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Tag Archive 'Reverse Engineering'

April 6th Community Q&A: 1.2 Update Questions Pt. 2

Published by under community news on Apr. 07. 2012.

The 1.2 discussion in the Community Q&A from last week was so huge a single week could’t fit it all in. This week’s post built on the premise from last week, having the BioWare developers take some time to answer all of our burning 1.2 questions. This week the developers talk about some changes in PvP armor and what players can do with their commendations once 1.2 goes live, answer some crafting questions about reverse engineering and augments, and the chance of new items being added to the VIP fleet vendors. There is also talk of a few bugs people are seeing on the PTS getting fixed, ability and class tweeks, and the titles those who spent the time helping to test update 1.2 can expect to receive.

 

BioWare also reminded players that to get the most out of these Community Q&A threads they should focus on asking questions about current game mechanics, not those that may be in development. Asking questions about future content is allowed of course, but more often than not they will not be able to release many details about these features other than “you will see them in the future.”

 

You can check out all of this week’s questions and answers after the jump, and if you have a question for the developers you can post it here on the official forums. Maybe you will see you question in next week’s post! As always please feel free o let us know what you think of this week’s Q&A session in the comments section below. Continue Reading »

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Reverse Engineering: SWTOR’s Ace in the Sleeve for Crafting

Published by under Beta,Crafting,Game Mechanics on Nov. 22. 2011.

Like in other games, once you hit a certain level of crafting in SWTOR, you’ll go to your nearest Crew Skill Trainer and learn a number of new recipes.  In this regard, crafting in SWTOR hasn’t broken any new ground, but BioWare has an ace up their sleeve in this department.  Crafting has undergone a number of iterations throughout Beta, but one aspect that has crafters excited is the ability to reverse engineer our goods. There have been changes made to this mechanic as well, to expand its role in how crafters will approach their trades.

Do we have your attention yet?  Excellent.  Now here comes the fun part.

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