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Tag Archive '1.1.2'

Global Cooldown Changes Coming Again, Player Transfers to Public Test Server On Their Way

Published by under community news on Feb. 09. 2012.

That’s right, even after being updated in Tuesday’s patch there are more changes on the horizon for the global cooldown animation.


Ever since the cooldown animation was updated in 1.1.2 their has been a growing group of players who have been disappointed with the change. The white flash of the abilities as they enter the cooldown state has been visually unappealing to players, with some even reporting that the animation makes then nauseous and causes headaches. There have also been complaints that since using any ability causes all of your abilities to go grey it makes it difficult for classes that spam abilities every second (such as the Sentinel or Marauder) to know if their abilities are ready, if they are in the correct range, or even if they have enough resources to activate their abilities.


BioWare opened a poll earlier today to try and get a feel for what percentage of players were disappointed with the changes. By the time the poll was closed over 57% of players who responded voted that the thought the new animations were terrible. BioWare assured players that changes would be coming based on the feedback that they received, and elaborated that they would not have implemented these changes in the first place had they received this kind of feedback out it on the Public Test Server.


Getting players to participate on the Public Test Server has been somewhat of a challenge for BioWare, as most players do not want to roll and level a brand new character for the sole purpose of testing new content. In order to help alleviate this problem BioWare announced that they are working on changes that will allow players to freely transfer their characters to the Public Test Server in order to help test new content. No official word on when these changes will be coming, but we will be keeping an eye on the forums and will update you with a date once it is announced.

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February 9th Patch

Published by under Breaking News,community news on Feb. 09. 2012.

When Tuesday’s patch was downloaded some players quickly discovered that their PvP kills on Ilum were not counting towards their daily or weekly mission totals, and at times were not receiving the valor they should have for making a kill. Associate Online Community Manager Joveth Gonzalez posted earlier today that they will be rolling out an emergency patch in order to fix these issues. Starting at 2AM CST (12AM PST/3AM EST/8AM GMT/9AM CET) BioWare will be bringing all servers down in order to fix these problems, and hope to have the servers back up and running by 6AM CST (4AM PST/7AM EST/12PM GMT/1PM CET).


Hopefully we will all be back to earning our promised rewards for our actions on Ilum soon.

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1.1.2 Patch Notes

Published by under community news on Feb. 07. 2012.

This week’s patch notes are up and ready to be seen by the general public. The usual class ability tweeks and improvements to Operations and Flashpoints are present. But one note in general should have players jumping for joy.


If Sprint was active when a player died, it now remains active when the player is revived.


This may seem like a small thing but it is a great relief that players will no longer have to reactivate the Sprint ability after dying, especially in PvP warzones. You can read the full patch notes here.

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