to seams in terrain), and other minor changes into broader notes. You can see good examples of this in the 1.2 notes with the general notes about cinematics polish and other similar notes. |
4218245 |
Joveth Gonzalez |
Gunslinger |
Cover Issues - Post 1.2.2 |
1335897900 |
Hi folks, thanks for reporting this. We've confirmed and added this to our list of Known Issues and we are now working on a fix for an upcoming patch. Apologies for the inconvenience and thank you for your patience. |
4217499 |
Allison Berryman |
General Discussion |
Patch Notes reading "X changed to Y #/credits/damage/etc." You aren't fooling anyone. |
1335891240 |
Thanks for the response! I'll see if I can get more specific information about the note. We'll also continue working to make sure our notes are as detailed as we can make them - we may not be able to provide all details for every note, but it's our goal to make sure they're clear and informative!
edit: I inquired about this note, and it appears this was a bugfix and that this particular mission was not granting commendations as intended! |
4216136 |
Allison Berryman |
General Discussion |
Patch Notes reading "X changed to Y #/credits/damage/etc." You aren't fooling anyone. |
1335890220 |
Is there a particular note you'd like more information about? We do want to include specific information about increases and reductions where possible (you'll notice many notes with "reduced x by y (down from z)" ), but some notes may not have as detailed information as others. We'll continue working to make sure notes are as detailed as possible - we know the information is important! |
4215918 |
Allison Berryman |
General Discussion |
So BW is hearing us loud and clear about the models of armor? |
1335889860 |
Hey folks - just to make sure everyone concerned about this topic has seen our Q&A comments on it, here's what we said in the March 30th Community Q&A:
Quote:
Players have expressed some dissatisfaction with endgame armor sets can you comment on your plans for future endgame appearances?
Daniel Erickson: We have heard the community loud and clear when it comes to armor sets. What weve heard the players say is, I dont care how high level I get, I still want my core sets to look and feel like Star Wars and like my class - cooler but not crazy. Keep the crazy to optional gear. I will warn that creating new armor is a part of our game with long lead times so it will take a set or so before players see a strong shift in direction but were already working on some stuff I love and I think players will too.
|
It's important to note the last bit about new armor sets having long lead times (meaning it may take a bit before you notice a change in direction), but we've definitely heard player feedback on this! |
4215849 |
Joveth Gonzalez |
Flashpoints, Operations, and Heroic Missions |
Hardmode Denova Last Boss - Bug? |
1335823320 |
Hi everyone,
The latest update on this is that our developers have found a fix which should resolve the issue. It will be implemented soon in an upcoming patch.
Thank you for your patience with this. |
4207383 |
A Peckenpaugh |
Mercenary |
Arsenal talent Barrage doesn't work |
1335793500 |
Hey guys, I'm not seeing this internally, but after looking at the script, I did notice that the Barrage buff is removed prematurely when you are NOT dual wielding.
In other words, as long as you're dual wielding, Barrage is working as intended. If you are only wielding a single blaster, it does appear that Barrage ends prematurely. So keep both blasters handy for maximum effectiveness!
Just in case you're single-wielding though, we've fixed this bug for a future patch. Thanks for reports. |
4201239 |
Charles Boyd |
Trooper |
Shutting Catboy down |
1335716640 |
In a conversation that becomes available after the first companion mission with Jorgan (where you go to Nar Shaddaa looking for the Deadeyes) he will mention some weapons malfunctions and ask to inspect all of the team's weaponry, including the Player's. The [Flirt] options here are the ones that initiate the romance; not the necklace conversation later.
If you did not pick any of those options, and still ended up in a romance with Jorgan, then it's a bug.
2) Once your character was on the romance path, it was not possible to "break up" with Jorgan. I believe this is currently working as intended. That said, we've definitely seen all the feedback on the matter and are discussing possible changes to the system for the future, but I don't think we're ready to talk about any of those potential changes in detail as yet. As mentioned, please don't hesitate to post your own feelings on the matter in the suggestion box to add to the feedback!
If #1 occurred, please resubmit the issue and only mention that aspect of it, in order to clarify what needs to be investigated. And, again, I'm very sorry for all the trouble this has caused for you. |
4191664 |
Joveth Gonzalez |
General Discussion |
Community Q&A April 27th 2012 Blog Discussion |
1335592680 |
|
4172048 |
Joveth Gonzalez |
General Discussion |
Official Q&A Thread for May 4th, 2012 Q&A Blog Post |
1335592620 |
Hello and welcome to the official Q&A thread for questions to be answered for the May 4th, 2012 Q&A blog post.
As a reminder, well be starting up a weekly Q&A blog series in which we will select ten questions from the community and post answers to them every Friday. Well have the next set of answers next week on May 4th, 2012, but before that, we need your questions!
Please use this thread to ask your question (one per community member, so make it count!). On Tuesday at 2PM CDT (8PM BST/9PM CEST/5AM AEST), we will close this thread, select ten questions, and get answers to them for Fridays blog post.
In order to increase the chances of having your specific question answered and to help us keep the thread manageable, here are some guidelines on asking questions:- Keep your question relatively short. Background details are welcome, but dont go overboard.
- Please actually ask a question. We want to hear constructive feedback elsewhere in the Forums.
- Use common sense we cannot answer everything, especially on far-reaching content.
- This should go without saying, but be respectful.
- Limit yourself to one question in this thread, please. You can always ask another question next week!
- And finally, as a reminder, this is not a discussion thread. Do not comment about what somebody else has posted.
As development plans are always subject to change, questions about future features will often get vague answers which can be repetitive and sometimes annoying. With that in mind, the development team is more interested in questions about current in-game features or systems, or questions about why development decisions were made. Youre still welcome to ask questions about future features and well continue to answer them where appropriate just expect the occasional soon.
Any other posts apart from questions in the thread will be removed.
With that being said, please ask away! |
4172033 |
Allison Berryman |
General Discussion |
Why not ask for feedback In-Game? |
1335592560 |
Posts on the forums are not the only method we use to get feedback. They're definitely a place we look at and ask for player feedback, but we have extensive metrics and telemetry and other resources we use to guide decisions about the game. All the pieces are important, but we don't just use one source to gather information. I don't know if adding in-game surveys is something we would do, but do rest assured that we get lots of information and feedback through multiple channels! |
4172019 |
Stephen Reid |
General Discussion |
APAC character transfer - now complete |
1335564300 |
Hey everyone, I'm pleased to announce that the manual APAC character transfer process is now complete. Many, many thousands of eligible characters were transferred, allowing many more players in the Asia-Pacific region access to servers with lower latency. To all of you with transferred characters, we hope you enjoy your new 'home'.
This marks the end of our first stage of character transfers. Now our focus turns to a more robust, automated and larger scale character transfer service, which is currently in active development within the studio. More details were given in an answer in today's Community Q&A, but I'll quote Dallas Dickinson here:
"We will be rolling out our Character Transfer Service in early summer. First we'll have some targeted free transfers from/to specific servers, but that will be followed with a broader system where you can either take advantage of free promotional transfers to specific servers or paid transfers to the server of your choice."
A few final notes on the APAC transfers:
Renaming issues? Please contact Customer Service
We know as part of the character transfer process if you had placeholder characters, it could be tricky to rename them. We're working to improve that for the future, but for now if you need to rename a transferred character you can contact Customer Service and ask for their assistance. Please bear in mind they're dealing with a number of requests right now, but will get to your request as soon as possible.
Live in the Asia Pacific region but didn't get transferred?
We appreciate that some players didn't get a chance to take part in the Asia-Pacific transfer process. While in the future all players will be able to take advantage of our character transfer system, for now, Customer Service is able to help with select transfers for those who would benefit from the lower latency gained from playing on an Asia Pacific server.
There are specific requirements that must be met for these requests, as follows:
The country of residence on your account must be listed as Australia, New Zealand, Hong Kong, Singapore or another appropriate Asia Pacific country. You must also reside in that country.
You must have already redeemed your product code for Star Wars: The Old Republic.
You must have an active account, by setting up a recurring subscription or applying a Game Time Code.
Only level 10 or above characters are eligible for transfer.
Characters created after February 28th on an EU or US server are not eligible for transfer.
Getting characters transferred via Customer Service is a manual process with checks included. Please do not expect a transfer to complete quickly. However, if you are qualified, Customer Service will be happy to help you. |
4175256 |
Joveth Gonzalez |
General Discussion |
Community Q&A April 27th 2012 Blog Discussion |
1335561360 |
Quote:
Originally Posted by Voren_Kurn
Sooo the listing of "Field Respec" in the Legacy menu (under the "Coming in 1.3 section" )is something other than duel spec? Or should that legacy page be titled something else bioware?
|
Field Respec is not the same as dual spec. |
4174656 |
Stephen Reid |
General Discussion |
Community Q&A April 27th 2012 Blog Discussion |
1335559440 |
Quote:
Originally Posted by Yasu
So wait, if I want to transfer from a dead server to another dead server I can do it for free, but if I want to transfer to a server where there are people playing I have to pay? Is that it?
|
No, that's not it.
As we said, we'll have more details to share closer to launch. Between Group Finder and a Character Transfer Service, our plans are designed to allow more players to play together more often. |
4174224 |
Joveth Gonzalez |
General Discussion |
Community Relations |
1335557880 |
Quote:
Originally Posted by Gaje
...but i do expect to see the community relations team take some issues to the Dev team...
|
This is what we do on a daily basis here in the office. Our community representatives give us daily reports on top issues and we investigate them and bring them up to our development team. When we have a solution or some information to post, we make sure to update any major forum threads related to the issue.
Quote:
Originally Posted by Gaje
There is very little info about whats coming up in game other then vague oh XYZ feature may be 1.3 1.4 or 1.million that's in 2014
|
I suggest checking out our patch notes, community blog, news site, weekly Q&As, Weekly Dev Track Summary Blogs, Weekly Patch Notes Updates, and of course, here in General Discussion, to name a few places.
Of course, our general policy is to not talk in detail about specific features until we are 100% sure that it is on its way. You can imagine what would happen if we gave a specific date, months in advance, only to come up against an unforeseen obstacle that causes us to delay a particular feature. This is why you'll see many replies by us and our developers that simply say "soon".
Quote:
Originally Posted by Gaje
My point is Bioware, get on the boards/twitter/facebook wherever you decide and start interacting with your player base, if it doesn't fix anything it shows your interested in what players views are, communicate where the game is going, after all its something we are all invested in.
|
We have a dedicated social media team monitoring our official Facebook fan page and answering comments, questions, and concerns over on our official Twitter account.
You can also find the SWTOR community team members on Twitter by checking out this list.
Finally, we've been fairly active over in the SWTOR subreddit on Reddit.
I hope that I've helped in addressing your concerns, but please let us know if you still have any issues.
|
4173881 |
Courtney Woods |
General Discussion |
Scheduled Maintenance: May 1st, 2012 |
1335555180 |
Hello everyone, we wanted to let you know that we will be performing scheduled maintenance for four hours on Tuesday, May 1st , 2012 from 12:01AM CDT (April 30th, 10:01PM PDT/1:01AM EDT/6:01AM BST/7:01AM CEST/3:01PM AEST) until 4AM CDT (2AM PDT/5AM EDT/10AM BST/11AM CEST/7PM AEST). In recognition of it being a holiday for most European countries, we have moved up maintenance time by two hours. All game servers and SWTOR.com will be offline during this period.
For our new players, this weekly maintenance is done in order to make general improvements and to check performance of the game so that we can continue to provide a consistent, quality experience. Quite often (but not always) after a maintenance period there will be a patch to download. After the maintenance, please login via the launcher to download the latest patch. If your launcher was open during the maintenance, you must close and reopen it for a fresh login.
Scheduled Maintenance
Date: Tuesday, May 1st, 2012 (See PDT timing below)
Time: 12:01AM CDT (April 30th, 10:01PM PDT/1:01AM EDT/6:01AM BST/7:01AM CEST/3:01PM AEST) until 4AM CDT (2AM PDT/5AM EDT/10AM BST/11AM CEST/7PM AEST).
All game servers and SWTOR.com will be offline during this period. This maintenance is expected to take no more than four hours.
Thank you for your patience as we maintain service for Star Wars: The Old Republic. |
4173284 |
Randy Begel |
Spoilers |
Bounty Hunter on Belsavis... |
1335552840 |
I got a new dialogue option, but despite my honest replies, he shrugged me off as if I was a nobody.
We are talking about a Sith Lord. Besides, he was a little preoccupied. And a bit of a jerk.
Either this is a pointless exercise, or i pressed the wrong thing.
It's more a matter of internal consistency in your story than divergent game play. I wouldn't recommend anyone going out of your way to meet the criteria as it's currently implemented unless that's important to you. Thanks for checking it out regardless, it shows the checks are working, just not ideal for the quest flow since it encourages doing both quests in one go.
I've filed a bug, and hopefully there's a simple solution that will get it working without any player gymnastics.
Thanks all. |
4172729 |
Allison Berryman |
General Discussion |
I am angry about the economic exploit. |
1335535500 |
We're always watching for any potential economic exploits and correct them as a very high priority, and we absolutely do investigate and take action against anyone we've found that takes advantage of exploits like this. We actively monitor the game and have data that assists us in finding people who abuse game systems. Rest assured that players who have been found abusing any exploit will have appropriate actions taken against their accounts. |
4168959 |
Allison Berryman |
General Discussion |
Companions not a priority? No stats fix |
1335465240 |
As someone mentioned above, we are definitely aware of Companion stats not being adjusted properly and are working to resolve it in an upcoming patch. We're sorry for the inconvenience! Since this has already been addressed in the thread linked above, we're going to close this thread. |
4155443 |
Joveth Gonzalez |
General Discussion |
Maintenance: April 27th, 2012 |
1335465240 |
We will be deploying a patch and performing an unscheduled maintenance this Friday, April 27th, 2012. Patch notes will be made available shortly after the servers come back up.
The servers will be down for four hours on Friday, April 27th, 2012 from 2AM CDT (12AM PDT/3AM EDT/8AM BST/9AM CEST/5PM AEST) until 6AM CDT (4AM PDT/7AM EDT/12PM BST/1PM CEST/9PM AEST). All game servers will be offline during this period. This maintenance is expected to take no more than four hours, but could be extended.
After the maintenance, please login via the launcher to download the latest patch. If your launcher was open during the maintenance, you must close and reopen it for a fresh login.
Maintenance
Date: Friday, April 27th, 2012
Time: 2AM CDT (12AM PDT/3AM EDT/8AM BST/9AM CEST/5PM AEST) until 6AM CDT (4AM PDT/7AM EDT/12PM BST/1PM CEST/9PM AEST).
All game servers will be offline during this period. This game maintenance is expected to take no more than four hours.
Thank you for your patience as we maintain service for Star Wars: The Old Republic. |
4155440 |
Stephen Reid |
General Discussion |
APAC character transfer: what to expect |
1335453660 |
Where can you sign up for these transfers? Can you please make it easier for paying subscribers to know about this and were they can go instead of making it secret?
This is a specific, one-off character transfer process for those who were playing on US and European servers before Asia-Pacific servers were available for play. When a broader, more robust character transfer system is available, we'll make that very clear to all players.
For anyone who missed the initial window but may still be eligible, we'll have some more news on that before too long. |
4152596 |
Joveth Gonzalez |
Flashpoints, Operations, and Heroic Missions |
Hardmode Denova Last Boss - Bug? |
1335451860 |
Hey folks, I just wanted to update this thread with the latest info. Our designers are still investigating but they're hopeful that they'll find a solution to this fairly soon. However, it may take a bit of time for the fix to be patched in. I will keep you all posted. Thanks again for bringing this to our attention. |
4152182 |
Stephen Reid |
General Discussion |
APAC character transfer: working with 'name placeholder' characters |
1335447540 |
These are facts your so called Customer Service should be able to see...so why after "investigating" the issue I have lost the name to someone who has just created the toon on the server in the last few days.
Unfortunately there's nothing further I can do. There will always be a risk upon deleting a character name on your destination server that it might be legitimately used by someone else.
In your case, knowing your character's name (which is shared by a well-known Expanded Universe character who has been in comics, a current TV show and even the Star Wars movies) the chances of someone looking to use that name for their character is relatively high. Given that you have already seen this name is being used by another player, I hope you can understand they had the same instinct as you in naming their character, and allow them to enjoy the game.
I asked Customer Service about renaming my characters because of this bug - Clicked on my Marauder but my trooper was renamed (because it was at the top of the list) and they said they couldn't help with renaming my characters.
Can they not just reset it, like they did when my character was in violation of copyright or when it was transferred yesterday?
Speaking to Customer Service today, there may have been some confusion with some representatives. We're ensuring there's better clarity.
We have a temporary issue in that Customer Service cannot currently change Legacy names, but I have confirmed that Customer Service can and will rename your character's first names if you have accidentally renamed them. It may take a short while, but it will be done. |
4151113 |
Joveth Gonzalez |
General Discussion |
Rakghoul Plague Outbreak World Event: Thank You |
1335419880 |
Thanks everyone, for your kind words and constructive feedback. As with anything we do, we're definitely going to be taking a look at the community response to this event and work on ways to improve anything that we do in the future.
It was incredible to see all of the excitement from players in-game and on the forums
Thanks again! |
4139129 |
Joveth Gonzalez |
Flashpoints, Operations, and Heroic Missions |
Hardmode Denova Last Boss - Bug? |
1335418620 |
Hey folks, in order to better understand this issue better, can you let us know if this is 8 or 16 man hard mode? Thank you! |
4138828 |
Randy Begel |
Spoilers |
Bounty Hunter on Belsavis... |
1335418380 |
I'll look into this. There are alternate lines that should be available if you've
freed the Dread Masters.
I suspect that it may be checking to see if you've completed the quest to give you those lines, but if you haven't turned the quest in those checks would fail. |
4138751 |
Courtney Woods |
General Discussion |
Expansion into New European and Middle Eastern Countries |
1335412860 |
We are excited to announce that Star Wars: The Old Republic has officially launched in a wide range of new countries throughout Europe and the Middle East. Fans of the iconic franchise and PC gamers alike can now embark on their very own Star Wars saga, and explore a rich and vibrant galaxy with thousands of other players.
Read More |
4145505 |
Stephen Reid |
General Discussion |
APAC character transfer: what to expect |
1335388140 |
submit a ticket to Customer Service. We have to deal with account level issues on an individual basis. |
4141755 |
Charles Boyd |
Trooper |
Shutting Catboy down |
1335386460 |
First, allow me to apologize that you encountered this situation. It certainly was not our intention to railroad anyone into any companion romance plotline. Player choice is a core part of the game experience, and anything taking that away is very concerning!
It is not intended for Players to enter a romance with Jorgan without specifically choosing to flirt with him, by picking Player options marked with [Flirt] when he first shows a romantic interest. If you never chose such options, and have not already filed a bug on this issue, please do, so that we can investigate further. |
4141452 |
Stephen Reid |
General Discussion |
APAC character transfer: working with 'name placeholder' characters |
1335384180 |
So now I loose my main toons name to a a character that can only be a few days old...how is that fair...I know it places you in a difficult position as you don't want to upset either subscriber but I have done everything that was possible in the framework you allowed and I loose my mains name which is important to me.
Hey again - I'm sorry about that situation. Unfortunately there's nothing I can do directly. I've spoken to Customer Service and they'll be getting in touch with you, although there is no guarantee we'll be able to resolve the situation to your satisfaction, I'm afraid.
While I'm here posting, I wanted to draw your attention to a small quirk in the renaming process, which if you don't pay attention may cause you to have issues. I've updated the original post in this thread, but here's the relevant part:
If you have more than one transferred character, regardless of which character you select, you will be prompted to rename all of your transferred characters in order from the top of the character selection screen downwards. Please take extra care to ensure you are renaming the correct character by comparing their temporary names to ensure they match. |
4141005 |
Allison Berryman |
General Discussion |
Anyone get the 30 day credit, yet not get the Tauntaun pet? |
1335382080 |
Hey folks, just to make sure it's clear: you can receive one before the other. You should receive both by midnight CDT tonight, but it is entirely possible to receive one before the other, and in either order. Don't worry - everything is on its way! |
4140483 |
Joveth Gonzalez |
Flashpoints, Operations, and Heroic Missions |
Hardmode Denova Last Boss - Bug? |
1335381120 |
Thanks everyone, we're going to have one of our designers take a look now to investigate. |
4140260 |
Stephen Reid |
General Discussion |
Feedback request from James Ohlen - Group Finder |
1335378180 |
Hey everyone, thank you for your feedback on last week's question. James will be reaching out for more feedback later today, so look out for that. |
4139491 |
Stephen Reid |
General Discussion |
Feedback request from James Ohlen - In-game events |
1335377820 |
Hello everyone! James Ohlen, Game Director for Star Wars: The Old Republic, is looking for your feedback on the game's development once again. This week, with the Rakghoul Plague finally contained, he's looking for feedback on in-game events.
James takes feedback directly via his Twitter account (@JamesOhlen), but if you're not on Twitter, his question is below and you can give your feedback here which will be passed on to him.
As always, we ask you to limit your feedback to the question at hand and keep your feedback constructive as well as on-topic!
Here is James' question for this week:
"The Rakghoul Plague was a very popular event. Youre going to see more surprises like it in the future.
I want to hear your thoughts on why you thought the Rakghoul plague was fun. Also, what kind of stuff would you like to see in the future?"
As a reminder, you can follow James on Twitter @JamesOhlen. You can also follow our main account @SWTOR.
|
4139407 |
Stephen Reid |
General Discussion |
APAC character transfer: working with 'name placeholder' characters |
1335363300 |
contact Customer Service and they may be able to help you.
The most common reason for a character to not be transferred is because of lack of space on the destination server, or because a character was deleted after the original cut-off point. It sounds like it may be the first issue for you, but do contact CS who may be able to help. |
4135839 |
David Bass |
General Discussion |
Free 30 days and Tauntaun Ram pet |
1335361320 |
Hi everyone,
I apologize for the confusion surrounding this but the Legacy Promotion page is accurate. If your account met the Legacy Promotion requirements by April 22nd, you will receive your rewards via in-game mail by 11:59 pm CDT today:
Stephen's post:
here.
We hope this sheds some light on the matter. Again, apologies for any confusion this caused!
|
4135382 |
Amber Green |
General Discussion |
Ashara Zavros model incomplete since launch |
1335333480 |
Hi everyone. Although the resolution may not come with the next patch, we are currently working on a fix for Ashara's body, so please keep your eyes on patch notes in coming weeks. We appreciate your patience. |
4122649 |
Stephen Reid |
General Discussion |
APAC character transfer: working with 'name placeholder' characters |
1335306540 |
what to expect.
If characters have stayed where they are, that may be because you were out of character slots on your destination server. Please contact Customer Service if you want to discuss further. |
4126954 |
Stephen Reid |
General Discussion |
APAC character transfer: what to expect |
1335306420 |
Hey everyone on the other side of the world! The character transfer process has started for those of you who were eligible for inclusion. I wanted to give you a heads-up on what to expect during this process and a few more details.
As previously mentioned, this is the first version of our character transfer process, and it is mostly conducted manually. This means that the process will take a little while. We're proceeding carefully, monitoring the process as we transfer batches of characters. We're transferring people based on when they initially signed up for character transfer (after the page went live on April 17th), which means if you filled out the form early, the chances are you'll get transferred a little earlier, too. Please don't ask for an estimation on when you'll be transferred; as we stated at the beginning of the process, it'll take up to a week for all transfers to complete (but we're hoping less than that).
The transfer process has to occur when the servers are online, and we're doing it during office hours here in Austin. That translates to very late at night/early mornings for Australia and New Zealand (apologies to other timezones, they're the two I know sort-of-off-hand!). Here's what happens from your perspective as a player:
- If you are in-game when the transfer process starts for your character(s) then you will be disconnected from the server. You will receive an error message that's tagged as 'Error Code 6'. If this happens, it's time to take a break from the game for a while!
- If you are not in-game, you may attempt to login and find you are unable to.
- In either case, you will not be able to login to the characters you are transferring while the transfer is taking place, or create new characters on that origin server. You can create or play characters on other servers if you wish.
- The transfer process can take up to three hours, but should generally take less.
- After your transfer is complete, you will log back into the game and should find that your transferred characters are no longer listed on your character select screen. That's a good sign! You should then back out of character select and go back to server selection.
- At the bottom of the server selection screen, click the Asia Pacific tab. Select the server or servers you elected to transfer characters to; you should find them waiting for you.
- As described in my previous post, you may need to rename your characters. Please refer to that post for (hopefully) all the info you need.
- If you are still unable to login and find your transferred characters over three hours after the process intiated as described above, please contact Customer Service for assistance.
That's it! If you still have questions, please feel free to post them in this thread. I'd also ask you to review the existing FAQ as well as my previous post about renaming characters. |
4126923 |
Stephen Reid |
General Discussion |
APAC character transfer: Legacy Tauntaun Ram Pet delayed |
1335306120 |
Hey everyone. This message only applies to those players who are transferring characters to the Asia-Pacific servers.
As you may know, by April 25, 2012, 11:59PM CDT / April 26, 2012, 4:59AM GMT, we are due to grant all active subscribers (as of April 12, 2012, 12:00PM CDT, 5:00PM GMT or April 22, 2012, 12:00PM CDT, 5:00PM GMT) the in-game Legacy Tauntaun Ram Pet via in-game mail.
As in-game mail items do not transfer as part of the current character transfer process it’s possible that some players would be transferred before they could receive their pet via in-game mail.
To ensure no-one misses out, we are briefly delaying delivery of the Tauntaun Ram Pet to those who are transferring their characters. Everyone who has transferred characters(s) to the Asia-Pacific servers should receive their Tauntaun Ram Pet via in-game mail early next week (starting April 30th). We’ll bring you more exact details closer to the time.
We apologize for the delay in delivering the Tauntaun. This does mean those of you who transferred characters will be Tauntaun-less for a few more days, but we'll ensure you all get your new best friend early next week. Thanks in advance for your patience and understanding. |
4126844 |
Joveth Gonzalez |
General Discussion |
Official Q&A Thread for April 27th, 2012 Q&A Blog Post |
1335304320 |
Since it is after 2PM CDT, we will be closing this thread now. Thank you for all of your questions! Tune in this Friday to see if your question was answered by our developers. |
4126451 |
Amber Green |
General Discussion |
New Marauder/Sentinel vendors? |
1335296580 |
Hello there everyone! We just wanted post in this thread to let you know that there was a slight mistake in the patch notes that may have led to some confusion.
We have edited the note as follows:- Marauder and Sentinel items have been added to the light side and dark side vendors on the Republic and Imperial Fleets.
Thanks for your understanding, and we're sorry for any inconvenience. o/''\o |
4124442 |
Stephen Reid |
General Discussion |
APAC character transfer: working with 'name placeholder' characters |
1335279540 |
covered in the FAQ in some detail.
contact Customer Service to ask them about restoring those characters on your original server - but you may have to wait until our final character transfer process comes online before you can transfer them to Asia-Pacific servers. Ask them nicely, they'll try and help you out. |
4119304 |
Joveth Gonzalez |
General Discussion |
Companion Ear/Implant Bug not fixed |
1335279060 |
First of all, thank you all for reporting this. Unfortunately, it looks like this specific fix did not work as intended. We've removed the patch note and this will be updated in our known issues list. A fix will be coming in an upcoming patch.
Apologies, and thank you for your patience. |
4119147 |
Joveth Gonzalez |
General Discussion |
Companion Ear/Implant Bug not fixed |
1335274980 |
Hi everyone, thanks for reporting this. We're currently investigating and will update as soon as we have new information for you. |
4117987 |
Joveth Gonzalez |
General Discussion |
Attention Citizens: The Rakghoul Plague Outbreak |
1335216660 |
We wanted to warn players that the effects of the plague may linger after the event is over. Vaccines will still be readily available.
|
4106379 |
Stephen Reid |
General Discussion |
APAC character transfer: working with 'name placeholder' characters |
1335213120 |
Will we see server transfers for everyone soon since it is obviously already implemented into the game, it shouldnt take much longer to server transfers for every server up.
As I've mentioned before, the character transfer system for Asia-Pacific servers is not the final system - it is in fact essentially a prototype for the final system, designed to transfer a small amount of characters (relatively speaking).
The final character transfer system is in development now and is a high priority for the development team. However, as this is a complex technical challenge with many 'moving parts' it will not be available until some time after the Asia-Pacific character transfer process is finished. When we have more details and a more accurate ETA to share, we will do so. |
4105628 |
David Hunt |
Crew Skills |
Base armor/damage stat question |
1335205980 |
If an item can be modified, the base mod (hilt, barrel, armoring) is the sole determinant of base values (damage, armor).
The rating on the base mod gives you a comparative value for whether it will be higher than what you have, as it adjusts for different item types.
For example, the same armoring in heavy armor will provide more armor than it will in light armor. But a higher rating mod in either armor type will result in an improvement. |
4103897 |
Joveth Gonzalez |
General Discussion |
Attention Citizens: The Rakghoul Plague Outbreak |
1335205200 |
Hi everyone, we just wanted to remind people to turn in your Rakghoul DNA before maintenance tomorrow morning at 2AM CDT (12AM PDT/3AM EDT/8AM BST/9AM CEST/5PM AEST). Jeelvic the Jawa will be disappearing after tonight, but he may possibly return by himself at some point in the future. |
4103707 |
Stephen Reid |
General Discussion |
APAC character transfer: working with 'name placeholder' characters |
1335197460 |
Hey all, thanks for feedback. Looks like I covered most questions but here's are answers for a couple of outstanding ones.
From the FAQ:
If your Legacy name is already taken on the selected Asia Pacific server, you will be prompted to choose a new Legacy name when you log into the server.
Also do note what happens if you've already unlocked Legacy on an APAC server - you'll keep that Legacy name regardless:
If you have played a character on an Asia Pacific server to the point where you have unlocked your Legacy and chosen your Legacy name, then all characters created on or imported to your selected Asia Pacific server will use that Legacy name.
Here's a related question:
My question is, will we be given the option to change our Legacy Name upon transfer. For example, I have a level 31 legacy on The Swiftsure and no legacy on Master Dar'Nala. If i transfer a character to Master Dar'Nala, will I be able to rename my Legacy even if it's not taken?
Good news Ignicity - yes, you will! Essentially after transfer you'll be presented with the same 'choose your Legacy name' dialog you saw after first completing Chapter 1 of the game. The only exception is if you have already unlocked Legacy on your destination APAC server; that name will take precedence.
|
4101886 |
Joveth Gonzalez |
PvP |
OLD bug returned: WZ WON / PLAYED NOT ACCOUNTED |
1335196440 |
I notice it more with novare. But it's there
This is an issue that should have resolved itself by now. The Ilum daily and weekly missions were removed in Game Update 1.2, and we suspect that these were still in your log at the time. Since Novare Coast is brand new, wins in that Warzone were not counting towards your recently extinct daily/weekly.
Please us know if you are still having issues! |
4101642 |
David Hunt |
Crew Skills |
Are we missing level 50 Techstaff from Armstech? |
1335196320 |
No level 50 techstaff int the game anymore. There were level 50 but are now level 48.
I think this is a bug or oversight. Can anyone else confirm?
They have level 50 stats, but require level 48. Crafting items often get a small required level reduction, and techblades and techstaffs have an additional reduction because of their generally limited availability. |
4101623 |
David Hunt |
Crew Skills |
Allow us to RE orange to get some mats back. |
1335196080 |
There's a limitation that prevents reverse engineering these items currently. We are working on addressing the issue. |
4101558 |
Joveth Gonzalez |
General Discussion |
Community Q&A April 20th 2012 Blog Discussion |
1334970540 |
posted guidelines for asking questions), we try our best to provide answers whenever we can. Also, as it says at the top of the blog post, these questions are from before April 3rd, since our Q&A was delayed last week. We expect more recent questions in next week's Q&A.
Thanks for posting this, BlackMink! |
4073829 |
Courtney Woods |
General Discussion |
Scheduled Maintenance: April 24th, 2012 |
1334955180 |
Hello everyone, we wanted to let you know that we will be performing scheduled maintenance for four hours on Tuesday, April 24th , 2012 from 2AM CDT (12AM PDT/3AM EDT/8AM BST/9AM CEST/5PM AEST) until 6AM CDT (4AM PDT/7AM EDT/12PM BST/1PM CEST/9PM AEST). All game servers will be offline during this period. This maintenance is expected to take no more than four hours, but could be extended.
For our new players, this weekly maintenance is done in order to make general improvements and to check performance of the game so that we can continue to provide a consistent, quality experience. Quite often (but not always) after a maintenance period there will be a patch to download. After the maintenance, please login via the launcher to download the latest patch. If your launcher was open during the maintenance, you must close and reopen it for a fresh login.
Scheduled Maintenance
Date: Tuesday, April 24th, 2012
Time: 2AM CDT (12AM PDT/3AM EDT/8AM BST/9AM CEST/5PM AEST) until 6AM CDT (4AM PDT/7AM EDT/12PM BST/1PM CEST/9PM AEST)
All game servers will be offline during this period. This maintenance is expected to take no more than four hours.
Thank you for your patience as we maintain service for Star Wars: The Old Republic. |
4071714 |
Joveth Gonzalez |
General Discussion |
Official Q&A Thread for April 27th, 2012 Q&A Blog Post |
1334953500 |
Hello and welcome to the official Q&A thread for questions to be answered for the April 27th, 2012 Q&A blog post.
As a reminder, well be starting up a weekly Q&A blog series in which we will select ten questions from the community and post answers to them every Friday. Well have the next set of answers next week on May 1st, 2012, but before that, we need your questions!
Please use this thread to ask your question (one per community member, so make it count!). On Tuesday at 2PM CST (8PM BST/9PM CEST/5AM AEST), we will close this thread, select ten questions, and get answers to them for Fridays blog post.
In order to increase the chances of having your specific question answered and to help us keep the thread manageable, here are some guidelines on asking questions:- Keep your question relatively short. Background details are welcome, but dont go overboard.
- Please actually ask a question. We want to hear constructive feedback elsewhere in the Forums.
- Use common sense we cannot answer everything, especially on far-reaching content.
- This should go without saying, but be respectful.
- Limit yourself to one question in this thread, please. You can always ask another question next week!
- And finally, as a reminder, this is not a discussion thread. Do not comment about what somebody else has posted.
Any other posts apart from questions in the thread will be removed. With that being said, please ask away! |
4071389 |
Joveth Gonzalez |
General Discussion |
Community Q&A April 20th 2012 Blog Discussion |
1334953380 |
|
4071352 |
Stephen Reid |
General Discussion |
APAC character transfer: working with 'name placeholder' characters |
1334952000 |
That makes sense, but just to be safe can we get some sort of assurance that if this process screws up can we get customer support to rename our characters afterwards for us? I think that would make a lot of people feel a lot happier about it
Customer Service will absolutely be able to help you in that (hopefully unlikely) scenario. |
4071075 |
Stephen Reid |
General Discussion |
APAC character transfer: working with 'name placeholder' characters |
1334950200 |
As a reminder: these instructions only apply to the Asia-Pacific character transfer system. A more advanced character transfer system is being developed.
Hello everyone. We've heard from quite a few of you who created 'name placeholder' characters on the APAC servers (Dalborra, Gav Daragon and Master Dar'Nala) upon their launch, and are now wondering if you should delete those placeholder characters before the transfer process begins. This is partially covered in our FAQ but I wanted to go into more detail and hopefully clarify for you.
This is a little tricky so please read carefully, and I'll try to answer follow-up questions in this thread as they occur. (Apologies in advance if due to timezone differences or the weekend I'm not super-prompt.) If you have any issues with the character transfer process, please contact Customer Service.
Here's the short version: if you have sufficient character slots free on your destination server, you can transfer your characters and then delete your placeholder characters - therefore ensuring you retain your character name after transfer.
Let's get more detailed. First, you need to be aware of the restrictions on character slots. There will always only be eight character slots available on any single target server for you to transfer characters to, and transferred characters will not 'overwrite' characters with the same name. That's important because if you're transferring characters to 'replace' a placeholder character, you may find that you don't have enough free slots to transfer to.
For example: you have six characters that you wish to transfer to the Dalborra server, on which you have previously created six placeholder characters with the same names as your incoming transferred characters. As those six characters do not 'overwrite' the existing placeholder characters, you will be unable to move all six characters and will actually only be able to move two.
This essentially means that if you are trying to transfer more than four characters to 'replace' a placeholder character, you will not be able to transfer all of them to a single server. You will need to delete some characters on the destination server to make room for incoming transferred characters. This does mean that there's a chance another character will be created on that server with that name in the interim.
However, if you do have free slots, you can transfer characters to your destination server, delete your placeholder characters, then rename your transferred characters. This process would happen as follows:
- After your transfer is complete, you will be notified via email.
- You will login to the game and navigate to the new region in the server select screen.
- You will select your chosen destination server.
- On the character select screen you will see any of your placeholder characters, and also your transferred characters. (Your transferred characters will have randomly generated names; you should be able to recognize them visually, though!)
- You may delete any or all of your placeholder characters.
IMPORTANT NOTE ON RENAMING: If you have more than one transferred character, regardless of which character you select, you will be prompted to rename all of your transferred characters in order from the top of the character selection screen downwards. Please take extra care to ensure you are renaming the correct character by comparing their temporary names to ensure they match.
- After a placeholder character is deleted, click their 'replacement' character (see note above!) and then click 'Play'. You will be prompted to rename them. Rename them to your previous 'placeholder' name. (You will actually not login to the game after this point, but will remain on the character select screen and see your renamed character.)
- Your character will be renamed and ready to play.
- After you have renamed your first transferred character, you will be prompted to rename every other character that has been transferred. If you have not deleted your other placeholder characters at this point, click the 'X' to cancel the rename process.
In summary, if you are attempting to transfer more than four characters to a single server with 'name placeholder' characters, then you may need to delete some placeholder characters to make room for all your characters that are being transferred. However if you have space (or choose to transfer characters to differing servers) you should be able to use your 'name placeholders' to ensure you keep your transferred characters' names.
Hopefully this makes the process a little clearer. Again, as a reminder, this is not a description of any final character transfer process - just what will be occurring specifically for the Asia-Pacific character transfer process. |
4070664 |
David Hunt |
Crew Skills |
I can't RE Campaign Gear o.O |
1334948400 |
This is a bug that we're investigating. As theorized above, you can work around this by inserting low level mods. You only need the armoring. The results of RE will be unaffected - I was able to learn the recipe from the specific item mentioned here with nothing but a level 10 green armoring in the shell. |
4070263 |
David Hunt |
Crew Skills |
Does the War Hero set bonus transfer? |
1334947260 |
While you can follow the rule of "gear that is new in 1.2 or later has the set bonus on the mods," there are also a couple ways to tell if a set bonus will transfer by looking at an item you have:
1. Open the modification window for the item, then mouseover the Armoring. If the tooltip for the Armoring lists a set bonus, then it is the source of the bonus.
2. If the item is equipped, check the set bonus criteria in the item tooltip. Instead of seeing something like "War Hero Force-Master's Boots" you will see "War Hero Force-Master's Boots (Armoring)." The (Armoring) indicates that the set bonus is coming from the mod, not the gear. |
4070006 |
Stephen Reid |
General Discussion |
Character Transfers Now Available for Asia Pacific Territories |
1334946900 |
Everyone - I'd like to ask you, before posting in this thread, to please read my previous replies, especially this one.
To re-iterate: this is not the final character transfer process. We understand people's desires for other features regarding character transfer and we're working to bring as many of them to you as possible. However, complaining about the current process is ultimately futile - it is not changing.
For those of you who reside in the Asia-Pacific area outside of the initially stated four countries, after the initial character transfer process is complete we'll talk more about what can be done for you. We are not ignoring your feedback, but we must ask for your patience while we finish up the first stage of our long-term plans for character transfers. |
4069916 |
Stephen Reid |
Crew Skills |
Slicing Lockbox Changes Intended? |
1334945820 |
Hey all, thank you for reports into this issue. We escalated this to the development team and after investigation, got confirmation that this was a bug.
It's being worked on now and a fix should be rolled out in a future patch. In the meantime, it'll be added to our known issues list. |
4069651 |
Joveth Gonzalez |
Customer Service |
CS Droids In-Game |
1334936520 |
During our Weekend Pass this Friday, Saturday, and Sunday (April 20 22), our Customer Service Droids will be available in-game on a number of servers to assist players. Theyll be happy to help you!
CS Droids will be participating on the following servers:
Friday, Saturday, and Sunday:
Kellian Jarro
Kissai Caste
Murakami Orchid
Perlemian Trade Route
Thana Vesh
Saturday and Sunday only:
Dalborra
The Customer Service Droids may also appear in other servers throughout the weekend. |
4067458 |
Georg Zoeller |
PvP |
Change to rewards is a step in the right direction, but TTK is still way too short. |
1334934240 |
You're the only one in this thread that brought up Columi gear, why? What does Columi gear have to do with pvp? Recruit is garbage aside the increased expertise over Centurion and Champion gear, however Cent and Champ still has much better stats. Why should I buy a suit of Recruit and only have 13K health with 900 expertise which doesn't help much when the suit's stats are low. Even if recruit's stats are low, endurance should've been a little higher.
PS- oh and thanks for swapping out +power stats for +defense stats on Tionese, Centurion and Champion gear, they're so useless to me as a medicine operative...
That was precisely the point of my post: 900 expertise is worth a lot. The difference of 900 expertise in PvP is a lot more pronounced than additional 200 health from higher endurance on Centurion gear.
Recruit is on par, if not better than Centurion gear when it comes to PvP due to the importance of expertise post 1.2. (It replaced Centurion gear). Yes, you're missing out on a bunch of health and PvE stats and a set bonus, but the difference in expertise that affects survivability, healing and damage makes up for it.
Tionese, Centurion and Champion are identical to 1.1.5 now (a bug related to the stats on that gear changing was fixed in the last patch). |
4066956 |
Georg Zoeller |
PvP |
Change to rewards is a step in the right direction, but TTK is still way too short. |
1334930940 |
Hey guys,
A few additional notes on this topic, fresh from a meeting with Gabe and the PvP team.
(a) Expertise difference between combatants is the single most important factor in time to kill in PvP.
Having zero or little expertise on your gear (e.g. pure PvE gear) is the primary reason for people to experience a sped-up time to death in Game Update 1.2. While it was quite viable pre-1.2 to bring your Rakata or Columi gear without any added expertise into PvP, the increased focus on expertise in the PvP track of gear has made it much harder to compete with that equipment compared to even the entry level Recruit set.
Consequently, the single most effective step you can take to decrease time to death (i.e. increase time to kill of your opponent) is to gear for increased expertise. Coming from PvE, obtaining at least some pieces of Recruit gear is definitely recommended.
We're aware that this fact is not adequately communicated in the game and that the cost of recruit gear is perceived as too prohibitive by some of you. We're in the process of working on a solution for these issues at the moment.
TL;DR: Expertise is a lot more valuable than any other stat in PvP. Recruit gear easily beats Columi for PvP.
(b) In response to your feedback, we've re-tested all classes to ensure they are falling within our desired DPS targets and found one issue with Demo Round / Heatseeker Missile which was getting increased DPS, not just from other people's stacks but also from an unwanted interaction with other skills. That issue was corrected in the 1.2.0c patch this week.
(c) There has been some level of inflation in the overall DPS budget of the game as result of Legacy benefits and other changes. Over time, these add up and as it stands, we have established that the global burst potential across the game is slightly higher than we are targeting. We will likely take some minor to moderate action about this in the near future by adjustments to the magnitude and duration of offensive relics (longer duration, reduced magnitude, identical power amortized over time).
(d) When faced with groups of enemies, stacking debuffs can result a real TTK issue. We are in process of revamping the debuff system in the game to reduce the impact of multi player debuff stacking on TTK. |
4066157 |
Georg Zoeller |
General Discussion |
Farming "The Unusual Egg" |
1334882520 |
Hey,
There are more than two egg spawns on Alderaan. From what I can gather so far, the community has not found all of them yet. |
4058608 |
David White |
General Discussion |
Social X |
1334869740 |
Hi everyone, we had recently discovered an issue that allowed these items to be used in ways detrimental to other player's gameplay and have taken the temporary step of removing them from availability. We are in process of determining further steps and will likely alter their functionality before putting them back in or replace them with a different but still cool reward. In the meantime, their value has been changed so that they can be sold back to the vendor at no loss. We apologize for any confusion. |
4056139 |
Georg Zoeller |
General Discussion |
Tauntaun Mystery [SOLVED] |
1334867220 |
I am 400 Biochem and yes, I was startled as well when I saw the "No Research Available" message.
Only the original drop will have a research chance. Any crafted jerky should have a 'no research available' message. |
4055492 |
Stephen Reid |
General Discussion |
Character Transfers Now Available for Asia Pacific Territories |
1334851320 |
Hey all, I've been catching up on this thread and wanted to point out a few things.
If you have any kind of issue with the form itself or questions about why something doesn't appear to be working, please contact Customer Service directly via this page. I'm afraid we cannot address individual queries via the Forums. Every request has to be looked at individually and often your account details will have to be referenced; that has to be done by Customer Service. You can also post in the Customer Service Forums.
Requesting a character transfer in this thread will not work. If you are currently eligible for a transfer then you will need to login to your account and use the form. If you have issues with the form, please contact Customer Service.
Has there been any official word on other common countries who normally want to play on oceanic servers instead of US ones?
I am personally an Australian and thus qualify for the transfer, but many countries that normally gravitate towards the superior pings on oceanic servers have not been offered the transfer as yet.
Right now the initial transfer process is available for eligible countries only. However, we're looking at possible 'edge cases' (like you described) and we'll have more information on that after the initial transfers are completed.
Regarding the transfer process generally. It's important to realize this is not the final character transfer process. This is an early and somewhat inelegant method of allowing those players who opted to play the game before the official launch date in their country to move their characters onto servers with better local latency. Our 'final' character transfer process is currently in development.
Lastly, I know many have asked about 'placeholder' characters on the transfer servers. I'm gathering more details and double-checking everything, and will update you further with more details about that soon. |
4051347 |
Amber Green |
PvP |
What is wrong with the new Warzone rewards? What can be done to fix the problem? |
1334850780 |
Hello everyone! As an update to this topic, we wanted to point out that patch 1.2.0c this morning made changes to help with Warzone Reward issues:
PvP- Increased rewards for players on the losing side of Warzone matches.
- Players will now receive rewards for Warzones if they have earned at least one medal.
Thanks again for your feedback; we've been listening! o/''\o
|
4051185 |
Joveth Gonzalez |
General Discussion |
[Updated] Take Part in the next Weekend Pass |
1334847900 |
Hi everyone! We just wanted everyone to know that the Weekend Pass has officially started! Welcome to all of our new players! |
4050339 |
Stephen Reid |
General Discussion |
Character Transfers Now Available for Asia Pacific Territories |
1334813520 |
I'm more concerned that many of us haven't actually received emails that transfers are finally available. I'm Guildmaster of our group and only found out because one of my guildies wanted to confirm where we were going. A quick check of our small group confirmed he was the ONLY one to get the email.
What's up with that?!
There's a couple of things possibly up with that.
All of the emails have now been sent. However, if you didn't receive an email, you may still be eligible for transfer. First of all, it's possible the email is in a Spam folder or similar, so please check that. Secondly, as this email is defined as a Marketing email, you may be opted 'out' to receive those kinds of emails in your account preferences. If so, you wouldn't have been sent the email.
Regardless, anyone who feels they should be eligible should login to their account and check the account transfer page. If they are currently eligible, that page (the one we've all been talking about) will be available to them. |
4031984 |
A Peckenpaugh |
Operative |
Let's STOP the spread of misinformation about operative DPS (high OR low!) |
1334806860 |
I wanted to pop in and say two things:
First, I appreciate threads like this, and good job for putting it together.
Second, please be careful using training dummies for DPS tests and comparisons. As contrary to our intentions as it is, training dummies are not as of yet the fully reliable DPS testing resource we want them to be. This is because they cannot dodge or deflect attacks at the moment.
For Operatives, that fact doesn't have much of an impact. However, if you're going to look at Marauder and Sentinel DPS numbers and go "wow, we're nowhere near that," keep in mind that they gain a significant benefit from attacking a target that cannot defend due to their dual wield mechanic. Targets with a 0% defense chance will take significantly more offhand strikes from dual wielders than is typical.
On the subject of training dummy dodge and deflect, we have a fix for it that will show up in a weekly patch in the near future (don't know when off the top of my head). So, keep up the cool thread, but keep a level head about dual wielders on training dummies. |
4039844 |
A Peckenpaugh |
Commando |
No free respec for Combat Medics??? |
1334800680 |
You could give everyone a free respec, you know. That would probably be easier even than choosing who gets and who does not get.
This, to put it nicely, a kind of self-centred suggestion. That said, it's an easy conclusion to come to when you're the well-informed, knowledge-gathering, systems-minded forum-going type of player. But, believe it or not, that's the minority of any gaming audience. I know it's hard to believe when you look around and all you see is similar knowledge-gathering and knowledge-sharing forum-goers, but that's still the minority.
Most players have their accessibility and understanding of the game damaged when they get a free respec. For most players, this is a jarring and unwelcome experience. We don't want to have to give out respecs at all, which is why it is only limited to when it's technically essential to making your character not break. I know that's not the answer you want to hear, but it's still the answer. |
4038901 |
Joveth Gonzalez |
General Discussion |
[Server Status] Darth Malak and The Shadow Runner Back Up |
1334789340 |
Update: Servers are back up and running.
We are currently investigating issues that have caused a few of our servers to become unavailable. The servers affected are Darth Malak and The Shadow Runner.
We currently do not have an estimated time for the servers to come back online.
We will update this thread with new information as it becomes available.
To check the status of your server, visit the Server Status page. |
4036912 |
Courtney Woods |
General Discussion |
Maintenance: April 19th, 2012 |
1334779920 |
We will be deploying a patch and performing an unscheduled maintenance this Thursday, April 19th, 2012. Patch notes will be made available shortly after the servers come back up.
The servers will be down for four hours on Thursday, April 19th, 2012 from 2AM CDT (12AM PDT/3AM EDT/8AM BST/9AM CEST/5PM AEST) until 6AM CDT (4AM PDT/7AM EDT/12PM BST/1PM CEST/9PM AEST). All game servers will be offline during this period. This maintenance is expected to take no more than four hours, but could be extended.
After the maintenance, please login via the launcher to download the latest patch. If your launcher was open during the maintenance, you must close and reopen it for a fresh login.
Maintenance
Date: Thursday, April 19th, 2012
Time: 2AM CDT (12AM PDT/3AM EDT/8AM BST/9AM CEST/5PM AEST) until 6AM CDT (4AM PDT/7AM EDT/12PM BST/1PM CEST/9PM AEST).
All game servers will be offline during this period. This game maintenance is expected to take no more than four hours.
Thank you for your patience as we maintain service for Star Wars: The Old Republic. |
4034526 |
Stephen Reid |
General Discussion |
Character Transfers Now Available for Asia Pacific Territories |
1334766120 |
Hello everyone, I've been told that our hotfix has now been deployed and the page should be working for everyone who is currently qualified for Asia-Pacific character transfers.
If you experience issues, please ensure your browser isn't caching the page incorrectly by logging out, deleting your cache and cookies, and then if necessary trying in a different browser. |
4030777 |
Stephen Reid |
General Discussion |
Feedback request from James Ohlen - Group Finder |
1334763300 |
Hello everyone! James Ohlen, Game Director for Star Wars: The Old Republic, is looking for your feedback on the game's development once again. This week, with the development team hard at work on the next Game Update, he's asking for feedback on a planned feature.
James takes feedback directly via his Twitter account (@JamesOhlen), but if you're not on Twitter, his question is below and you can give your feedback here which will be passed on to him. You can also cast your vote on a poll.
As always, we ask you to limit your feedback to the question at hand and keep your feedback constructive as well as on-topic!
Here is James' question for this week:
What part of a Group Finder feature is most important to you? Is it forming a group for Operations, for Flashpoints, for Heroics, for something else - or do you have no preference?
As a note; at this time the Group Finder feature in development is limited to searching on a single server only.
You can vote in the attached poll on these options.
As a reminder, you can follow James on Twitter @JamesOhlen. You can also follow our main account @SWTOR.
|
4029963 |
Stephen Reid |
General Discussion |
Character Transfers Now Available for Asia Pacific Territories |
1334758800 |
Good morning from Austin, everyone. We've got good news and not-so-good news.
The good news is the web and database teams have been working closely together to figure out the issues we've seen overnight, and they've been successful. Your reports have helped them run down and diagnose the key issue that was affecting this process, and they are now working on resolving this.
The not-so-good news is that between some fast development, testing and deployment, the solution won't be online until a little later today (Austin time). When that happens the form should start working for all.
For now, there's no more need to give us your server or character details. Thank you to everyone who did so. We'll give you an update later on today as the solution is rolled out. Once again, apologies for the delay and inconvenience, but we're working hard to resolve the situation. |
4028586 |
Stephen Reid |
General Discussion |
Aussie Character Transfers |
1334726040 |
Hey all, the web team is having a few teething problems with the page. They're working on it right now.
I'll try and get you an update when I have one to share. Sorry for the delay! |
4011630 |
Stephen Reid |
General Discussion |
Character Transfers Now Available for Asia Pacific Territories |
1334704980 |
Hey everyone, thank you for giving us some character names and source servers to work from, it'll help the diagnosis and repair work.
A solution is unlikely to be online in the next few hours, but you'll still be included in the transfer process. We will work to ensure everyone who wants to be included is handled correctly.
To answer this question:
the FAQ - the example at the end may help:
How does the Legacy system work for Asia Pacific character transfers?
The Legacy system will work differently depending on whether or not you have already unlocked your Legacy on an Asia Pacific server by the time the character transfer takes place.
If you have played a character on an Asia Pacific server to the point where you have unlocked your Legacy and chosen your Legacy name, then all characters created on or imported to your selected Asia Pacific server will use that Legacy name.
If you have not played a character on an Asia Pacific server to the point where your Legacy is unlocked, but are importing characters who have unlocked their Legacy, you will be prompted to choose your Legacy name when you first log in to your selected Asia Pacific server after your characters have been transferred. The name you choose will then be applied to all characters on your selected Asia Pacific server.
If you have not unlocked your Legacy on your selected Asia Pacific server, or on any of the characters you wish to transfer, then your Legacy will be unlocked through normal gameplay (Completion of Chapter 1 on any character) on your selected Asia Pacific server.
In order to determine your Legacy XP on your selected Asia Pacific server, we will consider the Legacy XP Level of all characters you wish to transfer, as well as the Legacy XP already present on the Asia Pacific server (if any), and apply the highest Legacy XP value found among all your characters to your account on your selected Asia Pacific server.
For example, a player has three characters from different North American or European servers that they want to transfer to one of the Asia Pacific Servers. The first character has a Legacy Level of 5, the second is from a different server and has Legacy Level 7, and the third is from another server and has Legacy level 12. The highest Legacy Level here is Level 12. If you already have a Legacy Level greater than 12 on an Asia Pacific server, it will remain unchanged. If thats not the case, when all of these characters are transferred to the new Asia Pacific server, the Legacy Level will be set to Legacy Level 12 which matches the highest Legacy Level achieved by one of your characters.
|
4018010 |
Stephen Reid |
General Discussion |
Character Transfers Now Available for Asia Pacific Territories |
1334700540 |
Hey everyone, we've had some teething problems with this page earlier today but we're now seeing transfers being accepted within the system.
EDITED 4/20: The form is now working correctly. If you have any issues, please contact Customer Service. |
4016965 |
Stephen Reid |
General Discussion |
Exclusive? Um... |
1334698860 |
We haven't 'run out' of colors, but generally we'll be staying closer to the 'classic' colors as seen in the movies - generally meaning green, red, blue, purple, orange/yellow etc.
Variations will exist, particularly in hue and core colors, and we will have unusual outliers such as the white lightsaber crystal that was available for a period of time before Game Update 1.2. |
4016528 |
Stephen Reid |
Suggestion Box |
Razer Crystal Suggestion! (Stop the fighting!) |
1334697420 |
Hey all, you may want to check my post in the first thread about this issue.
We appreciate the feedback and will relay it to the development team. |
4016137 |
Stephen Reid |
General Discussion |
Exclusive? Um... |
1334697180 |
Hey everyone, we realize theres some confusion over this so I just wanted to clarify a little.
The two color crystals being discussed are separate items and are subtly different in color. They are both essentially green, but as we are attempting to keep close to the classic Star Wars lightsaber/blaster colors in The Old Republic, that was a deliberate choice by the design team.
As theres been some debate over the different colors, I had some screenshots created that show off the two different crystals in use in a lightsaber. You can see the SE Black Green Color Crystal here. (This is the crystal awarded to those who purchase Razer hardware.) You can see the Advanced Black Green Hawkeye Crystal here. (This is the crystal available as part of the Rakghoul Plague event.) For comparison, you can see both of them in use by a dual wielding Jedi Sentinel here.
For those who really want detail, I checked the RGB values of both crystals while in use. The SE Black Green Color Crystal has RGB values of 217/255/9 at my sample point. The Advanced Black Green Hawkeye Crystal has RGB values of 188/255/17 at my sample point (as close as I could to the previous sample point).
While we understand some concerns that the two crystals are similar in color, we feel theyre distinct enough to be valid choices for any player. There are no current plans to alter either of the crystal colors in-game, however we're listening to your feedback on the issue and may potentially make changes in the future.
As a reminder, the Advanced Black Green Hawkeye Crystal is currently only available in-game as part of the Rakghoul Plague event, by exchanging Rakghoul DNA samples with the event vendor. |
4016075 |
Joveth Gonzalez |
General Discussion |
Update for those affected by patching issues on April 11th |
1334696580 |
Hi everyone, just as an update to this thread: emails have started going out to players that were affected by this. Please check your inboxes. If you need further assistance on this matter, please contact Customer Service.
Thank you! |
4015923 |
Courtney Woods |
General Discussion |
Character Transfers Now Available for Asia Pacific Territories |
1334695440 |
Today we are excited to announce that from now until April 24, 2012, 2:01PM AEST, 4:01PM NZST, 12:01PM HKT, 12:01PM SGT, qualifying players in the Asia Pacific territories who purchased Star Wars: The Old Republic prior to the games official launch in their region will be able to transfer their characters, for free, to a locally-hosted server!
Read More |
4015635 |
Stephen Reid |
General Discussion |
Aussie Character Transfers |
1334694300 |
Is there actually going to be an email sent about this form? A lot of people don't come to this site so they will never know about this from they need to fill buy the 24th. This isn't very far away.
The form issues are being worked on right now, and I'm told should be resolved in the next couple of hours.
An email will be sent to those eligible when we're satisifed everything's working correctly. |
4015285 |
Allison Berryman |
General Discussion |
1.2 Sound *argh my ears* |
1334693160 |
Hey everyone - thanks for reporting the sound issues you've seen since 1.2. I can confirm that fixes for many of these issues (including the loud sound on the Fleet, volume issues in Space Combat, and more) are in the works right now and will be deployed as soon as they're ready. Please note that not all issues may be addressed in the same update, but we've seen your reports and have fixes coming! |
4014938 |
Joveth Gonzalez |
General Discussion |
Attention Citizens: The Rakghoul Plague Outbreak |
1334689860 |
Update #2 April 23rd: We wanted to warn players that the effects of the plague may linger after the event is over. Vaccines will still be readily available.
Update #1 April 23rd: We just wanted to remind people to turn in your Rakghoul DNA before maintenance tomorrow morning at 2AM CDT (12AM PDT/3AM EDT/8AM BST/9AM CEST/5PM AEST). Jeelvic the Jawa will be disappearing after tonight, but he may possibly return by himself at some point in the future.
Attention citizens:
We are happy to announce that we are starting to make progress in the neutralization of the Rakghoul Plague Outbreak. It is our hope that the outbreak will be completely contained by April 24th at 2AM CDT (12AM PDT/3AM EDT/8AM BST/9AM CEST/5PM AEST). Citizens have until this time to completely avoid Tatooine and to not engage in investigations of suspicious wreckage on its surface.
Thank you.
|
4013846 |
Courtney Woods |
General Discussion |
[Updated] Take Part in the next Weekend Pass |
1334680860 |
This weekend, BioWare and LucasArts will be holding another Weekend Pass Free Trial, allowing people who are curious about Star Wars: The Old Republic the opportunity to begin their own personal Star Wars saga free* of charge! This Weekend Pass Free Trial will begin on Thursday, April 19th at 12:01AM CDT / 5:01AM GDT and run until Monday, April 23rd at 2:00AM CDT / 7:00AM GDT.
Read More
Update: We just wanted everyone to know that the Weekend Pass has officially started! Welcome to all of our new players! |
4010937 |
Stephen Reid |
General Discussion |
Aussie Character Transfers |
1334676840 |
Hey everyone; the date you're seeing on the Asia-Pacific character transfer form is (obviously) incorrect. The web team is working on updating it right now.
The corrected date will be April 24th. The FAQ which went live this morning also reflects that date.
Apologies for the confusion. |
4009606 |
Courtney Woods |
General Discussion |
Welcome to the new Star Wars: The Old Republic website! |
1334661960 |
We are excited to unveil the brand new Star Wars: The Old Republic website! Weve completely rebuilt the website from the ground-up, with the intention of providing you with the latest game updates in an easy to navigate way. In addition to all of the latest news and information that is released, were also going to give you much more information about in-game content. Right now, you can check out our updated Flashpoints page on the Holonet, which includes information for each of the seventeen Flashpoints currently in the game.
Read More |
4009084 |
A Peckenpaugh |
Commando |
No free respec for Combat Medics??? |
1334627940 |
Quote:
Originally Posted by HotLeadSingerGuy
Then explain why Shadows got a re-skill lol.
|
The "you get a free respec" system is automated. It happens when skill tree structure changes. We don't do it by hand. If Shadows got a free respec, then there's a bug in the system and we'll investigate. Thanks for pointing that out.
Quote:
Originally Posted by Chuck_Diesel
Wow, that was so unwarranted. RuQu is one of the most mature, concise posters on the SWTOR forums. A conversation about free respecs is perhaps not the most critical discussion in the world, but I really don't understand where this condescending response is coming from.
|
Sorry you feel that way. I wasn't trying to be mean. I answered RuQu's real questions and had some fun with his "not real" question:
Quote:
Originally Posted by RuQu
Perhaps you felt there was no point refunding Commando skill points because you realize that there is no point playing a Commando in 1.2?
|
Maybe "/facepalm" would have been more appropriate? |
4006007 |
Daniel Erickson |
PvP |
On Warzone Scoring and Rewards |
1334592360 |
Hey folks,
Some follow up news from observations of play and feedback over the weekend. In the next couple of days we will be deploying a small patch that will address the following issues:
- As discussed, minimum medals to gain rewards will go from 3 to 1 to better reward those who are backfilled.
- Warzones will once again be shutting down when population imbalance is detected. This was an unfortunate bug where a feature of Ranked Warzones (in full team play it is not desirable to let one team end the game prematurely by quitting out) was incorrectly implemented globally.
- Completion of Warzones will gain a large increase in the percentage of rewards it represents, so while scoring is still the primary driver, you will cease to see games that give no rewards if players have a minimum of 1 medal earned.
- We are extending the time we wait for a full team of eight to better make sure Warzones pop with complete teams.
A huge thank you to everyone who played this weekend and provided valuable feedback and analysis. |
3995612 |
Georg Zoeller |
General Discussion |
In Game Special event - Happening Now |
1334536440 |
I don't know if this is a bug or what, but I cannot blow up. it has been over an hour. Any known fix?
Please note that switching areas, etc. will reset the timer on the plague's current phase. So if you keep travelling, you ward off the progress of the plague. |
3982466 |
Lars Malcharek |
General Discussion |
[Restart] Drooga's Pleasure Barge |
1334476080 |
Heya,
due to a problem with warzones not opening upon Drooga's pleasure Barge, we need to restart toe shard.
We expect the Server to be back very soon. |
3968563 |
Georg Zoeller |
General Discussion |
Rakling and Other new 1.2 Pets |
1334457960 |
people should work hidden stuff in game there self if there not smart enuf to figure it out they dont need the pet. i hate how every lil hiden thing in this game hits the forums and youtube less then 1 week after a patch. heck the egg for the bird was on you tube 12 hours before 1.2 live.
do you really want everyone having these pets it takes away joy of having somehting rare if everyone has it.
Not really true. The magenta crystal was found many weeks after it was put into the game the first time. There's still a few untold secrets in the game too, but those are for you to find, not us to mention |
3965764 |
Georg Zoeller |
General Discussion |
Tauntaun Hoth Mystery |
1334457900 |
The Tauntaun can already be obtained in-game (and could be obtained on PTS for the last 4 weeks before that), although nobody managed to find it.
Some of you actually had ideas that are pretty close to the truth and I've seen at least one comment out there on the internet that indicates the tauntaun was found, but not captured. |
3965754 |
Georg Zoeller |
General Discussion |
Magenta Crystal Shard |
1334457780 |
This is not faction limited, both factions have access to the crystals and the means of refinement. |
3965731 |
Daniel Erickson |
PvP |
On Warzone Scoring and Rewards |
1334358480 |
Hey folks,
There's been a lot of discussion about the changes to the Warzone rewards system in Game Update 1.2 and the type of play style that it encourages. I wanted to help out a bit and point out a major change not all players may have noticed and share some of our plans.
First of all, rest assured we are keeping a close watch on the results of our reward changes to Warzones in 1.2 and we will continue to pull constant metrics to make sure they are going in the right direction as players get used to the new rules.
To refresh everyone's memories, one of the most important aspects of the new changes is that your team's performance inside the Warzone has a direct impact on a portion of the rewards you are given at the end of the Warzone. Even if your team is losing, the closer you can make the game the better your rewards will be - so don't give up hope! Giving up and letting the other team 'win faster' is now the worst possible route you can take to rewards.
Secondly, one of the things we have already identified to fix is to reduce the minimum amount of medals a player must receive to gain any reward at all. Currently that value is three (3), and we are going to reduce that to only needing one (1) medal to gain rewards. This should make sure we cover that all important backfill player while still protecting against the freeloaders.
As we move forward, we will continue to meet and discuss other possible changes based on the feedback here on the Forums as well as the data coming in from the live servers. As always, we appreciate your comments and want to hear from you. |
3941716 |
Stephen Reid |
General Discussion |
Legacy Promotion now expanded |
1334356080 |
Not to burst your bubble but i would imagine that the same conditions applied that were already in place, had to have legacy lvl 6 before midnight on April 12th 2012.
No - as Greg's post mentions - everyone will have until April 22nd at noon CDT (5:00pm GMT) to gain either Legacy Level 6 or a level 50 character.
There was mention of a pet Tauntaun as well on the website, who now gets that?
That hasn't changed - every active subscriber. |
3940765 |
Stephen Reid |
General Discussion |
Legacy Promotion now expanded |
1334354880 |
Quote:
Originally Posted by AvalonTreman
So wait, if we have a level 50 character, we get 30 days. Legacy lvl 6, also 30 days, but if we have both... possible 60 days?
|
I'm afraid not. You'll get 30 days either for having a Level 50 character or for having Legacy Level 6 on your account. Thanks for your dedication though.
Quote:
Originally Posted by ExperimentOmega
What if you are legacy level 28?
|
Ditto for you. |
3940250 |
Greg Zeschuk |
General Discussion |
Legacy Promotion now expanded |
1334353860 |
Hello everyone! At BioWare we're always listening to our fans and we've heard our community's comments around players with Level 50 characters being the only group awarded 30 days of play time. We appreciate the feedback and are pleased to announce that we are expanding our Legacy Promotion, also awarding 30 days of play time at no charge to players that have reached Legacy Level 6 (who may not have a 50th level character).
We just released the innovative Legacy System as part of Game Update 1.2, and felt that looking at Legacy point progression across all of your characters was a great way to reward our most avid players. This means that any of the experience you earn with any of your characters brings you closer to the goal of Legacy Level 6. The choice of how to get to Legacy Level 6 is yours.
First, you need to have passed Chapter 1 to unlock your legacy. Examples of how to get to Legacy Level 6 include:
- A pair of characters Level 45 and 42
- A trio of characters of Levels 45, 32 and 32
- A bunch of characters Levels 35, 33, 31, 29 and 20
- A single 50th level character that has enjoyed the endgame for a brief time
Remember these are just examples – you’re free to choose how to earn your Legacy experience to gain Legacy Level 6.
We've also got another significant piece of good news: everyone will have until April 22nd at noon CDT (5:00pm GMT - click here for a time zone converter) to have a Level 50 character or Legacy Level 6 on their account to get 30 days of game time on us. (Your 30 days of game time will be applied to your account on April 25th by 11:59pm CDT.) Players will now have multiple options, as well as more time, to try and reach these goals and play all the great new content in Game Update 1.2.
As always, we appreciate your feedback and will do our best to surprise and delight our customers.
Dr Greg Zeschuk
Studio GM, BioWare Austin
[As an FYI: the news story and webpage regarding Legacy Promotion will be updated tonight or early next week with up-to-date information.] |
3939824 |
Alyson Bridge |
General Discussion |
Scheduled Maintenance: April 17th, 2012 |
1334347140 |
Hello everyone!
We will be bringing down servers for five hours on Tuesday, April 17th, 2012 from 2AM CDT (12AM PDT/3AM EDT/8AM BST/9AM CEST/5PM AEST) until 7AM CDT (5AM PDT/8AM EDT/1PM BST/2PM CEST/10PM AEST). All game servers will be offline during this period. This maintenance is expected to take no more than five hours, but could be extended.
For our new players, this weekly maintenance is done in order to make general improvements and to check performance of the game so that we can continue to provide a consistent, quality experience. Quite often (but not always) after a maintenance period there will be a patch to download. After the maintenance, please login via the launcher to download the latest patch. If your launcher was open during the maintenance, you must close and reopen it for a fresh login.
In addition to this, we will be performing maintenance on SWTOR.com for its new redesign. The website will be unavailable for ten hours from 1AM CDT (April 16th, 11PM PDT/2AM EDT/7AM BST/8AM CEST/4PM AEST) until 11AM CDT (9AM PDT/12PM EDT/5PM BST/6PM CEST/April 18th,2AM AEST). Once the site comes back up, the new redesign will be unveiled.
Scheduled Maintenance
Date: Tuesday April 17th, 2012
Time:
- Server Maintenance: 2AM CDT (12AM PDT/3AM EDT/8AM BST/9AM CEST/5PM AEST) until 7AM CDT (5AM PDT/8AM EDT/1PM BST/2PM CEST/10PM AEST).
All game servers will be offline during this period. This game maintenance is expected to take no more than five hours.
- Web Maintenance: 1AM CDT (April 16th, 11PM PDT/2AM EDT/7AM BST/8AM CEST/4PM AEST) until 11AM CDT (9AM PDT/12PM EDT/5PM BST/6PM CEST/April 18th,2AM AEST).
SWTOR.com will be unavailable during this period. This web maintenance is expected to take no more than ten hours.
Thank you for your patience as we maintain service for Star Wars: The Old Republic.
|
3936903 |
Joveth Gonzalez |
General Discussion |
[Servers up!] Updated: Servers Are Up As of 3:00PM CDT & One Day Compensation |
1334343600 |
All servers are now back up and running! Please note that you will download a small patch upon login (approx. 200MB). Thank you for your patience. As a reminder, due to today's unexpected maintenance, all active subscribers will receive a full day of game time as compensation. |
3933908 |
Alyson Bridge |
General Discussion |
Win a Life-Sized Figure of Darth Malgus |
1334334180 |
Starting today and continuing until May 11th, 2012, individuals who have registered accounts with www.StarWarsTheOldRepublic.com will be able to enter for a chance to win a life-sized figure of Darth Malgus, valued at nearly $6,000. To enter, make your way to the Sideshow Collectibles contest page, and fill out their general contest form with your name, address, phone number and email. Remember to use the same email address that you used to register your Star Wars: The Old Republic account! If you do not yet have an account on www.StarWarsTheOldRepublic.com, you can create one by clicking the Sign Up button at the upper-right corner of the browser window and following the simple steps that follow.
Read More |
3919388 |
Joveth Gonzalez |
General Discussion |
[Servers up!] Updated: Servers Are Up As of 3:00PM CDT & One Day Compensation |
1334333760 |
Due to the unexpected extended maintenance today, we are going to be offering all active subscribers a full day of game time as compensation. We apologize for any inconvenience.
Thank you for your patience. |
3918776 |
Joveth Gonzalez |
General Discussion |
Time Zones !! |
1334332680 |
I live in Central time zone (Illinois) so translated what time are servers going to be up used to seeing CST which is Central Standard Time .
Hi, we switched over to Central Daylight Time (CDT) on March 11th, 2012. Closing this thread, since this should have answered your question. |
3916921 |
Stephen Reid |
General Discussion |
[Servers up!] Updated: Servers Are Up As of 3:00PM CDT & One Day Compensation |
1334328840 |
UPDATE: 10:53AM CDT
During last night's maintenance, some areas of the game were reverted to pre-Game Update 1.2 status. Some areas were 'missing' and characters that were in those areas would be unavailable. We took the live servers offline at approx 9:30AM CDT (Austin time).
Our server and deployment teams are now working to rebuild assets for the live servers, but this is unfortunately not a quick process. We currently estimate that our downtime could be up to eight hours, but that time may be extended.
We are expecting the servers to be available again at 6:00PM CDT (US: 4:00PM PDT, 7:00PM EDT. Europe: April 14th, 12:00AM BST, 1:00AM CEST. AU: 9:00AM AEST. NZ: 11:00AM NZST). We'll update you with information in this thread when we have it.
We sincerely apologize for the unexpected downtime today. We’ll update you with more details later.
Thank you for your patience while we work to resolve this issue. |
3909226 |
Cameron Winston |
Sniper |
sniper marksman shields all of them still bad |
1334327160 |
And entrench's knockback protection only really works in pvp. Probably 80% of the strong, elite, champion, and boss mobs you fight in PvE will knock you right out of cover even with entrench active.
When this happens to you, it is a bug - please report it as such and we will work to get them all taken care of. The name of the mob in question, and your quest (if any) are useful in tracking these down. Bonus if you can tell us the name of the ability that knocked you out. |
3906215 |
Joveth Gonzalez |
General Discussion |
Patch 1.2.0a is BROKEN! Rerolled to pre-1.2 |
1334326500 |
Oh no...
You mean all that money I spent on our guild bank is gone!?
You have got to be kidding me...
Rest assured that after this unscheduled maintenance, your guild bank (and everything in it) will return to its normal state. |
3904949 |
Stephen Reid |
General Discussion |
[Servers up!] Updated: Servers Are Up As of 3:00PM CDT & One Day Compensation |
1334323080 |
Update: 3:00PM CDT Servers are back up!
All live servers will be coming down in approximately 15 minutes for an unscheduled maintenance (approx 9:30am CDT, 3:30PM BST, 4:30PM CEST, 12:30AM (April 14th) AEST).
We have no ETA for servers being back online at this time, but will update this thread.
We apologize for any inconvenience.
|
3899809 |
Eric Musco |
Customer Service |
patch 1.2.0a |
1334322240 |
If you are having issues logging into your character, we are aware of the issue and are looking into it now. We will give you an update as soon as we have more information! Thank you for your patience. |
3899036 |
Chris Collins |
General Discussion |
Upcoming Patch Tomorrow April 13th, 2012 |
1334320020 |
This maintenance is now complete and the servers are back online. |
3897083 |
Cameron Winston |
Bounty Hunter |
Bioware why the ninja nerf to death from above? |
1334295480 |
Damage from Death From Above should not be any different in this patch. All that was adjusted was the radius of the effect. Damage is applied faster now (every .5 second instead of every second) but the overall damage is the same. |
3865967 |
Allison Berryman |
General Discussion |
Inheritance Construction Kits items level up with character? |
1334294760 |
Quote:
Originally Posted by Solgath
no it doesn't appear they do, nor do they work for any character but that class, so if u have a sith warrior, and get one of those items, its only usable by a sith warrior, and no one else, nor does it have any slots or customization available, so as it stands, legacy items are totally and utterly useless
|
Hey everyone, just a clarification - when you receive your Inheritance Construction Kit, you should mail it to the character in your Legacy that you'd like to give the weapon to. The in-game mail that accompanies the Construction Kit contains instructions. The character you mail it to can then redeem the Kit on Dromund Kaas or Coruscant to receive the item! You should not redeem the Kit on your main character, as you'll receive an item for that character's class. |
3865609 |
Allison Berryman |
Crew Skills |
anybody learned an orange schematic through RE yet? |
1334293920 |
Hello everyone - if you can obtain a schematic through reverse engineering, you'll see a tooltip that indicates that research is available. If you see "No Research Available" on the tooltip, reverse engineering that item won't grant a schematic. Hope this clears things up a little! |
3865188 |
A Peckenpaugh |
Sith Inquisitor |
Death Field |
1334285940 |
Why is Death Field still only healing me for 1% of my life regardless of how many targets I hit?
If it's what I think it is, there's a known issue that healing flytext overlaps, so when all three heals go off at once, you just see one (even though there are two more behind it). You can confirm this by checking how much health you actually gain by comparing your current health before and after using Death Field. |
3881405 |
A Peckenpaugh |
Commando |
Nerfs for...more fun? |
1334284620 |
Citation:
With all respect, even if you cut Grav Round damage by half, people would still spam it due to numerous buffs it provides.
|
That is correct. However, I'll repeat, the reduction in Grav Round damage was made to address how much damage Grav Round contributes to your total rotation - not to address how many times you press the Grav Round button. Players have run off with the idea that we're trying to eliminate Grav Round spamming, which is not the case. My goal has been to eliminate how effective Grav Round spamming is if it's all you do.
An effective Gunnery rotation still utilizes Grav Round as both a "build up" ability and a "resource dump" ability. That hasn't changed, nor was it my goal to change that. What has changed is that competitive DPS now comes from utilizing all of your key rotational abilities instead of leaning so very heavily on just Grav Round. I hope that's more clear now. |
3880932 |
A Peckenpaugh |
Commando |
No free respec for Combat Medics??? |
1334282640 |
However, many of us have played other games in this industry and it is fairly common practice to give a free respec when you gut someone's class. The idea being that if someone isn't happy with the changes to (Combat Medic for instance) they can then choose a different path (ie Gunnery), with no penalties.
You guys hit the Commando/Merc ACs with some pretty massive nerfs across the entire class, it should have been expected that a significant number of both Gunnery and Combat Medic Commandos would be planning to reroll.
I know that as an individual, it's easy to rationalize this line of thinking, but understand that we cannot make everyone happy.
If we made judgement calls for who to give respecs to, and a class did not receive a free respec after a change, we'd be accused of "neglecting" that class (just like in this thread!). If we made judgement calls for who to give respecs to, and a class did receive a free respec after a change, we'd be accused of admitting the spec got "gutted," to use your words. And why wouldn't players think that - we just handed them free tickets to go elsewhere, right?
The only fair, honest, and logical way to give free respecs is to base them on technical necessity.
Perhaps you felt there was no point refunding Commando skill points because you realize that there is no point playing a Commando in 1.2?
Or, Commando skill points weren't refunded for the reasons I've already given and elaborated on.
Also, devs get standard-issue troll resistance when they join the biz, just FYI. |
3880189 |
Georg Zoeller |
General Discussion |
The Unusual Egg |
1334282280 |
Congratulations. The egg has been solved! |
3880010 |
Alyson Bridge |
General Discussion |
Upcoming Patch Tomorrow April 13th, 2012 |
1334271240 |
Hi everyone,
We will be bringing down servers for four hours on April 13th, 2012 from 6AM CDT (4PM PDT/7AM EDT/12PM BST/1PM CEST/9PM AEST) until 10AM CDT (8AM PDT/11AM EDT/4PM BST/5PM CEST/1AM AEST) in order to deploy a patch.
Thank you for your patience as we maintain service for Star Wars: The Old Republic.
Upcoming Patch
Date: Friday, April 13th, 2012
Time: 6AM CDT (4AM PDT/7AM EDT/12PM BST/1PM CEST/5PM AEST) until 10AM CDT (8AM PDT/11AM EDT/4PM BST/5PM CEST/1AM AEST)
All game servers will be offline during this period. This deployment is expected to take no more than four hours. Patch notes will be posted shortly afterwards.
Thank you for your patience as we maintain service for Star Wars: The Old Republic. |
3875507 |
A Peckenpaugh |
Commando |
Commando get's In Combat Rez? Amazing! (Thanks Bioware) |
1334271060 |
Glad this is an addition that you like.
We ultimately felt that "no in-combat res" was a bad way to differentiate class utility. And like you said, there was so little talk about it, I was curious if anyone noticed.
Unfortunately, there may be a lot of level 50 Commandos running around not knowing that their trainer has something new to give them if they'd only give her a visit. Spread the word. |
3875403 |
Stephen Reid |
General Discussion |
Yesterday's Patch Issue |
1334268720 |
Hello everyone, apologies for the delay in getting back to you. As you can imagine decisions can take a while to be made.
Our final update on this and the action being taken is described in this post. Once again, I'd like to apologize for the inconvenience caused. |
3874307 |
Stephen Reid |
General Discussion |
Update for those affected by patching issues on April 11th |
1334268480 |
On April 11th, an early version of Game Update 1.2 was deployed early by mistake. During a brief window of time players logging into the game may have downloaded the patch and found they were unable to log in. We corrected this unintentional change as soon as possible.
After correcting the issue, players who downloaded the early patch and wished to continue playing before Game Update 1.2s live deployment were required to re-download the game client, or re-install from retail DVDs.
We sincerely apologize to those players inconvenienced by this issue. We understand your play time is valuable and we are making changes to ensure this does not happen again.
In addition, we have now identified all players who were affected by this error, and as compensation an extra three days of game time will be added to their current subscriptions. These three days will be credited to affected accounts by Tuesday, April 17th.
Once again, we apologize for any inconvenience. Thank you for playing Star Wars: The Old Republic. |
3874182 |
A Peckenpaugh |
Commando |
No free respec for Combat Medics??? |
1334267880 |
Free respecs are only given when the structure of the skill tree changes, such that if you were to log in and NOT receive a free respec, your character would be broken.
For example, if you used to have 3/3 in a skill box, and we changed that skill so that it now required another skill that you didn't have, or we changed it so that it only had 2 points and you now had 3/2, you'd have a broken character. And that would be bad.
We don't give out free respecs based on an arbitrary judgement call as to how many changes were made; we give them out so your characters will continue to work. Hope that makes sense. |
3873880 |
A Peckenpaugh |
Commando |
Nerfs for...more fun? |
1334267640 |
For clarity, the purpose of the change was to address the issue that Grav Round, on its own, was responsible for too much of your overall DPS. In other words, using totally made up numbers, if all you did was mindlessly spam Grav Round, you could still achieve something like 85% (again, totally made up) of your total damage dealing potential.
Not only was it bad, it wasn't fun (for the target or the caster). When things are bad, not fun, and yet they're still effective, they become high profile candidates for tweaking.
What we did was lower Grav Round's damage and increase Demo Round's damage. I don't know what the net result is off the top of my head, but we feel it's much, much closer to a "rebalance" than an outright "nerf."
And in case you're worried, if it turns out to be more of a nerf than a rebalance (which we don't want to be the case), then we'll fix it. But even then that'll probably be in ways that don't directly affect the damage dealt by Grav Round. |
3873786 |
A Peckenpaugh |
Classes |
Inquisitors/Consulars... we all OK being the only pair to lose our level 46 ability? |
1334267280 |
What would you put in its place? We might not replace it with anything (or at least not any time soon), but I'd still like to hear suggestions. |
3873602 |
A Peckenpaugh |
Trooper |
First "tick" of Plasma Cell bugged? |
1334266980 |
We're going to look into this. Thanks for the heads-up. |
3873460 |
Georg Zoeller |
Crew Skills |
anybody learned an orange schematic through RE yet? |
1334263080 |
Unless an item clearly states 'Research Available', there is no chance for learning anything from it through reverse engineering. |
3871390 |
Stephen Reid |
General Discussion |
Celebrate Game Update 1.2: Legacy |
1334260860 |
I'd like to know this as well. I cancelled my recurring payment but I still have days left and no ban. Will those of us in this position receive it as well? No mail as of yet.
Emails should be completely sent by tomorrow.
Essentially, anyone who has game time left on their account, is able to login (ie, is not banned) and is not playing the game as part of a Friend's Trial will be eligible for the game time.
Anyone know if I'll still be able to get the Tauntaun? I cancelled my sub a while ago (due to...personal reasons), but I still have 98 Days left on my sub.
As long as you are not banned (and you're posting, so you're not) you should be fine.
I have 4 50s, do I get 120 days of free game time?
I'm afraid not, no. |
3870165 |
A Peckenpaugh |
Powertech |
DFA hitting for 500? |
1334259900 |
DFA's total damage was not changed in patch 1.2, but it ticks more frequently and deals less damage per tick. The overall damage and DPS dealt by DFA has not changed.
The only balance adjustments made to DFA are the ones you see in the patch notes (starts faster and has a smaller radius). |
3869608 |
Stephen Reid |
General Discussion |
Celebrate Game Update 1.2: Legacy |
1334259600 |
Quote:
Originally Posted by RenzoMalice
where do i get my tauntaun >.>
|
Assuming you qualify, the Legacy Tauntaun Ram will be delivered to your in-game mail by April 24th, 2012, 11:59pm CDT.
More info is on the Legacy Promotion page. |
3869457 |
Georg Zoeller |
Crew Skills |
Allow Reverse-Engineering of Battlemaster Orange Gear |
1334259120 |
This is in fact something we are working on at the moment. |
3869200 |
Georg Zoeller |
Crew Skills |
anybody learned an orange schematic through RE yet? |
1334259000 |
Quote:
Originally Posted by SlimsPicken
thanks! that sucks.
people wanted variety. I have been saving up tons of world drops I intended to RE (TH corpsmans set for BH- the only good looking gear)
guess that aint happening.
|
We have added a number of orange appearance schematics to the system through mission discoveries. |
3869131 |
Stephen Reid |
General Discussion |
Celebrate Game Update 1.2: Legacy |
1334258520 |
Quote:
Originally Posted by Cmdluke
one question though, is the tauntaun pet the same one being given away at conventions or will it be a different one?
|
This is a different pet from the Tauntaun Fawn, which was recently given away at PAX East. |
3868878 |
Alyson Bridge |
General Discussion |
Celebrate Game Update 1.2: Legacy |
1334257380 |
Game Update 1.2: Legacy is finally here, bringing a wide range of new game features and playable content to Star Wars: The Old Republic! With Legacy, you can now create your very own Legacy family tree, sharing the skills mastered by one character with everyone in your family tree. You will also be able to experience new adventures, including the new Operation, Explosive Conflict, the Novare Coast PvP Warzone, and much, much more!
Read More |
3868303 |
Joveth Gonzalez |
General Discussion |
Kira's voice is borked now |
1334256600 |
Thank you for reporting this issue. It has been escalated and is being looked into at the moment. We'll keep you posted on any new developments. |
3867939 |
Georg Zoeller |
General Discussion |
The Unusual Egg |
1334254980 |
I will give the customary one hint on this, since we're now off PTS.
Czerka. |
3867185 |
Allison Berryman |
General Discussion |
Unify color fail |
1334254500 |
Hey everyone - we are aware of this issue and will be addressing it in an upcoming patch. Thank you for the reports! |
3866991 |
David Bass |
General Discussion |
A few 1.2 bug/issues |
1334254020 |
Quote:
Originally Posted by Lysico
1. In warzones, you can not move the scoreboard. It used to be middle of map, not it is off set to the right. It is one of the UI items that can't be moved.
|
Each of the scoreboards are customizable. Make sure your dropdown in the Interface Editor is set to "Warzone" or "All" in order to see and move the PvP scorecards. |
3866755 |
Alyson Bridge |
General Discussion |
Begin Your Legacy with Game Update 1.2! |
1334247360 |
BioWare and LucasArts are excited to announce that Legacy, Game Update 1.2 for Star Wars: The Old Republic is now live! This game update includes a number of additions to the game and the next evolution of the Legacy system. Now players will be able to tie their different characters together in a Legacy family tree to unlock new abilities, emotes and other perks. You can learn more about the Legacy system in our Developer Dispatch: The Legacy System.
Read More |
3863549 |
Alyson Bridge |
General Discussion |
Operation: Explosive Conflict |
1334247360 |
In Explosive Conflict, the legendary warlord Kephess has united two warring armies under his flag, declaring Denovas independence and proclaiming himself its ruler. Now the Republic and the Empire, each battling for control over the planets vital resources, send their most powerful heroes to battle through the warlords army of soldiers and mercenaries before facing off against Kephess himself for control of Denova.
Watch Now |
3863547 |
David Bass |
General Discussion |
Missing UI Features |
1334247180 |
Quote:
Originally Posted by QuelessQuest
With the updated UI customization I was expecting:
- Movable Pop-up Windows
- Resizable Pop-up Windows
- Resizable Main Map
Am I missing how to do this? The window frustration when opening a character sheet, inventory, etc. was what bugged me the most about the UI and that apparently hasn't changed.
And now that I have everything else scaled the way I want it, I still can't do anything about the large overhead map.
It's a start, but not done, and a little late.
|
While you can't resize the windows yet (and that is feedback I'll pass to the team!), you can indeed move them around. Open the UI Editor and check "Enable Movable Secondary Window." |
3863460 |
Stephen Reid |
General Discussion |
Yesterday's Patch Issue |
1334245260 |
I want to assure everyone that we are taking the situation and your feedback very seriously. Discussions are ongoing and I hope to update all of you later today.
We are, as requested, 'going to bat' for you. Bear with us as the wheels turn. |
3862388 |
Allison Berryman |
General Discussion |
The PTS titles |
1334244360 |
Hey everyone! The titles are on their way - sorry we didn't communicate the slight delay earlier, but if you reached level 10 and/or the end of Chapter 1 on PTS, you'll receive your in-game mail tomorrow! |
3861959 |
Allison Berryman |
General Discussion |
The PTS titles |
1334241120 |
Thanks for the reports - we'll get more information about the PTS titles as soon as we're able. |
3860392 |
Allison Berryman |
General Discussion |
The PTS titles |
1334240940 |
Did you receive an item that grants the titles in your in-game mail? You should receive them in this way if your PTS character reached level 10 and/or the end of Chapter 1. |
3860333 |
Stephen Reid |
General Discussion |
Yesterday's Patch Issue |
1334240220 |
Quote:
Originally Posted by ChunkyThunder
This is frankly ridiculous, I mean a patch leaking, mistake - whatever. But then lying to us and telling us it'd be fine tomorrow? When in actuality I now have to wait god knows how many hours for the game to re-download everything? If I don't receive some kind of compensation for the 2 days of play time that I've now lost because of them I'm cancelling my subscription.
|
We completely understand your frustration - we're frustrated too. We were given incorrect information and we relayed that to you in error. All we can do right now is apologize.
I want to be clear that no-one intentionally lied; the messaging was a mistake, but one that compounded our earlier mistake, and that's unacceptable.
If you haven't seen, I have updated our original thread with revised instructions. As you probably realize, your options at this point are to either let the client complete a full download, or re-install from physical DVDs. Re-installing should reduce your download size considerably.
There are still discussions ongoing about this issue, and I'll update you when I have more to share. |
3859991 |
Amber Green |
Public Test Server |
PTS Forums Temporarily Closed |
1334238300 |
The PTS forum is currently closed. It will re-open when a new update is available on the PTS. Watch the stickies for new patch notes when the update is available! Were looking forward to your feedback on upcoming changes! |
3859073 |
Allison Berryman |
General Discussion |
Armorings broken? |
1334237640 |
Thanks for the post about this - we'll get that note updated so that it's more clear! |
3858791 |
Stephen Reid |
General Discussion |
Patch Issue, April 11th - Information |
1334233860 |
Good morning everyone. After yesterday's patch deployment issue, we issued information about re-patching in good faith, specifically this statement:
Quote:
1. If you are currently re-downloading the client, and are in initial "downloading" phase (around 11GB), you can exit the launcher to interrupt this download and play 1.2 tomorrow without having to complete it. If you reach any "installing" phase, you will need to complete the re-download.
|
Sadly, it now appears that information was incorrect.
At this time, we understand that anyone who cancelled the patching process as described above will need to complete a full re-download of the game client, or re-install the game and then re-patch. There are two options available to you:
- Allow the launcher to re-download the full game client and patch to Game Update 1.2
- If you have access to physical install DVDs from a retail box, uninstall your game client and re-install the game, then patch to Game Update 1.2
Both of these options will allow you to play Game Update 1.2.
We sincerely apologize for the inconvenience and the confusion caused by this messaging. |
3857104 |
Amber Green |
General Discussion |
Scheduled Maintenance for Game Update 1.2: April 12, 2012 |
1334229000 |
Hello everyone! The game servers are now open with Game Update 1.2! |
3855367 |
Amber Green |
General Discussion |
1.2 patch notes |
1334227920 |
Hello everyone! We're excited about Game Update 1.2 and have now posted the official Game Update 1.2 Patch Notes here.
Have fun out there! o/''\o
|
3854793 |
Amber Green |
General Discussion |
Yesterday's Patch Issue |
1334226060 |
Hello everyone. Unfortunately, the Community Team has learned that some of the information we gave yesterday was inaccurate with regards to this this issue, and some players may be required to fully install the game again before playing today.
We are truly sorry for the inconvenience and will be updating you all with more details in this thread as soon as they’re available. Thank you!
|
3853800 |
Allison Berryman |
General Discussion |
why is my launcher allready downloading patch? |
1334208420 |
Quote:
Originally Posted by gauchotodd
To clarify: if we finish the download and get to the install phase, we will need to do it again tomorrow, plus the patch?
|
If you get to an install phase while re-downloading the full client, you'll just need to let your re-download complete. Tomorrow, you'll only need to download the 1.2 patch (around 1 GB). |
3833361 |
Allison Berryman |
General Discussion |
why is my launcher allready downloading patch? |
1334208000 |
Everyone, we do apologize for the inconvenience if you have been affected by this issue.
I wanted to update to emphasize that, if you want to cancel a re-download of of the client, you must do so in the first downloading phase (the 11GB phase). If the patcher reaches an "installing" phase, you will need to complete the redownload and patch tomorrow. If you stop the download during this downloading phase, you will be able to play 1.2 tomorrow when it is deployed. |
3833181 |
Allison Berryman |
General Discussion |
why is my launcher allready downloading patch? |
1334207520 |
|
3832978 |
Allison Berryman |
General Discussion |
Patch Issue Today - Information |
1334207280 |
More information based on questions we're seeing frequently. Again, we sincerely apologize if you were inconvenienced by this issue.
1. If you are currently re-downloading the client, and are in initial "downloading" phase (around 11GB), you can exit the launcher to interrupt this download and play 1.2 tomorrow without having to complete it. If you reach any "installing" phase, you will need to complete the re-download.
2. It is fine to log in and play normally right now - the window in which players could be affected was brief.
3. If you started or completed the download and want to play today, you can re-install from your physical discs (but you will need to patch up to 1.1.5, the most recent live version).
4. If you re-download the client today, you will not have to re-download the full client tomorrow. |
3832877 |
Allison Berryman |
General Discussion |
why is my launcher allready downloading patch? |
1334206980 |
Quote:
Originally Posted by Agthomson
I'm mid-11Gb download.
If I stop it now will the launcher 100% work tomorrow, or will it continue the 11gb patch??
|
If you cancel while you are still in the download phase (not the "installing" phase), you will be able to play tomorrow. |
3832748 |
Allison Berryman |
General Discussion |
why is my launcher allready downloading patch? |
1334206920 |
Quote:
Originally Posted by Clan_Mor
So just for my understanding. If I restarted the client after downloading patch 1.2 and get the main assets 1 with 11 GB download, if i download this I will be able to play today?
|
Yes, if you complete a client re-download after downloaded the patch earlier today, you will be able to play today. If you do not complete it (cancel while it is still downloading), you would not need to download the 1.2 patch tomorrow when it is deployed. |
3832728 |
David Bass |
General Discussion |
Legacy Toons - Will the level faster with 1.2? |
1334206860 |
Quote:
Originally Posted by jedi_newb
I apologize if this has already been answered, but I was trying to dig through some of the legacy topics, and I was wondering if there are any unlocks or features of 1.2 that allow your legacy characters to level faster?
|
Quote:
Originally Posted by Bowtuk
the "coming soon" part of the legacy interface adds xp buffs (pvp, flashpoint, or quests?) that you can buy for legacy alts.
|
Purchasable character-specific upgrades (including increased XP for certain elements of the game) are indeed in the Coming Soon tab of Legacy. You can expect these upgrades to become available in Game Update 1.3. |
3832725 |
A Peckenpaugh |
Public Test Server |
1.2 Sniper DPS broken? |
1334186160 |
Quote:
Originally Posted by Idrug
are those the same tester that didn't realized the ranked WZ problems up till some hours ago?
|
As the class designer, I personally run my own DPS, healing, and tanking tests for all classes. We have testers that run all kinds of PVP and Flashpoint/Ops content for a wide range of tests (and do a great job), but the testing that I refer to, validate, and post about in this thread is conducted by myself and the rest of the combat team. |
3839302 |
A Peckenpaugh |
Public Test Server |
1.2 Sniper DPS broken? |
1334185620 |
Quote:
Originally Posted by Crankyhobo
There is no way that they have not seen this thread its been on the front page most of every day for over a week. Which makes it no coincidence that a response only comes a few hours before the entire board is wiped clean without a trace. If i'm wrong, and they haven't seen it then there are bigger problems than any of this.
|
The truth is much less tantalizing. I (like the rest of the studio) have been hard at work on Game Update 1.2, and now that things are settling down I have the personal time to address a thread like this. |
3839089 |
Stephen Reid |
General Discussion |
Update on Ranked Warzones in Game Update 1.2 |
1334185200 |
Quote:
Originally Posted by TonyIommi
Stephen thank you for the response to what is obviously a great concern for fans. I personally feel if we could get some insight into what was wrong with the system as well as a time frame for when we can expect to see ranked warzones in games it would go to alleviate many concerns the community has. The blog post said it would be "phased" in which I take to mean it will be over the course of several patches but not necesarilly patch 1.3 or 1.4 but rather perhaps in between the major patching cycle?
|
While we have no current ETA for Ranked Warzones to be implemented, as a full development/testing cycle needs to be completed, we're hopeful it'll happen before the next major Game Update (1.3).
Quote:
Originally Posted by RachelAnne
And what about solo ranked? Will we be able to solo queue then, there is nothing mentioned in the blog about that.
|
Queuing for solo Ranked Warzones will be implemented after the eight-man queuing system is implemented. |
3838968 |
Stephen Reid |
General Discussion |
Update on Ranked Warzones in Game Update 1.2 |
1334183640 |
Quote:
Originally Posted by Daitakk
I don't mind a feature not being completed in the announced timeline due to technical or design problems. But this is deceit, you lied to string people along. All of the communications up until this very moment have been hyping ranked warzones as a major part of 1.2.
|
I understand your frustration, but that's just not the case.
While I can't give you a window into the studio other than my word, the decision to cut this feature was made very recently. There was no deliberate delay and we brought you the news as soon as it was known. It was a very difficult decision for the development team, and not one that was taken lightly. The PvP team is hard at work on reinstating Ranked Warzones right now. |
3838437 |
Stephen Reid |
General Discussion |
Update on Ranked Warzones in Game Update 1.2 |
1334183280 |
Quote:
Originally Posted by BoMbY
It was never intended to let you queue with more than four in normal warzones, this was a ranked warzone only feature.
|
Unfortunately, this is the case. You will be able to queue in an eight-man team when Ranked Warzones are implemented.
Regarding the timing of this announcement, the decision was made late in our testing for Game Update 1.2, after the team had examined the data and done additional internal testing. There was no deliberate delay. As soon as the decision was made, we communicated that to you. We realize it's a late announcement, but we felt it was only fair to communicate the change before Game Update 1.2 was pushed live.
Work on re-instating Ranked Warzones has already begun, and is the highest priority for the PvP team right now. They all want to bring the feature to you as soon as possible. However, we will not compromise on quality by rushing it to launch. As Daniel said, once we are satisfied Ranked Warzones work well and are fun for all who want to take part in them, we'll launch them. |
3838310 |
Allison Berryman |
General Discussion |
Update on Ranked Warzones in Game Update 1.2 |
1334183100 |
Quote:
Originally Posted by Danylko
Ok, this isn't a "I quit, you suck Bioware" post. I have a legit question:
Does this mean Champion gear and such stay? Will we still be able to buy the bags now and collect the same as we have in the past few months?
Also, what is this "alternate method" to obtain war hero gear?
|
All of the other changes to gear and commendations (currently listed in the PTS 1.2 Patch Notes) will still be going into the game. The only change we're making at this time is that players won't be able to queue for Ranked Warzones.
You will, however, be able to trade Warzone Commendations for Ranked Warzone Commendations in order to purchase War Hero gear. |
3838252 |
Allison Berryman |
General Discussion |
Update on Ranked Warzones in Game Update 1.2 |
1334181900 |
Quote:
Originally Posted by Redmarx
Not surprising since NO PVP testing was done on the 1.2 PTS.
|
Testing (internally and on the PTS) was part of what led us to the decision we've had to make. We know that it is disappointing that we've had to push the feature back, but we have done testing.
We do want everyone to be able to join us in testing on a high-level character on the PTS, but for this testing period, it wouldn't have been as easy as granting characters experience via an NPC. We are continuing to work on improvements to our PTS testing and appreciate your patience. |
3837797 |
Allison Berryman |
General Discussion |
Update on Ranked Warzones in Game Update 1.2 |
1334181480 |
Quote:
Originally Posted by Jenrais
How? lol
|
As others have posted in the thread, you'll be able to trade Warzone Commendations for Ranked Warzone Commendations, so you will be able to begin purchasing War Hero gear before Ranked Warzones are implemented. We know many of you have been looking forward to Ranked Warzones, and apologize for the delay. |
3837666 |
Allison Berryman |
General Discussion |
Update on Ranked Warzones in Game Update 1.2 |
1334180880 |
Quote:
Originally Posted by Sith_Cho
Talk about a half-response. So are we suppose to assume that all the pvp changes with gear and comms suppose to not be implemented as well?
|
The new gear and commendation changes haven't been removed - players will not be able to queue for Ranked Warzones, but War Hero gear can be obtained. |
3837433 |
A Peckenpaugh |
Public Test Server |
1.2 Sniper DPS broken? |
1334180400 |
Quote:
Originally Posted by TarristerWelm
It doesn't seem that the dev that responded, had been following either. He commented on target dummies lowering sniper dps and real world situations being the example to pull metrics. Yet that is what most of the parses were, real world (read: raids/ops), and they were lower. Hmm. Sucks that even when they read feedback they can't comprehend said feedback.
|
I should have separated my thoughts more clearly. Maybe I can clear up some of the confusion.
For those testing their DPS against training dummies, be aware that, depending on your spec and gear, right now there is an issue that will cause training dummies to not be the accurate depiction of DPS that we want them to be. We're working on that.
For those testing their DPS in the new Ops, the simple response is that our tests show higher numbers. We aren't seeing a shortage in Sniper/Gunslinger DPS. To the contrary, we're seeing them hit our targets.
Lastly, in doing these tests, we exposed an issue in how we value weapon damage and defense, the result of which would increase weapon damage globally by a very small amount. When we change our assumptions, we want to apply the result to the live game to keep the many, many varieties of character builds all playing "with the same rules," with an eye on not upsetting balance too much. To put this into words relevant to this thread, Snipers and Gunslingers will see a small increase to weapon damage in a patch some undetermined time after 1.2, which in additional tests, caused them to hit and sometimes exceed our targets by a margin we're perfectly comfortable with.
To those asking about the issue with alacrity causing ticks of channeled attacks to drop, we're looking into it. Thanks very much for bringing that to our attention. |
3837262 |
Courtney Woods |
General Discussion |
Update on Ranked Warzones in Game Update 1.2 |
1334178300 |
Please discuss Daniel Ericksons blog on Ranked Warzones in Game Update 1.2 here. |
3836663 |
Stephen Reid |
General Discussion |
why is my launcher allready downloading patch? |
1334171400 |
Quote:
Originally Posted by vawen
So you give as a solution to download the patch and at the same time you shutdown all the servers but one?
|
No, as a precaution to ensure that we did not get any more players into a state where they had to re-patch, we removed the patch data from the CDN.
If we'd allowed it to stay there, there was a possibility more people would have been affected.
While this did mean that those downloading would temporarily be slowed down, it prevented the issue from affecting more players.
Quote:
Originally Posted by ChairForceOne
I was able to completely reinstall the game but im still having an issue connecting for a patch. I close and reopened the client again after readint his post but im still having troubles downloading it.
|
Please contact Customer Service if this issue continues. |
3835104 |
Stephen Reid |
General Discussion |
why is my launcher allready downloading patch? |
1334170800 |
Quote:
Originally Posted by DarthMat
so...basically, I have a patch that was meant for tomorrow and the servers aren't currently running it so I have to wait. Correct?
|
That's correct, and we're very sorry that this occurred. Again, we apologize to everyone affected.
As the window of time for this issue was brief, the number of players affected was small, in relative terms. This was a simple human mistake, but we're taking steps to ensure an error like this does not occur again.
Regarding download speeds, to ensure that no-one was given the wrong patch data via our content delivery network by accident (something that's out of our control), we decided to remove all patch data temporarily. This meant for a period of time anyone who was patching was downloading from a single server. This was not a deliberate 'throttling' of download speeds, but it would have affected you. Our content delivery network is now back up to full capacity and download speeds should improve. This issue was only explained to me recently, so I apologize for the delay in detailing this.
If you choose to continue to patch the game client today and have any further issues in downloading, please contact Customer Service.
Again, our sincere apologies for the issue. |
3834969 |
Allison Berryman |
General Discussion |
why is my launcher allready downloading patch? |
1334163480 |
Quote:
Originally Posted by JLapp
So just so I'm clear.
I downloaded the 900mb patch and started the game. I restarted the launcher and an 11gb downloaded started, which I canceled.
If I start up tomorrow I will just be able to download the remaining 1.2 data (shouldn't be a large download).
I just want to make sure starting the 11gb download didn't mess up anything with my game so I can re-download everything tonight if I have to.
|
If you cancelled the client re-download (during the 11gb download phase, not the "installing" phase), you will be able to log in and play 1.2 tomorrow. |
3832635 |
Allison Berryman |
General Discussion |
why is my launcher allready downloading patch? |
1334163240 |
Quote:
Originally Posted by ADTRr
Is is safe to log in now? im not one to qq about stuff that happens in this game but even i have to admit this is a bit ridiculous.
|
Yes - logging in now is fine. We corrected the issue very quickly, and players who log in now will be unaffected. |
3832513 |
Allison Berryman |
General Discussion |
Patch Issue, April 11th - Information |
1334163000 |
Yesterday (April 11th), some patch-related changes were mistakenly deployed early. These changes only affected those logging into the game for a brief window. We corrected this unintentional change as soon as possible.
Game Update 1.2 is now deployed to the live servers. If you downloaded the early-deployed patch yesterday and did not re-patch the client, you should be able to login and play without additional patching.
We apologize for the confusion and inconvenience caused.
[Edited 4/12 to reflect current information.] |
3832410 |
Allison Berryman |
General Discussion |
why is my launcher allready downloading patch? |
1334163000 |
Quote:
Originally Posted by Wugan
If we have the original game CD, does it make sense to just re-install and then patch from there to avoid an 11gb download?
|
You can re-install from your physical disks, but remember that you'll still need to patch up to 1.1.5 after the installation. |
3832390 |
Allison Berryman |
General Discussion |
why is my launcher allready downloading patch? |
1334162700 |
Hey everyone, sorry for the brief confusion. Heres what happened and how it affects you.
Some patch-related changes were mistakenly deployed early. Luckily, these changes only affected players for a very brief (less than 15-minute) window. We corrected this unintentional change very quickly.
Heres how it affects you:
If you started or completed the patch download, you have two options:- If you want to continue playing today, you will need to restart your client and re-download the client
- If you want to wait until tomorrow and play when 1.2 is deployed to the servers, you can close your client and restart it tomorrow after the patch is deployed (approximately 8AM CDT).
We apologize for the confusion, but only a very small number of players were affected by this unintentional change. Thank you for your understanding. |
3832287 |
Allison Berryman |
General Discussion |
why is my launcher allready downloading patch? |
1334160540 |
Everyone, we advise that you do not log into the launcher until we can provide more information. Thank you for hanging on while we get more info for you. |
3831276 |
Allison Berryman |
General Discussion |
why is my launcher allready downloading patch? |
1334160420 |
Hey everyone - we are looking into this right now and will get you more information as soon as it's available. |
3831236 |
David Bass |
General Discussion |
Does anyone know if the patch will reset lockout timers?? |
1334160000 |
Operation lockouts reset on Tuesday mornings, regardless of maintenance. I've double checked with the team, and they confirmed that lockouts will not reset tonight during maintenance.
This means that anyone who has already cleared Karagga's Palace or Eternity Vault this week will not be able to run them again until their lockouts reset on Tuesday, however everyone should be able to attempt the new Operation: Explosive Conflict immediately after the patch. |
3831114 |
Georg Zoeller |
General Discussion |
The definitive word on end game itemization in 1.2 |
1334157960 |
Quote:
Originally Posted by Karenai
Very important question. Is it going to be possible to learn offset items trough RE? And can those have augment slots?
The general tenor now is, that everything can have augment slots. But what about the biochem nerf? Were we not supposed to have two implants instead of one augmented upon crit?
Also: Which item slots exactly will be able to have augment slots? Considering max level equip only. There seems to be very much confusion as to which items can be augmented and which not.
|
There is no Biochem nerf. You retain the ability to create augmented implants just like before. |
3830585 |
A Peckenpaugh |
Public Test Server |
1.2 Sniper DPS broken? |
1334154780 |
I believe there are a couple of culprits contributing to the subpar DPS being reported in this thread.
First, for those unaware, we've identified that training dummies cannot dodge or deflect attacks, which is an issue we're working on a solution for. In the mean time however, this means Accuracy Rating is effectively not contributing to your DPS when attacking a training dummy. As this is a very common stat on Sniper and Gunslinger gear, it's likely that tests performed against training dummies will show lower DPS than other classes that rely less on Accuracy.
Additionally, we've adjusted some of our assumptions regarding how weapon damage interacts with enemy chances to dodge and deflect. In an as-of-yet-undetermined patch after 1.2, you'll see a small but noticeable damage increase to a few key attacks for Snipers and Gunslingers.
Lastly, I'd be remiss if I didn't point out that Snipers and Gunslingers are a difficult class to play. As "pure DPS" classes (like the Marauder and Sentinel), Snipers and Gunslingers require a good deal of skill to wield properly, and finding and executing a proper rotation is key to ideal resource management and damage output.
In summary, our internal tests don't support these claims, but some of that is due in part to the "real world conditions" in which these tests are conducted. Our findings are and continue to be that Snipers and Gunslingers, in the right hands, played in a real world setting are actually performing extremely well. These classes are on and beyond our targets, extremely similar in performance to Marauders and Sentinels. And for clarity, those "targets" I'm mentioning are the kill times and DPS that we aim all damage dealing specs in the game to meet (and it's the same target values for all specs). |
3829884 |
Allison Berryman |
General Discussion |
1.2 patch notes |
1334153640 |
You can see the most recent PTS notes (which we've been updating throughout testing process) right here - they are close to the final notes. The final final notes will be available in the launcher and on the website at the end of our maintenance period! |
3829657 |
Joveth Gonzalez |
General Discussion |
Maintenance time for Sweden? |
1334152080 |
Quote:
Originally Posted by naverev
I believe its CEST, 7am - 3pm.
|
That is correct. Please note that all of our maintenance times are posted in the accompanying blog.
With that being said, I will be closing this thread |
3829283 |
Georg Zoeller |
General Discussion |
The definitive word on end game itemization in 1.2 |
1334113980 |
Quote:
Originally Posted by Twiistaa
I'm assuming you meant the new World Boss on Voss, and not the one on Belsavis?
|
Correct, my mistake. The new 16 man World Boss on Voss. Post updated. |
3824697 |
David Hunt |
Public Test Server |
Question on EV vs KP for Black hole Comms |
1334108280 |
Quote:
Originally Posted by exphryl
Trying to get some clarification here.
I saw where they said NM.KP Will drop Black hole Comms. Was NM.EV taken out of this picture?
|
Black Hole Commendations do drop in Nightmare Mode Karagga's Palace. They do not drop in Nightmare Mode EV.
Quote:
Originally Posted by Jholiday
I understood that BH commendations would come from Karaggas NM but according to this post from Georg Z they in fact won't. I am disappointed about this change.
|
Black Hole Commendations are often added to places with appropriate rate-limited content, which is a bit different than some of the previous high level commendations.
Georg's list is not exhaustive for every commendation and endgame item source, but rather hits the main ones. For example, you can also get some Black Hole comms from the new world boss. |
3824116 |
Georg Zoeller |
General Discussion |
The definitive word on end game itemization in 1.2 |
1334107680 |
A few other notes that escaped the initial post:
Augments stay at their current effective level (49) and we are not planning to add a new tier of augments in the near future.
Augments also had their stats adjusted/split (as discussed in other threads) to account for their wider availability in the system. The overall effect of the change is a net increase in survival time for players due to increased health from endurance.
There are also a large number of changes (and fixes) to creature abilities in 1.2 as well (too many to list individually as single abilities can affects hundreds of creatures), so you may see different results running PvE content after 1.2. |
3824054 |
Georg Zoeller |
Public Test Server |
What happens to BM bags as of patch? |
1334107020 |
Quote:
Originally Posted by Skolops
They are, but as daily rewards you can stack them up. I've had 4 or 5 champion bags at once due to completing all 4 daily/weeklies at the same time.
Hmm... seems to not work for BM bags though. Interesting.
|
I suggest that you turn those quests in before 1.2. |
3823975 |
Georg Zoeller |
General Discussion |
The definitive word on end game itemization in 1.2 |
1334106420 |
Quote:
Originally Posted by EntertheNori
What about the Champion Gear appearances? I much prefer the Champion Commando coloring (white with black and red) over the Battlemaster one (pale blue-ish). Are there Champion appearance schematics?
|
Currently no, but that's something we are looking at for the future.
Nothing stops you from moving BM mods into the Champion gear chest in 1.2 and matching color to chest though. You'll also get the ability to augment it in the future (we're aiming for Game Update 1.3) , so definitely hold on to that Champion shell. |
3823894 |
Georg Zoeller |
General Discussion |
The definitive word on end game itemization in 1.2 |
1334106240 |
Quote:
Originally Posted by Karl-Just-Karl
Just so that I am completely clear. PvE gear had too much accuracy and we were encouraged to take advantage of its mod-able nature and swap in some surge or alacrity. We swapped in some surge surge or alacrity. We were then told that the gear was going to be re-itemized but only if you replaced the surge or alacrity stuff with the original accuracy heavy mods and enhancements. replaced the surge or alacrity stuff with the original accuracy heavy mods and enhancements. Now we are being told that PvE gear will not be re-itemized at all. Did I miss something?
|
Existing PvE gear will not change, no. Basically we found that way too many people have modded their PvE gear in a lot of different ways and there is no clean way for us to make changes to that gear without causing serious trouble for a large number of players (see Battlemaster for a small taste of the problem).
Since existing PvE content is also balanced for that gear, there is no pressing in game need to change the stat distribution on the gear apart from 'it is certainly not optimal' and, as you said, a lot of players have taken the matter into their own hand and already adjusted gear to their liking.
Going forward, the stat distribution on gear (Black Hole, Campaign) is significantly improved. |
3823878 |
Georg Zoeller |
General Discussion |
The definitive word on end game itemization in 1.2 |
1334106000 |
Quote:
Originally Posted by Shonuff
Georg
I know the team wants to save some of the discoveries for suprises but what about the imfamous white crystals? Are they much easier to get/harder? I have the idea of creating a Miraluka Sith Inquistor with white gear and white saber or maybe one for my main.
I would create an Inquisitor now and buy the crystal but I want the Miraluka and that requires 1.2 to do it. What will happen with the white crystals after the vendor is gone?
|
Answered this before, but here we go:
In 1.2 there is no way of getting a white crystal.
We will probably introduce some way to obtain the crystal through gameplay at some point in the future (definitely not in 1.2, likely not in 1.3), but whatever that ends up being, it will not be as easy as walking up to that vendor. |
3823849 |
Georg Zoeller |
General Discussion |
The definitive word on end game itemization in 1.2 |
1334105820 |
Quote:
Originally Posted by VulcanLogic
Hey Georg, can you let us know whether or not tanking mods will be added to the cybertech trainer? These are the mods I'm talking about:
Resilient/Robust/Weighted (main stat + absorb)
and
Deflecting/Elusive/Reinforced (main stat + defense)
They've been missing the whole time and are still missing as of April 10. Also, will cybertechs be able to RE the level 61's coming out so they can do piece work for others? Artificers for the enhancements? This would end some of the complaining about itemization, if anyone can just design their own for their own gear.
Thanks,
Vulcano
|
Hey,
Let me check into the status of that with the Crew Skills designers regarding these questions and get back to you. |
3823831 |
Georg Zoeller |
General Discussion |
The definitive word on end game itemization in 1.2 |
1334105760 |
Quote:
Originally Posted by Ripcurldude
What about the lvl of augments? Are they staying the same? Just like crystals?
|
You are correct.
The highest augment level is 49 at this point and that does not change with this patch. Any existing augments you collected will still be top of the line for 1.2 and very likely 1.3. |
3823823 |
Georg Zoeller |
General Discussion |
The definitive word on end game itemization in 1.2 |
1334105520 |
Quote:
Originally Posted by Edgecase
What happens to the currencies we currently have accumulated? I currently have Battlemaster tokens, Champion tokens, Centurion tokens, Mercenary commendations, and Warzone commendations. Do they get converted at some ratio, or do they just go away (or sit and waste space on my currency screen)?
I also have a couple Champion bags from weeklies sitting in my inventory that I've been too lazy to open - what will happen to them?
|
We are providing several boxes you can trade the items for (e.g. PvP storage boxes with random item rolls) along with some other venues.
However, given that Champion gear will no longer be obtainable at all in the game after 1.2, you should carefully weigh if you want to turn those commendations in before the patch. I'm sure your companion would appreciate a nice set of champion gear
Your choice. |
3823790 |
Georg Zoeller |
General Discussion |
The definitive word on end game itemization in 1.2 |
1334105340 |
Quote:
Originally Posted by Dylancholy
I'm still confused about social gear. Specifically, the armor.
The Republic Officer social gear, for example, is "light armor."
Is it viable for me, a Gunslinger, to put my end game mods in that?
Or will it stay light armor?
|
Sadly, for 1.2. it will stay light armor.
We are currently working on what we call 'adaptive gear' technology for a future Game Update (hopefully 1.3) which will make social equipment morph to the correct armor type for a player. Together with the ability to infuse mod slots into existing gear, this will make social gear a completely viable option when it rolls out. |
3823766 |
Georg Zoeller |
General Discussion |
The definitive word on end game itemization in 1.2 |
1334105160 |
Quote:
Originally Posted by SCHodge
Is there a way to get the Campaign gear schematic to someone else - either by letting all profs RE everything, or by trading the gear? E.g., I'm an armstech smuggler, and I get a chest piece I like. Can I RE it for the schematic, or trade it to an armortech, or is the only way to get an orange of this to find a raiding, armortech smuggler who has looted and RE'd it?
Thanks,
Shayne
|
Hey,
You cannot RE a piece of gear for someone else. However, rolling for 'disassemble' (same priority as greed) in an Operation will allow any Armortech player a chance at the schematic. |
3823736 |
Georg Zoeller |
General Discussion |
The definitive word on end game itemization in 1.2 |
1334104980 |
Quote:
Originally Posted by Magmaros
So...no answer as to why you guys decided not to make a new and interesting set bonus?
|
With the scope of 1.2 being as big as it is, adding and balancing a new set bonus was sadly not possible in terms of scope.
So, the answer for this was 'time and resource constraints'. Simple as that. |
3823712 |
Georg Zoeller |
General Discussion |
The definitive word on end game itemization in 1.2 |
1334104800 |
Quote:
Originally Posted by ztee
Actually, crafting is viable without the added augment. My complaint is exactly that ... why do i HAVE to go through a crafter to obtain BIS gear? Why is that hard to understand and why isnt running a HM or NMM ops providing me with said gear?
|
The answer is that we feel that crafters are an integral role of the game economy as of Game Update 1.2.
We know there are some fears and uncertainty about this (after all, few other MMOs have done something like this and we know people get uncomfortable about such things) and we do take those concerns seriously.
Questions like 'But what if there are not enough crafters?' or 'Is there going to be enough supply?' are valid, especially on faction imbalanced servers, and we do take those seriously and have had long discussions about them before committing to this system.
Short term (1.2.x), there are going to be some changes to the way the game economy works that will alleviate a lot of these concerns.
Mid term (currently planned for Game Update 1.3), we are introducing a mechanic that allows anyone to add augment slots to any orange gear (including social), but we are doing it in a way that keeps crafters valuable. We will discuss this in more detail in a while after the 1.2 focus has died down a bit. |
3823683 |
Georg Zoeller |
General Discussion |
The definitive word on end game itemization in 1.2 |
1334104440 |
Quote:
Originally Posted by Kiwaukee
Two questions:
1) What will happen to the daily pvp quest rewards? Will we still be given a bag choice depending on rank, and if so, what will it contain?
2) Sort of a follow-up - I just recently obtained valor level 60 and have been trying to save Battlemaster commendations so that I can purchase the weapon (for 3 commendations), but I only have one. Will Battlemaster gear still be available for purchase with leftover commendations after the patch, or should I use the commendation now to purchase an item that only costs 1? Will existing battlemaster/champion/centurion commendations be exchanged for warzone commendations?
|
1) Some quests reward Warzone commendations, other reward Ranked WZ commendations. We eliminated all RNG mechanics from the PvP gear progression, so no more opening of Battlemaster bags.
2) The answer is that you probably want to use them towards an item. The longer answer is that yes, there's some things you can use your old commendations on, but how desirable they are is in the eye of the beholder.
The ever analyzing Dulfy posted a pretty good summary of what to do with your old commendations here: http://dulfy.net/2012/03/20/your-old...tions-and-1-2/ (Thanks Dulfy, making my life much easier ) |
3823628 |
Georg Zoeller |
General Discussion |
The definitive word on end game itemization in 1.2 |
1334104260 |
Quote:
Originally Posted by Talorra
Hi Georg,
First off, thank you for the clarification on this. Much appreciated. Two questions for you on the crystals:
1.) Are the black/orange and black/purple crystals tied to a faction for drops? As in, black/orange (which I have from PTS testing as a Republic player) for Republic, and black/purple for Imperial?
2.) Will artifice be able to reverse engineer these (and other +41s, like cyan, purple, blue/black, etc) to learn the schematic and then craft them? I looked for an RE "tooltip" on PTS and did not see it for the crystals, but was unsure if this was missing on the UI or working as intended.
I sure would like to have a set of the black/purple crystals for my sabers. And on number two, I understand completely if the new tier of crystal colors is not RE-able, to keep some "prestige" to them for running Operations. Would be nice to RE and craft the Rakata/Columi colors though.
|
1. No. We have done away with the faction restriction that existed for example on the purple crystal and we don't intend to reintroduce them. As such, both colors are available to both factions.
2. We are introducing PvP crafting in 1.2 with a limited set of expertise crystals (blue/yellow crystals) that are exclusive to crafters. Their schematics are obtained via Warzone commendations, as are the materials needed to craft them.
We will likely expand this system in the future, but did not feel like the RNG drive RE mechanic is the right way to go about this for 1.2. A future RE system update that lessens the RNG dependency might open the door to something like what you are describing. |
3823606 |
Georg Zoeller |
General Discussion |
The definitive word on end game itemization in 1.2 |
1334103960 |
Quote:
Originally Posted by Hardsteel
My questoin is the current cent/champ gear tokens that we have for currency saved up? what happen to them? I know there alot of pvpers right now that have alot of them? Is there going to be a way of exchange for gear etc ?
|
I suggest spending them pre 1.2. |
3823565 |
Georg Zoeller |
General Discussion |
The definitive word on end game itemization in 1.2 |
1334103840 |
Quote:
Originally Posted by bodr
What about PvP implants, earpieces, mods, etc? Can we learn schematic with Reverse Engineering?
'Schematic boxes' on the PvP vendor at PTS contains only Head, Body, Legs, Hands and Boots.
|
No. At the current time, what you can learn for PvP is appearances and certain color crystals.
We may extend this in the future, but as it stands, we prefer people to earn their PvP mods through PvP, not from the GTN. |
3823548 |
Georg Zoeller |
General Discussion |
The definitive word on end game itemization in 1.2 |
1334103660 |
Quote:
Originally Posted by JPLaro
I think we cannot afk in 1.2, if we dont have like 4? medal, we get nothing from the match.
|
We don't believe AFK is going to be as much of a problem in Game Update 1.2, between the ability to vote kick people and the fact that you don't get any rewards if you don't display a certain level of participation. We'll be paying close attention to this after the update goes live. |
3823514 |
Georg Zoeller |
General Discussion |
The definitive word on end game itemization in 1.2 |
1334103540 |
Quote:
Originally Posted by XavinNydek
This is a very good question. Right now there are very limited (about 12 sets per weight/type)
orange schematic options compared to the model/skin combinations in the game as green/orange/NPCs. You say there are "more", does that mean we will finally get some real variety?
I also have to say, as someone who likes the look of the BM gear better than the new stuff, I don't like having to trade it away to get the WH stats. At least give us schematics so we can get a set made.
|
1.2. adds a number of new orange appearances, through the new endgame sets as well as through mission discoveries.
We are also looking to make additional schematics available in the future and Champion is on the list for that, for example. For 1.2, with all it's features and additional work, I think we added a good number of new endgame appearance options, but there's definitely room for a lot more
You will be able to get the Battlemaster appearance via crafted shells and transfer War Hero mods, including set bonus, into it.
Also keep in mind that we are aiming to allow you to be able to add augment slots to existing moddable shells in Game Update 1.3, so definitely hold on to that Champion set of yours if you like it. |
3823497 |
Georg Zoeller |
General Discussion |
The definitive word on end game itemization in 1.2 |
1334103240 |
Quote:
Originally Posted by JPLaro
Hi Georg,
I think the white crystal is being removed for 1.2, can you, or someone else confirm this?
Also, will the white crystal be bound to legacy or bound to character?
I bought the white crystal and love it. I wont have the time to level my 3rd alt to 5o (or 47) before 1.2, and I don't have the credits right now.
I think it would be a cool feature to have rare color crystals bound to legacy so we can use them with alts!
What do you think?
|
Hey,
I can confirm that it is not possible to obtain the white crystal come 1.2. Currently they are bind per character. I do think your suggestion of binding it to legacy warrants some discussion, so we'll look into that. |
3823454 |
Georg Zoeller |
General Discussion |
The definitive word on end game itemization in 1.2 |
1334103180 |
Quote:
Originally Posted by DecanAndersen
Thanks for the reply, awesome news!
Guess you didnt get my edited question, so just a quick one more.
New orange gear:
Will there be new designs besides the pvp and fp gear?
Where will they be? Dropped on marked or available for crafters to buy at the synthweaver vendor?
And finally, will there PLEASE be more male like cloth for light armor?
I dont want my shadow to run around looking like a drag-queen
I have found ONE pair of pants for him, muse-leggings.
And that took me ages to find, on Quesh.
Keep up the great work.
|
Yes, we've added additional orange gear to the game. Schematics for it is distributed mostly through mission discoveries. |
3823446 |
Georg Zoeller |
General Discussion |
The definitive word on end game itemization in 1.2 |
1334103000 |
Quote:
Originally Posted by ztee
Why are crafters making BiS gear once the schematic is obtained?
I dont like the fact orange gear will be required from a min / max perspective.
Any word on being able to add augment slots to purple ops obtained items without the need to RE / go through a crafter.
|
The word is that yes, we are aiming to provide the ability to add augment slots to any orange gear (including social gear) with a future Game Update (we're hoping for 1.3). More on this later. |
3823431 |
Georg Zoeller |
General Discussion |
The definitive word on end game itemization in 1.2 |
1334102880 |
Quote:
Originally Posted by Ofoz
I assume when I log in after the patch that all my existing Columi and Rakata will have the armoring slot added to it?
|
That is correct. |
3823417 |
Georg Zoeller |
General Discussion |
The definitive word on end game itemization in 1.2 |
1334093580 |
Quote:
Originally Posted by DecanAndersen
Hey Georg, a lot of great news.
Just one question.
Im an artifice, and i was hoping for new schematics at my vendor.
Will i be unemployed in 1,2 as well as i am now in 1,1,5 with the crystal vendor?
As you describe it, expertise crystals can be bought in the pvp vendor,
and new schematics will only drop on hard raids.
Im kind of nervous about this, as there are no other crafting skill that appeals to me.
Decan
|
Hey,
First off, some colors of expertise crystals are crafter only - the schematics and materials are obtained through the PvP vendor.
We've added a low level and endgame version of the magenta crystals, with the schematic available through a number of sources in game (not just Operations).
The crystal vendor from 1.1.5 was removed and several of the crystals are now exclusive to artifice. See the complete 1.2. patch notes for details. |
3821879 |
Georg Zoeller |
General Discussion |
The definitive word on end game itemization in 1.2 |
1334093220 |
Quote:
Originally Posted by DarthBloodloss
Are there going to be a new level of implants and earpieces for us to spend daily commendations on, at an increased price? Or will the commendations continue to be used mainly for Rakata Ear/Implants at 120 per?
|
We have added new relics that can be purchased with daily commendations in 1.2. |
3821798 |
Georg Zoeller |
General Discussion |
The definitive word on end game itemization in 1.2 |
1334093040 |
Quote:
Originally Posted by Kaze-Yama
Is it wrong to say these changes screw a ton of players and many players will be forced to grind gear they already own because they modified it and won't receive the updated stats.
Also I still won't accept any half *** explanation as to why champion gear didn't get its expertise scaled. Bioware has simply shown the utmost laziness in converting gear to 1.2. I really have no incentive to even try and get new gear since come 1.3 or 1.4 they will just screw players over again and force them to grind once again.
The "definitive word" simply shows that Bioware really cares little about players aside from concocting new ways to keep players grinding.
|
Champion gear is statistically superior to Recruit gear, features a great set bonus and is moddable/upgradeable. As such it's a significant upgrade over the new Recruit gear in our opinion. |
3821752 |
Georg Zoeller |
General Discussion |
The definitive word on end game itemization in 1.2 |
1334091360 |
Hi,
There have been quite a few threads where you have voiced confusion regarding the end game itemization in 1.2 and I want to take the opportunity to clarify what you are going to see in the game when Game Update 1.2 goes live on Thursday.
One of the issues we are dealing with on the PTS Forums is that we are not only introducing changes from the current state of the game (1.1.5x), but also several changes a week. Without wiping our Forums weekly, it is inevitable that these updates cause significant confusion about what it is in the game, what is intended to be in the game, etc.
So, without further ado....
PvE
Tionese / Columi / Rakata Gear
These sets are not changing. Their stats have not changed from their pre 1.2 state and they are acquired in the same way as they were before 1.2, except for the following changes:
- The drop rate for Tionese commendations has been increased from all the existing sources.
- Columi can now be acquired, in addition to the existing sources, from the new Lost Island Flashpoint (Hard Mode) and their distribution rate has been slightly increased, mostly through weekly quests.
- Rakata can now be acquired, in addition to existing sources, from the final Boss of the new Lost Island Flashpoint (Hard Mode) and the story mode of Operation: Explosive Conflict on Denova.
A temporary change on PTS that modified some existing rakata gear has not been taken into the final version 1.2 based on testing feedback.
"Campaign" and "Black Hole" Gear
Campaign gear is the new tier of PvE set items we are rolling out with the Explosive Conflict Operation. It shares the set bonus with Rakata, allowing seamless equipment upgrades and is acquired through tokens acquired in Hard Mode of Operation: Explosive Conflict and the new World Boss on Voss [Edited: changed location of the World Boss].
All Campaign gear can also be reverse engineered for a chance to learn the associated schematic. For armor, this means a chance to learn the custom (orange) appearance of item, for implants, earpieces, mods, etc. This means learning to craft the item itself. All of these may be crafted critical for an additional augment slot or, in case of a mods, additional resulting items.
Campaign gear uses a different stat distribution from previous sets with greater variety of available stats and better base stats.
Unlike Rakata, Columi and Tionese gear, Campaign gear carries it's set bonus on the armoring of every piece. This means that players may transfer all mods and armoring out of campaign gear into any custom (orange) appearance available without losing the benefit of the set bonus. Please note that moving an armoring with a set bonus into a pre 1.2. item shell with a set bonus (e.g. a Rakata Shell) will be resolved with the armoring taking precedence (Sorry, no stacking here )
As mentioned previously, all armoring found in endgame gear now 'binds to slot' upon extraction - Armoring removed from a pair of gloves will only fit into another set of gloves. However, there is the possibility to acquire 'universal' armorings that fit into any slot through direct drops (e.g. not contained in an item). Those however will never carry a set bonus.
Black Hole Gear is similar to Campaign gear, but lacks the set bonus. It does however offer additional stat distribution options not available on Campaign gear. It also cannot be reverse engineered into appearances (although mods / earpieces, etc. can be learned).
Black Hole gear, unlike Campaign items, is acquired from trading in Black Hole Commendations found through weekly quests in the new Corellia area as well as the weekly quest for the Rise of the Rakghoul flashpoints (Kaon/Lost Island). It also drops on bosses in Operation: Explosive Conflict on all difficulties.
Two new color crystal variations may be found as part of the random drops in the new Operation: Black Core Purple and Black Core Orange. These colors are introduced separately from the weapons, which now come by default with more traditional colors available. It is worth noting that we are not extending the stat progression on crystals, meaning the existing +41 crystals found in 1.1.5 continue to be the top end of the crystal progression.
PvP
Centurion and Champion
Centurion and Champion gear, as of 1.2, has not changed, but will no longer be available for purchase. Existing gear on characters of course stays in the game.
Recruit Gear
Recruit gear is the new, blue entry level PvP gear available from the new PvP Recruit vendor on the fleet. It is acquired directly through credits without any Valor requirement and serves as a bootstrap to enable players coming straight out of the leveling game to participate in endgame PvP in the 50+ bracket. Power wise, it sits between Centurion and Champion, but lacks the set bonus and cannot be modified.
Battlemaster Gear
Battlemaster Gear, as of 1.2, no longer requires a 60 Valor rating and is acquired straight through Warzone commendations at the Battlemaster PvP vendor on the fleet.
As of 1.2, Battlemaster gear features an increased budget of expertise and an update stat distribution on a small subset of items on some classes.
These changes to the stat distribution are a result of issues fixed with the original Battlemaster set of mods. As mentioned before, we will automatically update your Battlemaster items to the new version when you log into the game the first time after 1.2 has been deployed, provided that the items still contain their original mods. Reinserting these mods into the existing gear will suffice for this purpose.
War Hero Gear
War Hero gear is the new tier of PvP items introduced with patch 1.2. It is acquired through trade in of 'ranked warzone commendations' and the corresponding Battlemaster Shell (empty appearance, mods may be extracted before trade-in). Some items do not require a Battlemaster trade-in but instead can be acquired by warzone commendations. War Hero gear does not require a valor rating.
I found this community created image to be a nice visual summary of the situation (although prices may still change as we put finishing touches onto the patch).
Just as with Campaign gear, War Hero items carry their set bonus on the armoring and all mods, including the armoring which may be extracted and moved into any custom (orange) shell in the game.
An additional upgrade option exists for players who wish to benefit from an additional augment slot but retain their Battlemaster or War Hero appearance: It is possible for crafters to obtain the schematics to create orange (and potentially augmented) version of the armor through 'schematic boxes' on the PvP vendor and sell the resulting items to players via the GTN.
It is worth noting that these crafted appearances will require the player to have Valor Rank 60 (Battlemaster) or 70 (War Hero) to equip.
As a side note, we will allow trading of Warzone commendations into ranked Warzone commendations at a ratio of 3:1.
All in all, PvP gear in 1.2 features a much stronger focus on Expertise in itemization and the diminishing returns cap for this stat has been modified to account for that change.
Color crystal wise, we've added Expertise crystals of various colors for direct purchase via warzone / ranked commendations, as well as crafted PvP expertise crystals of several colors.
Any more questions? I'll be monitoring this thread for a while and try to clarify what I can.
-- Georg |
3821341 |
Courtney Woods |
General Discussion |
Scheduled Maintenance for Game Update 1.2: April 12, 2012 |
1334084880 |
Hello everyone!
We will be bringing down servers for eight hours on April 12th, 2012 from 12:01AM CDT (April 11th, 10:01PM PDT/1:01AM EDT/6:01AM BST/7:01AM CEST/3:01PM AEST) until 8AM CDT (6AM PDT/9AM EDT/2PM BST/3PM CEST/11PM AEST) in order to deploy Game Update 1.2 - Legacy. All game servers will be offline during this period. SWTOR.com will be available. This maintenance is expected to take no more than eight hours, but could be extended.
Please note the timing on this maintenance period, which is beginning earlier than usual.
Game Update 1.2 Legacy introduces new content and features for all Star Wars: The Old Republic players. Earn new rewards and build your family tree with the expanded Legacy System, explore Lost Island, a new Flashpoint, challenge the new Operation: Explosive Conflict, and face off against your foes (or your allies) in Novare Coast, a new Warzone. You can also experience new daily missions on Corellia, customize your User Interface, create a new Guild Bank for your guild, and more! Learn more about Game Update 1.2 here!
After this maintenance is over, restart the game launcher to patch to Game Update 1.2. This patch will be up to approximately 1Gb in size, depending on when you last updated the game.
Scheduled Maintenance
Date: Thursday, April 12th, 2012 (See PDT timing below)
Time: 12:01AM CDT (April 11th, 10:01PM PDT/1:01AM EDT/6:01AM BST/7:01AM CEST/3:01PM AEST) until 8AM CDT (6AM PDT/9AM EDT/2PM BST/3PM CEST/11PM AEST)
All game servers will be offline during this period. SWTOR.com will be available. This maintenance is expected to take no more than eight hours.
Thank you for your patience as we maintain service for Star Wars: The Old Republic. |
3819730 |
Allison Berryman |
General Discussion |
Official Q&A Thread for April 13th, 2012 Q&A Blog Post |
1334081040 |
Thanks for posting your questions! We'll start selecting questions now - look for our blog with answers on Friday! Make sure to check out the Community Blog for our previous Q&As and other informative posts. |
3818826 |
Stephen Reid |
General Discussion |
1.2 release date? |
1334070780 |
We know everyone is very anxious to hear when Game Update 1.2 is going live. We'll be sharing those details with you very soon.
A deployment of this size and complexity has a lot of moving parts, and as is our usual policy, we will not reveal dates until they are locked down. The good news is, we're really close to revealing that date.
Thanks for your patience. |
3816316 |
Georg Zoeller |
Public Test Server |
[PVP] Valor Rank requirement gone on PTS ? |
1334030700 |
Quote:
Originally Posted by Wilow
Crafted WarHero gear still requires Valor rank 70 on the PTS (so the crit-made gear with the augment slot).
|
This. |
3812346 |
A Peckenpaugh |
Gunslinger |
Hunker down damage reduction? |
1334026680 |
Quote:
Originally Posted by DataBeaver
Is this something that was in beta and was removed, but they forgot to change the description? The ability tooltip doesn't mention damage reduction.
|
That sounds plausible. I wasn't aware of this issue. I'll look into it. Thanks! |
3811952 |
Amber Green |
General Discussion |
Server Available: Mecrosa Order (FR - PvP) [UPDATED 3:05AM CDT] |
1333906800 |
We are continuing to work to bring Mecrosa Order up as soon as possible, but there is currently no ETA for availability. We apologize for the inconvenience. Please continue to watch this thread for updates. To check the status of your server, visit the Server Status page. |
3791707 |
Amber Green |
General Discussion |
Server Available: Mecrosa Order (FR - PvP) [UPDATED 3:05AM CDT] |
1333868700 |
Mecrosa Order is now available for players to log in! Thanks for your patience. |
3792110 |
Amber Green |
General Discussion |
Server Available: Mecrosa Order (FR - PvP) [UPDATED 3:05AM CDT] |
1333868040 |
We appreciate your patience as we work to bring the Mecrosa Order (FR - PvP) server back up. We'll continue to post updates as to the current status and will let you know here when it's back up. |
3792056 |
Amber Green |
General Discussion |
Server Available: Mecrosa Order (FR - PvP) [UPDATED 3:05AM CDT] |
1333865820 |
Hello everyone! Unfortunately this server is still unavailable, and we do not have estimate for when it will be up again. Keep watching this thread for further information. |
3791873 |
Amber Green |
Public Test Server |
Ranked Warzone testing 4/6 |
1333864860 |
Hello everyone! We were pleased with the turnout and reports thus far regarding the PTS Ranked Warzone testing event on 4/6. The thread was unopened for Feedback posting when we'd said it would be, and we're sorry that it wasn't opened before the event like we'd planned. Nonetheless, we welcome your Ranked Warzone feedback and bug reports here. Thanks for your continued help with testing the new 1.2 content on the Public Test Server! |
3791801 |
Amber Green |
General Discussion |
Server Available: Mecrosa Order (FR - PvP) [UPDATED 3:05AM CDT] |
1333860660 |
**UPDATE 3:05AM CDT (1:05AM PDT/ 4:05AM EDT/ 9:05AM BST/ 10:05AM CDT/ 6:05PM AEDT) - Mecrosa Order (FR - PvP) is now available for players to log in! Thanks for your patience.**
*UPDATE 2:55AM CDT (12:55AM PDT/ 4:55AM EDT/ 8:55AM BST/ 9:55AM CDT/ 5:55PM AEDT) - We appreciate your patience as we work to bring the Mecrosa Order (FR - PvP) server back up. We'll continue to post updates as to the current status and will let you know here when it's back up.*
*UPDATE 2:15AM CDT (12:15AM PDT/ 4:15AM EDT/ 8:15AM BST/ 9:15AM CDT/ 5:15PM AEDT) - Hello everyone! Unfortunately this server is still unavailable, and we do not have estimate for when it will be up again. Keep watching this thread for further information. *
*UPDATE 1:40AM CDT (11:40PM PDT/ 3:40AM EDT/ 7:40AM BST/ 8:40AM CDT/ 4:40PM AEDT) - We are continuing to work to bring Mecrosa Order up as soon as possible, but there is currently no ETA for availability. We apologize for the inconvenience, and please continue to watch this thread for updates. To check the status of your server, visit the Server Status page.*
We are currently performing a brief server restart for Mecrosa Order. We expect the server to be available again at 1:45AM CDT (11:45PM PDT/ 3:45AM EDT/ 7:45AM BST/ 8:45AM CDT/ 4:14PM AEDT).
We will update this thread when more information becomes available. Thanks for your patience! |
3791522 |
Amber Green |
Public Test Server |
PTS Testing Event 4/6: Ranked Warzones Feedback Thread |
1333776240 |
Thank you to everyone who participated in Wednesday’s Ranked Warzone Testing Event. Your feedback has been very valuable. We’ve made a few adjustments based on your feedback since Wednesday so we would like to get your help again! If you have a level 50 character on the Public Test Server, please join us today starting at 2PM CDT (12PM PDT/ 3PM EDT/ 8PM GMT/ 9PM CEST/ 1AM AEDT), and queue up only for Ranked Warzones. Our developers will be observing this event and are looking for bug reports and feedback from our PTS testers.
During the event, we encourage you to test as many areas as possible by queuing with full and partial groups and by watching you your ranking numbers change. In order to fully test ranking changes, you may need to complete 10-15 Ranked Warzone matches. We appreciate your participation and are looking forward to seeing your bug reports and feedback in this thread!
Please focus on the questions below when providing your feedback:- Did you consistently get placed into Ranked Warzone matches?
- Did you try to queue as an Operations Group of 5 – 8 players? If so, how long, on average, did it take to find a match?
- Once you started getting Rating shifts, how much did your rating shift when you won and lost?
- Is there anything about the Ranked system that you feel is unclear and needs to be better explained to the player?
- Did you feel that the competition inside Ranked Warzones had better team balance than normal queues? Did your opinion on the balance between teams change as the test continued and players ratings were adjusted?
|
3776626 |
Courtney Woods |
General Discussion |
Scheduled Maintenance (web-only) April 10th, 2012 |
1333746480 |
Hello everyone,
We wanted to let you know that we will be performing scheduled maintenance on the SWTOR.com website for four hours on Tuesday, April 10th, 2012 from 2AM CDT (12AM PDT/3AM EDT/8AM BST/9AM CEST/5PM AEST) until 6AM CDT (4AM PDT/7AM EDT/12PM BST/1PM CEST/9PM AEST). SWTOR.com will be offline during this period, but game servers will be up and running. This maintenance is expected to take no more than four hours, but could be extended.
Enjoy the game!
Scheduled Maintenance
Date: Tuesday, April 10th, 2012
Time: 2AM CDT (12AM PDT/3AM EDT/8AM BST/9AM CEST/5PM AEST) until 6AM CDT (4AM PDT/7AM EDT/12PM BST/1PM CEST/9PM AEST)
SWTOR.com will be offline during this period but game servers will be up and running. This maintenance is expected to take no more than four hours.
Thank you for your patience as we maintain service for Star Wars: The Old Republic. |
3779001 |
Allison Berryman |
Public Test Server |
Ataru Form: not "increased by 10%", but reduced by 25%? |
1333730280 |
The original note:
"Ataru Form damage effects (procs) now deal weapon-based damage instead of Force-based damage. The overall damage of these effects has been increased by approximately 10%."
is now correct! Initially, it was discovered that this note was not correct (the first change on PTS did not adjust the damage correctly), but the issue has since been addressed, and damage from Ataru Form effects has been increased. |
3776164 |
Amber Green |
Public Test Server |
Public Test Server Patch Downtime - 4/6 |
1333730280 |
The Public Test Server is now available and ready for new content testing! The changes are listed in the PTS Update 4/6/2012 Notes. |
3776160 |
Amber Green |
Public Test Server |
PTS Update 4/6/2012 Notes |
1333730100 |
Star Wars™: The Old Republic™
Game Update 1.2 PTS Patch Notes
These notes detail changes made to the PTS server on 4/6/2012. These changes ONLY apply to the PTS server.
Classes and Combat
Imperial Agent
- Adrenaline Probe's sound effect no longer repeats itself.
Crew Skills
Crafting Skills
- Crafted PvP (Battlemaster, War Hero, and Rated War Hero) gear now correctly binds on equip (instead of on pickup).
Flashpoints and Operations
Operations
Eternity Vault
- Cover classes can now take cover on platforms when fighting Gharj.
- The reliability of Soa's Ball Lightnings has been improved, and an issue that could cause them to deal damage twice has been addressed.
Explosive Conflict
- Turrets at the start of the minefield no longer deal damage outside of their intended range.
- Kephess' Savage Wound debuff now has a tooltip.
Items
General
- Three mainhand War Hero weapons that required offhand weapons for purchase now correctly require the appropriate mainhand weapon.
Vendors
- Items to purchase with Unassembled Rakata Implants have been added to the Rakata vendors on the Fleets.
Legacy- The Operations Training dummy no longer spawns the Warzone Training Dummy.
PvP
General
- A button that appeared erroneously in the Warzone queuing UI has been removed.
- Warzones no longer end early due to differing team populations.
- Corrected an issue that could prevent players from being added to the Operation Group in Warzones.
Warzones
Alderaan Civil War
- The speeder bikes that transport players to the East and West turrets have been resinstated.
Novare Coast
- Players now receive an appropriate message when they defend an objective.
- Defending the East turret now grants objective points.
Space Combat
General
- Corrected an issue that prevented non-repeatable Space Combat Missions from awarding Fleet Commendations.
UI
General
- Adding a level range argument to the /who command now correctly returns filtered results.
- Corrected the icons for Imperial Agent Advanced Class selection.
Guild Bank
- The record of Guild Bank activity is now maintained in the ledger for players that have left the guild.
- Leaving and re-joining a guild no longer resets weekly Guild Bank limits.
Groups and Targeting
- The Assassin and Sorcerer class icons are now associated with the correct Advanced Class.
Miscellaneous Bug Fixes- Some minor text and localization errors have been corrected.
- An issue that prevented players from modifying equipped companion gear has been addressed.
- Corrected an issue that caused area loot and autoloot options to occasionally cease functioning upon area transition.
|
3776116 |
Allison Berryman |
Public Test Server |
Ataru Form: not "increased by 10%", but reduced by 25%? |
1333728660 |
Hey everyone - we can confirm that this has been updated on PTS. The original patch note is now correct. Thanks for all your reports and for testing on the PTS! |
3775814 |
Amber Green |
Public Test Server |
Public Test Server Patch Downtime - 4/6 |
1333727160 |
**UPDATE: The Public Test Server is now available and ready for new content testing! The changes are listed in the PTS Update 4/6/2012 Notes. **
Please be advised that the Public Test Server will be unavailable at 12PM CDT (10AM PDT/5PM EDT/6PM GMT/7PM CET/4AM AEDT) to deploy a patch to Game Update 1.2.
We will work to make the server available for testing as soon as possible, so please watch this thread for updates. To check the status of the PTS server, you can visit the Test Center. Thank you for your patience! |
3775501 |
Joveth Gonzalez |
General Discussion |
new Warzone coming to Game Update 1.2 on April 10th! View More |
1333727100 |
Just to confirm, we are not going to be deploying Game Update 1.2 on Tuesday. This was a minor text error that has since been corrected. I'll be closing this thread and redirecting you all to this main discussion that is currently underway. Rest assured, that you will know ahead of time when Game Update 1.2 is going to be released.
Thanks |
3775494 |
Joveth Gonzalez |
General Discussion |
Official Q&A Thread for April 13th, 2012 Q&A Blog Post |
1333725600 |
Hello and welcome to the official Q&A thread for questions to be answered for the April 13th, 2012 Q&A blog post.
As a reminder, we’ll be starting up a weekly Q&A blog series in which we will select ten questions from the community and post answers to them every Friday. We’ll have the next set of answers next week on April 13th, 2012, but before that, we need your questions!
Please use this thread to ask your question (one per community member, so make it count!). On Tuesday at 2PM CST (8PM BST/9PM CEST/5AM AEST), we will close this thread, select ten questions, and get answers to them for Friday’s blog post.
In order to increase the chances of having your specific question answered and to help us keep the thread manageable, here are some guidelines on asking questions:- Keep your question relatively short. Background details are welcome, but don’t go overboard.
- Please actually ask a question. We want to hear constructive feedback elsewhere in the Forums.
- Use common sense – we cannot answer everything, especially on far-reaching content.
- This should go without saying, but be respectful.
- Limit yourself to one question in this thread, please. You can always ask another question next week!
- And finally, as a reminder, this is not a discussion thread. Do not comment about what somebody else has posted.
Any other posts apart from questions in the thread will be removed. With that being said, please ask away! |
3775182 |
Joveth Gonzalez |
General Discussion |
Community Q&A April 6th 2012 Blog Discussion |
1333725240 |
|
3775129 |
Courtney Woods |
General Discussion |
Warzone: Novare Coast |
1333720560 |
In the Novare Coast player-vs-player Warzone, opposing forces battle for control of three mortar turrets that overlook a strategically vital beachhead. Control of the turrets means control of the beach, which very well may decide who takes control of the contested world of Denova!
Watch Now |
3774184 |
Allison Berryman |
Customer Service |
CS Droids In-Game |
1333719720 |
During our Weekend Pass this Friday, Saturday, and Sunday (April 6 - 8), our Customer Service Droids will be available in-game on a number of servers to assist players. Theyll be happy to help you!
CS Droids will be participating on the following servers:
Friday, Saturday, and Sunday:
Kellian Jarro
Kissai Caste
Murakami Orchid
Perlemian Trade Route
Thana Vesh
Saturday and Sunday only:
Dalborra
The Customer Service Droids may also appear in other servers throughout the weekend. |
3774047 |
Allison Berryman |
Public Test Server |
Battlemaster and Rakata itemization reverted on PTS - not sure if intentional |
1333658040 |
Please keep in mind that our Community Representatives are not developers and are unable to comment on input requests like this one. That said, we (the Community Team) have definitely seen the concerns expressed in this thread and are working to get a response, but want to make sure we have the correct information when we do respond. Thanks for your patience! |
3766546 |
Amber Green |
Public Test Server |
Ranked Wz, any Pre req? |
1333604700 |
Hello there! All level 50 PTS characters will be able to queue up and help with today's Ranked Warzones event. o/''\o (high five) |
3750393 |
Stephen Reid |
General Discussion |
Feedback request from James Ohlen - "Your Star Wars fantasy" |
1333603440 |
Hello everyone! James Ohlen, Game Director for Star Wars: The Old Republic, is on the hunt for direct feedback once again. This week, he's asking for feedback on a general topic that I think you'll all have an opinion on!
James takes feedback directly via his Twitter account, but if you're not on Twitter, we're going to reproduce his question here and would love to get your feedback here too - as well as your votes on a poll.
As always, we ask you to limit your feedback to the question at hand and keep your feedback constructive as well as on-topic!
Here is James' question for this week:
Which Star Wars fantasy excites you the most? Full 3D space battles, vehicle combat (AT-ATs), pod/speeder racing or capital ship battles?
You can vote in the attached poll. Obviously each of these fantasies are big, enormous ideas, so we're sure you'll have plenty of feedback to give!
You can follow James on Twitter @JamesOhlen; you can follow our main account @SWTOR.
|
3750121 |
Amber Green |
Public Test Server |
Public Test Server Patch Downtime - 4/4 |
1333602180 |
The Public Test Server is now available and ready for new content testing! The changes are listed in the PTS Update 4/4/2012 Notes. |
3749868 |
Courtney Woods |
General Discussion |
Join us in our next Weekend Pass |
1333576560 |
Throughout the month of March, thousands of people began their personal Star Wars saga by taking part in the Star Wars: The Old Republic Weekend Pass Free* Trial! We want to thank everyone who has taken part in the program so far, and we want to continue allowing those of you who are curious about the game to have the chance to experience The Old Republic for yourselves. That is why we are happy to announce that BioWare and LucasArts will be holding a third Weekend Pass Free Trial in the month of April!
Read More |
3753539 |
Stephen Reid |
PvP |
Feedback request from James Ohlen - Open World PvP |
1333569420 |
Thank you to everyone who voted and commented in this thread. We're happy to hear more feedback, but the poll has now closed.
If you'd like to vote and comment on James' feedback question for this week, please visit this thread. |
3752102 |
Stephen Reid |
General Discussion |
Feedback request from James Ohlen - "Your Star Wars fantasy" |
1333566480 |
Quote:
Originally Posted by Merex
A dungeon/heroic mission finder. So...none of those four.
|
A feature that's in active development for a future Game Update.
'None of the above' isn't an option on the poll, as you may have noticed. Please keep your feedback restricted to the question and options above.
I know it's a tough choice. |
3751473 |
Stephen Reid |
Public Test Server |
1.2 New armor models! |
1333566360 |
Everyone, thanks for all the feedback. I've been slowly working my way through all of your comments and compiling them for our art department; so thank you for taking the time to comment.
You may have also seen a comment about armor sets from Daniel in last Friday's Q&A - if you haven't, here's what he said:
Quote:
Players have expressed some dissatisfaction with endgame armor sets can you comment on your plans for future endgame appearances?
Daniel Erickson: We have heard the community loud and clear when it comes to armor sets. What weve heard the players say is, I dont care how high level I get, I still want my core sets to look and feel like Star Wars and like my class - cooler but not crazy. Keep the crazy to optional gear. I will warn that creating new armor is a part of our game with long lead times so it will take a set or so before players see a strong shift in direction but were already working on some stuff I love and I think players will too.
|
Your feedback's been received and is being looked at now. When we have any further updates on future armor sets, we'll be sure to share them with you. Thank you again for your thoughts! |
3751444 |
Amber Green |
Public Test Server |
PTS Testing Event 4/4: Ranked Warzones |
1333555260 |
We are seeking additional focus testing for Ranked Warzones and need your help! If you have a level 50 character on the Public Test Server, please join us today starting at 3PM CDT (1PM PDT/ 4PM EDT/ 9PM GMT/ 10PM CEST/ 2AM AEDT), and queue up only for Ranked Warzones. Our developers will be observing this event and are looking for bug reports and feedback from our PTS testers.
During the event, we encourage you to test as many areas as possible by queuing with full and partial groups and by watching your ELO ranking changes. In order to fully test ELO ranking changes, you may need to complete 10-15 Ranked Warzone matches. We appreciate your participation and are looking forward to seeing your bug reports and feedback in this thread!
Please focus on the questions below when providing your feedback:- Did you consistently get placed into Ranked Warzone matches?
- Did you try to queue as an Operations Group of 5 – 8 players? If so, how long, on average, did it take to find a match?
- Once you started getting Rating shifts, how much did your rating shift when you won and lost?
- Is there anything about the Ranked system that you feel is unclear and needs to be better explained to the player?
- Did you feel that the competition inside Ranked Warzones had better team balance than normal queues? Did your opinion on the balance between teams change as the test continued and players ratings were adjusted?
|
3749122 |
Amber Green |
Public Test Server |
Public Test Server Patch Downtime - 4/4 |
1333552260 |
UPDATE: The Public Test Server is now available and ready for new content testing! The changes are listed in the PTS Update 4/4/2012 Notes.**
Please be advised that the Public Test Server will be unavailable at 12PM CDT (10AM PDT/2PM EDT/6PM GMT/7PM CET/3AM AEDT) to deploy a patch to Game Update 1.2.
We will work to make the server available for testing as soon as possible, so please watch this thread for updates. To check the status of the PTS server, you can visit the Test Center. Thank you for your patience! |
3748441 |
Amber Green |
Public Test Server |
PTS Update 4/4/2012 Notes |
1333552080 |
Star Wars™: The Old Republic™
Game Update 1.2 PTS Patch Notes
These notes detail changes made to the PTS server on 4/4/2012. These changes apply ONLY to the PTS server.
Flashpoints and Operations
Flashpoints
Lost Island
- Corrected an issue that caused Hybrid Rakghoul Brutes and Gunners to respawn during this Flashpoint.
The False Emperor
- Removed an invisible barrier that could prevent completion of this Flashpoint.
Operations
Explosive Conflict
- Toth uses his Area of Effect Smash less frequently.
- Toth is no longer invulnerable during his berserk phase.
- An issue that could cause Zorn to execute Baradium Heave at an incorrect target has been addressed.
- The Stormcaller Blast tank can no longer be taunted while it is activating Double Destruction.
- Corrected an animation issue affecting Kephess Walkers.
- Kephess' Area of Effect ability is now shown in the correct place for all Operation Group members.
Legacy- Localized versions of Legacy emotes now work correctly.
PvP
General
- Daily and weekly PvP missions now reward 99 Warzone Commendations.
Warzones
General
- The PvP matchmaking system for Ranked Warzones now searches for a longer period of time before matching a large queued group of players with a smaller one.
UI
Galactic Trade Network
- GTN searches now take the level range entered by the player into account when searching "Usable By" (instead of automatically searching for a +5/-5 level range).
Miscellaneous Bug Fixes- Corrected an issue that could cause players to get stuck in a falling state on some terrain.
- Character eyes no longer appear to be pink if Character Texture Atlasing is set to the "High" option.
- Desktop resolution is now restored correctly when the game is exited if its fullscreen mode resolution differs from the desktop resolution.
- Added an appropriate error message for a guild issue that may occur under extremely rare circumstances.
- Some minor mapnote, cinematic, text, and art issues have been corrected.
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3748401 |
David Bass |
General Discussion |
Come see The Old Republic at PAX East! |
1333551180 |
I forgot to mention one important thing! PAX East will be our first show where we'll have The Old Republic's Razer peripherals at each computer. If you haven't had a chance to see the keyboard, mouse, and headset in action, this will be your opportunity to come check them out and play with them! |
3748200 |
Courtney Woods |
General Discussion |
A Quick Look at UI Customization |
1333545480 |
Star Wars: The Old Republics Lead Interface Artist Michael Voigt gives you a tour of the new User Interface customization options coming in Game Update 1.2: Legacy.
Watch Now |
3747129 |
Georg Zoeller |
Public Test Server |
1.2 PVP orange crafting BOP - why? |
1333518480 |
The item set changes just haven't fully propagated to the server yet, the items created from those schematics will be BoE with one of the next updates to PTS. |
3737089 |
David Bass |
General Discussion |
Guild Summit Panels have been posted! |
1333481100 |
|
3738247 |
David Bass |
General Discussion |
Come see The Old Republic at PAX East! |
1333468260 |
The Meet & Greet will take place at the BioWare Base inside the PAX convention center (Room 105). Here are the details:
Date: Saturday, April 7th
Time: 8:00PM -11:00PM
Location: Room 105 in the Boston Exhibiton & Convention Center (e.g. the BioWare Base)
What: Meet the developers of The Old Republic, grab some drinks, and hang out with the rest of the SW:TOR community!
You will need a PAX badge to get into the convention center, but the room itself is open to all PAX attendees. We hope to see you there! |
3735474 |
Amber Green |
Customer Service |
Login Issues |
1333464360 |
Hello everyone. We apologize for the inconvenience, but the brief log in issues on Lord Adraas have now been resolved. Thanks for your patience! |
3734534 |
David Hunt |
Public Test Server |
1.2 moddable item questions |
1333402800 |
Modded waists and wrists are still rare in 1.2, but there are a few more of them. When waists or wrists are modifiable, they do not have the third slot (because they have lower stats than the chest/head/legs/hands/feet).
Earpieces and implants don't support mods. |
3727321 |
David Hunt |
Public Test Server |
Companion Gear Mods? |
1333399620 |
Quote:
Originally Posted by RickRedOne
Did I miss a change ? "Kira's Double-bladed Lightsaber" can have the mod's changed in Live, but it along with other companion Gear does not have this option in 1.2.
Is this an intended change or a bug?
|
The opposite should be true - some companion weapons had mods added to them.
Does the gear you're seeing show any stats on it aside from force or tech power? Can you list any other specific companion items where you're seeing this? There's a bug (fix coming soon) that results in a number of items on PTS that have no mods on them. Checking Kira's Double-bladed Lightsaber, I see four mods, all green quality:
Green Color Crystal - L8 +2 End
Hilt - L14 +6 End +4 Will
Mod - L14 +2 End +8 Will
Enhancement - L14 +8 End |
3726659 |
Stephen Reid |
General Discussion |
Ship Droid: april fools or not? |
1333390620 |
Tempting as it is to continue the gag...
... no, a Ship Droid feature is not part of Game Update 1.2. This was an April Fool's joke and we hope you enjoyed the fun. (For anyone who was concerned the videos you saw as part of the update took up development time, it was all achieved through the magic of video editing.) Of course, part of any April Fool's joke is seeing how many people you can fool, hence our generally po-faced attitude on places like Twitter. Hopefully you can induldge us for one day out of the year.
Spurred by the joke, a lot of people have expressed excitement over the idea of mini-games in The Old Republic. This is something that's always been a potential future feature, but we've got no announcements to make on that right now. We'd probably also try to ensure they were more fun than re-padding ship seats. |
3724605 |
Joveth Gonzalez |
General Discussion |
Official Outage Timing Wrong |
1333375380 |
Hey thank you for letting us know! This has now been corrected. Apologies for the confusion, but with all of the recent time adjustments, there was a risk in making a mistake >.<
Thanks again, and enjoy your day! |
3721044 |
Eric Musco |
General Discussion |
[Server Status] Server Unavailable: Dreshdae Cantina |
1333313220 |
We are currently investigating issues that have caused the Dreshdae Cantina server to go down. No current ETA, we will update you as soon as we know more. Thank you for your patience!
Update - 5:20PM CDT - Dreshdae Cantina is once again available! |
3713294 |
Courtney Woods |
General Discussion |
Live the Ship Droid Experience! |
1333252800 |
Cruising around the galaxy in your own personal starship is an important aspect of Star Wars: The Old Republic. The players starship is like a home, and the players companions are like a family. No one knows this better than the dedicated Ship Droids who maintain the vessels: C2-N2 for Republic characters and 2V-R8 for Imperial characters.
Jedi Knights, Smugglers, Bounty Hunters and the other class characters may be the heroes in the wider galaxy, but on board the starship, the Ship Droids are the heroes. Thats why, as part of Game Update 1.2, you will soon be able to assume direct control over your Droids actions with Ship Droid, a brand new mini-game coming to The Old Republic!
Read More |
3705237 |
Georg Zoeller |
General Discussion |
Community Q&A March 30th 2012 Blog Discussion |
1333178400 |
Quote:
Originally Posted by pangwl
I'm still abit confused...
So can someone clarify for me, what will indeed happen to Champion gears? I mean I thought it'll just be retained but players won't be able to get them anymore? Now, I'm seeing/ reading that it'll automatically be downgraded to Recruit gear ? I thought it was only the BM set that automatically switches over unless the mods/ enchs were modified?
|
Your existing Champion gear stays Champion gear.
Recruit gear is a separate set of gear that can be acquired for credits in Game Update 1.2. |
3695880 |
Jesse Sky |
Public Test Server |
Feedback on Zorn and Toth HM (Post-3/29 Changes) |
1333171740 |
Guys, thanks for the feedback. Some wires got crossed on the ground target attack, but we've got a fix coming soon, along with some additional hardening on the berserk mechanic. I'd also like to send a shout-out to all the guilds who have been streaming their attempts on PTS, as it gives us a lot of great data for fixes and future mechanics.
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3688623 |
Cameron Winston |
Classes |
Why haven't you fixed Shadow/Assassin's Training? |
1333170060 |
Hey there,
I'd like to say officially that Shock/Project do in fact deal 25% more damage if you are a Shadow or an Assassin. The tooltip, however, only displays the lower value which is an issue we are working on addressing but cannot at this time.
If you strongly feel that same level/gear's classes are not dealing this extra damage, please bug this in game with the new combat logs and we can investigate further. However, all the internal testing we have done on this issue confirms solidly that the extra damage is being applied.
- Cameron |
3688264 |
Georg Zoeller |
Public Test Server |
NVSCCS - New in 1.2 |
1333163640 |
Quote:
Originally Posted by gramz
the egg is on an 8hr respawn timer.
|
There's more than one... |
3694459 |
Stephen Reid |
Public Test Server |
1.2 New armor models! |
1333148940 |
Great feedback already; thank you for being specific and thoughtful. Keep it coming!
Quote:
Originally Posted by Stryklone
Why do you make that an either/or question? Must the look of gear be absolutely locked to its efficiency? Again, let the players make their own choices.
|
Mostly I make it either/or for discussion, that's all. It's not a maxim.
We hope we're letting you make more choices in Game Update 1.2 (and will continue down that path). That said, there will always be some players, I believe, who want to be able to wear the 'absolute best' or 'most rare' armor in the game - and we want them to feel that its default appearance is cool. Hence, this sort of discussion.
I'm leaving the office so won't be as frequent in this thread, but keep the thoughts coming, people. Thank you! |
3692682 |
David Bass |
General Discussion |
Guild Summit Panels have been posted! |
1333148580 |
UPDATE 4/3/12: The remaining panels have been posted. If you have any feedback about the structure of the panels, please let us know in this thread. Thanks!
ORIGINAL POST: We've launched a new YouTube playlist featuring the Guild Summit panels, which were held on March 5th in Austin, TX. Today we are releasing the Operations/Flashpoints panel and the Player Vs. Player panel, and we'll be posting more next week.
You'll find the playlist for these videos on YouTube here:
http://www.youtube.com/playlist?list=PLF60542CBEE892F02
Since this was our first Guild Summit, we're very interested in hearing your feedback about the entirety of the event (as well as the content within the panels themselves). Let us know your thoughts below! |
3692618 |
Eric Musco |
General Discussion |
A Preview of our New Podcast |
1333148460 |
Quote:
Originally Posted by Abisco
I really enjoyed listening to it. Great insight on whats going on with 1.2
Can we get a link to the iTunes podcast? I can't seem to find it.
|
Although I can't give you an exact timeframe, we will be posting this episode to iTunes soon. We will let you know once we do and will definitely be posting all future episodes there as well, so make sure to subscribe!
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3692601 |
Stephen Reid |
Public Test Server |
1.2 New armor models! |
1333148280 |
Quote:
Originally Posted by CecilTellyn
With all due respect, no amount of high res textures or seeing something in-game is going to change the fact that those armors just look ridiculous. It's not the resolution, it's the metal blades sticking out everywhere, the feathers, the horns. I assume the blades and horns don't just magically disappear when viewed in a higher resolution.
I'm glad you are listening to us though because the current armor designs are just terrible.
|
With all due respect, that's not entirely constructive criticism, but I see your point.
Obviously, anything visual is going to be highly subjective, but we're not trying to be avant garde for the sake of it. Like I said, the team is listening and we want to hear which specific elements you may have an issue with, too. |
3692569 |
Stephen Reid |
Public Test Server |
1.2 New armor models! |
1333147020 |
Quote:
Originally Posted by Amalak
Simple Robes for Force Users would be great, looking back at the movies or books etc....
I play Sith chars and all Im looking for is black hooded robes, pure and simple... while some of the designs arent too bad, I really dont needed spikey shoulders or metal bikinis...
|
Here's an open question in regards to that.
We always have to balance two things with armor. On the one hand, there's the gameplay requirement of "Make high level, very exclusive armor look like it's unique and powerful so other players can see that at a glance".
On the other, there's the aesthetics requirement - to make clothing echo the simple, almost plain looking clothing that's seen on some characters in the Star Wars saga. That led, in part, to orange gear in the game, which allows you to have an iconic appearance that doesn't suggest your gear's statistics.
The question is, how do you balance that? Arguably Obi-Wan's robes in Episode IV are very 'low level' in appearance. Would you want to see that as an armor set for a high level character? Would you not be concerned that players would see you as low-level? Or do aesthetics trump gameplay for you? |
3692344 |
Stephen Reid |
Public Test Server |
1.2 New armor models! |
1333145640 |
Quote:
Originally Posted by Henu
IF the public had some idea's, could we post pic's, drawings or sketches somewhere?
|
We'd prefer to see links to inspirational sources, rather than "Make it look exactly like this". That gives the artists ideas.
With that said, we've heard the requests for some sort of community interaction on future armor sets, and we're looking into that. |
3692131 |
Joveth Gonzalez |
General Discussion |
Community Q&A March 30th 2012 Blog Discussion |
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|
3692071 |
Eric Musco |
General Discussion |
A Preview of our New Podcast |
1333144800 |
Hello everyone! My name is Eric Musco and I, along with Brooks Guthrie are happy to bring you a sneak peek of the official STAR WARS: The Old Republic podcast. You can listen to our pilot episode here by using the embedded player, or download and listen on your preferred MP3 player.
Our goal with this show is to give you, the community, insight into development of The Old Republic by hearing directly from the developers creating the game. In our pilot episode, Brooks and I sit down with combat team members Austin Peckenpaugh and Cameron Winston to talk about some of the changes coming in Game Update 1.2.
Listen Now |
3691984 |
Stephen Reid |
Public Test Server |
1.2 New armor models! |
1333144560 |
Hey everyone, thank you to everyone who took the time to leave feedback. The development team are very aware of everyone's thoughts and we've particularly appreciated constructive comments which will always give us a better idea about how to change things in the game.
Wholesale changes to the armor sets in Game Update 1.2 are not possible at this time. Creating new armor sets is a process with a long lead time, so changes cannot be made quickly. However, we're listening to your feedback and that will influence things going forward. We would also urge you to look at the armor sets in-game. With the new color matching options available in Game Update 1.2 and higher resolution textures, some of you might be more impressed by armor sets in-game.
With that said, we'd like to make this discussion a bit more constructive moving forward. We understand some of you aren't fans of the armor sets as shown; that's fine, and we've heard you loud and clear. We've also heard the calls to make armor more 'iconic' and 'more Star Wars like' - and thanks to those of you who provided reference to your favorite armor styles.
We'd like to see more of that, so feel free to provide more constructive comments on what you feel your end game armor styles should look like for your class in The Old Republic. |
3691938 |
David Bass |
General Discussion |
Come see The Old Republic at PAX East! |
1333143960 |
Quote:
Originally Posted by LtHanley
The registration for the community lounge and stuff is all of that going to be around the Bioware Base?
|
No, we're not part of the BioWare Base. The Old Republic can be found at Booths 212 and 312 on the main PAX showfloor. The BioWare Base is located outside the main hall, in Room 105. |
3691855 |
Joveth Gonzalez |
General Discussion |
April 3 Downtime = 1.2? |
1333143300 |
Quote:
Originally Posted by Hazado
So are we finally going to get the 1.2 patch on april 3rd?
Got a confirm of NO on 1.2
|
Tuesday will be a standard maintenance. You folks will know ahead of time when maintenance will include Game Update 1.2.
Thanks! |
3691735 |
Courtney Woods |
General Discussion |
PvP in Game Update 1.2 |
1333138320 |
Gabe Amatangelo explains some of the upcoming changes and design choices for PvP:
Quote:
Fellow PvPers,
We believe competitive measure is an important part of a complete PvP experience. As such we are excited to be introducing the first phase of that to Star Wars: The Old Republics PvP gameplay in Game Update 1.2: Legacy, with Pre-Season of Ranked Warzones. We want to emphasize this is Pre-Season while the community and development teams collect data and refine the system in preparation for Season One, which will begin with the inclusion of cross-server Warzone queuing. The Pre-Season ratings will be reset when Season One officially begins.
|
Read More |
3690689 |
David Bass |
General Discussion |
Come see The Old Republic at PAX East! |
1333138260 |
It's time for the beginning of the 2012 convention season, which kicks off with PAX East in Boston next week. Since this is our first major convention post-launch, we wanted to share with you some of our plans for the event.
Playable Demos
We'll be bringing Game Update 1.2 with us to the show, so for those of you who have been unable to check it out on the Public Test Server, this will be a great opportunity to see the new customizable User Interface, Legacy, and more.
We'll also have The Old Republic's Razer peripherals at each computer. If you haven't had a chance to see the keyboard, mouse, and headset in action, this will be your opportunity to come check them out and play with them!
Community Lounge
We're premiering our Community Lounge for the first time this year, an area of the booth for players of The Old Republic to hang out and socialize with developers, other players, and the Community team throughout the weekend. Stop by our registration desk, grab a name badge, and meet your fellow Republic and Empire fans!
New Warzone: Novare Coast
We'll have a signup sheet for anyone who comes by and wants to put a team together to face off in the new Novare Coast Warzone. Prizes await the winners!
Exclusive In-Game Mini-Pet: Tauntaun Fawn
For the first time ever, fans who visit our booth will be able to pick up a code redeemable for a tauntaun mini-pet in-game. These special black and white tauntauns are only available by coming to one of our events, so check out the Events page for more information about where we'll be this year.
Community Meet & Greet
The Meet & Greet will take place at the BioWare Base inside the PAX convention center (Room 105). Here are the details:
Date: Saturday, April 7th
Time: 8:00PM -11:00PM
Location: Room 105 in the Boston Exhibiton & Convention Center (e.g. the BioWare Base)
What: Meet the developers of The Old Republic, grab some drinks, and hang out with the rest of the SW:TOR community!
You will need a PAX badge to get into the convention center, but the room itself is open to all PAX attendees. We hope to see you there!
MMORPG.com panel: The Future of Online Gaming
James Ohlen, Game Director, will be appearing on MMORPG.com's panel on Friday evening at 6PM in the Main Theater, to discuss where the MMO genre is heading in the next ten years. Attendees will be able to ask questions directly to the panelists, so come prepared!
We're really excited for this first opportunity to spend time with players of the game in-person, and we can't wait to see you in Boston! |
3690685 |
Alyson Bridge |
General Discussion |
Scheduled Maintenance: April 3rd, 2012 [UPDATED] |
1333135680 |
We have received word that maintenance will now be taking longer than what we had originally posted on Friday.
We will now be performing scheduled maintenance for seven hours on Tuesday, April 3rd, 2012 from 2AM CDT (12AM PDT/3AM EDT/8AM BST/9AM CEST/5PM AEST) until 9AM CDT (7AM PDT/10AM EDT/3PM BST/4PM CEST/12AM AEST). This maintenance is expected to take no more than five hours, but could be extended.
For our new players, this weekly maintenance is done in order to make general improvements and to check performance of the game so that we can continue to provide a consistent, quality experience. Quite often (but not always) after a maintenance period there will be a patch to download. After the maintenance, please login via the launcher to download the latest patch. If your launcher was open during the maintenance, you must close and reopen it for a fresh login.
Scheduled Maintenance
Date: Tuesday, April 3rd, 2012
Time: 2AM CDT (12AM PDT/3AM EDT/8AM BST/9AM CEST/5PM AEST) until 9AM CDT (7AM PDT/10AM EDT/3PM BST/4PM CEST/12AM AEST)
All game servers and SWTOR.com will be offline during this period. This maintenance is expected to take no more than five hours.
Thank you for your patience as we maintain service for Star Wars™: The Old Republic™. |
3690094 |
Amber Green |
Public Test Server |
PTS Testing Event 3/31: Warzones |
1333133940 |
On 3/31 from 1PM CDT (11AM PDT/ 2PM EDT/ 7PM GMT/ 8PM CEST/ 12AM AEDT) until 3PM CDT (1PM PDT/ 4PM EDT/ 9PM GMT/ 10PM CEST/ 2AM AEDT), we invite all our PTS testers to queue up for Warzones! Our developers will be observing this event and are looking for bug reports and feedback from our PTS testers. If you havent tested Novare Coast, the new Warzone, nows your chance to check it out and provide your feedback! All you need to do to participate is queue up for (and play) Warzones on PTS during the listed hours. We encourage you to test as many areas as possible by queuing with full and partial groups, playing many matches in a row, and if you have a level 50 character, please focus your testing efforts by queuing for Ranked Warzones.
We appreciate your participation and are looking forward to seeing your bug reports and feedback in this thread (we will open it when the event begins)!
When providing your feedback, respond to the following if you can:
Ranked Warzones:
*Note: To ensure that you are able to answer these questions, you may need to play several matches in a row to ensure Ratings shifts. - Did you consistently get placed into Ranked Warzone matches?
- Did you try to queue as an Operations Group of 5 8 players? If so, how long, on average, did it take to find a match?
- Once you started getting Rating shifts, how much did your rating shift when you won and lost?
- Is there anything about the Ranked system that you feel is unclear and needs to be better explained to the player?
- Did you feel that the competition inside Ranked Warzones had better team balance than normal queues? Did your opinion on the balance between teams change as the test continued and players ratings were adjusted?
In Novare Coast:- Was your team ever able to "spawn camp" the opposition?
- Did you find the objectives easy or difficult to capture overall?
- What did you like and dislike about this Warzone?
Objective Scoring:- Are there any actions in Warzones you feel should be rewarded that aren't?
- Do you think objective medals should be easier to obtain in any of the Warzones?
Rewards:- Do you feel like you're receiving Warzone rewards (xp, credits, commendations, and Valor) on PTS that are comparable to rewards on live servers?
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3689797 |
Amber Green |
Public Test Server |
Public Test Server Patch Downtime - 3/30 |
1333132800 |
The Public Test Server is now available and ready for new content testing! The changes are listed in the PTS Update 3/30/2012 Notes. |
3689516 |
David Hunt |
Public Test Server |
Question on purchasing War Hero Gear |
1333131420 |
Quote:
Originally Posted by Saajin
Does the purchase trade in the original Battlemaster item I'm carrying, or does it take those Orange robes that are now equipped with the Battlemaster set Armoring in them?
|
The mods in the Battlemaster Gear don't matter. It can have all or none of the mods or a different configuration - it will still qualify for the trade.
Quote:
Originally Posted by Saajin
2) Let's say I've got two Battlemaster sets on me. I'm wearing one and carrying the other in my inventory. I go to trade in for War Hero gear.
|
It will take the item in your inventory, not from your character. Even if you only have the item on your character, it will not let you purchase the War Hero trade. Items you have equipped do not count as valid currencies. |
3689182 |
Amber Green |
Public Test Server |
PTS Update 3/30/2012 Notes |
1333131060 |
Star Wars™: The Old Republic™
Game Update 1.2 PTS Patch Notes
These notes detail changes made to the PTS server on 3/30/2012. These changes ONLY apply to the PTS server.
Classes and Combat
General
- Corrected an issue that could cause some ability animations to loop continuously.
- The Combat Log's timestamps now include milliseconds.
- Corrected an issue that could cause class trainers to appear to have new training available when they do not.
- The healing bonus granted per point of Expertise has been reduced due to the amount of Expertise available on PvP items.
Smuggler
Scoundrel
- Corrected an issue introduced on PTS that allowed Scoundrels to attack more rapidly than intended after using specific abilities.
Imperial Agent
Operative
- Corrected an issue introduced on PTS that allowed Operatives to attack more rapidly than intended after using specific abilities.
Crew Skills
Crafting Skills
- Craftable Custom (orange) Battlemaster and War Hero PvP armor has been added to Synthweaving and Armormech. The schematics for these items can be purchased from Battlemaster and War Hero vendors.
Reverse Engineering
- Item tooltips now indicate when no research can be obtained to prevent players from reverse engineering items when there is no chance for a new schematic.
- PvP items purchased with credits (Recruit and Champion gear) can no longer be reverse engineered.
Flashpoints and Operations
Flashpoints
Directive 7
- Corrected an issue that could cause Interrogator to spawn more Cyborgs than intended.
Lost Island
- Corrected an issue that occasionally caused a black screen to appear if a player logged out and back in while in the Lost Island Flashpoint.
- The Flutterplume Plaguebearer is now immune to stun effects.
The False Emperor
- Removed an invisible barrier that could prevent completion of this Flashpoint.
The Foundry
- An issue that prevented the core cylinder to appear when the locks were activated too quickly during the HK-47 encounter has been corrected.
Operations
Eternity Vault
- Soa's Mind Traps now kill players who are stuck inside the trap for the full 2-minute duration.
Explosive Conflict
- Corrected an issue that caused multiple Trandoshan Shooters to appear in the same location.
- Players can no longer circumvent the minefield puzzle after being defeated by Vorgath.
- Changes have been made to the Hover Tank encounter to improve visual effects and the visibility of the players in the tanks. This makes the encounter easier to understand for players.
- The Warstrider Battlewalker no longer becomes stuck in a crouching animation.
- The Pulsar Droids in the Kephess encounter have been rebalanced and are more melee-friendly.
Toth and Zorn
- Corrected an issue that could prevent Toth and Zorn from using ground-targeted abilities in some circumstances.
- Toth is no longer invulnerable during his berserk phase, and now uses his cleave ability as intended.
- Zorn's "Fearful" debuff now deals less damage.
- Threat is no longer reset when Toth leaps to Zorn.
- Area of Effect damage is now appropriate for 16-player groups.
Items
General
- The Korrealis vehicles are no longer invisible.
- Corrected an issue that could prevent stats and set bonuses from appearing on items purchased from Campaign and Black Hole vendors.
- Level 50 Artifact quality PvP items can no longer be purchased by characters under level 50.
- New endgame tanking Relics now feature stats appropriate for all tanking classes.
Vendors
- The Crisis Point vendors are now labeled as "Campaign and Black Hole" vendors.
Legacy- The cooldowns for the Legacy Heroic Moment abilities Sticky Grenade and Orbital Strike now match cooldowns for other Heroic Moment abilities.
- Corrected an issue that prevented players from assigning certain relations in the Family Tree after choosing a relation with another character.
- All cybernetic options are now present on each head when creating a Legacy character of the Cyborg species.
- The Legacy Family Tree now correctly updates when the character gains a level.
Missions and NPCs
Missions
World Missions
Tython
- Egg Smashing: An animation issue that could make egg-breaking difficult has been addressed.
Class Missions
Jedi Consular
- Fearless: Corrected an issue that could prevent an NPC needed to progress this mission from appearing.
Trooper
- Catching Up: Seargeant Jaxo's conversation is now enabled for characters that could not complete it.
NPCs
- The Nightmare Pilgrim no longer uses Bloodmark more frequently than intended.
- Corrected an issue that could cause the Nightmare Pilgrim to become invulnerable if the Thing from the Stars was defeated before it activated Energy Screen.
- Corrected an issue that could cause friendly NPCs to attack players of the incorrect faction.
PvP
General
- Corrected an issue that could allow players defending Warzone objectives to be vote kicked for being AFK.
- Implemented performance optimizations related to gaining medals in Warzones.
- Players receive fewer on-screen notifications for gaining objective points in some areas.
- Players who leave a Ranked Warzone early are now prohibited from entering another Warzone for 15 minutes (up from 5).
- When a player leaves a Warzone, that player's votes to kick teammates are now removed correctly.
Warzones
Alderaan Civil War
- The speeder bikes that transported players to the East and West turrets have been removed.
Novare Coast
- Players can no longer activate emplacement controls after being defeated.
- Players can no longer capture emplacements if another player uses an ability that places the entire group in stealth.
Voidstar
- Corrected an issue that could prevent this Warzone from ending correctly when the second attacking team’s progress exceeded the first team’s.
- Players no longer receive defender credit for "defending" doors that have already been destroyed.
UI
General
- Players can now add other players to their friends list even if they are offline.
- Corrected an issue that prevented stats in the character window from taking gear into account after leveling up.
Chat
- Converting a group into an Operation group now changes the active chat channel to the Operation group channel.
- Typing /general now correctly changes the chat channel.
Galactic Trade Network
- In-game mail messages generated by the Galactic Trade Network now contain more specific information about the item sold.
Groups and Targeting
- The target tooltip now updates appropriately if the player's target changes while the mouse hovers over the target frame.
Guild Banks
- Corrected an issue that could cause the "allow withdraw" option to incorrectly appear as Off for ranks that were granted withdraw access.
- Guild Bank deposit errors are now clearer.
Miscellaneous Bug Fixes- Addressed some performance issues in the Overrun Machine Vault on Belsavis.
- Defensive turrets no longer fire on mission NPCs outside the Imperial daily mission hub on Corellia.
- New characters no longer begin play with dark or light side points.
- Corrected a rare issue that could cause character appearance to change when equipping certain items.
- The "Your Ship" option is now disabled on shuttles located on Origin Worlds if the player has not yet obtained their personal starship.
- Several text errors have been fixed, some minor art adjustments (in the UI and world) have been made, and some cinematics have received minor polish tweaks.
- Corrected an issue that could cause degraded performance during combat.
- An issue that could prevent disconnected players from logging back into the game during Flashpoints and Operations has been corrected.
|
3689112 |
David Hunt |
Public Test Server |
So can I remove armoring mods from BM/Rakata gear? |
1333125780 |
Quote:
Originally Posted by Urkanan
What happens if I remove the PvE armorings from 1.2 chest and leg pieces, with PvE bonus attached, and put them in my PvP chest and legs "shells" from pre-1.2, which also have the PvP bonus attached?
|
Mods are the primary building blocks of items. Just as the damage on a base mod is what matters for a weapon, the same is true for the set bonus.
If you put a set bonus mod in a set bonus shell, the set bonus on the mod replaces the set bonus on the shell. In this case, you would have the PvP appearance with the PvE stats and set bonus. |
3688058 |
Amber Green |
Public Test Server |
Public Test Server Patch Downtime - 3/30 |
1333123620 |
** The Public Test Server is now available and ready for new content testing! The changes are listed in the PTS Update 3/30/2012 Notes. **
Please be advised that the Public Test Server will be unavailable at 2PM CDT (12PM PDT/3PM EDT/8PM GMT/9PM CET/6AM AEDT) to deploy a patch to Game Update 1.2.
We will work to make the server available for testing as soon as possible, so please watch this thread for updates. To check the status of the PTS server, you can visit the Test Center. Thank you for your patience! |
3687595 |
Amber Green |
Server Names I - N |
Dar'Nala General |
1333068420 |
Hello everyone. We apologize for the inconvenience, and we have now resolved this issue. The server is back online and is ready for players to log in. Thank you for your patience and reports. |
3679766 |
Amber Green |
Public Test Server |
Since patch getting dropped to Desktop every few minutes. |
1333055520 |
Hello everyone! Today's patch implemented a fix for this issue. We will watch this thread, so if you see any more crashes of this nature, please update here. Thanks again for your reports and for testing the new content on PTS! o/''\o |
3677604 |
Amber Green |
Public Test Server |
Public Test Server Patch Downtime - 3/29 |
1333054980 |
The Public Test Server is now available and ready for new content testing! The changes are listed in the PTS Update 3/29/2012 Notes. |
3677486 |
Amber Green |
Public Test Server |
PTS server status? |
1333051140 |
Quote:
Originally Posted by Red-Dwarf
|
The Test Center is a great source for anyone interested in what's happening on the Public Test Server! In addition to the PTS server status, you can also find the current PTS Patch Notes and System Alerts.
We added a link to the downtime thread and will include it in the future to alleviate confusion and properly direct players. Thanks for testing! o/''\o (high five) |
3676532 |
Amber Green |
Public Test Server |
PTS Update 3/29/2012 Notes [UPDATED] |
1333040040 |
Star Wars™: The Old Republic™
Game Update 1.2 PTS Patch Notes
Updated: 4/3/2012
These notes detail changes made to the PTS server on 3/29/2012. These changes ONLY apply to the PTS server.
Classes and Combat
General
- "Unknown" is no longer displayed as a target or source of damage in the combat log or chat window.
- The combat log now includes abilities that generate threat.
Jedi Knight
General
- Force Leap now places a "root" visual effect on the affected target.
- Master Strike damage has been increased by approximately 15%.
Guardian
- Forceclap has been removed.
Sith Warrior
General
- Force Charge now places a "root" visual effect on the affected target.
- Ravage damage has been increased by approximately 15%.
- An issue that prevented Force Scream from affecting Weak and Standard enemies has been corrected.
Juggernaut
Jedi Consular
Sage
Seer
- Valiance now reduces the health spent by Noble Sacrifice by 2% per point (up from 1% per point).
Sith Inquisitor
Sorcerer
Corruption
- Dark Resilience now reduces the health spent by Consumption by 2% per point (up from 1% per point).
Smuggler
Gunslinger
Saboteur
- Shock Charge now resets its cooldown if the target is defeated while under its effects.
Dirty Fighting (Gunslinger)
- Nice Try is a new Tier 6 skill that reduces damage taken from periodic effects and gives Vital Shot and Shrap Bomb a chance to apply a weaker version of the same effect when they end (even if they are cleansed).
- Quick Getaway has been replaced by Hold Your Ground, which additionally reduces the cooldown of Escape.
Scoundrel
Dirty Fighting (Scoundrel)
- Nice Try is a new Tier 6 skill that reduces the damage taken from periodic effects and gives Vital Shot and Shrap Bomb a chance to apply a weaker version of the same effect when they end (even if they are cleansed).
- Quick Getaway has been replaced by Smuggled Defense, which additionally reduces the cooldown of Escape.
Imperial Agent
Sniper
Engineering
- Interrogation Probe's cooldown now resets if a target is defeated while under its effects.
Lethality(Sniper)
- Lingering Toxins is a new Tier 6 skill that reduces damage taken from periodic effects and gives Corrosive Dart and Corrosive Grenade a chance to apply a weaker version of the same effect when they end (even if they are cleansed).
- Vanish has been replaced by Hold Your Ground, which now additionally reduces the cooldown of Escape.
Operative
Lethality (Operative)
- Lingering Toxins is a new Tier 6 skill that reduces damage taken from periodic effects and gives Corrosive Dart and Corrosive Grenade a chance to apply a weaker version of the same effect when they end (even if they are cleansed).
- Vanish has been replaced by Escape Plan, which now additionally reduces the cooldown of Escape.
Bounty Hunter
General
- Jet Charge now places a "root" visual effect on the affected target.
Mercenary
- Onboard AED is a new level 50 ability that allows the Mercenary to revive an incapacitated ally. It is usable in combat.
- Power Surge can now be trained at level 46.
Bodyguard
- Critical Efficiency's buff description now properly refers to Rapid Scan.
Trooper
General
- Storm now places a "root" visual effect on the affected target.
Commando
- Emergency Medical Probe is a new level 50 ability that allows the Commando to revive an incapacitated ally. It is usable in combat.
- Tech Override is now trainable at level 46.
Crew Skills
General
- Droid companions now use the correct voice processing when being dismissed or sent on Crew Missions.
Flashpoints and Operations
Flashpoints
General
- The Cademimu and Colicoid War Games missions now update properly for the entire party when speaking to the Flashpoint Courier Droid.
- Corrected an issue that caused some bosses to display an incorrect amount of total health after being defeated.
- Players no longer receive mission credit for some Story Mode Flashpoint or Operation missions when completing Nightmare Mode.
- Emergency Fleet Passes can no longer be used in Flashpoints or Operations.
Directive 7
- Corrected an issue that could prevent Mentor from becoming vulnerable in the final phase of this fight in Hard Mode.
Kaon Under Siege
- KR-82 Expulsor Droid now uses his grapple ability correctly.
Lost Island
- Scientists in the Dr. Lorrick encounter no longer appear in their tanks after being released.
- Energy Coils no longer persist if the LR-5 Sentinel Droid resets.
- Sav-Rak now resets if attempting to pursue a player beyond the confines of his platform and tower area.
Operations
Eternity Vault
- Killing Soa in Nightmare Mode now grants the correct Codex entries.
- An "Emergency Reset" button has been added to the Ancient Pylons encounter.
Explosive Conflict
- Corrected an issue that caused a continuous sound to play when triggering Kephess' cinematic.
- In Hard Mode, the tooltip for Charged Burst in the Hovertank encounter now correctly indicates that it can be dispelled.
Toth and Zorn
- Several changes have been made to Toth and Zorn to improve the encounter.
- The visual effects for Toth's berserk phase have been improved.
- The cooldown of Toth's Area of Effect Smash ability has been increased after he leaps to Zorn.
- Zorn's Embolden buff now more clearly indicates who is affected.
- Players now receive the correct Codex entries upon defeating Toth and Zorn.
- Knockbacks have been removed from Toth and Zorn's Area of Effect abilities.
- The radius of the ground target for the Rock Spire attack has been increased.
- The visual effects for the Fearful debuff have been improved.
- The enrage timer has been increased in Story Mode.
- Zorn now chases players if there are none in range of his rock toss.
Items
General
- Modifiable items now have repair costs based on the level of their base modification.
- The color palette for new endgame Bounty Hunter armor has been brightened.
- Corrected an issue that could prevent Augment slots from displaying properly.
- Commendation costs for Battlemaster and War Hero offhand weapons have been adjusted. Battlemaster offhands can be purchased for 1550 Warzone Commendations, and War Hero offhands can be purchased for 3470 Ranked Warzone Commendations. *UPDATED 4/3*
Vendors
- Color crystals have been added to the PvP items vendor.
Legacy- Deleting a character from the Family Tree no longer causes errors in the Family Tree display.
- Players are no longer incorrectly granted access to some Legacy features before their Legacy has been unlocked.
Missions and NPCs
General
- Items that are usable from the mission tracker now appear correctly when the item is obtained.
- Addressed an issue that could cause text in the mission tracker to overlap.
- Audio for several intro cinematics now plays correctly for distant sound sources.
- An issue that could cause client crashes during a few specific conversations (ex: a conversation with General Threnoldt) has been fixed.
Missions
World Missions
Corellia
- Chasing the Shadow: Koric's Hypermatter Grenade now correctly deals damage over time.
- Control the Battlefield: This mission now updates correctly in the mission tracker.
- Counter Eco-Terrorism: Irradiated water that the player must walk through now consistently causes damage.
Hoth
- Aratech Coral: Players now properly receive credit when they defeat Snowblind.
Class Missions
Bounty Hunter
- Hail the Conquering Hero: Players can no longer become stuck in a looping conversation during this mission while talking to the Huntmaster.
Trooper
- Catching Up: Players who missed this mission will now have it granted if they are eligible.
NPCs
- When fighting the Nightmare Pilgrim, Paranoia now stacks to the proper amount on players.
- Enraged Gore and Reload are now activated at the same time during the Nightmare Pilgrim encounter.
PvP
General
- PvP daily and weekly missions no longer provide obsolete rewards.
Warzones
- Players can no longer purchase Warzone Commendations by trading in Ranked Warzone Commendations.
Novare Coast
- Bunkers now look damaged regardless of how far the player was from the bunker when it was damaged.
Space Combat
General
- Activating Space Combat abilities with keyboard hotkeys no longer incorrectly displays a "no target" error message.
UI
General
- Players can now invite guild members to a group from anywhere in the galaxy by right-clicking the player's name in the guild window.
- Corrected an issue that could cause numerical information to include decimals.
- Several graphical issues with the item modification UI have been addressed.
- Players can no longer save and exit the interface editor without selecting "yes" or "no" on the pending changes prompt.
- Corrected an issue that caused the interface editor and pending changes prompts to remain open if secondary UI windows were open.
- Disabling "Enable Movable Secondary Windows" while the preferences window is open no longer prevents the preferences window from opening again.
- The Response Wheel can no longer be disabled via the interface editor.
- Paging a hotbar up and down no longer dispays hotbars that are already displayed elsewhere.
- The ESC key now properly cancels timer dialog windows.
Galactic Trade Network
- GTN filters for companion characters (specifically some Droid companions) now return the correct results.
- The "Search" button in the GTN is no longer available if only a category (and not a sub-category) has been selected. Players do not need to select a category or sub-category if searching by entering text.
- Corrected an issue that caused search text to be ignored when category and sub-category settings were active.
Guild Bank
- The Guild Bank ledger now sorts alphabetically by name by default.
- Guild Bank logs now properly reflect the number of items removed from a stack.
- The number of guild members required to purchase a Guild Bank has been reduced to 12 (from 15).
- The cost for Guild Bank tabs 5-8 has been increased significantly.
Groups and Targeting
- Class icons that appear on nameplates now represent the player's correct Advanced Class.
- The option to enable or disable class icons now has the correct label in the preferences window.
Maps
- The minimap now updates properly when players leave or are removed from a group.
- Corrected an issue that could cause framerate performance to degrade while using the Galaxy Map.
Miscellaneous Bug Fixes- Several text errors throughout the game have been corrected.
- Jedi arriving on the Republic Fleet from Tython now appear at the shuttle doors.
- An issue that prevented emote animations from playing while the player had one of their mini-pets targeted has been corrected.
- Corrected an issue that caused some audio to repeat itself when changing rooms.
- The game camera no longer moves itself when Smart Camera is toggled off.
- Several audio issues have been corrected.
- Corrected an issue that could cause the game to crash when specific NPC animations were played.
|
3673704 |
David Hunt |
Public Test Server |
Artificer: Off-hand slot costs asymetry |
1333039500 |
Offhand Lightsabers are shells - modifiable weapons with no hilt/mod/enhancement. The only stats they have are from the premodded color crystal.
Offhand shields have endgame stats. |
3673560 |
Amber Green |
Public Test Server |
Public Test Server Patch Downtime - 3/29 |
1333036680 |
** The Public Test Server is now available and ready for new content testing! The changes are listed in the PTS Update 3/29/2012 Notes. **
Please be advised that the Public Test Server will be unavailable at 2PM CDT (12PM PDT/3PM EDT/8PM GMT/9PM CET/6AM AEDT) to deploy a patch to Game Update 1.2.
We will work to make the server available for testing as soon as possible, so please watch this thread for updates. To check the status of the PTS server, you can visit the Test Center. Thank you for your patience! |
3672819 |
Courtney Woods |
General Discussion |
Your Legacy Begins |
1333032960 |
Senior Designer William Wallace details the upcoming Legacy System changes in Game Update 1.2:
Quote:
Where would you start if you were constructing the Skywalker family tree? Lets start with Anakin. If you ask me, Anakin is a level 50 Sith Warrior anchoring the top of the family tree. Hes married to Padme Amidala and they have two kids, Luke and Leia. Luke and Leia were both strong in the Force, like their father before them. Leia ends up marrying Han Solo, undoubtedly a level 50 Smuggler, and they have three children who all turn out to be Jedi. Luke marries Mara Jade, and they in turn have Ben, who is also a powerful Jedi Knight. Looking at their family tree, its clear that the Skywalker legacy produces powerful Force users and great heroes.
|
Read More |
3671821 |
Allison Berryman |
Public Test Server |
force scream broken |
1332999180 |
Hey folks! Thanks for the report - this bug is known and will be fixed very soon on PTS! |
3659555 |
Stephen Reid |
PvP |
Feedback request from James Ohlen - Open World PvP |
1332972240 |
Quote:
Originally Posted by Practel
Are you doing anything about SWTOR at Pax East?
|
Not really on topic - but yes, we'll be at PAX East.
Quote:
Originally Posted by davebushe
Is there any particular reason that James can't post himself? It seems a bit odd....
|
He's a very busy man and has minions who can handle that task (ie, me). |
3663114 |
Stephen Reid |
PvP |
Feedback request from James Ohlen: PvP |
1332971760 |
Thanks for your feedback, everyone! James and the PvP development team appreciate it.
James wanted more feedback specifically regarding Open World PvP, as it was most requested last week. To give your thoughts on that topic, and vote on a poll about Open World PvP objectives, please visit that thread!
As we have more than enough feedback to chew on regarding PvP in general, I'm going to close this thread. As always you're welcome to post elsewhere in the PvP Forums to give your feedback, or in the PTS Forums if you're testing Game Update 1.2. |
3663008 |
David Bass |
General Discussion |
Operations auto-assigned loot problems |
1332970740 |
Good news! We announced at the Guild Summit that we're removing this "pre-destined loot" system from Story difficulty in Game Update 1.2. |
3662787 |
Amber Green |
General Discussion |
[Notice] Server Maintenance: Infinite Empire |
1332969240 |
The server is now open and available for play! Thank you for your patience. |
3662502 |
Amber Green |
General Discussion |
[Notice] Server Maintenance: Infinite Empire |
1332966840 |
Unfortunately, the maintenance window on Infinite Empire has been extended by 30 minutes. We apologize for the inconvenience and will update this thread when more information is available. |
3662018 |
Stephen Reid |
PvP |
Feedback request from James Ohlen - Open World PvP |
1332966240 |
Hello everyone. James Ohlen, Game Director for Star Wars: The Old Republic, is asking for feedback once again - getting into more detail regarding PvP.
Once again, he's going to be taking feedback directly via his Twitter account, but if you're not on Twitter, we're going to reproduce his question here and would love to get your feedback here too. This week we also have a poll for you to vote in.
Please limit your feedback to the question James wants discussed. Feel free to link to other threads and please keep your feedback constructive and on-topic!
Here is James' question for this week. As Open World PvP was the most asked-for feature last week:
What kind of Open World PVP excites you most?
You can vote in the attached poll. Here are some more details on each type of objective:
'Raw' Open World - faction vs faction, with no faction population restriction mechanics AKA 'true' Open World PvP. Factions claim objectives.
PvPvE balanced - bolstering the underdog faction through NPCs, turrets, etc. Factions claim objectives.
Faction population capped - strict balancing in place between faction populations in objective areas. Factions claim objectives.
Guild based - everyone is your enemy except players in your guild. Guilds claim objectives.
Remember, you can follow James on Twitter @JamesOhlen; you can follow our main account @SWTOR.
|
3661899 |
Allison Berryman |
Public Test Server |
NEED DEVELOPER ATTENTION! 3/27 Gamebreaking EC Raid Bug |
1332965160 |
Thank you all for the reports - we're aware of these issues and are working to address them! |
3661668 |
Stephen Reid |
General Discussion |
GM/Dev Hosted Events in SWTOR? |
1332964860 |
Thanks for the questions, everyone. I chatted with the events team and got a few more details for you.
Quote:
Originally Posted by dosadnik
1. Are you going to announce like "Today we are having the [insert name here] event" or is it just going to happen.
2. Is it going to be more like a 1 day thing or more like a 1 week thing?
|
We'd like it to be a surprise, so we probably won't announce it in advance. Heck, we've said too much already.
It won't just be a day, but we can't tell you the total length right now - mostly because it might be extended depending on popularity.
Quote:
Originally Posted by Mephane
I don't like the idea of stumbling into a one-time event, playing along, doing whatever there is to do, and then end up learning afterwards of the things I did not see or know of.
|
That's fair. Knowing our community, I fully expect every aspect of any event to be quickly dissected and the details spread far and wide very quickly. In fact, it'll probably be tougher just to avoid spoilers!
That said, we'll monitor the community reaction during the event and if it seems people are 'missing stuff' we'll try and ensure that the method of seeing (or getting) that 'stuff' is made clear(er) so people get their chance.
Also, right now our initial event does not feature any 'rare drops', so hopefully that'll ease any RNG pain.
Quote:
Originally Posted by Felioats
I rather like the events I've seen in another game, which are unique quests, monsters and loot surrounding a story that's only around for some-odd weeks.
|
I think you'll like our event plans then.
With that said, I want to manage people's expectations. The events team has been working on this event (and future events) but they're a small sub-team of the main development team. So I'm afraid to say...
Quote:
Originally Posted by JPLaro
Big planetary battle!!!!!!!!!!!!
Epic planet size pvp and pve!
|
... that is a bit outside of their scope.
We still think you'll have some fun. Roll on Game Update 1.2! |
3661588 |
Allison Berryman |
Public Test Server |
PTS Testing Focus: UI Customization |
1332964680 |
While we do appreciate all kinds of feedback, we ask that you use this thread to report bugs (things that are not working correctly or consistently or appear to be broken) in the UI Customization system.
If there's a feature you'd like to see relating to UI customization, we encourage you to post it in our Suggestion Box. If you'd to provide feedback that isn't a bug report on the UI Customization options currently on PTS, please do post a thread in the PTS forum. Thanks for helping us test UI Customization! |
3661545 |
Amber Green |
Public Test Server |
PTS Testing Focus: Guild Banks |
1332963360 |
Greetings, testers! Wed like for everyone on PTS in a guild to help us test the new Guild Bank feature. Though weve been reading the PTS forum for bugs and feedback, were looking for some more testing of this feature.
The next time several members of your testing guild are online, wed like for you to have several people use the Guild Bank at once to help us uncover any bugs in the system. Please have several guild members perform Guild Bank operations simultaneously changing permissions, depositing and removing items, and any other activities you can think of involving using the Guild Bank features.
Please post any bugs you find in this thread. Thank you very much for helping us test this new feature! |
3661198 |
Amber Green |
Public Test Server |
PTS Testing Focus: UI Customization |
1332963300 |
Greetings, testers! We want to encourage everyone on PTS to test our new UI Customization options in the game and post any bugs you find in this thread!
We have been avidly reading the PTS forum to gather feedback and bug reports, but wanted to post this thread to encourage testers to post any bugs theyve found in this system (even minor ones) if they havent done so.
Characters of any level can test this system, so please do try it out and let us know in this thread if something isnt working correctly. Thank you for your participation on PTS!
|
3661182 |
Amber Green |
Public Test Server |
PTS Testing Event 3/29: Warzones |
1332963060 |
On 3/29 from 7PM CDT (5PM PDT/ 8PM EDT/ 1AM GMT/ 2AM CEST/ 11AM AEDT) until 9PM CDT (7PM PDT/ 10PM EDT/ 3AM GMT/ 4AM CEST/ 1PM AEDT), we invite all our PTS testers to queue up for Warzones! Our developers will be observing this event and are looking for bug reports and feedback from our PTS testers. If you haven’t tested Novare Coast, the new Warzone, now’s your chance to check it out and provide your feedback! All you need to do to participate is queue up for (and play) Warzones on PTS during the listed hours. We appreciate your participation and are looking forward to seeing your bug reports and feedback in this thread!
When providing your feedback, respond to the following if you can:
In Novare Coast:- Was your team ever able to "spawn camp" the opposition?
- Did you find the objectives easy or difficult to capture overall?
- What did you like and dislike about this Warzone?
Objective Scoring:- Are there any actions in Warzones you feel should be rewarded that aren't?
- Do you think objective medals should be easier to obtain in any of the Warzones?
Rewards:- Do you feel like you're receiving Warzone rewards (xp, credits, commendations, and Valor) on PTS that are comparable to rewards on live servers?
|
3661128 |
Amber Green |
General Discussion |
[Notice] Server Maintenance: Infinite Empire |
1332959940 |
**UPDATE 5:15PM CDT (3:15PM PDT/ 6:30PM EDT/ 11:15PM GMT/ 12:15AM CEST/ 9:15AM AEDT): The server is now open and available for play! Thank you for your patience.**
**UPDATE 4:30PM CDT (2:30PM PDT/ 5:30PM EDT/ 10:30PM GMT/ 11:30PM CEST/ 8:30AM AEDT): Unfortunately, the maintenance window on Infinite Empire has been extended by 30 minutes. We apologize for the inconvenience and will update this thread when more information is available.**
We will soon be performing server maintenance on the following server: Infinite Empire. The server will be unavailable at 3PM CDT (1PM PDT/ 4PM EDT/ 9PM GMT/ 10PM CEST/ 7AM AEDT), and we expect the server to be available again by 5PM CDT (3PM PDT/ 7PM EDT/ 11PM GMT/ 12AM CEST/ 9AM AEDT). This maintenance is expected to take no more than two hours, but could be extended.
Please watch this thread for information and updates as they become available. To check the status of your server, please visit the Server Status Page. Thank you for your patience. |
3660473 |
Stephen Reid |
General Discussion |
GM/Dev Hosted Events in SWTOR? |
1332908820 |
We have a dedicated team within the larger development team that's working on in-game events. Our definition of 'events' are time-limited, game-wide events that hopefully many of you will get to see.
The team has been hard at work putting an event together that will... manifest after Game Update 1.2 reaches the live servers. The event will be quite widespread and should be hard to miss.
There are already plans for events in the future as well, but details on those will have to wait. We want there to be an element of surprise. |
3651031 |
Stephen Reid |
Suggestion Box |
BioWare, let me make you some money. |
1332908280 |
Integration between social networks and SWTOR has been discussed. Of course, many things are discussed.
If/when it happens, we'll try to ensure it's beneficial and complementary to the game experience. |
3650985 |
Stephen Reid |
Customer Service |
[Mandalore the Indomitable] Can't log into server |
1332907620 |
Our server team believes they have resolved the issues, but we'd appreciate it if anyone attempting to login completely exits their SWTOR client and then tries to login once more.
If you continue to have login issues, please post in this thread or contact Customer Service. |
3650906 |
Stephen Reid |
Customer Service |
[Mandalore the Indomitable] Can't log into server |
1332906420 |
Hey all. The previous thread has been closed, and we'll continue to issue updates as we have them here.
The Live Services team has been investigating issues on Mandalore the Indomitable (Let's just use the acronym MtI for ease of typing!). We're making progress. While most of you reading this will not be in-game, if you do try to login to MtI, you may have intermittent connection issues as the server team do their work.
If we have to take down the entire server for any length of time I'll let you know here. We're sorry for the inconvenience and we'll resolve things ASAP. |
3650768 |
Stephen Reid |
Customer Service |
Mandalore the Indomitable - Terribly Messed Up |
1332906120 |
Hey everyone, we appreciate your patience here.
Our Live Services team has been looking into the issues on this server and we're making progress. I'm going to close this thread for now and continue to update in this existing thread. Please check in there for further information as we get it. Thank you! |
3650728 |
Amber Green |
Public Test Server |
Since patch getting dropped to Desktop every few minutes. |
1332877920 |
Quote:
Originally Posted by Alloysious
I regularly spacebar through all cinematics and I am still hard-crashing to desktop.
|
While using the spacebar works for most cases of this particular crash, there will be instances where skipping through does not provide a workaround. We're sorry for the hindrance to testing on PTS for some players, and please watch for updates in the near future. |
3646102 |
Amber Green |
Public Test Server |
Since patch getting dropped to Desktop every few minutes. |
1332877140 |
Hello there! We are aware of this issue and have a fix incoming in a future PTS patch. If you are experiencing the problem during a particular conversation or cinematic, skipping through (using spacebar) will prevent the crash in most cases, allowing you to progress. Thanks for testing! o/''\o |
3645925 |
Will Wallace |
Public Test Server |
Legacy system family tree---what is the benefit? |
1332875820 |
All characters in your legacy get all of your global legacy unlocks, regardless of the arrangement of characters in your family tree.
The family tree is just a fun visualization of the relationships between your characters - we don't want you to ever have to "respec" your family to get the unlocks you want, or for guilds to require you to have a certain family arrangement in order to pick up the right rewards. |
3645559 |
Allison Berryman |
Public Test Server |
Experience from Warzones has been decreased |
1332872820 |
Just to clear up any potential confusion: the note you're referring to only applies to PTS. When we initially updated PTS to 1.2, XP gains from Warzones were too high, so we adjusted them (on PTS). The XP gained from Warzones right now (after today's patch) should be very similar to the amount gained on live servers! |
3644756 |
Amber Green |
General Discussion |
[Server Status] Some Servers Unavailable: Dalborra, Gav Daragon, and Master Dar'Nala |
1332871440 |
All servers are now available. Thank you for your patience! |
3644330 |
Amber Green |
Public Test Server |
Public Test Server Patch Downtime - 3/27 |
1332866820 |
The Public Test Server is now available and ready for new content testing! The changes are listed in the PTS Update 3/27/2012 Notes. |
3643015 |
Amber Green |
General Discussion |
[Server Status] Some Servers Unavailable: Dalborra, Gav Daragon, and Master Dar'Nala |
1332866700 |
**UPDATE 2PM CDT (12PM PDT/ 3PM EDT/ 8PM GMT/ 9PM CEST/ 6AM AEDT): All game servers are now available. Thank you for your patience!**
We are currently performing a brief server restart. The servers affected are Dalborra,Gav Daragon, and Master Dar'Nala. We expect these servers to be available again at 2PM CDT (12PM PDT/ 3PM EDT/ 8PM GMT/ 9PM CEST/ 6AM AEDT).
To check the status of your server, please visit the Server Status page.
Thank you for your patience! |
3642983 |
Stephen Reid |
Customer Service |
Dalborra Down?? |
1332863520 |
Quote:
Originally Posted by FearTheReapr
Had you performed REGULAR maintenance i.e. bring down all servers, Completely, Then there would, At the very least, Not be so many complaints, And, PERHAPS, Not be so much 'complaining' (I use that word loosely, Since, For the MOST part, TOR players seem more constructive) about problems, And you, as the tech/dev support staff, Would have more time to fix said problems.
|
Hi there,
While it's easy to connect the maintenance timing with the issues we're experiencing on these servers, the two actually aren't related in this case.
We're still conducting the investigation as mentioned, but at this point we know that the brief outage that happened for some players last night (from our timezone perspective) was related to a network hardware issue, and not from maintenance.
In other words, this was an unfortunate coincidence - but that's all it was. |
3642111 |
Amber Green |
Public Test Server |
Public Test Server Patch Downtime - 3/27 |
1332856080 |
**UPDATE 12:50PM CST (10:50AM PST/ 1:50AM EST/ 6:50PM GMT/ 7:50PM CET/ 4:50AM AEST) :The Public Test Server is now available and ready for new content testing! The changes are listed in the PTS Update 3/27/2012 Notes. **
Please be advised that the Public Test Server will be unavailable at 10AM CST (8AM PST/ 11AM EST/ 4PM GMT/ 5PM CET/ 2AM AEST) to deploy a patch to Game Update 1.2.
We will work to make the server available for testing as soon as possible, so please watch this thread for updates. Thank you for your patience! |
3640098 |
Amber Green |
Public Test Server |
PTS Update 3/27/2012 Notes |
1332826560 |
Star Wars™: The Old Republic™
Game Update 1.2 PTS Patch Notes
These notes detail changes made to the PTS server on 3/27/2012. These changes ONLY apply to the PTS server.
Classes and Combat
General
- Corrected an issue that prevented healing ability tooltips from taking skill tree investments into account.
Flashpoints and Operations
Flashpoints
Lost Island
- Loot drops in Lost Island have been improved are now more appropriate for this Flashpoint's difficulty.
- The Putrid Shaclaw's "Rot Gas" attack effect now indicates the attack's radius correctly.
- The Putrid Shaclaw's Vile Shaclaw minions no longer respawn mid-fight.
Operations
Eternity Vault
- Annihilation Droid XRR-3's "Burning (Physical)" damage over time has been renamed "Burning" to accurately reflect that it cannot be removed.
- Corrected an issue that could prevent Soa from spawning on the last platform after releasing players from Mind Traps.
Explosive Conflict
- Transmission dialogues now play correctly in this Operation.
- Tanks who use Force Leap or similar abilities no longer have the "standing on a hovertank" buff removed when leaping from the Firebrand to the Stormcaller.
- The Stormcaller Tank's damage output has been reduced, making healing slightly easier during this encounter.
- Imperial Demolitions Droids no longer target players using the probe scanner.
- Several tooltips related to NPC and boss abilities in this Operation have been updated to provide more information.
Items
General
- Most War Hero gear now requires a piece of Battlemaster gear for purchase.
- The War Hero (Rated) chest, head, legs, hands, and feet items now come with empty modification slots. They can be purchased for Ranked Warzone Commendations. The wrist and belt items are still purchased by trading in the equivalent non-ranked item and spending Ranked Warzone Commendations, and cases of non-equivalent stats have been corrected.
Vendors
- Champion PvP vendors are now labeled as "Recruit" PvP vendors.
Legacy- The character model in the Legacy tree now continues to animate if the player closes and re-opens the window.
- The "Companion Dance" Legacy emote now causes the companion to dance upon first use after summoning that companion.
- Corrected an issue that could cause hair or facial features of Species unlocked via Legacy to clip through headgear.
Missions and NPCs
Missions
- Adjustments have been made to some cinematics that had minor issues.
- Some missions that had improper or missing map notes have been updated.
World Missions
Corellia
- Chasing the Shadow: The boss in this mission no longer becomes stuck in a looping animation if players stand in a particular location during this encounter.
- The End of Torvix: Corrected an issue that prevented all players in a group from completing this mission.
NPCs
- Nightmare Pilgrim (World Boss) now drops loot quantities appropriate for 16-player groups.
PvP
General
- Corrected an issue that prevented kill credit (for the kill count statistic) from being granted to all players participating in a PvP encounter.
- Level 50 players are no longer eligible for leveling PvP missions.
Warzones
- The amount of medals needed to perform a medal streak has been increased to 8, 14, and 18.
- Corrected an issue that could prevent some Huttball and Voidstar matches from ending on the Public Test Server.
- The number of Attacker Objective Points gained for capturing turrets in Alderaan Civil War and the emplacements in Novare Coast have been reduced, but the number of points granted for defeating players who are defending an objective have been increased.
- Players now receive Defender Objective Points more frequently while defending doors in the Voidstar, but receive a smaller number of points each time they are granted.
- Corrected an error in ratings calculation for players who leave a Warzone early or join one in progress.
- Players now correctly receive Dauntless medals for winning a Warzone within a certain timeframe.
- Experience gained from Warzones has been decreased to bring it in-line with other activities.
- Players who leave a Ranked Warzone before the end of the match are no longer able to queue for another Warzone for 5 minutes.
Alderaan Civil War
- Turret audio no longer "stacks" on itself during this Warzone.
Novare Coast
- Control region names now correctly match objectives.
Voidstar
- Voidstar matches now wait until the pre-match is over before starting the countdown to close if there are too few players.
World PvP
- Items with Mercenary Commendation purchase costs have been removed or converted to have Warzone Commendation costs.
- Players can still trade Mercenary Commendations for Warzone Commendations. 10 Mercenary Commendations can be traded for 10 Warzone Commendations.
Ilum
- The Battle for Ilum Daily and Weekly missions can no longer be shared.
The Outlaws' Den (Tatooine)
- PvP treasure chests on Tatooine now drop Warzone Commendations, with a chance to drop Recruit PvP gear.
- The Ilum PvP Territory Control Tutorial no longer displays.
UI
General
- Character portraits no longer appear completely black in some instances while using the Very Low shader complexity option.
- Corrected an issue that prevented some chat errors from displaying properly.
Galactic Trade Network
- Players can now compare items on the GTN or in mail to items equipped by their companion.
Miscellaneous Bug Fixes- Several text errors (missing or incorrect text) have been fixed.
- Some minor art issues have been addressed.
- Corrected an issue that could cause the camera to become jittery when colliding with objects in the world.
- An issue that could cause character models to appear invisible while wearing some armor models with the Very Low Shader setting enabled has been addressed.
- Corrected an issue that could cause weapons to shift incorrectly in character hands while moving.
- An issue that could cause cloth to stretch incorrectly while riding speeder bikes has been fixed.
- Corrected an issue that could prevent conversation audio from playing.
|
3627837 |
Georg Zoeller |
Public Test Server |
NVSCCS - New in 1.2 |
1332805800 |
I feel obliged to mention that the oro bird eggs are a different mystery from the NVSCCS from these crystal formations. Three very different things with different steps involved |
3632774 |
Eric Musco |
General Discussion |
[Server Status] Server Unavailable: <Anchorhead> |
1332600720 |
We are currently investigating issues that have caused the Anchorhead server to become unavailable. We will let you know as soon as we have more information and thank you for your patience.
Update 11:30 AM - We have discovered the issue and are working on a fix, ETA of approximately one hour."
Update 11:55 AM - The server is once again available! Thank you for your patience. |
3600435 |
Daniel Erickson |
Public Test Server |
light/dark points applied incorrectly |
1332568080 |
Hey Folks,
This is definitely a bug.
Once upon a time we did briefly have characters starting at different places on the LS/DS scale but the inability to do so without giving the player actual DS/LS points (as you're seeing here) was why we removed it since many people want to achieve a perfect score on one side or the other. The old code seems to have turned itself back on but it will not be going to the live servers this way.
Good catch! |
3588954 |
Will Wallace |
Classes |
Chapter 2 or 3 for class buff? |
1332556980 |
Quote:
Originally Posted by GeorgZoeller
Honestly the Darth Hater interview was at the end of two long days, with me not even having a voice any more. It's possible that I said something wrong here. I'll ask William Wallace, the Designer responsible for Legacy, to clarify.
|
Clarification begins...now.
The class buff unlocks occur when a character finishes Chapter 2. At that point, that character's class buff is unlocked for all characters of his legacy.
Each class' buff applies all of your unlocked class buffs with a single click. It's not 4 buttons you have to keep on your quickbar. One click, all the buffs.
An example: I have an Imperial Agent that finishes Chapter 2. The Agent unlocks his class buff for my legacy. I now go log onto my level 1 Sith Inquisitor. When my Sith Inquisitor casts Mark of Power, it ALSO applies the effects of Coordination, since I have unlocked the Agent's buff.
Furthermore, to get the full set of buffs, you only need to unlock 4 classes. Unlocking the buff for Agent and Smuggler still only nets you a single buff effect, so you can't stack their +Crit bonuses together. (Because that might be a wee bit overpowered. Maybe.)
Clarification ends... now. |
3595185 |
Georg Zoeller |
Public Test Server |
NVSCCS - New in 1.2 |
1332552420 |
I will drop one hint (the same number of hints I gave on the magenta situation).
Two planets are involved in this chain and you already identified both. |
3594612 |
Georg Zoeller |
General Discussion |
We have talked about Nerfs, how about Legacy? |
1332551580 |
Quote:
Originally Posted by KyoMamoru
You did misunderstand the system. I watched the Guild Summit, and I've been following 1.2 rather closely. Every current character will have all the Legacy options at their finger tips, outside of race changing.
|
Correct. |
3594480 |
Georg Zoeller |
Crew Skills |
Slicers: How do you feel about losing the ability to obtain Augments in 1.2? |
1332550200 |
Quote:
Originally Posted by Avenir
like a fair trade off if it happens the only way to get the materials will be through slicers. Now if they make the materials obtainable by other means then this will be another huge slap into the face to all Slicers.
|
No plans for that, don't worry. |
3594273 |
Georg Zoeller |
Public Test Server |
Combat Log Parser |
1332550080 |
Quote:
Originally Posted by MaverickXIV
I'm sure this will make a lot of people happy, and I'd hate to make you feel like no matter what you do will anger a lot of people anyway (though that is true, and I'm sure you're aware of this), I have to say that I am strongly against this.
I don't believe that the logs should be flushed regularly, but (at best) they should be flushed at the end of combat. This is how most people will use them anyway, checking after a wipe to see what happened. Why allow for people to "watch the meters and not the encounter" for really no benefitat all? In my years of "hardcore" raiding in WoW, I have seen someone use Recount on the fly maybe twice.
Depending on how "regular" you're making the flush, this could even bring about something like Deadly Boss Mods as well. Say a boss is queuing up an large, long-cast-time attack. If this AbilityActivate event can be picked up relatively quickly in real time, then an overlay mod can bring up some big flashy graphic to warn the player.
Are you sure this is what you want?
|
Hey,
You're right, it's impossible for us to make any decision that doesn't upset someone. (See: Sprint at level 1.)
That said, we looked at end of combat, but due to the way the log and the combat system work (event ordering), it is currently unavoidable for exit combat events to sometimes process before the last interactions during the combat have happened.
I think the current solution is a decent middle ground, the log flushes will not be real time but timely enough to provide informational value and avoid half cut off lines in the parser. |
3594252 |
Georg Zoeller |
Public Test Server |
"The chance of researching schematics ... significantly increased." - Seems the same. |
1332549180 |
Quote:
Originally Posted by Shaynae
I spent all day trying to get a purple hilt 12... it was slow going because I'd have to send my companions out for the gems, but I had no success. This is very different from my previous experience.
Is it possible that something got screwed up in this last patch? I've had bad streaks before, but this would be legendary.
|
Which schematic specifically? |
3594145 |
Georg Zoeller |
Public Test Server |
1.2 Sorc Nerfs |
1332549120 |
Quote:
Originally Posted by Cleet_Xia
What I am oposed to is sage/sorc being nerfed so hard that fresh 50's won't be able to complete story mode FP & OPs without gear that drops in HMs.
As for the BW internal testers being able to complete the HM after the nerf- they should be able to.. they've always known how the bosses worked- it's all they do all day.
|
Hey,
We would be concerned too if that was the result, which is why this content has been tested and continues to be tested. We have nothing to gain from excluding a class from game content, so please understand that the outcome you are afraid of is something we don't want to see either.
As for our testers knowing the mechanics; sure, they usually do (although we do blind tests as well), but they are also not perfectly geared either to ensure there's some wiggle room to test for 'less perfection'. |
3594134 |
Georg Zoeller |
Public Test Server |
Sticky grenade...really? |
1332548760 |
One of the constraints we're dealing with for the Trooper is the fact that it would be a bit ridiculous for your Sith Warrior to pull an assault cannon from his pocket, which really is the weapon most trooper signature abilities use |
3594086 |
Jesse Sky |
Public Test Server |
16-Man Toth/Zorn vs. 8-Man Toth/Zorn |
1332545640 |
Guys, thanks for the excellent write-up. We're incorporating your feedback into our iteration on the fight. |
3593593 |
Georg Zoeller |
Public Test Server |
Healer Testing and the Search for "Underlying Changes" |
1332542580 |
Quote:
Originally Posted by otakuon
Out of curiosity, isn't the reason most of these changes are being implemented is to make the game more challenging? It would seem that ever since launch the "majority" of players have been screaming that the game is WAY too easy. Given that assumption, shouldn't it be much harder now for a top-end guild with BiS gear to clear a NM Ops unless they change their method of approach?
|
The reason for some of the changes is in fact to increase the challenge level of top end content by tightening class balance. Healing through top end content was, as a fact, not tightly balanced enough in the past and a prime contributor to the fact that our top end difficulty content was just not providing the challenge level people expected.
This encapsulates both the medpac change (without being able to make safe assumption about the availability of optional healing, it is impossible to strike a reliable balance that doesn't require people to shell out hundreds of thousands of credits for item based healing) as well as the class changes.
The other major reason is class to class and role to role balance. |
3593053 |
Georg Zoeller |
Public Test Server |
16-Man Toth/Zorn vs. 8-Man Toth/Zorn |
1332542160 |
Hey,
Regarding the 'wall' bug (dubbed SWIST - Spontaneous Wall Induced Self Termination), we're aware of it (it affects players across PTS, not just this encounter) and have people working on the issue.
-Georg |
3592973 |
Georg Zoeller |
Public Test Server |
"The chance of researching schematics ... significantly increased." - Seems the same. |
1332541680 |
Quote:
Originally Posted by FrostyDroid
Great, this is what I really want to see.
The thing about RNG is if people don't know what the chance is, the try to make guesses based on random-walk data.
|
The thing about pure RNG is that it can suck for people. With billions of dice being rolled each day, chances of someone having a bad streak are pretty high.
Long term, I'd like to add some self correction/streak limiting to features like Crit Crafting and reverse engineering that ensure that after a certain amount of bad luck, you get some compensation. |
3592885 |
Georg Zoeller |
Classes |
Chapter 2 or 3 for class buff? |
1332541200 |
Quote:
Originally Posted by Qwurdilu
|
Honestly the Darth Hater interview was at the end of two long days, with me not even having a voice any more. It's possible that I said something wrong here. I'll ask William Wallace, the Designer responsible for Legacy, to clarify. |
3592784 |
Courtney Woods |
General Discussion |
Community Q&A: March 23rd 2012 |
1332540300 |
|
3592621 |
Allison Berryman |
Customer Service |
CS Droids In-Game |
1332539580 |
During our Weekend Pass this Friday, Saturday, and Sunday (March 23 25), our Customer Service Droids will be available in-game on a number of servers to assist players. Theyll be happy to help you!
CS Droids will be participating on the following servers:
Friday, Saturday, and Sunday:
Kellian Jarro
Kissai Caste
Murakami Orchid
Perlemian Trade Route
Thana Vesh
Saturday and Sunday only:
Dalborra |
3592474 |
Courtney Woods |
General Discussion |
No Downtime with Maintenance March 27th |
1332538080 |
We will not be requiring any downtime for maintenance on Tuesday, March 27th.
Both the website and the game servers will be available for play during our usual maintenance window.
Enjoy the game! |
3592118 |
David Bass |
General Discussion |
Guild Summit General Discussion |
1332516660 |
We're still working on them! They're taking a bit to process and we ran into a couple technical issues with the recordings, but we're making progress and will post them to YouTube as soon as they're done. |
3586565 |
Stephen Reid |
General Discussion |
Aussie Server Maintenance |
1332508140 |
As mentioned by Blaine Christine (Senior Producer, Live Services) in March 2nd's Q&A, unfortunately at this time we're unable to run separate maintenance windows for different regions. All of The Old Republic's game servers are in the same service environment. The upside is that players have no restrictions on where they can play - something many players in Oceanic regions continue to benefit from. The downside is that we have to bring all servers down for maintenance at the same time. Our global maintenance time was chosen because it is when the lowest number of players - globally - are on the game servers.
That said, bringing servers down on a Friday night in any time zone is not something we do lightly. In this case, there were several server-side fixes we had to conduct (see the brief patch notes here) to ensure continued stability of the game. While I know no-one wants to lose gaming time on a Friday night, I'm sure you also do not want to endure random server crashes that could occur at any time and with no warning.
We always take unscheduled maintenances very seriously and weigh the pros and cons. In this case we felt it was important enough to conduct this maintenance ASAP. As soon as the decision was made, the maintenance timing was communicated.
Again I apologize for the inconvenience, but for the overall stability of the service, this maintenance was required. |
3584263 |
Amber Green |
Public Test Server |
Looking for High Level Guilds for Game Update 1.2 Testing [UPDATED 3/27] |
1332482220 |
Hello everyone! We wanted to post to ensure that there is not confusion among players who had characters copied to the Public Test Server. Legacy experience and levels accumulated prior to transfer have not been restored on copied characters.
However, after the PTS Update on 3/22, each copied character who had unlocked their Legacy prior to being copied has been granted 1 Legacy level on the Public Test Server. However, the level will not be visible the first time the character is logged in, and players will need to log in to their copied character twice to grant Level 1.
Thank you all for testing Game Update 1.2!
|
3567447 |
Amber Green |
General Discussion |
Upcoming Patch Tomorrow, March 23rd, 2012 |
1332480780 |
Hi everyone,
We will be bringing down servers for four hours on March 23rd, 2012 from 2AM CDT (12AM PDT/3AM EDT/7AM GMT/8AM CET/6PM AEDT) until 6AM CDT (4AM PDT/7AM EDT/11AM GMT/12PM CET/10PM AEDT) to deploy a patch. All game servers will be offline during this period, and the deployment is expected to take no more than four hours.
Upcoming Patch
Date: Friday, March 23rd, 2012
Time: 2AM CDT (12AM PDT/3AM EDT/7AM GMT/8AM CET/6PM AEDT) to 6AM CDT (4AM PDT/7AM EDT/11AM GMT/12PM CET/10PM AEDT)
All game servers will be offline during this period. This deployment is expected to take no more than four hours.
Thank you for your patience as we maintain service for Star Wars™: The Old Republic™.
|
3567015 |
Georg Zoeller |
Public Test Server |
Medpacks... are you kidding me?!?!!?!? |
1332480360 |
Quote:
Originally Posted by Brightmist
No you don't, your getting out of combat mechanic is completely broken.
|
You are welcome to send us bugs if you think you have a case where it is broken. We'll gladly fix it for you in that case. |
3566876 |
Georg Zoeller |
Public Test Server |
NVSCCS - New in 1.2 |
1332480300 |
I really hope I didn't encourage mass genocide of innocent animals. I can assure you, that's not productive. |
3566860 |
Georg Zoeller |
Public Test Server |
HM Lost Island - overtuned? Your thoughts |
1332480240 |
Quote:
Originally Posted by Daayz
OP were you using a sorc healer?
If so that was your problem, they can't heal in 1.2 anymore.
|
To put it bluntly, that's just not true.
Our own testers (internal and contracted) can run the Flashpoint just fine, as can all other classes that have a healer role. |
3566833 |
Georg Zoeller |
Public Test Server |
Combat Log Parser |
1332479940 |
Quote:
Originally Posted by ToxicDonut
Thanks for the reply. I'm not sure what I wrote was clear, either that or I just don't completely understand your response. So are you saying it won't show @player as using skill 'Incinerator' unless they are the one who pushes the button to initiate the damage? If thats the case then I understand. But if I'm dps'ing in the pit and the NPC takes damage from the Incinerator and I didn't initiate the action and on the log it still shows damage initiated by me, then I guess I don't understand that.
|
Ultimately, the answer to this is different on a per case basis. It depends how exactly a specific fight is implemented. In reality, I don't think this is going to be too much of an issue for log developers (our own parsers have special case coding for some of these cases), but if it poses a significant issue for you guys, we'll see what we can do. |
3566729 |
Georg Zoeller |
Public Test Server |
War Hero Weapon's Color Crystal |
1332478740 |
Quote:
Originally Posted by Amalak
I noticed the new War Hero weapons had the color crystal locked, anyone know what the default color, the color crystal is in the new weapons?
|
Hey, just wanted to let you know that this will change in a future patch to PTS (e.g. it will be unlocked). |
3576104 |
Georg Zoeller |
Public Test Server |
Combat Log Parser |
1332466500 |
Just wanted to drop by and let you know that we've heard your feedback and will be adding regular flushing of the log buffer to disk in the future so you don't have to employ the enable/disable log workaround anymore.
-- Georg |
3574446 |
Georg Zoeller |
General Discussion |
Question RE: 2.5m White Crystals |
1332465960 |
Hey,
This is a valid question and I want to give you some answers so you have some certainty when planning your purchases.
It is our stated goal to decouple the choice of crystal color from the choice of stats in the game. To that end, with Game Update 1.2, you will find that there are endgame variations (+41) for all available crystal colors in the game (Reminder: white is no longer available in 1.2, it's available for a limited time at vendors only).
We have no intention of introducing a new tier of color crystals in the short or mid term future (e.g. 1.3, 1.4). I can't make any statements beyond that at this point, but this should give you planning certainty.
The same is true for augments - the current augments (Rating 22, Level 49) will be the top level augments for the forseeable future. It is a certainty that we will introduce a new tier of augments at some point in the future, but not for several months.
Hope this helps
Georg |
3574370 |
Georg Zoeller |
Crew Skills |
Biochem 1.2 Nerf details inside |
1332461700 |
The blog is incorrect, my fault. We'll update it.
You will still be able to crit on the creation of implants.
Sorry for the confusion. |
3573657 |
Georg Zoeller |
Public Test Server |
"The chance of researching schematics ... significantly increased." - Seems the same. |
1332457320 |
You'll be pleased to hear that a future update to PTS will include the precise percentage chance of researching a new schematic in the item tooltip. |
3572837 |
Georg Zoeller |
Public Test Server |
A parser to create human readable Combat Logs |
1332457140 |
Just wanted to say, I like this. It's a different approach than the graph / charting solution most other parsers are going so far, but equally valid. Thumbs up. |
3572789 |
Georg Zoeller |
Public Test Server |
HM Lost Island - overtuned? Your thoughts |
1332457020 |
Quote:
Originally Posted by littleming
This is part of the problem though. You're basing your balance on players who have far more experience with the game than your general population. When you tweak it too hard your middle of the road, and casual players are going to get pissed off. And guess what? They make up the majority of your player base.
|
That aside, as I said before - I made no statement regarding the balance of Hard Mode Lost Island. That might well be overtuned (and is subject to testing on PTS for that reason). My comment was directed at the assumption that the Sorcerer healing changes were the reason why people had trouble with Lost Island.
Healers are now more closely balanced in Game Update 1.2. If you have trouble with a sorcerer in Lost Island, you'll likely have the same trouble with other healer roles.
Side note: Contracted testers were actually taken from across the community. |
3572758 |
Allison Berryman |
General Discussion |
Veela server |
1332453060 |
The affected servers are being brought back up right now! They will all be available shortly. Thanks for your patience! |
3571825 |
Allison Berryman |
General Discussion |
Veela server |
1332451860 |
Hey folks - we're aware that a few servers are currently unavailable. We're investigating and will update you with any further information! |
3571410 |
Georg Zoeller |
Public Test Server |
HM Lost Island - overtuned? Your thoughts |
1332445740 |
Before this derails into a healer-centric thread.
What I did not rule out is that the new Flashpoint is too hard. That's entirely possible and something we're going to decide after analyzing more test data.
My comment was directed at the specific assumption that Sorcerer healers would be the reason for the troubles experienced. |
3569635 |
Allison Berryman |
General Discussion |
So I am assuming 1.2 releases tomorrow? |
1332444300 |
1.2 will not be released in the upcoming maintenance, but you can hop onto the Public Test Server to check it out! We'll be releasing updates to PTS as we prepare to move 1.2 to live servers, and we'll let you know when 1.2 will be live as soon as we can. |
3569179 |
Georg Zoeller |
Public Test Server |
Medpacks... are you kidding me?!?!!?!? |
1332444300 |
Quote:
Originally Posted by joeypesci
And what about PVE? Doing a HM Flashpoint or Op and only being able to use one heal.
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It's an intentional change. You can use 1 medpac per individual combat, not 1 per Flashpoint. That makes it much easier for us to balance a Flashpoint more tightly to player ability. |
3569193 |
Georg Zoeller |
Public Test Server |
1.2 - New Rakata Itemization |
1332436860 |
Quote:
Originally Posted by Raurok
Georg,
Hopefully you will see this and respond, but will this update require the exact mods that were in the armor, or just the same type? Reason I am asking is because I have multiple copies of the same mod and enhancement, and I have no way of telling which exact mod/enhancement came from which exact piece of armor.
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Same type. |
3557924 |
Georg Zoeller |
Public Test Server |
1.2 Patch notes contradictory with Zoeller Quote on speeders, please clarify |
1332435720 |
Quote:
Originally Posted by Diviciacus
Wait, that means that white will no longer be obtainable in 1.2 at all? That's a scary thought.
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You got that right. |
3557795 |
Georg Zoeller |
Public Test Server |
Ataru Form: not "increased by 10%", but reduced by 25%? |
1332434460 |
Quote:
Originally Posted by Metanor
Thanks for respond Cameron. Any chances of the fix appearing on the PTS so we have a chance to check it out before it goes live?
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Very much so. |
3566071 |
Allison Berryman |
Public Test Server |
[TEXT] "loc:12056:preferences" is still there |
1332431820 |
Thanks for the report! We'll be updating PTS more as we prepare for it to go live, so we may not immediately address each bug, but we'll work to take care of reports as quickly as we can! |
3565290 |
Georg Zoeller |
Public Test Server |
Combat Log Parser |
1332430860 |
Quote:
Originally Posted by Xxxxxxxxxxxxxx
Except, he was talking about MOBS taking damage from the environment, not players.
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Same deal. They apply the environmental damage to themselves in some cases when damage is dealt from sources that are not class or character abilities. |
3564988 |
Georg Zoeller |
Public Test Server |
Medpacks... are you kidding me?!?!!?!? |
1332430740 |
Quote:
Originally Posted by Foxcolt
I can understand the change for PVE fine...no issues there...
But ooc mechanics in PVP are broken..I've played entire hutball matches without dying and without ever leaving combat... a 6-10min game where I can only use my PVP medpack once?
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You exit combat in PvP 8 seconds after the last hostile action. DOTs do not refresh this status.
You're playing very unusual games of Huttball if you never drop out of combat. Especially given that the ball resets to the center after someone scores, moving the action quickly. |
3564950 |
Georg Zoeller |
Public Test Server |
Medpacks... are you kidding me?!?!!?!? |
1332430560 |
Making the medpacs variable more controllable for endgame content is a necessary precondition for the creation of tighter, more closely balanced fights.
We don't want medpacs to be as important as class abilities, and we feel they should not become part of rotations. On longer boss fights, this is a trend we've seen happening, and we've counteracted this. Obviously, where needed, boss mechanics would be adjusted to account for this, but we don't really anticipate much impact for that on existing content.
New content (such as Operation: Explosive Conflict and Flashpoint: The Lost Island) is significantly tighter balanced already, with this limitation in mind.
A positive side effect is that the cost of running endgame content is somewhat reduced by this change.
We are still in discussions to restore pre-level 50 medpacs to their previous condition to avoid negatively affecting the PvE game during the leveling process for people that heavily rely on medpacs. |
3564900 |
Georg Zoeller |
Public Test Server |
NVSCCS - New in 1.2 |
1332428040 |
It'll be interesting if this takes longer than the magenta crystal. I doubt it.
Definitely some interesting thoughts in this thread, some may even be correct. |
3564202 |
Amber Green |
Public Test Server |
Public Test Server Patch Downtime - 3/22 [UPDATED] |
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The Public Test Server is now available and ready for new content testing! The changes are listed in the PTS Update 3/22/2012 Notes. |
3564094 |
Georg Zoeller |
Public Test Server |
Combat Log Parser |
1332426780 |
Quote:
Originally Posted by ToxicDonut
Noticed a few issues with parses of fights like Fabricator where mobs take damage from environment. It records the damage as issued from the player. Anything that can be done about that? The Incinerator damage on the G4B3 Fabricator fight is but one example of this.
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Hey - this is a bit more complicated, since that is actually what happens internally in the game (players apply unavoidable environment damage to themselves). Since the log reflects what happens in the game, that is what you see.
It's not perfect and we're going to look into ways of making that less obscure, but changing the log to display something different from what actually happens is not a step taken lightly, so you might not see any changes on this for a bit. |
3563802 |
Amber Green |
Public Test Server |
PTS Update 3/22/2012 Notes |
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Star Wars™: The Old Republic™
Game Update 1.2 PTS Patch Notes
These notes detail changes made to the PTS server on 3/22/2012. These changes ONLY apply to the PTS server.
Classes and Combat
General
- Using a stun-breaking ability no longer keeps a player that was knocked down from standing up.
- Repeatedly pressing the hotkey for a channeled ability will no longer cancel the channeling.
- Medpacs can now only be used once per fight. When a medpac is used during combat, another cannot be used until after combat has ended.
- Leuro-Khian, the Skill Mentor aboard the Republic Fleet, now resets respec costs correctly.
Bounty Hunter
Mercenary
Arsenal
- Bonus damage dealt by Heatseeker Missiles now correctly takes the number of your Heat Signatures on the target into account.
Trooper
Commando
Gunnery
- Bonus damage dealt by Demolition Round now correctly takes the number of your Gravity Vortices on the target into account.
Crew Skills
Crafting Skills
- Schematics are no longer consumed if a player attempts to use one that is already known.
Flashpoints and Operations
Flashpoints
The Esseles
- Interrupting Ironfist's Headshot ability will no longer cause him to use it more often than intended.
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