This is not just an opinion but a known fact, the best loot in-game should come from large group content END.
I could leave the statement like that and move on. But this is not my way, I will list pros and cons from both sides of the fence and push my hopes forward in the what I see as a better way forward for MMO’s on the whole.
What we know now, and I will stress to leave out as much WOW references as possible. for in my eye’s WOW broke the loot-tread-mill system to no end.
So what tends to happen in MMO’s atm is that the highest loot possible comes from end-game large raids.
You and your fellow gamers will run the same instance time and time again. With a small chance to drop your class specific items and you then you have a chance to roll on that very item. These are the best items you can find in-game and the only way to acquire them, is in those larger raid groups.
Like it or not this is the way it should stay
The problem is though that not everyone likes or has the time to run countless raids night after night. You may not be sympathetic with those who can’t or wont put the time in. But MMO’s are made for everyone to enjoy the game and as such they should cater for more than the hardcore raiding groups.
(Start WOW rant) Yes WOW can shove those tokens, they have made your horrible excuse for end-game content worthless. (end WOW rant)
And yes I totally agree with the best items coming from raids, well I half agree but there is a better way forward. I will expand on this shortly.
Now when you are equipped with your high-end gear what tends to happen is this. You know how they look, and you can tell at a glance anyone that is not as well geared as yourself. These players ill equipped are now nothing but cannon fodder to you. You may be thinking at this point well I’ve put the time in, I should be all powerful. Which is in part right.
But this stance does not make for good all round game-play. Not everyone starts the game at the same time. When you start even a short time after the game is released you will find it hard even to muster a group to face anything that would not be considered end-game content.Your hopes of a good raid group is really non-existent. This only leads to a greater gap from the best geared to the players of limited time.
First off I will say this, new raid loot should not play out like a game of Top Trumps. What I mean is that if you have full gear and you def is 1000 and this also give you 50 stat points. The new raid gear should give you something like 1200 def and 70 stats for a full set. This way those with the time do not get an instant win in everything they do. What should happen is they have a small advantage over those players that tend to progress more slowly.
That’s the way loot is atm and as such if you want to have the best gear and stay competitive you have to run high-end raids. This system leaves those that only want to solo well and truly out of the loop. This is not good for the game or the solo players.
What I would like to see for the solo gamer is this. Just like raids and the different levels, items you encounter have a similar system for end game solo content. These quest chains or solo raid content if you will, should be challenging, rewarding and keep the solo player fairly well equipped. Not to the quality as group raid but within 10-15%.
Now these quests should take some time and as such if they take on the normal raid format should not kick the player out when they have to log off. Forcing the player to re-run the full instance again to catch up. This would kind of defeat the object they are trying to focus on and that being making the game and end-game content somewhat balanced for all play styles.
We should know by now there are 3 types of players that turn up in MMO’s.
1 – Those that play solo
2- Those that will do raids but shy away from the larger end-game raids.
3- High end-game raiders that do countless epic runs.
The loot should follow those types of players and the sets should reflect the difficulty level they require.
1 – Solo should be at a lowest end.
2 – Normal raid groups of 4 players should be bang in the middle.
3 – Large group epic raids should take the best gear the game has to offer.
Ok this is kind of what we have in-place already. But as it stands now the gap between them is massive and the solo player or the normal groups of friends can not compete with those hardcore raiders. What I would like to see happen is the gap shorten. From the bottom to the top being within 20% of defense and stats that’s across the board. No longer do I want to see a player that can not put in the time and find those all important large raid groups be down trodden to the point they are forced to give up on some of the other end game content the game has to offer.
Just because some do not have 40 hours every week to play and make them suffer as a result. Just playing longer should not make you a better player. Good players are good players and the time they spend in-game should not reflect on the skill they have in all aspects of the game.
I did mention before there is a better way forward. And you may have noticed I have not mentioned anywhere in the post so far where crafters fit in all of this.
Well here it comes.
The best way forward and I have seen something like this in other games is combine crafting and raids together.
Raids should still remain to drop high-end class items and continue to have some of the best gear. But a system that also drops a component that can be gathered and turned over to crafters to take it to the next stage.
These kind of drops will transcend all classes all builds. Only difference the assembly will be slightly different depending on your class. A trooper may need 4x-3y-2z components and a jedi may need 2x-4y-3z. Be they components of rare hides, circuit boards or the flower from a gum gum tree I don’t care but they should only be obtainable from raids. The amount that drops depends on the raid type. Solo, low end raids and large group should all have components that drop. And as you progress all area’s will have there very own epic drops those 0.01% drops that we all crave.
We all play games for fun and time spent should give us an advantage but it’s little fun when it comes to time spent more than another player I would win every PvP encounter with them, even if I was not paying very much attention to the game.
For those that disagree I would suggest you play something other than WOW for this is not the be all, end all of games. It just happens to have the largest player base.
Large group raids items are the hardest to obtain and as such should remain at the top of the tree, but for the good of all games catering for all play types is good for everyone. Keeping players playing if they be solo or those that do nothing but group is good for everyone.
Until we meet again, MrWarlock signing off.
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