twitter logo and link to our twitter account
SWTOR Life Logo
Search our SWTOR Database

Tag Archive 'endgame'

Video: Explosive Conflict Operation

Published by under video on Apr. 13. 2012.

Is your guild looking to to check out the new Operation included in game update 1.2? BioWare has released a video showing off a little bit of the story and some of the features you can expect to see. Just don’t tell Qyzen that you are killing all his drinking buddies.

 

 

What do you think? Let us know in the comments below!

Comments Off on Video: Explosive Conflict Operation

Public Test Server Patch Notes and Upcoming Crafting Changes

Published by under community news on Feb. 02. 2012.

BioWare recently released patch notes for update 1.1.2, which is currently live on the Public Test Server. It includes the usual plethora of ability, mission, and companion fixes as well as some tweeks to the Biochem skill.

 

Biochem users will now be able to give/sell Energized and Exotech stims and adrenals to other players as they are no longer bound to the user nor do they require skill in Biochem to use. There seem to be two big reasons why this change was made. First of all it removes the pressure on players to take Biochem in order to optimize their performance, particularly at endgame. Second it opens up more options for Biochem players to make credits by selling these stims and adrenals on the Global Trade Network. Biochem also will be getting another nerf as the effectiveness of Biochem exclusive Rakata stimpacks have been reduced to be equal to Energized stimpacks. In fact Bioware announced that they intend to reduce, over a series of patches, the effectiveness of situational consumables on endgame combat resolution. The end goal being to make the outcome of endgame combat be based more on player skill and less on what items they have on hand.

 

BioChem is just the first of the crafting skills to see tweaks in order to make all the skills more applicable to end game content. Major changes are currently on schedule for the next major content patch, such as extractable basemods (armoring, barrel, etc.) from purple items, critical crafting successes on orange outfits, more bind-on-equip schematic drops for artifice and other professions, increased relevance of augments, better reverse engineering chance, and other improvements.  PvP is also going to see some changes in the future, with the power difference granted by PvP gear being reduced to make it easier for new level 50 players to compete in PvP.

 

You can read the developer post about the crafting changes here, and the full 1.1.2 patch notes after the jump. Continue Reading »

Comments Off on Public Test Server Patch Notes and Upcoming Crafting Changes