With the hands on time in Austin it went a long way to settle many of the nagging concerns that I have about TOR. I’ve also got to the point that I no longer threat about space combat. Sure it’s not what I was hoping for, but I do not see with the utter contempt that I once used to view it with.
Though the crafting system still has me very worried. This may be due to the fact that I’m somewhat of a traditionalist when it comes to crafting. I cut my teeth in Ulitima, then continued on in SWG and Eve.
Think what you will of these games, but I’m sure everyone will agree that these had and continue to have the best crafting you can still find out there atm.
TOR is heading from taking the player out of the crafting. You get to have a say at what you want then pass it on to your minions.
Many will see this as a great leap forward. Crafting after all is not for everyone. It takes real-time to gain your skills, and as such you forgo some of the other activities. You will have to cut back on raids and scale down on PvP when you want to be the best crafters.
This in turn sees many a player having to choose what they like to do more.
The crafters out there do it because it’s in there blood. Just like those who want to PvP and do those high-end raids.
We view them with equal importance and as such we can spend the vast amount of our in-game time trying to reach the very top. Just as any PvP ladder being the best crafter is a target many with strive for.
The crew skills as they stand now will see anyone who logs on at the right time and have credits to cover cost, the chance to become the best crafters.
Take this from what we know now. Time spent in-game + countless hours doing nothing more than gathering and crafting swept aside for anyone who put times into raid and/or PvP they now have the ability to craft at will.
If you happen to stumble of a rare item then sell it on, this should give you the credits to cover you and your expenses for some time. All you need to do after this point is log on when your crew are about to return from a mission then send them back out. Hey presto you now well on your way to becoming that crafter you always wanted to be.
This for me takes all the dedication out of the game when it comes to crafting.
As crafters we do what others do not care for. We spend time away from raids and PvP to home skills in our chosen profession. Don’t get me wrong this is a labour of love for us that choose this path. We want to put the time in, we accept the fact we will have to be away from the raids for a time until we have reached the highest point in the crafting trees.
To sweep this aside and say well the hero does not craft. Is a very hard pill to swallow.
Now what I would like to see in-game is this. Crew skills and the quests that they take be not way as effective as a player gathering for themselves. What I mean by this is, a player gathering in real play time gain X amount of items and the crew skills be somewhere around 40% as effective.
If I send out my minions for an hour they come back with 40 iron and I could gather 100 iron in that same allotted time.
This would not only work for those bit part crafters to make their own items, but also serve to give those real crafters out there something they love doing. This would serve us very well. Like any mmo if you want to be the best at something you have to put the time in.
Every crafter out there wants to put time into crafting. They don’t want to go raiding or do PvP just so they can get better at something that is totally unrelated.
Let me put it this way. If BioWare said that the only way to gain added attack power across all the classes was to complete every mission in space combat. You would feel freaking cheated right ?
Well this is the way I now see crew skills as they stand in-game now.
FarmVille and other games like this have the very same thing going on. You log in when your crops are done then replant and move onto something else. Crew skills has been reduced to something akin to that.
Normally if you spend more time dedicated to crafting than your fellow gamers you would end up on top. This has now been thrown out the window. Anyone and I mean anyone now has the opportunity to become the best crafter. Even if they happen to spend 90% of that time doing nothing more than PvP.
This has not only belittled crafting to a side mini game to dabble in at will, but also taking away something that many of us regard as one of the most important aspects that we find in mmo’s.
I really hope this is not the case and as a player we can make a difference. If I want to put most of my time into crafting, and another player doing raids I should wind up being the better crafter or is that just making too much sense to everyone out there ?
Yes the story is great and all (well really great) this does not make crafting any less great for those that want to follow that path. I am really trying to wrap my head around what is going to set me as a dedicated crafter from anyone one else that just clicks their crew send them packing then kills another 10 players in some random warzone they happen to be in at the time.
If there is no difference then why the hell do we need crafting at all ?
If it’s at the end of the day its been reduced to little more than a money-sink. That anyone with half a mind can have the same skill as the next player that spends 20 mins a day doing ?
I’m going to leave it there before my head turn inside-out. I hope that these concerns will be addressed at E3 and we get some answers that those dedicated crafters have longed for.
So until next time, MrWarlock signing off.
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